@wizmark
using my laptop and it is giving me an error uploading to forum, here is the save file instead.
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 fighters moved from Trans-Jordan to 76 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 fighters moved from Trans-Jordan to 76 Sea ZoneCombat - Germans
Battle in 76 Sea Zone
Germans attack with 6 fighters
British defend with 1 destroyer
Germans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
14 infantry moved from Southern France to Spain
1 mech_infantry moved from Southern France to France
3 armour and 1 artillery moved from Southern France to France
1 armour moved from Sweden to Finland
1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
2 mech_infantrys moved from Belarus to Karelia
3 armour moved from Volgograd to Turkey
4 mech_infantrys moved from Turkey to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 armour moved from Greece to Iraq
6 fighters moved from 76 Sea Zone to Trans-JordanPlace Units - Germans
1 submarine placed in 93 Sea Zone
1 submarine placed in 99 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 fighter placed in Greece
1 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 70 PUs (4 lost to blockades); end with 70 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands -
Submerge your subs or stay and fight? I preume the latter, but your choice…
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File attached
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just a sec let me see…
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the subs will fight in round 1… let me know how many hits you get in round 1.
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if you miss and i hit in round 1, then the subs will fight in round 2.
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retreated after rd1
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsCombat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Kenya
Battle in Mozambique
Battle in Tanganyika Territory
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
1 submarine owned by the Japanese retreated to 37 Sea Zone
ANZAC win, taking Kenya from British, taking Mozambique from British, taking Tanganyika Territory from British with 3 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from Alaska to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
1 fighter moved from Alaska to Siberia
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 24 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from 80 Sea Zone to Trans-Jordan
5 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 72 Sea ZonePlace Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in India
Japanese undo move 3.
1 mech_infantry placed in French Indo China
2 bombers placed in India
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 91 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs -
UK19
ok i lied, it may still get a little better for you - again, thanks to that INCREDIBLE round of pacific defense. ouch.
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Odonis, i meant to send a tranny up to iceland. see edit attached.
if you have an issue with it, you can put it back - just forgot i could go that far from z101. and also recall i allowed you to alter a combat move and sink a transport that could have taken another major pacific island.
thanks
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oops forget that. guess i’m glad i missed it, that german sub could sink her. go with my original UK19 save.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Italians
Italians buy 1 armour; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Italians
1 fighter moved from 91 Sea Zone to SpainPlace Units - Italians
1 armour placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,2,3
Italians collect 2 PUs (8 lost to blockades); end with 2 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Finland to Norway
3 infantry moved from Finland to Norway
11 armour moved from Finland to Norway
2 mech_infantrys moved from Karelia to Norway
3 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Germans take 99 Sea Zone from Americans
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 3 fighters, 4 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
10 mech_infantrys moved from Finland to Norway
3 infantry moved from Finland to Norway
11 armour moved from Finland to Norway
2 mech_infantrys moved from Karelia to Norway
3 fighters moved from Western Germany to Norway
1 bomber moved from Western Germany to Norway
1 submarine moved from 99 Sea Zone to 98 Sea Zone
Germans take 99 Sea Zone from Americans
1 infantry moved from Spain to Portugal
Germans take Portugal from British
1 infantry moved from Spain to Gibraltar
Germans take Gibraltar from BritishCombat - Germans
Battle in 98 Sea Zone
Germans attack with 1 submarine
British defend with 3 transports
Germans win, taking 98 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 21
Casualties for British: 3 transports
Battle in Norway
Germans attack with 11 armour, 1 bomber, 3 fighters, 3 infantry and 12 mech_infantrys
British defend with 1 armour; Americans defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 11 infantry and 7 mech_infantrys
Germans win, taking Norway from Americans with 11 armour, 1 bomber, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is 32
Casualties for Germans: 3 infantry and 9 mech_infantrys
Casualties for British: 1 armour
Casualties for Americans: 1 armour, 1 artillery, 11 infantry and 7 mech_infantrysNon Combat Move - Germans
1 bomber moved from Norway to Western Germany
3 fighters moved from Norway to Western Germany
1 armour and 2 mech_infantrys moved from Novgorod to Finland
1 submarine moved from 112 Sea Zone to 119 Sea Zone
3 armour moved from France to Southern France
2 artilleries and 2 infantry moved from Normandy Bordeaux to Spain
3 armour moved from Southern France to Spain
8 infantry moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Greece to Trans-Jordan
3 armour moved from Turkey to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 infantry moved from Greece to Turkey
2 armour and 1 mech_infantry moved from Volgograd to Turkey
1 submarine moved from 93 Sea Zone to 87 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Greece
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Western Germany
2 infantry placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 1.
3 fighters placed in Greece
2 armour and 1 mech_infantry placed in France
1 submarine placed in 93 Sea Zone
1 destroyer placed in 104 Sea Zone
Germans undo move 8.
1 destroyer placed in 93 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4
Germans collect 72 PUs (3 lost to blockades); end with 72 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 bombers moved from India to 72 Sea Zone
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Japanese
Japanese buy 3 armour, 3 bombers, 3 fighters and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
1 battleship, 1 carrier and 1 destroyer moved from 39 Sea Zone to 72 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 transport moved from 71 Sea Zone to 72 Sea Zone
2 bombers moved from India to 72 Sea Zone
1 armour moved from Tanganyika Territory to Belgian Congo
Japanese take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Japanese take French Equatorial Africa from French
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea ZoneCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 72 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 transport
British defend with 1 battleship and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 72 Sea Zone from British with 1 battleship, 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 28
Casualties for British: 1 battleship and 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 1 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
Japanese win, taking 1 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 24 Sea Zone to 6 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 1 carrier and 2 transports moved from 33 Sea Zone to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Japan
2 fighters moved from 34 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 bomber moved from Philippines to India
2 bombers moved from 72 Sea Zone to Trans-Jordan
1 fighter moved from Siberia to JapanPlace Units - Japanese
3 armour placed in Iraq
3 bombers placed in India
3 fighters placed in Persia
1 submarine placed in 6 Sea Zone
1 submarine placed in 36 Sea ZoneTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :20
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 2 bombers, 3 infantry and 4 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone
1 infantry and 1 mech_infantry moved from 46 Sea Zone to New Guinea
2 artilleries and 2 infantry moved from Central United States to 101 Sea Zone
8 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 101 Sea Zone to 103 Sea Zone
2 artilleries, 10 infantry and 6 transports moved from 103 Sea Zone to 91 Sea Zone
2 artilleries and 10 infantry moved from 91 Sea Zone to Spain
2 infantry and 2 mech_infantrys moved from Eire to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
1 fighter moved from 109 Sea Zone to Spain
1 bomber moved from United Kingdom to Spain
2 infantry, 2 mech_infantrys and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Spain
2 bombers moved from Eastern United States to 91 Sea Zone
2 bombers moved from 91 Sea Zone to Spain
2 fighters and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
2 carriers moved from 109 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in New Guinea
Battle in Spain
Americans attack with 2 artilleries, 3 bombers, 1 fighter, 16 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 3 armour, 2 artilleries, 1 factory_minor and 15 infantry; Italians defend with 1 fighter
Americans win, taking New Guinea from Japanese, taking Spain from Germans with 1 artillery, 3 bombers and 1 fighter remaining. Battle score for attacker is 13
Casualties for Germans: 3 armour, 2 artilleries and 15 infantry
Casualties for Italians: 1 fighter
Casualties for Americans: 1 artillery, 16 infantry and 4 mech_infantrysNon Combat Move - Americans
2 bombers could not land in Spain and were removed
1 bomber moved from Spain to Morocco
1 fighter moved from Spain to Morocco
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Morocco
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 armour moved from Alberta Saskatchewan Manitoba to Central United States
1 mech_infantry moved from British Columbia to Central United States
1 infantry moved from Alaska to British Columbia
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 49 Sea Zone
2 carriers, 2 destroyers, 4 fighters and 1 submarine moved from 49 Sea Zone to 46 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Spain: 2 bombers
EDIT: Turning off Edit Mode
1 airfield placed in Morocco
4 transports placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Central United States
2 bombers placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Spain: 2 bombers
EDIT: Adding units owned by Americans to Morocco: 2 bombers
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6,4
Americans collect 67 PUs (3 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 88 PUs