@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 bombers moved from Morocco to Spain
2 bombers moved from Eastern United States to Spain
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from JapaneseCombat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Spain
Americans attack with 2 armour, 2 artilleries, 5 bombers, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery, 10 infantry and 1 mech_infantry; Italians defend with 1 airfield, 1 armour and 1 factory_minor
Americans win, taking 54 Sea Zone from Japanese, taking Spain from Italians with 2 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery, 10 infantry and 1 mech_infantry
Casualties for Italians: 1 armour
Casualties for Americans: 2 bombers and 5 infantryNon Combat Move - Americans
3 bombers moved from Spain to 96 Sea Zone
3 bombers moved from 96 Sea Zone to Egypt
1 mech_infantry moved from New Guinea to 46 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
11 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Morocco to EgyptPlace Units - Americans
8 infantry placed in Central United States
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
4 fighters placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4
Americans collect 61 PUs (6 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from JapaneseCombat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Portugal from Germans to British
EDIT: Removing units owned by British from Gibraltar: 2 infantry
EDIT: Adding units owned by British to Portugal: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Tanganyika Territory to Belgian Congo
5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 68 Sea Zone to 66 Sea ZonePlace Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
British collect 25 PUs (6 lost to blockades); end with 27 PUs total -
also had the subs from queensland going to hawaii… don’t know what happened there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
5 artilleries moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
Franzac 21
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after the way the first 2 rounds went, you ended up really well in egypt.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to Spain
2 armour moved from Southern France to Spain
2 mech_infantrys moved from Southern France to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to Spain
2 armour moved from Southern France to Spain
2 mech_infantrys moved from Southern France to SpainCombat - Germans
Battle in Spain
Germans attack with 2 armour, 2 bombers, 1 fighter and 2 mech_infantrys
Americans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
Germans win, taking Spain from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for Americans: 2 armour, 2 artilleries and 1 mech_infantryNon Combat Move - Germans
2 bombers moved from Spain to Southern Italy
1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Turkey to Greece
1 armour and 1 mech_infantry moved from Poland to Yugoslavia
1 mech_infantry moved from Poland to Western Germany
2 armour and 2 mech_infantrys moved from Sweden to Karelia
3 armour moved from Karelia to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Poland
2 armour moved from Norway to Karelia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
1 fighter and 2 transports placed in 97 Sea Zone
Germans undo move 1.
2 transports placed in 97 Sea Zone
1 fighter placed in Greece
2 armour and 1 mech_infantry placed in Southern France
2 armour and 1 mech_infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 transports placed in 115 Sea Zone
1 infantry placed in Novgorod
2 artilleries and 1 mech_infantry placed in France
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Formosa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to FormosaCombat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Formosa
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 infantry
Japanese win, taking 42 Sea Zone from Americans, taking Formosa from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Burma
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Shan State to India
1 artillery and 1 infantry moved from Siam to Shan State
2 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters moved from 6 Sea Zone to JapanPlace Units - Japanese
2 armour and 1 mech_infantry placed in Iraq
2 bombers and 1 fighter placed in Persia
Japanese undo move 2.
1 fighter placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
2 bombers placed in India
1 transport placed in 39 Sea Zone
Japanese undo move 5.
1 carrier, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs -
ok, i need to start doing some serious damage.
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i’m sure this is one of the games Omega thinks i’m dragging out with no chance of winning…. right Omega?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Purchase Units - Americans
Americans buy 2 bombers and 19 infantry; Remaining resources: 0 PUs;Combat Move - Americans
4 infantry moved from Central United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Spain
1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Eastern United States to 104 Sea Zone
1 bomber moved from Egypt to Spain
1 bomber moved from Egypt to Persia
1 bomber moved from Egypt to Iraq
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Iraq causes 3 damage total.
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Persia causes 5 damage total.
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Spain
Americans attack with 1 bomber and 4 infantry
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Americans win, taking Spain from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Caroline Islands
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans win, taking Caroline Islands from Japanese with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from Persia: 1 bomber
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 0
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_minor = 6
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Iraq to Egypt
1 bomber moved from Spain to Gibraltar
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from 1 Sea Zone to Western United States
1 carrier and 2 fighters moved from 26 Sea Zone to 22 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 destroyer, 2 fighters and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 89 Sea ZonePlace Units - Americans
2 bombers placed in Western United States
10 infantry placed in Central United States
9 infantry placed in Eastern United States
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,1
Americans collect 65 PUs (2 lost to blockades); end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
that map’s not quite right - you killed an inf in spain on the
original rolls - froze up in noncom. i will edit before going with UK. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Purchase Units - British
British buy 3 aaGuns and 2 armour; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from Egypt to 81 Sea ZoneCombat - British
Battle in 81 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyerNon Combat Move - British
1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 armour moved from Union of South Africa to Belgian CongoPlace Units - British
3 aaGuns placed in Egypt
2 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,1
British collect 26 PUs (5 lost to blockades); end with 26 PUs total -
your sub killed my destroyer then convoyed me for 2. still gettin hella lucky huh - remember when your bomber shot down my bomber on defense AND survived? and then it happened again in the pacific - your bomber killed my bomber? ridiculous. maybe things will even out with some more luck for me in egypt. :roll:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Purchase Units - Italians
Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
2 transports placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
hey odonis - i totally forgot about my acc tucked down off chile - meant to move it to new zealand - do you mind? i will put it there on the map - if you have an issue with it let me know. i doubt you would think italy had anything to do with it but you never know…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 66 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 63 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 fighter moved from 22 Sea Zone to 20 Sea ZoneCombat - ANZAC
Battle in 20 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 3 transports
ANZAC win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transportsNon Combat Move - ANZAC
1 fighter moved from 20 Sea Zone to Guam
1 fighter moved from 22 Sea Zone to Caroline Islands
1 fighter moved from Hawaiian Islands to Caroline Islands
1 carrier and 1 destroyer moved from 63 Sea Zone to 46 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from New South Wales to 46 Sea Zone
2 fighters moved from 46 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Queensland to Northern Territory
2 armour and 2 mech_infantrys moved from New South Wales to Northern Territory
2 aaGuns moved from New South Wales to South Australia
1 submarine moved from 26 Sea Zone to 33 Sea ZonePlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
ANZAC collect 19 PUs; end with 22 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French