I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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decided to put the 2 US acc’s in z10. no sense taking any chances.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total -
geez dude, you shot down another bomber with a bomber. at least this time i snuffed him out as well! :evil:
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the anzac ftrs are on one US acc.
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well my friend, take a good look at the board and savor it because it’s never going to look any better than this for the axis. from now on, it’s going to be a constant slow build by the allies and the giants of japan and germany are going to crumble! :evil:
it’s only thanks to your terrific round of defense in the pacific that the decline will not be so fast and dramatic.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 fighters moved from Trans-Jordan to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 fighters moved from Trans-Jordan to 76 Sea ZoneCombat - Germans
Battle in 76 Sea Zone
Germans attack with 6 fighters
British defend with 1 destroyer
Germans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
14 infantry moved from Southern France to Spain
1 mech_infantry moved from Southern France to France
3 armour and 1 artillery moved from Southern France to France
1 armour moved from Sweden to Finland
1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
2 mech_infantrys moved from Belarus to Karelia
3 armour moved from Volgograd to Turkey
4 mech_infantrys moved from Turkey to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 armour moved from Greece to Iraq
6 fighters moved from 76 Sea Zone to Trans-JordanPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 submarine placed in 99 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 fighter placed in Greece
1 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 70 PUs (4 lost to blockades); end with 70 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands -
Submerge your subs or stay and fight? I preume the latter, but your choice…
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File attached
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just a sec let me see…
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the subs will fight in round 1… let me know how many hits you get in round 1.
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if you miss and i hit in round 1, then the subs will fight in round 2.
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retreated after rd1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Kenya
Battle in Mozambique
Battle in Tanganyika Territory
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
1 submarine owned by the Japanese retreated to 37 Sea Zone
ANZAC win, taking Kenya from British, taking Mozambique from British, taking Tanganyika Territory from British with 3 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from Alaska to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
1 fighter moved from Alaska to Siberia
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 24 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from 80 Sea Zone to Trans-Jordan
5 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 72 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in India
Japanese undo move 3.
1 mech_infantry placed in French Indo China
2 bombers placed in India
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 91 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs -
UK19
ok i lied, it may still get a little better for you - again, thanks to that INCREDIBLE round of pacific defense. ouch.
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Odonis, i meant to send a tranny up to iceland. see edit attached.
if you have an issue with it, you can put it back - just forgot i could go that far from z101. and also recall i allowed you to alter a combat move and sink a transport that could have taken another major pacific island.
thanks
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oops forget that. guess i’m glad i missed it, that german sub could sink her. go with my original UK19 save.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to SpainPlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French





