Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsOdonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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Thank you I’m sorry I missed you had gone
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Combat - ANZAC
ANZAC creates battle in territory 62 Sea ZoneNon Combat Move - ANZAC
1 bomber moved from Caroline Islands to CelebesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 6 PUs (3 lost to blockades); end with 7 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 4 armour, 4 artilleries, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys
South Australia : 2 infantry
Celebes : 1 bomber
26 Sea Zone : 3 fighters
62 Sea Zone : 1 submarine and 1 transport
Ethiopia : 1 flag
91 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 63 / 80
Russians : 0 / 0
Japanese : 90 / 106
Americans : 77 / 92
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 1 / 0
Italians : 10 / 10
ANZAC : 9 / 7
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Spain : 1 fighterProduction/PUs Summary :
Germans : 63 / 80
Russians : 0 / 0
Japanese : 90 / 106
Americans : 77 / 92
Chinese : 0 / 2
British : 30 / 30
UK_Pacific : 1 / 0
Italians : 10 / 10
ANZAC : 9 / 7
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 0 / 0 -
keepin in fresh! :wink:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from Americans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from Americans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from Americans
1 mech_infantry moved from Volgograd to Turkey
Germans take Turkey from AmericansCombat - Germans
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Finland from Americans to Germans
EDIT: Adding units owned by Germans to Finland: 2 infantry
EDIT: Removing units owned by Germans from Karelia: 1 infantry
EDIT: Removing units owned by Germans from Vyborg: 1 infantry
EDIT: Adding units owned by Germans to Finland: 7 armour and 9 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 7 armour
EDIT: Removing units owned by Germans from Novgorod: 9 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 1 infantry
EDIT: Adding units owned by Germans to Karelia: 1 infantry
EDIT: Turning off Edit Mode
2 armour moved from Caucasus to Iraq
2 mech_infantrys moved from Volgograd to Turkey
1 mech_infantry moved from Bulgaria to Turkey
1 armour moved from Yugoslavia to Greece
12 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Holland Belgium to Normandy Bordeaux
3 artilleries moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
3 fighters moved from Western Germany to Trans-Jordan
1 infantry moved from Germany to Western Germany
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 mech_infantry moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 infantry moved from Denmark to Western Germany
7 infantry moved from Western Germany to France
3 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to FrancePlace Units - Germans
1 infantry placed in France
1 infantry placed in Western Germany
3 armour placed in Southern France
2 fighters placed in Western Germany
3 armour placed in Volgograd
3 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 63 PUs (6 lost to blockades); end with 63 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 14 Sea Zone to 25 Sea Zone
4 submarines moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 14 Sea Zone to 25 Sea Zone
3 fighters moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Syria
3 armour moved from Persia to Syria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Japanese
Japanese buy 3 armour, 3 artilleries, 1 carrier, 1 factory_minor, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 14 Sea Zone to 25 Sea Zone
4 submarines moved from 14 Sea Zone to 25 Sea Zone
1 submarine moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 1 Sea Zone
1 armour moved from Alaska to Alberta Saskatchewan Manitoba
Japanese take Alberta Saskatchewan Manitoba from British
1 artillery, 2 infantry and 3 transports moved from 14 Sea Zone to 25 Sea Zone
1 artillery and 2 infantry moved from 25 Sea Zone to Midway
3 fighters moved from 14 Sea Zone to 25 Sea Zone
3 fighters moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 13 Sea Zone
1 tactical_bomber moved from 14 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 fighters and 1 tactical_bomber moved from Iwo Jima to 17 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 armour and 1 mech_infantry moved from Northwest Persia to Syria
3 armour moved from Persia to SyriaCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 4 submarines, 1 tactical_bomber and 3 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Midway
Battle in Syria
Japanese attack with 5 armour and 1 mech_infantry
British defend with 2 infantry
Japanese win, taking Midway from Americans, taking Syria from British with 5 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 13 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 1 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
1 submarine owned by the Japanese Submerged
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Battle in 17 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Americans defend with 2 submarines
Japanese winANZAC win with 1 transport remaining, taking 17 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarinesNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 44 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 tactical_bomber moved from 17 Sea Zone to Japan
2 fighters moved from 17 Sea Zone to 6 Sea Zone
2 submarines moved from 6 Sea Zone to 25 Sea Zone
4 carriers, 2 cruisers, 5 destroyers and 3 submarines moved from 14 Sea Zone to 25 Sea Zone
3 fighters and 1 tactical_bomber moved from 13 Sea Zone to 25 Sea Zone
1 fighter moved from Persia to Trans-Jordan
3 armour and 1 artillery moved from Iraq to Trans-Jordan
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from India to 80 Sea Zone
1 fighter moved from India to Trans-Jordan
5 fighters moved from Japan to Alaska
1 artillery moved from British Columbia to Alberta Saskatchewan Manitoba
1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 bomber moved from Japan to BorneoPlace Units - Japanese
1 carrier and 1 submarine placed in 6 Sea Zone
2 submarines placed in 36 Sea Zone
3 transports placed in 6 Sea Zone
Japanese undo move 3.
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 transport placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 factory_minor placed in Iraq
3 armour placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,4,1,2,6
Japanese collect 89 PUs (3 lost to blockades); end with 89 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
Sorry, forgot an obvious one to take out the defenseless transport off Celebes. Cool with that?
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Sorry, forgot an obvious one to take out the defenseless transport off Celebes. Cool with that?
Let me take a look.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :18
Purchase Units - Americans
Americans buy 1 armour, 2 destroyers, 1 fighter, 7 infantry, 1 mech_infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southeast Mexico to Central United States
4 fighters moved from Western United States to Central United States
1 bomber, 5 fighters, 1 mech_infantry and 1 tactical_bomber moved from Central United States to Alberta Saskatchewan Manitoba
2 bombers, 3 fighters and 4 tactical_bombers moved from Western United States to 10 Sea Zone
2 bombers, 3 fighters, 1 submarine and 4 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 submarine moved from 24 Sea Zone to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
3 carriers moved from 26 Sea Zone to 31 Sea Zone
3 carriers moved from 31 Sea Zone to 25 Sea Zone
6 submarines moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 21 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 18 Sea Zone to 6 Sea Zone
2 submarines moved from 34 Sea Zone to 17 Sea Zone
7 fighters moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 62 Sea Zone to 42 Sea Zone -
i’m ok with your combat edit to kill the trannie.
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need to know if your subs are fighting or submerging in each of z6 and z17.
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ok, i may have messed up - nothing that can’t be fixed.
right now you have hit me 3 times with subs and i hit you back 3 times with my subs then 8 times with my air. for your first round casualties i took the 3 sub hits to tip your acc’s. however, once all the air hit, i realized i could not take your subs as casualties since i have no attacking destroyer (therefore my aircraft cannot see or hit your subs). the only way your subs can be casualties is if they are hit by my subs. so, the question is, do you want to take subs as casualties in round 1 or not? if you do, then the remainder of the battle will need to be rolled out on the forum since tripleA casualties cannot be altered at this point (would be nice if they could add that feature but no biggie).
so please answer that and give me an OOL for the rest of the battle if you wish - probably just max defense since the battle is 99% or more in my favor? then again, your dice are pretty phenomenal at times so who knows… OR, maybe you would rather save the subs since i cannot hit them with my air.
and let me know if you want to submerge in either z6 or z17?
cheers
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here is the map as it stands currently. don’t roll anything, just let me
know what you want me to take for casualties for you in round 1. -
Take the subs as casualties as much as possible. Then, max defence, with the planes as the last remaining survivors.
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and, no submerging of subs in SZ6 or 17
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ok so i will roll out the z25 battle here. then i will roll out the rest of the z25 battle on tripleA and edit the map to match the results of the forum rolls.
so far you have lost 3 subs to my sub hits and taken tipped the 4 acc and lost 4 destroyers. here is your first round defense (your subs have already scored 3 hits, which i took by tipping the 3 acc.
round 1 defense:
4 acc
Rolls: 4@2; Total Hits: 14@2: (6, 4, 6, 2)
6 des
Rolls: 6@2; Total Hits: 26@2: (4, 2, 3, 4, 2, 3)
2 cru
Rolls: 2@3; Total Hits: 12@3: (5, 3)
2 tac
Rolls: 2@3; Total Hits: 22@3: (2, 2)
6 ftr
Rolls: 6@4; Total Hits: 66@4: (4, 2, 1, 1, 3, 3)
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well well, an INCREDIBLE defense.
12 hits, so i lose 9 subs and 3 damaged acc
round 2
you have 5 subs with a first strike
Rolls: 5@1; Total Hits: 05@1: (6, 4, 2, 4, 2)
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attackers
sub
Rolls: 1@2; Total Hits: 11@2: (1)
10 ftrs
Rolls: 10@3; Total Hits: 410@3: (5, 1, 6, 3, 3, 1, 4, 5, 5, 4)
4 tacs
Rolls: 4@4; Total Hits: 44@4: (1, 4, 2, 4)
2 bombers
Rolls: 2@4; Total Hits: 12@4: (5, 4)