I looked.
There was no reason not to travel through Romania. Please re-do your noncombat move where you can retreat to Romania.
Even though you rolled Yugo first and didn’t know any more dice results at the time, surely you would have retreated to Romania?
@Booper can jump in and protest if he wants
I’m running London and Moscow and I’m OK with allowing the travel through Romania and retreat to Romania
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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No AA guns???
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That is correct, no aa guns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Sweden
1 mech_infantry moved from Norway to Sweden
1 armour moved from Norway to Sweden
3 fighters moved from Greece to Egypt
7 fighters moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Trans-Jordan to Egypt
6 armour moved from Trans-Jordan to Egypt
1 bomber moved from Western Germany to Egypt
1 mech_infantry moved from Finland to Sweden
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Sweden
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Sweden from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Egypt
Germans attack with 6 armour, 1 bomber, 10 fighters and 4 mech_infantrys
French defend with 1 fighter; British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 15 fighters, 1 harbour, 11 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys
British win with 4 aaGuns, 4 armour, 17 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -131
Casualties for Germans: 6 armour, 1 bomber, 10 fighters and 4 mech_infantrys
Casualties for British: 2 infantry
Casualties for Americans: 5 infantry and 3 mech_infantrysNon Combat Move - Germans
2 armour moved from Turkey to Trans-Jordan
1 mech_infantry moved from Turkey to Trans-Jordan
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from Portugal to Spain
1 artillery, 9 infantry and 1 mech_infantry moved from Southern France to Spain
1 mech_infantry moved from Western Germany to France
3 fighters moved from Western Germany to Trans-Jordan
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 armour and 1 mech_infantry moved from Finland to Novgorod
3 armour moved from Norway to Karelia
2 armour and 2 mech_infantrys moved from France to Southern FrancePlace Units - Germans
1 carrier placed in 97 Sea Zone
2 fighters placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
heck, i have a 20 percent chance to defend egypt here! not bad, now i just need a few ones on the AA roll. :lol:
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you probably don’t realize this, but if you had gotten just 3 less hits on your attack roll (WELL within the likelihood of the roll) you would have had less than a 50% chance to take egypt. now you better hope you get a good first round roll.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
13 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
3 fighters moved from Persia to Egypt
4 bombers moved from India to Egypt -
16 hits in Round 1. OOL?
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just max defense now. save UK ftrs for last.
man you are one lucky dude. i can tell you why later if you care to know.
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wow! You say I’m lucky? You hit on almost all of your defensive rolls!!!
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finally caught a break. nice. VERY VERY risky what you did.
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NOW i win. :-D
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worst thing is, you made a japanese buy that assumed you would win the egypt battle. ouch.
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and the fact that you didn’t take gibraltar is going to sting a bit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
13 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
3 fighters moved from Persia to Egypt
4 bombers moved from India to EgyptCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 carrier, 1 destroyer and 1 transport
ANZAC win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Egypt
Japanese attack with 16 armour, 4 artilleries, 6 bombers, 8 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 fighter; British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 15 fighters, 1 harbour, 9 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -59
Casualties for Japanese: 16 armour, 4 artilleries, 6 bombers, 8 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 4 aaGuns, 3 armour, 14 fighters, 9 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 fighterNon Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Siam to Shan State
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to PhilippinesPlace Units - Japanese
3 transports placed in 80 Sea Zone
Japanese undo move 1.
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
3 mech_infantrys placed in Iraq
2 transports placed in 39 Sea Zone
Japanese undo move 4.
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 cruiser and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 bombers moved from Morocco to Spain
2 bombers moved from Eastern United States to Spain
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from JapaneseCombat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Spain
Americans attack with 2 armour, 2 artilleries, 5 bombers, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery, 10 infantry and 1 mech_infantry; Italians defend with 1 airfield, 1 armour and 1 factory_minor
Americans win, taking 54 Sea Zone from Japanese, taking Spain from Italians with 2 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery, 10 infantry and 1 mech_infantry
Casualties for Italians: 1 armour
Casualties for Americans: 2 bombers and 5 infantryNon Combat Move - Americans
3 bombers moved from Spain to 96 Sea Zone
3 bombers moved from 96 Sea Zone to Egypt
1 mech_infantry moved from New Guinea to 46 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
11 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Morocco to EgyptPlace Units - Americans
8 infantry placed in Central United States
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4
Americans collect 61 PUs (6 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from JapaneseCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Portugal from Germans to British
EDIT: Removing units owned by British from Gibraltar: 2 infantry
EDIT: Adding units owned by British to Portugal: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Tanganyika Territory to Belgian Congo
5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 68 Sea Zone to 66 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
British collect 25 PUs (6 lost to blockades); end with 27 PUs total -
also had the subs from queensland going to hawaii… don’t know what happened there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
5 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
Franzac 21
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after the way the first 2 rounds went, you ended up really well in egypt.