Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 3 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Mozambique to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Japanese
13 fighters moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial AfricaCombat - British
Battle in Gibraltar
British attack with 2 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
British win, taking Gibraltar from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Equatorial Africa
British attack with 13 fighters and 1 mech_infantry
Japanese defend with 1 armour
British win, taking French Equatorial Africa from Japanese with 13 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
13 fighters moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Mozambique to Belgian Congo
1 artillery moved from Mozambique to Tanganyika Territory
1 carrier moved from 71 Sea Zone to 70 Sea Zone
1 carrier moved from 70 Sea Zone to 68 Sea Zone
1 carrier and 2 destroyers moved from 109 Sea Zone to 104 Sea Zone
1 carrier and 2 destroyers moved from 104 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 26 PUs (3 lost to blockades); end with 29 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 1 armour
Americans defend with 1 airfield, 1 artillery and 1 factory_minor
Italians win, taking Spain from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
meant to move usa subs to sydney - edit back if you have an issue.
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z54 i mean
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Combat Move - French
Non Combat Move - French
Turn Complete - French
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looks like you’re gonna get this one now. the hideous round in the pacific last round is just gonna be too much to take. japan should be on the mat right now, but they are still too strong relative to USA for me to turn the tide. :|
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really this whole thing goes back to your initial big attack on spain. that lone battle won you the game, as you might expect when you come out with 10-12 additional aircraft over expected. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Sweden
1 mech_infantry moved from Norway to Sweden
1 armour moved from Norway to Sweden
3 fighters moved from Greece to Egypt
7 fighters moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Trans-Jordan to Egypt
6 armour moved from Trans-Jordan to Egypt
1 bomber moved from Western Germany to Egypt
1 mech_infantry moved from Finland to Sweden
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone -
OOL for Egypt? - the final defense begins!
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How many hits did u get first round? Is this where I get my justice? :lol:
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roll it man! :-P
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rolling now…
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First round - 10 hits. OOL?
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5 US inf, 3 US mech, 2 UK inf
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No AA guns???
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That is correct, no aa guns.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Sweden
1 mech_infantry moved from Norway to Sweden
1 armour moved from Norway to Sweden
3 fighters moved from Greece to Egypt
7 fighters moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Trans-Jordan to Egypt
6 armour moved from Trans-Jordan to Egypt
1 bomber moved from Western Germany to Egypt
1 mech_infantry moved from Finland to Sweden
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea ZoneCombat - Germans
Battle in 97 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 2 submarines
Germans win, taking 97 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Sweden
Germans attack with 2 armour and 2 mech_infantrys
Americans defend with 1 infantry
Germans win, taking Sweden from Americans with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Egypt
Germans attack with 6 armour, 1 bomber, 10 fighters and 4 mech_infantrys
French defend with 1 fighter; British defend with 4 aaGuns, 1 airfield, 3 armour, 1 factory_minor, 15 fighters, 1 harbour, 11 infantry and 1 mech_infantry; Americans defend with 1 armour, 1 fighter, 5 infantry and 3 mech_infantrys
British win with 4 aaGuns, 4 armour, 17 fighters, 9 infantry and 1 mech_infantry remaining. Battle score for attacker is -131
Casualties for Germans: 6 armour, 1 bomber, 10 fighters and 4 mech_infantrys
Casualties for British: 2 infantry
Casualties for Americans: 5 infantry and 3 mech_infantrysNon Combat Move - Germans
2 armour moved from Turkey to Trans-Jordan
1 mech_infantry moved from Turkey to Trans-Jordan
1 submarine moved from 87 Sea Zone to 82 Sea Zone
1 infantry moved from Portugal to Spain
1 artillery, 9 infantry and 1 mech_infantry moved from Southern France to Spain
1 mech_infantry moved from Western Germany to France
3 fighters moved from Western Germany to Trans-Jordan
1 armour and 2 mech_infantrys moved from Novgorod to Poland
1 armour and 1 mech_infantry moved from Finland to Novgorod
3 armour moved from Norway to Karelia
2 armour and 2 mech_infantrys moved from France to Southern FrancePlace Units - Germans
1 carrier placed in 97 Sea Zone
2 fighters placed in 97 Sea Zone
1 destroyer and 1 submarine placed in 93 Sea Zone
1 destroyer placed in 110 Sea Zone
2 bombers and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 76 PUs; end with 76 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 101 PUs -
heck, i have a 20 percent chance to defend egypt here! not bad, now i just need a few ones on the AA roll. :lol:
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you probably don’t realize this, but if you had gotten just 3 less hits on your attack roll (WELL within the likelihood of the roll) you would have had less than a 50% chance to take egypt. now you better hope you get a good first round roll.