Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech

  • '20 '19 '18 '15 '13

    Alright, I’ll play the R2 (edit). No problem either way.

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 artillery moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese

    Combat - Japanese
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                4 infantry moved from Korea to Amur
                1 infantry moved from Korea to Amur
                1 aaGun moved from Korea to Amur
                1 artillery moved from Korea to Manchuria
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Korea to Manchuria
                2 tactical_bombers moved from Japan to Anhwe
                1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei
                1 infantry moved from Chahar to Hopei
                1 artillery and 3 infantry moved from Hunan to Yunnan
                1 armour and 2 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
                2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
                1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery and 2 infantry moved from Kiangsi to Kwangsi
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 36 Sea Zone to 44 Sea Zone
                1 destroyer moved from 36 Sea Zone to 42 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                3 fighters moved from Japan to Manchuria

    Place Units - Japanese
                3 mech_infantrys placed in Shantung
                2 artilleries placed in Kiangsu
                2 transports placed in 6 Sea Zone
                1 destroyer placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

  • TripleA

    not sure if i would go for sub defense or ground.

  • '12

    U cant do sub defense because he can come from 2 sea zones.

  • '12

    Please just stop talking strategy in any active game cow.  PLEASE

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Hopei
                2 infantry moved from Shensi to Szechwan
                7 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Hopei, round 1 :  1/8 hits
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Hopei, round 1 :  1/6 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Hopei, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 3 :  0/4 hits
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 4 :  0/6 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 4 :  1/4 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 5 :  0/5 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 5 :  3/4 hits
                        3 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 6 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 7 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 2 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 28 / 36
        UK_Pacific : 21 / 21
        Italians : 16 / 25
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    there is some wicked bad chinese dice for ya…  :roll:

  • '12

    oops accidentally took the ftr as casualty in last round of z98.  was last battle run anyway, so i will just edit it before i post.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour, 1 infantry and 3 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Celebes : 1 flag
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 29 / 29
        UK_Pacific : 24 / 24
        Italians : 15 / 25
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • TripleA

    you could have done sub defense, it is called block the other direction with dd cruiser.

  • TripleA

    You don’t even know the options you have…

  • '12

    @Cow:

    You don’t even know the options you have…

    i’m terrible with the allies cow, which is why i intend to give you a nice high bid with them - you can show us how it’s done.

  • '12

    @Boldfresh:

    @Cow:

    You don’t even know the options you have…

    i’m terrible with the allies cow, which is why i intend to give you a nice high bid with them - you can show us how it’s done.

    are you ready to flip for who starts the bidding yet?

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 transport
                    British defend with 1 cruiser
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Egypt to Alexandria
                1 fighter moved from 98 Sea Zone to Alexandria
                1 armour moved from Greece to Romania
                1 artillery moved from Tunisia to Algeria
                1 artillery and 2 infantry moved from Southern France to France
                1 armour moved from Southern France to Yugoslavia
                1 aaGun moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                Italians undo move 1.
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        French Central Africa : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 27 / 29
        UK_Pacific : 24 / 24
        Italians : 18 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                3 armour and 14 infantry moved from Poland to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                6 armour, 7 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                8 infantry moved from Norway to 112 Sea Zone
                6 armour, 7 artilleries, 1 carrier, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 127 Sea Zone
                11 infantry moved from 127 Sea Zone to Novgorod
                5 armour moved from 127 Sea Zone to Novgorod
                6 artilleries moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from 127 Sea Zone to Archangel
                1 artillery moved from 127 Sea Zone to Archangel
                1 armour moved from 127 Sea Zone to Nenetsia
                2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 bomber moved from Western Germany to Ukraine
                1 bomber moved from Western Germany to 109 Sea Zone

  • '20 '19 '18 '15 '13

    Scramble in SZ109?

  • '12

    no scramble.  intercept with 2 ftr in ukr.

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