@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
-
i’m ok with your combat edit to kill the trannie.
-
need to know if your subs are fighting or submerging in each of z6 and z17.
-
ok, i may have messed up - nothing that can’t be fixed.
right now you have hit me 3 times with subs and i hit you back 3 times with my subs then 8 times with my air. for your first round casualties i took the 3 sub hits to tip your acc’s. however, once all the air hit, i realized i could not take your subs as casualties since i have no attacking destroyer (therefore my aircraft cannot see or hit your subs). the only way your subs can be casualties is if they are hit by my subs. so, the question is, do you want to take subs as casualties in round 1 or not? if you do, then the remainder of the battle will need to be rolled out on the forum since tripleA casualties cannot be altered at this point (would be nice if they could add that feature but no biggie).
so please answer that and give me an OOL for the rest of the battle if you wish - probably just max defense since the battle is 99% or more in my favor? then again, your dice are pretty phenomenal at times so who knows… OR, maybe you would rather save the subs since i cannot hit them with my air.
and let me know if you want to submerge in either z6 or z17?
cheers
-
here is the map as it stands currently. don’t roll anything, just let me
know what you want me to take for casualties for you in round 1. -
Take the subs as casualties as much as possible. Then, max defence, with the planes as the last remaining survivors.
-
and, no submerging of subs in SZ6 or 17
-
ok so i will roll out the z25 battle here. then i will roll out the rest of the z25 battle on tripleA and edit the map to match the results of the forum rolls.
so far you have lost 3 subs to my sub hits and taken tipped the 4 acc and lost 4 destroyers. here is your first round defense (your subs have already scored 3 hits, which i took by tipping the 3 acc.
round 1 defense:
4 acc
Rolls: 4@2; Total Hits: 14@2: (6, 4, 6, 2)
6 des
Rolls: 6@2; Total Hits: 26@2: (4, 2, 3, 4, 2, 3)
2 cru
Rolls: 2@3; Total Hits: 12@3: (5, 3)
2 tac
Rolls: 2@3; Total Hits: 22@3: (2, 2)
6 ftr
Rolls: 6@4; Total Hits: 66@4: (4, 2, 1, 1, 3, 3)
-
well well, an INCREDIBLE defense.
12 hits, so i lose 9 subs and 3 damaged acc
round 2
you have 5 subs with a first strike
Rolls: 5@1; Total Hits: 05@1: (6, 4, 2, 4, 2)
-
attackers
sub
Rolls: 1@2; Total Hits: 11@2: (1)
10 ftrs
Rolls: 10@3; Total Hits: 410@3: (5, 1, 6, 3, 3, 1, 4, 5, 5, 4)
4 tacs
Rolls: 4@4; Total Hits: 44@4: (1, 4, 2, 4)
2 bombers
Rolls: 2@4; Total Hits: 12@4: (5, 4)
-
you had 5 subs, 2 des, 4 damaged acc, 2 cru, 2 tac and 6 ftr - you will lose 1 sub, 2 des, 4 acc, 2 cru, 1 tac
here is your defense:
2 des, 4 acc
Rolls: 6@2; Total Hits: 26@2: (5, 5, 2, 5, 1, 5)
2 cru, 2 tac
Rolls: 4@3; Total Hits: 14@3: (4, 2, 4, 6)
6 ftr
Rolls: 6@4; Total Hits: 46@4: (5, 3, 1, 4, 1, 6)
-
1 lose sub, 6 ftr
round 3 - 4 ftr, 4 tac, 2 bom vs. tac, 6 ftr
attack:
Rolls: 4@3 6@4; Total Hits: 54@3: (2, 3, 4, 5)6@4: (4, 5, 5, 4, 5, 3)
defense:
Rolls: 1@3 6@4; Total Hits: 51@3: (6)6@4: (4, 2, 3, 4, 6, 3)
-
I lose 3 ftr, 2 tac
you lose tac, 4 ftr
round 4 - ftr, 2 tac, 2 bom vs. 2 ftr
attack:
Rolls: 2@3 3@4; Total Hits: 42@3: (1, 1)3@4: (3, 3, 5)
defense
Rolls: 2@4; Total Hits: 22@4: (2, 3)
-
z25 cleared with tac, 2 bom - you have 4 subs remaining.
-
z25 cleared with tac, 2 bom - you have 4 subs remaining.
as i said, disregard the remainder of the z25 rolls that come over
MARTI. z6 and z17 WILL be rolled in MARTI. -
since i wasn’t looking at the map when i finished rolling z25
i didn’t remember i needed to keep a ftr instead of tac.the ftr lands in hawaii.
-
well, you came out on top big time in every one of the battles. :| again.
insane. i was a solid 75% favorite to sink your entire z6 fleet. :roll:
-
the one battle tripleA rolled solidly in my favor…. was thrown out. :wink: well, you have some more new life.
-
my z98 fleet is going to z92. i accidentally clicked into placement before doing so. the 2 UK ftr that are on the acc are going to egy. so i will do UK then do the edit of the fleet over.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southeast Mexico to Central United States
4 fighters moved from Western United States to Central United States
1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
2 bombers, 3 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
3 carriers moved from 26 Sea Zone to 31 Sea Zone
3 carriers moved from 31 Sea Zone to 25 Sea Zone
6 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 34 Sea Zone to 17 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 3 carriers, 10 fighters, 10 submarines and 4 tactical_bombers
Japanese defend with 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 8 submarines, 2 tactical_bombers and 3 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese
8 submarines owned by the Japanese Submerged
Americans win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 tactical_bombers and 3 transports
Casualties for Americans: 3 carriers, 5 fighters and 10 submarines
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans retreated to 18 Sea Zone
Japanese win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 submarinesNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 5 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from 25 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 25 Sea Zone and was removed
2 carriers and 3 fighters moved from 26 Sea Zone to 50 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Western United States
2 carriers and 3 fighters moved from 50 Sea Zone to 63 Sea Zone
4 infantry and 2 mech_infantrys moved from Spain to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
2 destroyers and 2 transports placed in 10 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Western United States
3 transports placed in 92 Sea Zone
3 infantry placed in Norway
1 infantry placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 6.
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 carriers and 1 transport
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Chile: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 65 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
7 fighters moved from Egypt to 76 Sea ZoneCombat - British
Battle in 76 Sea Zone
British attack with 1 destroyer and 9 fighters
Japanese defend with 1 destroyer
British win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from 76 Sea Zone to 81 Sea Zone
7 fighters moved from 76 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 2 transports moved from 104 Sea Zone to 92 Sea Zone
3 aaGuns and 3 infantry moved from Spain to 92 Sea Zone
3 aaGuns and 3 infantry moved from 92 Sea Zone to Algeria
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
3 fighters placed in EgyptTurn Complete - British
British collect 30 PUs; end with 30 PUs total