No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
my z98 fleet is going to z92. i accidentally clicked into placement before doing so. the 2 UK ftr that are on the acc are going to egy. so i will do UK then do the edit of the fleet over.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southeast Mexico to Central United States
4 fighters moved from Western United States to Central United States
1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
2 bombers, 3 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
3 carriers moved from 26 Sea Zone to 31 Sea Zone
3 carriers moved from 31 Sea Zone to 25 Sea Zone
6 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 34 Sea Zone to 17 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - Americans
Battle in Alberta Saskatchewan Manitoba
Americans attack with 1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
Americans win with 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in 25 Sea Zone
Americans attack with 2 bombers, 3 carriers, 10 fighters, 10 submarines and 4 tactical_bombers
Japanese defend with 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 8 submarines, 2 tactical_bombers and 3 transports
Units damaged: 3 carriers owned by the Americans
Units damaged: 3 carriers owned by the Japanese
8 submarines owned by the Japanese Submerged
Americans win with 2 bombers, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 81
Casualties for Japanese: 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 2 tactical_bombers and 3 transports
Casualties for Americans: 3 carriers, 5 fighters and 10 submarines
Battle in 6 Sea Zone
Americans attack with 3 submarines
Japanese defend with 1 carrier, 2 fighters, 1 submarine and 2 transports
1 submarine owned by the Americans retreated to 18 Sea Zone
Japanese win with 1 carrier, 2 fighters, 1 submarine and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 17 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Casualties for Americans: 2 submarines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from 18 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 19 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 25 Sea Zone: 5 fighters and 3 tactical_bombers
EDIT: Removing units owned by Japanese from 25 Sea Zone: 4 submarines
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber could not land in 25 Sea Zone and was removed
2 carriers and 3 fighters moved from 26 Sea Zone to 50 Sea Zone
2 bombers moved from 25 Sea Zone to Hawaiian Islands
1 fighter moved from 98 Sea Zone to Egypt
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 bomber, 5 fighters and 1 tactical_bomber moved from Alberta Saskatchewan Manitoba to Western United States
2 carriers and 3 fighters moved from 50 Sea Zone to 63 Sea Zone
4 infantry and 2 mech_infantrys moved from Spain to Gibraltar
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Hawaiian Islands: 1 fighter
EDIT: Turning off Edit Mode
2 destroyers and 2 transports placed in 10 Sea Zone
1 armour, 3 infantry and 1 mech_infantry placed in Western United States
3 transports placed in 92 Sea Zone
3 infantry placed in Norway
1 infantry placed in Eastern United States
1 fighter placed in Western United States
Americans undo move 6.
1 fighter placed in Eastern United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central America: 1 mech_infantry
EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 98 Sea Zone: 2 carriers
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 92 Sea Zone: 2 carriers and 1 transport
EDIT: Removing units owned by British from 98 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - British
British buy 3 fighters; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Chile: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Americans from 65 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Southeast Mexico: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry moved from Spain to Normandy Bordeaux
2 fighters moved from 81 Sea Zone to 76 Sea Zone
1 destroyer moved from 81 Sea Zone to 76 Sea Zone
7 fighters moved from Egypt to 76 Sea Zone
Combat - British
Battle in 76 Sea Zone
British attack with 1 destroyer and 9 fighters
Japanese defend with 1 destroyer
British win with 1 destroyer and 9 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Normandy Bordeaux from Germans with 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 1 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 63 Sea Zone: 1 carrier
EDIT: Removing units owned by ANZAC from 63 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 carrier
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 fighter
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from 92 Sea Zone to Egypt
2 fighters moved from 76 Sea Zone to 81 Sea Zone
7 fighters moved from 76 Sea Zone to Egypt
2 transports moved from 98 Sea Zone to 92 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 carrier and 2 transports moved from 104 Sea Zone to 92 Sea Zone
3 aaGuns and 3 infantry moved from Spain to 92 Sea Zone
3 aaGuns and 3 infantry moved from 92 Sea Zone to Algeria
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
Place Units - British
3 fighters placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs total
decided to put the 2 US acc’s in z10. no sense taking any chances.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6
Italians collect 6 PUs (4 lost to blockades); end with 6 PUs total
geez dude, you shot down another bomber with a bomber. at least this time i snuffed him out as well! :evil:
the anzac ftrs are on one US acc.
well my friend, take a good look at the board and savor it because it’s never going to look any better than this for the axis. from now on, it’s going to be a constant slow build by the allies and the giants of japan and germany are going to crumble! :evil:
it’s only thanks to your terrific round of defense in the pacific that the decline will not be so fast and dramatic.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 fighters moved from Trans-Jordan to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Finland to Sweden
Germans take Sweden from Americans
1 infantry moved from Southern France to Spain
Germans take Spain from Americans
2 artilleries moved from Southern France to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
6 fighters moved from Trans-Jordan to 76 Sea Zone
Combat - Germans
Battle in 76 Sea Zone
Germans attack with 6 fighters
British defend with 1 destroyer
Germans win with 6 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 1 fighter and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 fighter moved from Normandy Bordeaux to Western Germany
14 infantry moved from Southern France to Spain
1 mech_infantry moved from Southern France to France
3 armour and 1 artillery moved from Southern France to France
1 armour moved from Sweden to Finland
1 armour, 1 infantry and 1 mech_infantry moved from Karelia to Finland
3 armour moved from Novgorod to Finland
2 mech_infantrys moved from Belarus to Karelia
3 armour moved from Volgograd to Turkey
4 mech_infantrys moved from Turkey to Trans-Jordan
2 armour moved from Iraq to Trans-Jordan
1 armour moved from Greece to Iraq
6 fighters moved from 76 Sea Zone to Trans-Jordan
Place Units - Germans
1 submarine placed in 93 Sea Zone
1 submarine placed in 99 Sea Zone
1 submarine placed in 112 Sea Zone
1 bomber and 1 fighter placed in Western Germany
1 fighter placed in Greece
1 infantry placed in Greece
1 armour and 2 mech_infantrys placed in Novgorod
2 armour and 1 mech_infantry placed in Volgograd
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
Germans collect 70 PUs (4 lost to blockades); end with 70 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Submerge your subs or stay and fight? I preume the latter, but your choice…
File attached
just a sec let me see…
the subs will fight in round 1… let me know how many hits you get in round 1.
if you miss and i hit in round 1, then the subs will fight in round 2.
retreated after rd1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :19
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers, 2 carriers, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 36 Sea Zone to 42 Sea Zone
3 armour moved from Persia to 80 Sea Zone
3 armour and 3 transports moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 armour moved from 72 Sea Zone to Tanganyika Territory
1 armour and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour moved from 71 Sea Zone to Mozambique
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
Combat - Japanese
Japanese creates battle in territory 39 Sea Zone
Battle in Caroline Islands
Japanese attack with 2 artilleries and 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 mech_infantry
Japanese win, taking Caroline Islands from Americans with 2 artilleries remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in Kenya
Battle in Mozambique
Battle in Tanganyika Territory
Battle in 42 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
1 submarine owned by the Japanese retreated to 37 Sea Zone
ANZAC win, taking Kenya from British, taking Mozambique from British, taking Tanganyika Territory from British with 3 submarines and 1 transport remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 artillery and 1 infantry
EDIT: Adding units owned by Japanese to Kenya: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
1 destroyer moved from 17 Sea Zone to 33 Sea Zone
1 bomber moved from Japan to Philippines
1 tactical_bomber moved from Japan to Philippines
1 submarine moved from 6 Sea Zone to 36 Sea Zone
1 carrier moved from 6 Sea Zone to 33 Sea Zone
2 fighters moved from 6 Sea Zone to 33 Sea Zone
4 fighters moved from Alaska to 6 Sea Zone
1 infantry moved from Alaska to British Columbia
1 fighter moved from Alaska to Siberia
3 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 13 Sea Zone to 24 Sea Zone
1 transport moved from 39 Sea Zone to 72 Sea Zone
2 fighters moved from 80 Sea Zone to Trans-Jordan
5 armour moved from Syria to Trans-Jordan
1 mech_infantry moved from Syria to Trans-Jordan
1 battleship and 1 carrier moved from 80 Sea Zone to 39 Sea Zone
1 carrier moved from 80 Sea Zone to 72 Sea Zone
Place Units - Japanese
2 carriers and 2 destroyers placed in 6 Sea Zone
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in India
Japanese undo move 3.
1 mech_infantry placed in French Indo China
2 bombers placed in India
1 artillery and 1 infantry placed in French Indo China
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Japanese collect 91 PUs; end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
UK19
ok i lied, it may still get a little better for you - again, thanks to that INCREDIBLE round of pacific defense. ouch.
Odonis, i meant to send a tranny up to iceland. see edit attached.
if you have an issue with it, you can put it back - just forgot i could go that far from z101. and also recall i allowed you to alter a combat move and sink a transport that could have taken another major pacific island.
thanks