@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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oops forget that. guess i’m glad i missed it, that german sub could sink her. go with my original UK19 save.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to SpainPlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Finland to Norway
3 infantry moved from Finland to Norway
11 armour moved from Finland to Norway
2 mech_infantrys moved from Karelia to Norway
3 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Germans take 99 Sea Zone from Americans
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Finland to Norway
3 infantry moved from Finland to Norway
11 armour moved from Finland to Norway
2 mech_infantrys moved from Karelia to Norway
3 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Germans take 99 Sea Zone from Americans
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from BritishCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 submarine
British defend with 3 transports
Germans win, taking 98 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Norway
Germans attack with 11 armour, 1 bomber, 3 fighters, 3 infantry and 12 mech_infantrys
British defend with 1 armour; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 7 mech_infantrys
Germans win, taking Norway from Americans with 11 armour, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 3 infantry and 9 mech_infantrys
Casualties for British: 1 armour
Casualties for Americans: 1 armour, 1 artillery, 11 infantry and 7 mech_infantrysNon Combat Move - Germans
1 bomber moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 armour moved from France to Southern France
2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
3 armour moved from Southern France to Spain
8 infantry moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Greece to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Greece to Turkey
2 armour and 1 mech_infantry moved from Volgograd to Turkey
1 submarine moved from 93 Sea Zone to 87 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Greece
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
2 infantry placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 1.
3 fighters placed in Greece
2 armour and 1 mech_infantry placed in France
1 submarine placed in 93 Sea Zone
1 destroyer placed in 104 Sea Zone
Germans undo move 8.
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4
Germans collect 72 PUs (3 lost to blockades); end with 72 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 bombers moved from India to 72 Sea Zone
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 bombers moved from India to 72 Sea Zone
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 transport
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 72 Sea Zone from British with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 carrier and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
2 fighters moved from 34 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 bomber moved from Philippines to India
2 bombers moved from 72 Sea Zone to Trans-Jordan
1 fighter moved from Siberia to JapanPlace Units - Japanese
3 armour placed in Iraq
3 bombers placed in India
3 fighters placed in Persia
1 submarine placed in 6 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 103 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Spain
2 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter moved from 109 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
2 bombers moved from Eastern United States to 91 Sea Zone
2 bombers moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 carriers moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in New Guinea
Battle in Spain
Americans attack with 2 artilleries, 3 bombers, 1 fighter, 16 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 15 infantry; Italians defend with 1 fighter
Americans win, taking New Guinea from Japanese, taking Spain from Germans with 1 artillery, 3 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour, 2 artilleries and 15 infantry
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artillery, 16 infantry and 4 mech_infantrysNon Combat Move - Americans
2 bombers could not land in Spain and were removed
1 bomber moved from Spain to Morocco
1 fighter moved from Spain to Morocco
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 infantry moved from Alaska to British Columbia
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 49 Sea Zone to 46 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 2 bombers
EDIT: Turning off Edit Mode
1 airfield placed in Morocco
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Central United States
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 2 bombers
EDIT: Adding units owned by Americans to Morocco: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4
Americans collect 67 PUs (3 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 3 PUs;Combat Move - British
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Mozambique to Tanganyika Territory
British take Tanganyika Territory from Japanese
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Japanese
13 fighters moved from Egypt to French Equatorial Africa
1 mech_infantry moved from Egypt to French Equatorial AfricaCombat - British
Battle in Gibraltar
British attack with 2 infantry
Germans defend with 1 airfield, 1 harbour and 1 infantry
British win, taking Gibraltar from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in French Equatorial Africa
British attack with 13 fighters and 1 mech_infantry
Japanese defend with 1 armour
British win, taking French Equatorial Africa from Japanese with 13 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
13 fighters moved from French Equatorial Africa to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Mozambique to Belgian Congo
1 artillery moved from Mozambique to Tanganyika Territory
1 carrier moved from 71 Sea Zone to 70 Sea Zone
1 carrier moved from 70 Sea Zone to 68 Sea Zone
1 carrier and 2 destroyers moved from 109 Sea Zone to 104 Sea Zone
1 carrier and 2 destroyers moved from 104 Sea Zone to 91 Sea ZonePlace Units - British
1 armour and 2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1
British collect 26 PUs (3 lost to blockades); end with 29 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to Spain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Italians
Italians buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Northern Italy to SpainCombat - Italians
Battle in Spain
Italians attack with 1 armour
Americans defend with 1 airfield, 1 artillery and 1 factory_minor
Italians win, taking Spain from Americans with 1 armour remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Italians
Place Units - Italians
1 mech_infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,2,3
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
meant to move usa subs to sydney - edit back if you have an issue.
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z54 i mean
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Combat Move - French
Non Combat Move - French
Turn Complete - French
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looks like you’re gonna get this one now. the hideous round in the pacific last round is just gonna be too much to take. japan should be on the mat right now, but they are still too strong relative to USA for me to turn the tide. :|
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really this whole thing goes back to your initial big attack on spain. that lone battle won you the game, as you might expect when you come out with 10-12 additional aircraft over expected. :lol:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :21
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 carrier, 2 destroyers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Norway to Sweden
1 mech_infantry moved from Norway to Sweden
1 armour moved from Norway to Sweden
3 fighters moved from Greece to Egypt
7 fighters moved from Trans-Jordan to Egypt
4 mech_infantrys moved from Trans-Jordan to Egypt
6 armour moved from Trans-Jordan to Egypt
1 bomber moved from Western Germany to Egypt
1 mech_infantry moved from Finland to Sweden
1 destroyer moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone -
OOL for Egypt? - the final defense begins!
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How many hits did u get first round? Is this where I get my justice? :lol:
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roll it man! :-P