Good game! You kept it scary until the end.
Till next time ;).
odonis, sorry if you were actually going to fake the sealion and come at russia. if you were, i would just report cow for doing what he has so often done on these boards, talk about stategy of a game while it is yet in progress.
cheers
You can take a whole turn back in a league game?
One of the reasons I do not play league. The hell lol.
The turn was only noncombat. Noncombat can be changed until the next player moves.
I have no problem with edits and changing non-combat moves. We are not professionals here, and none of us is getting paid to do this.
That being said, in this case, clearly Cow’s intrusion changed your non-com - wouldn’t you agree?
I have no problem with edits and changing non-combat moves. We are not professionals here, and none of us is getting paid to do this.
That being said, in this case, clearly Cow’s intrusion changed your non-com - wouldn’t you agree?
yes cows intrusion changed my non com because he was talking about strategy for your upcoming move and I did not I know if what he said would change your move. Since there is no way of knowing and after he made comments that could alter your plans I determined I had to adjust for the integrity of the game. This is something cow continues to do repeatedly on the boards and the only way he will ever stop is probably if he is banned. He has a clear problem with ettiquette in regards to discussing strategy in an active game.
Alright, I’ll play the R2 (edit). No problem either way.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 artillery moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
4 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 aaGun moved from Korea to Amur
1 artillery moved from Korea to Manchuria
2 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
2 tactical_bombers moved from Japan to Anhwe
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Chahar to Hopei
1 artillery and 3 infantry moved from Hunan to Yunnan
1 armour and 2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 bombers, 1 fighter and 1 tactical_bomber moved from Kwangsi to Anhwe
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 artillery and 2 infantry moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to Manchuria
Place Units - Japanese
3 mech_infantrys placed in Shantung
2 artilleries placed in Kiangsu
2 transports placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs
not sure if i would go for sub defense or ground.
U cant do sub defense because he can come from 2 sea zones.
Please just stop talking strategy in any active game cow. PLEASE
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter moved from Shensi to Hopei
2 infantry moved from Shensi to Szechwan
7 infantry moved from Shensi to Hopei
2 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Szechwan
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Szechwan, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hopei
Chinese attack with 1 fighter and 7 infantry
Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 7 infantry in Hopei, round 1 : 1/8 hits
Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Hopei, round 1 : 1/6 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 : 1/7 hits
Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Hopei, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 3 : 0/6 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 3 : 0/4 hits
Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 4 : 0/6 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 4 : 1/4 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 5 : 0/5 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 5 : 3/4 hits
3 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 : 1/2 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 6 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Japanese: 3 infantry
Casualties for Chinese: 7 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Tsinghai
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Territory Summary for Chinese :
Tsinghai : 1 fighter and 2 infantry
Szechwan : 2 infantry
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 34 / 45
Americans : 52 / 52
Chinese : 5 / 7
British : 28 / 36
UK_Pacific : 21 / 21
Italians : 16 / 25
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
there is some wicked bad chinese dice for ya… :roll:
oops accidentally took the ftr as casualty in last round of z98. was last battle run anyway, so i will just edit it before i post.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
1 armour, 1 infantry and 3 mech_infantrys placed in India
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by British to Egypt: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
Territory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flag
Sumatra : 1 flag
Production/PUs Summary :
Germans : 41 / 51
Russians : 36 / 37
Japanese : 34 / 45
Americans : 52 / 52
Chinese : 5 / 7
British : 29 / 29
UK_Pacific : 24 / 24
Italians : 15 / 25
ANZAC : 14 / 14
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.308
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.368
Median : 3.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
Italians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
you could have done sub defense, it is called block the other direction with dd cruiser.
You don’t even know the options you have…
@Cow:
You don’t even know the options you have…
i’m terrible with the allies cow, which is why i intend to give you a nice high bid with them - you can show us how it’s done.
@Cow:
You don’t even know the options you have…
i’m terrible with the allies cow, which is why i intend to give you a nice high bid with them - you can show us how it’s done.
are you ready to flip for who starts the bidding yet?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 fighter moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 bomber moved from Southern Italy to Egypt