Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
13 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
3 fighters moved from Persia to Egypt
4 bombers moved from India to Egypt
16 hits in Round 1. OOL?
just max defense now. save UK ftrs for last.
man you are one lucky dude. i can tell you why later if you care to know.
wow! You say I’m lucky? You hit on almost all of your defensive rolls!!!
finally caught a break. nice. VERY VERY risky what you did.
NOW i win. :-D
worst thing is, you made a japanese buy that assumed you would win the egypt battle. ouch.
and the fact that you didn’t take gibraltar is going to sting a bit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 4 infantry, 8 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
13 armour, 4 artilleries, 2 bombers, 5 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Trans-Jordan to Egypt
3 armour moved from Iraq to Egypt
3 fighters moved from Persia to Egypt
4 bombers moved from India to Egypt
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 carrier, 1 destroyer and 1 transport
ANZAC win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Egypt
Japanese attack with 16 armour, 4 artilleries, 6 bombers, 8 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
French defend with 1 fighter; British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 15 fighters, 1 harbour, 9 infantry and 1 mech_infantry; Americans defend with 1 armour and 1 fighter
British win with 1 fighter remaining. Battle score for attacker is -59
Casualties for Japanese: 16 armour, 4 artilleries, 6 bombers, 8 fighters, 1 infantry, 4 mech_infantrys and 1 tactical_bomber
Casualties for French: 1 fighter
Casualties for British: 4 aaGuns, 3 armour, 14 fighters, 9 infantry and 1 mech_infantry
Casualties for Americans: 1 armour and 1 fighter
Non Combat Move - Japanese
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 submarine moved from 36 Sea Zone to 44 Sea Zone
1 submarine moved from 34 Sea Zone to 42 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry moved from French Indo China to Siam
1 mech_infantry moved from Siam to Shan State
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Philippines
Place Units - Japanese
3 transports placed in 80 Sea Zone
Japanese undo move 1.
1 transport placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
3 mech_infantrys placed in Iraq
2 transports placed in 39 Sea Zone
Japanese undo move 4.
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 cruiser and 1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
3 mech_infantrys placed in Kiangsu
2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Japanese collect 81 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Americans
Americans buy 1 destroyer, 5 fighters, 8 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
3 bombers moved from Morocco to Spain
2 bombers moved from Eastern United States to Spain
1 infantry moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
Combat - Americans
Americans creates battle in territory 54 Sea Zone
Battle in Spain
Americans attack with 2 armour, 2 artilleries, 5 bombers, 5 infantry and 1 mech_infantry
Germans defend with 1 artillery, 10 infantry and 1 mech_infantry; Italians defend with 1 airfield, 1 armour and 1 factory_minor
Americans win, taking 54 Sea Zone from Japanese, taking Spain from Italians with 2 armour, 2 artilleries, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 artillery, 10 infantry and 1 mech_infantry
Casualties for Italians: 1 armour
Casualties for Americans: 2 bombers and 5 infantry
Non Combat Move - Americans
3 bombers moved from Spain to 96 Sea Zone
3 bombers moved from 96 Sea Zone to Egypt
1 mech_infantry moved from New Guinea to 46 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 1 mech_infantry, 1 submarine and 1 transport moved from 46 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
11 transports moved from 91 Sea Zone to 101 Sea Zone
3 fighters and 1 tactical_bomber moved from Morocco to Egypt
Place Units - Americans
8 infantry placed in Central United States
5 fighters placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
Americans undo move 2.
1 fighter placed in Western United States
4 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,4
Americans collect 61 PUs (6 lost to blockades); end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Japanese
Combat - British
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Portugal from Germans to British
EDIT: Removing units owned by British from Gibraltar: 2 infantry
EDIT: Adding units owned by British to Portugal: 2 infantry
EDIT: Turning off Edit Mode
1 mech_infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry and 4 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 artillery moved from Tanganyika Territory to Belgian Congo
5 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 carrier moved from 68 Sea Zone to 66 Sea Zone
Place Units - British
3 infantry placed in Egypt
3 armour placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Belgian Congo: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,2
British collect 25 PUs (6 lost to blockades); end with 27 PUs total
also had the subs from queensland going to hawaii… don’t know what happened there.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - Italians
Non Combat Move - Italians
5 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
5 artilleries moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Franzac 21
after the way the first 2 rounds went, you ended up really well in egypt.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to Spain
2 armour moved from Southern France to Spain
2 mech_infantrys moved from Southern France to Spain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 4 transports; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers and 1 fighter moved from Western Germany to Spain
2 armour moved from Southern France to Spain
2 mech_infantrys moved from Southern France to Spain
Combat - Germans
Battle in Spain
Germans attack with 2 armour, 2 bombers, 1 fighter and 2 mech_infantrys
Americans defend with 1 airfield, 2 armour, 2 artilleries, 1 factory_minor and 1 mech_infantry
Germans win, taking Spain from Americans with 1 armour and 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour, 1 fighter and 2 mech_infantrys
Casualties for Americans: 2 armour, 2 artilleries and 1 mech_infantry
Non Combat Move - Germans
2 bombers moved from Spain to Southern Italy
1 destroyer and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 infantry moved from Turkey to Greece
1 armour and 1 mech_infantry moved from Poland to Yugoslavia
1 mech_infantry moved from Poland to Western Germany
2 armour and 2 mech_infantrys moved from Sweden to Karelia
3 armour moved from Karelia to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Poland
2 armour moved from Norway to Karelia
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
1 fighter and 2 transports placed in 97 Sea Zone
Germans undo move 1.
2 transports placed in 97 Sea Zone
1 fighter placed in Greece
2 armour and 1 mech_infantry placed in Southern France
2 armour and 1 mech_infantry placed in Normandy Bordeaux
1 fighter placed in Western Germany
2 transports placed in 115 Sea Zone
1 infantry placed in Novgorod
2 artilleries and 1 mech_infantry placed in France
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 77 PUs; end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Formosa
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :22
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 bombers, 1 carrier, 1 fighter, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
2 infantry moved from Japan to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 19 Sea Zone to 20 Sea Zone
3 artilleries and 3 infantry moved from 20 Sea Zone to Formosa
Combat - Japanese
Japanese creates battle in territory 42 Sea Zone
Battle in Formosa
Japanese attack with 3 artilleries and 3 infantry
British defend with 1 infantry
Japanese win, taking 42 Sea Zone from Americans, taking Formosa from UK_Pacific with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Burma
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
3 mech_infantrys moved from Iraq to Trans-Jordan
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Shan State to India
1 artillery and 1 infantry moved from Siam to Shan State
2 mech_infantrys moved from French Indo China to Burma
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
3 mech_infantrys moved from Kiangsu to Kweichow
3 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
2 armour and 1 mech_infantry placed in Iraq
2 bombers and 1 fighter placed in Persia
Japanese undo move 2.
1 fighter placed in 80 Sea Zone
1 artillery and 1 infantry placed in Persia
2 bombers placed in India
1 transport placed in 39 Sea Zone
Japanese undo move 5.
1 carrier, 1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
ok, i need to start doing some serious damage.