Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech

  • '20 '19 '18 '15 '13

    No AA guns???

  • '12

    That is correct, no aa guns.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Norway to Sweden
                1 mech_infantry moved from Norway to Sweden
                1 armour moved from Norway to Sweden
                3 fighters moved from Greece to Egypt
                7 fighters moved from Trans-Jordan to Egypt
                4 mech_infantrys moved from Trans-Jordan to Egypt
                6 armour moved from Trans-Jordan to Egypt
                1 bomber moved from Western Germany to Egypt
                1 mech_infantry moved from Finland to Sweden
                1 destroyer moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone

    Combat - Germans
                Battle in 97 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    Americans defend with 2 submarines
                    Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Sweden
                    Germans attack with 2 armour and 2 mech_infantrys
                    Americans defend with 1 infantry
                    Germans win, taking Sweden from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in Egypt
                    Germans attack with 6 armour, 1 bomber, 10 fighters and 4 mech_infantrys
                    French defend with 1 fighter; British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 15 fighters, 1 harbour, 11 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys
                    British win with 4 aaGuns, 4 armour, 17 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -131
                    Casualties for Germans: 6 armour, 1 bomber, 10 fighters and 4 mech_infantrys
                    Casualties for British: 2 infantry
                    Casualties for Americans: 5 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                2 armour moved from Turkey to Trans-Jordan
                1 mech_infantry moved from Turkey to Trans-Jordan
                1 submarine moved from 87 Sea Zone to 82 Sea Zone
                1 infantry moved from Portugal to Spain
                1 artillery, 9 infantry and 1 mech_infantry moved from Southern France to Spain
                1 mech_infantry moved from Western Germany to France
                3 fighters moved from Western Germany to Trans-Jordan
                1 armour and 2 mech_infantrys moved from Novgorod to Poland
                1 armour and 1 mech_infantry moved from Finland to Novgorod
                3 armour moved from Norway to Karelia
                2 armour and 2 mech_infantrys moved from France to Southern France

    Place Units - Germans
                1 carrier placed in 97 Sea Zone
                2 fighters placed in 97 Sea Zone
                1 destroyer and 1 submarine placed in 93 Sea Zone
                1 destroyer placed in 110 Sea Zone
                2 bombers and 1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 76 PUs; end with 76 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs

  • '12

    heck, i have a 20 percent chance to defend egypt here!  not bad, now i just need a few ones on the AA roll.   :lol:

  • '12

    you probably don’t realize this, but if you had gotten just 3 less hits on your attack roll (WELL within the likelihood of the roll) you would have had less than a 50% chance to take egypt.  now you better hope you get a good first round roll.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :21

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 cruiser, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                13 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
                3 armour moved from Iraq to Egypt
                3 fighters moved from Persia to Egypt
                4 bombers moved from India to Egypt

  • '20 '19 '18 '15 '13

    16 hits in Round 1. OOL?

  • '12

    just max defense now.  save UK ftrs for last.

    man you are one lucky dude.  i can tell you why later if you care to know.

  • '20 '19 '18 '15 '13

    wow! You say I’m lucky? You hit on almost all of your defensive rolls!!!

  • '12

    finally caught a break.  nice.  VERY VERY risky what you did.

  • '12

    NOW i win.  :-D

  • '12

    worst thing is, you made a japanese buy that assumed you would win the egypt battle.  ouch.

  • '12

    and the fact that you didn’t take gibraltar is going to sting a bit.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :21

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 cruiser, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                13 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
                3 armour moved from Iraq to Egypt
                3 fighters moved from Persia to Egypt
                4 bombers moved from India to Egypt

    Combat - Japanese
                Japanese creates battle in territory 62 Sea Zone
                Battle in 62 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 carrier, 1 destroyer and 1 transport
                    ANZAC win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine
                Battle in Egypt
                    Japanese attack with 16 armour, 4 artilleries, 6 bombers, 8 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    French defend with 1 fighter; British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 15 fighters, 1 harbour, 9 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 fighter
                    British win with 1 fighter remaining. Battle score for attacker is -59
                    Casualties for Japanese: 16 armour, 4 artilleries, 6 bombers, 8 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
                    Casualties for French: 1 fighter
                    Casualties for British: 4 aaGuns, 3 armour, 14 fighters, 9 infantry and 1 mech_infantry
                    Casualties for Americans: 1 armour and 1 fighter

    Non Combat Move - Japanese
                1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 submarine moved from 34 Sea Zone to 42 Sea Zone
                1 destroyer moved from 34 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Siam
                1 mech_infantry moved from Siam to Shan State
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to Philippines

    Place Units - Japanese
                3 transports placed in 80 Sea Zone
                Japanese undo move 1.
                1 transport placed in 80 Sea Zone
                1 artillery and 1 infantry placed in Persia
                3 mech_infantrys placed in Iraq
                2 transports placed in 39 Sea Zone
                Japanese undo move 4.
                1 transport placed in 39 Sea Zone
                1 artillery and 1 infantry placed in India
                1 cruiser and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan
                3 mech_infantrys placed in Kiangsu
                2 mech_infantrys placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 81 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :21

    Purchase Units - Americans
                Americans buy 1 destroyer, 5 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                3 bombers moved from Morocco to Spain
                2 bombers moved from Eastern United States to Spain
                1 infantry moved from New Guinea to Dutch New Guinea
                      Americans take Dutch New Guinea from Japanese

    Combat - Americans
                Americans creates battle in territory 54 Sea Zone
                Battle in Spain
                    Americans attack with 2 armour, 2 artilleries, 5 bombers, 5 infantry and 1 mech_infantry
                    Germans defend with 1 artillery, 10 infantry and 1 mech_infantry; Italians defend with 1 airfield, 1 armour and 1 factory_minor
                    Americans win, taking 54 Sea Zone from Japanese, taking Spain from Italians with 2 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 artillery, 10 infantry and 1 mech_infantry
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 2 bombers and 5 infantry

    Non Combat Move - Americans
                3 bombers moved from Spain to 96 Sea Zone
                3 bombers moved from 96 Sea Zone to Egypt
                1 mech_infantry moved from New Guinea to 46 Sea Zone
                2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                11 transports moved from 91 Sea Zone to 101 Sea Zone
                3 fighters and 1 tactical_bomber moved from Morocco to Egypt

    Place Units - Americans
                8 infantry placed in Central United States
                5 fighters placed in Eastern United States
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 2.
                1 fighter placed in Western United States
                4 fighters placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4
                Americans collect 61 PUs (6 lost to blockades); end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :21

    Purchase Units - British
                British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Japanese

    Combat - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Portugal from Germans to British
                EDIT: Removing units owned by British from Gibraltar: 2 infantry
                EDIT: Adding units owned by British to Portugal: 2 infantry
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 artillery moved from Tanganyika Territory to Belgian Congo
                5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
                1 carrier moved from 68 Sea Zone to 66 Sea Zone

    Place Units - British
                3 infantry placed in Egypt
                3 armour placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
                EDIT: Adding units owned by British to Belgian Congo: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
                British collect 25 PUs (6 lost to blockades); end with 27 PUs total

  • '12

    also had the subs from queensland going to hawaii… don’t know what happened there.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :21

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                5 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Southern Italy to Southern France
                5 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

  • '12

    Franzac 21

  • '12

    after the way the first 2 rounds went, you ended up really well in egypt.

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