Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech

  • '12

    decided to put the 2 US acc’s in z10.  no sense taking any chances.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :18

    Purchase Units - Italians
                Italians buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians

    Place Units - Italians
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6
                Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total

  • '12

    geez dude, you shot down another bomber with a bomber.  at least this time i snuffed him out as well!  :evil:

  • '12

    the anzac ftrs are on one US acc.

  • '12

    well my friend, take a good look at the board and savor it because it’s never going to look any better than this for the axis.  from now on, it’s going to be a constant slow build by the allies and the giants of japan and germany are going to crumble!  :evil:

    it’s only thanks to your terrific round of defense in the pacific that the decline will not be so fast and dramatic.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Sweden
                      Germans take Sweden from Americans
                1 infantry moved from Southern France to Spain
                      Germans take Spain from Americans
                2 artilleries moved from Southern France to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                6 fighters moved from Trans-Jordan to 76 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Finland to Sweden
                      Germans take Sweden from Americans
                1 infantry moved from Southern France to Spain
                      Germans take Spain from Americans
                2 artilleries moved from Southern France to Normandy Bordeaux
                2 infantry moved from France to Normandy Bordeaux
                1 fighter moved from Western Germany to Normandy Bordeaux
                6 fighters moved from Trans-Jordan to 76 Sea Zone

    Combat - Germans
                Battle in 76 Sea Zone
                    Germans attack with 6 fighters
                    British defend with 1 destroyer
                    Germans win with 6 fighters remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 fighter and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                1 fighter moved from Normandy Bordeaux to Western Germany
                14 infantry moved from Southern France to Spain
                1 mech_infantry moved from Southern France to France
                3 armour and 1 artillery moved from Southern France to France
                1 armour moved from Sweden to Finland
                1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Finland
                3 armour moved from Novgorod to Finland
                2 mech_infantrys moved from Belarus to Karelia
                3 armour moved from Volgograd to Turkey
                4 mech_infantrys moved from Turkey to Trans-Jordan
                2 armour moved from Iraq to Trans-Jordan
                1 armour moved from Greece to Iraq
                6 fighters moved from 76 Sea Zone to Trans-Jordan

    Place Units - Germans
                1 submarine placed in 93 Sea Zone
                1 submarine placed in 99 Sea Zone
                1 submarine placed in 112 Sea Zone
                1 bomber and 1 fighter placed in Western Germany
                1 fighter placed in Greece
                1 infantry placed in Greece
                1 armour and 2 mech_infantrys placed in Novgorod
                2 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
                Germans collect 70 PUs (4 lost to blockades); end with 70 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 36 Sea Zone to 42 Sea Zone
                3 armour moved from Persia to 80 Sea Zone
                3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Kenya
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from 71 Sea Zone to Mozambique
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

  • '20 '19 '18 '15 '13

    Submerge your subs or stay and fight? I preume the latter, but your choice…

  • '20 '19 '18 '15 '13

    File attached

  • '12

    just a sec let me see…

  • '12

    the subs will fight in round 1…  let me know how many hits you get in round 1.

  • '12

    if you miss and i hit in round 1, then the subs will fight in round 2.

  • '20 '19 '18 '15 '13

    retreated after rd1

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 36 Sea Zone to 42 Sea Zone
                3 armour moved from Persia to 80 Sea Zone
                3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
                1 armour moved from 72 Sea Zone to Kenya
                1 armour moved from 72 Sea Zone to Tanganyika Territory
                1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 armour moved from 71 Sea Zone to Mozambique
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Combat - Japanese
                Japanese creates battle in territory 39 Sea Zone
                Battle in Caroline Islands
                    Japanese attack with 2 artilleries and 2 infantry
                    Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
                    Japanese win, taking Caroline Islands from Americans with 2 artilleries remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in Kenya
                Battle in Mozambique
                Battle in Tanganyika Territory
                Battle in 42 Sea Zone
                    Japanese attack with 2 submarines
                    ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
                    1 submarine owned by the Japanese retreated to 37 Sea Zone
                    ANZAC win, taking Kenya from British, taking Mozambique from British, taking Tanganyika Territory from British with 3 submarines and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from India: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to Kenya: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 destroyer moved from 17 Sea Zone to 33 Sea Zone
                1 bomber moved from Japan to Philippines
                1 tactical_bomber moved from Japan to Philippines
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 carrier moved from 6 Sea Zone to 33 Sea Zone
                2 fighters moved from 6 Sea Zone to 33 Sea Zone
                4 fighters moved from Alaska to 6 Sea Zone
                1 infantry moved from Alaska to British Columbia
                1 fighter moved from Alaska to Siberia
                3 submarines moved from 25 Sea Zone to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 26 Sea Zone
                1 submarine moved from 13 Sea Zone to 24 Sea Zone
                1 transport moved from 39 Sea Zone to 72 Sea Zone
                2 fighters moved from 80 Sea Zone to Trans-Jordan
                5 armour moved from Syria to Trans-Jordan
                1 mech_infantry moved from Syria to Trans-Jordan
                1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
                1 carrier moved from 80 Sea Zone to 72 Sea Zone

    Place Units - Japanese
                2 carriers and 2 destroyers placed in 6 Sea Zone
                1 destroyer placed in 39 Sea Zone
                1 mech_infantry placed in India
                Japanese undo move 3.
                1 mech_infantry placed in French Indo China
                2 bombers placed in India
                1 artillery and 1 infantry placed in French Indo China
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                Japanese collect 91 PUs; end with 91 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs

  • '12

    UK19

    ok i lied, it may still get a little better for you - again, thanks to that INCREDIBLE round of pacific defense.  ouch.

  • '12

    Odonis, i meant to send a tranny up to iceland.  see edit attached.

    if you have an issue with it, you can put it back - just forgot i could go that far from z101.  and also recall i allowed you to alter a combat move and sink a transport that could have taken another major pacific island.

    thanks

  • '12

    oops forget that.  guess i’m glad i missed it, that german sub could sink her.  go with my original UK19 save.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Purchase Units - Italians
                Italians buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 fighter
                    ANZAC defend with 1 transport
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 91 Sea Zone to Spain

    Place Units - Italians
                1 armour placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3
                Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :19

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

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