@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Sweden
Germans take Sweden from British
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Western Germany to Gibraltar
3 fighters moved from Spain to Gibraltar
3 artilleries and 3 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to GibraltarCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 2 mech_infantrys
British defend with 2 armour
Germans win, taking Caucasus from British with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour
Battle in Gibraltar
Germans attack with 3 artilleries, 1 bomber, 6 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 artillery and 13 infantry
retreated to Gibraltar
British win with 1 artillery and 5 infantry remaining. Battle score for attacker is -51
Casualties for Germans: 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 8 infantryNon Combat Move - Germans
3 fighters moved from Gibraltar to Western Germany
2 armour and 2 mech_infantrys moved from Finland to Karelia
1 artillery moved from Karelia to Finland
1 aaGun moved from Novgorod to Karelia
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Greater Southern Germany
5 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
8 infantry moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
2 artilleries moved from France to Western GermanyPlace Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
2 mech_infantrys placed in France
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
yep
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 94 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to Iraq
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 94 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to Iraq
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to IraqCombat - Japanese
Battle in Northwest Persia
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Iraq from ANZAC with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Iraq to 80 Sea Zone
1 aaGun moved from Persia to Iraq
1 infantry moved from Shan State to Burma
2 carriers, 2 cruisers, 7 destroyers, 3 fighters and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Philippines to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shantung to KiangsuPlace Units - Japanese
1 armour and 1 infantry placed in India
1 destroyer and 2 fighters placed in 80 Sea Zone
1 harbour placed in Persia
1 bomber placed in India
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Japanese collect 87 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs -
for some reason i’m not being allowed to upload the map right now, so i sent to your email.
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I13 attached
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computer’s been goofy all day. was trying to click through to noncom and accidentally clicked through it. i think you got max convoy, so i will redo the turn and edit convoy damage to match rather than do 15 edits. there will be no combat.
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F13
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Greater Southern Germany to Romania
1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Greater Southern Germany to Romania
1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 cruiser and 4 transports
Germans win with 2 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 1 cruiser and 4 transports
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Romania from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 3 mech_infantrys
French defend with 1 infantry; British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Romania to Germany
2 infantry moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Northern Italy to Western Germany
2 fighters moved from 104 Sea Zone to Portugal
2 armour and 4 mech_infantrys moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Karelia to Novgorod
1 aaGun moved from Karelia to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
8 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Japanese take 80 Sea Zone from British
1 infantry moved from Iraq to Turkey
Japanese take Turkey from British
1 infantry moved from Iraq to Syria
Japanese take Syria from British
4 fighters moved from 80 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC -
scramble off of Greece?
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Oops did my turn so fast I forgot to land some ftrs on spain :roll:
Thats how over this one is. To prove it lets scramble thos 3 ftrs :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Japanese take 80 Sea Zone from British
1 infantry moved from Iraq to Turkey
Japanese take Turkey from British
1 infantry moved from Iraq to Syria
Japanese take Syria from British
4 fighters moved from 80 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZACCombat - Japanese
Americans scrambles 3 units out of Greece to defend against the attack in 100 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 submarine
British win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in New Zealand
Battle in Trans-Jordan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 infantry
Japanese win, taking New Zealand from ANZAC, taking Trans-Jordan from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in 100 Sea Zone
Japanese attack with 4 fighters
ANZAC defend with 2 fighters; British defend with 1 transport; Americans defend with 1 fighter and 2 transports
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Japanese: 3 fighters
Casualties for ANZAC: 2 fighters
Casualties for British: 1 transport
Casualties for Americans: 1 fighter and 2 transportsNon Combat Move - Japanese
1 fighter moved from 100 Sea Zone to Romania
1 armour moved from India to Eastern Persia
1 infantry moved from Burma to India
1 bomber moved from Trans-Jordan to Persia
1 armour moved from Northwest Persia to Persia
2 armour moved from Iraq to Persia
1 mech_infantry moved from Iraq to Persia
1 battleship, 2 carriers and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 artillery and 2 infantry moved from Iraq to Persia
1 aaGun moved from Iraq to Persia
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier and 1 cruiser moved from 33 Sea Zone to 63 Sea Zone
4 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 63 Sea Zone
1 carrier and 2 fighters moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
2 mech_infantrys moved from Northwest Persia to PersiaPlace Units - Japanese
2 artilleries placed in India
1 destroyer placed in 39 Sea Zone
1 destroyer placed in 80 Sea Zone
2 armour placed in Persia
3 submarines and 3 transports placed in 6 Sea Zone
1 artillery, 1 bomber and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
Japanese collect 91 PUs (1 lost to blockades); end with 91 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 1 carrier, 1 fighter, 3 infantry, 12 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Central America to Venezuela
1 bomber moved from Central America to Spain
1 bomber moved from Spain to Southern France
2 infantry moved from Spain to Southern France
2 infantry moved from Chile to 65 Sea Zone
2 infantry and 1 transport moved from 65 Sea Zone to 89 Sea Zone
2 infantry moved from 89 Sea Zone to Venezuela
1 artillery and 3 infantry moved from Spain to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Albania
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 submarines moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to Turkey
1 artillery and 1 infantry moved from 99 Sea Zone to Turkey
1 armour and 1 infantry moved from Greece to Bulgaria
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 destroyer moved from 10 Sea Zone to 25 Sea ZoneCombat - Americans
Battle in Venezuela
Americans attack with 1 bomber and 2 infantry
Neutral_True defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in Venezuela, round 1 : 1/3 hits
Neutral_True roll dice for 1 infantry in Venezuela, round 1 : 0/1 hits
1 infantry owned by the Neutral_True lost in Venezuela
Americans win, taking Venezuela from Neutral_True with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_True: 1 infantry
Battle in 99 Sea Zone
Americans attack with 1 destroyer, 2 submarines and 1 transport
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 99 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Italians lost in 99 Sea Zone
Americans win, taking 99 Sea Zone from Neutral with 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Turkey
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 2 infantry in Turkey, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Turkey, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Turkey
Americans win, taking Turkey from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Albania
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 artillery and 1 infantry in Albania, round 1 : 1/2 hits
Italians roll dice for 1 mech_infantry in Albania, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Albania
Americans win, taking Albania from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Trans-Jordan
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Trans-Jordan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Trans-Jordan
Americans win, taking Trans-Jordan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Bulgaria
Americans attack with 1 armour and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 armour and 1 infantry in Bulgaria, round 1 : 2/2 hits
Italians roll dice for 1 mech_infantry in Bulgaria, round 1 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Bulgaria
Americans win, taking Bulgaria from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour
Americans roll dice for 1 bomber and 2 infantry in Southern France, round 1 : 0/3 hits
Italians roll dice for 1 infantry in Southern France, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Southern France
Americans roll dice for 1 bomber and 1 infantry in Southern France, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Southern France to Spain
2 carriers and 3 fighters moved from 92 Sea Zone to 97 Sea Zone
1 transport moved from 92 Sea Zone to 99 Sea Zone
3 infantry moved from Norway to Finland
1 armour, 1 infantry and 1 mech_infantry moved from Sweden to Finland
1 bomber moved from Venezuela to Southeast Mexico
1 bomber moved from Southeast Mexico to Western United States
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 13 submarines moved from 10 Sea Zone to 26 Sea Zone
6 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea ZonePlace Units - Americans
3 mech_infantrys placed in Norway
3 mech_infantrys placed in Greece
3 mech_infantrys placed in Spain
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry and 1 mech_infantry placed in Western United States
Americans undo move 2.
2 infantry and 1 mech_infantry placed in Greece
1 fighter placed in Western United States
4 mech_infantrys placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 89 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 101 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Americans undo move 7.
Americans undo move 5.
1 infantry and 2 mech_infantrys placed in Greece
1 infantry and 3 mech_infantrys placed in Central United StatesTurn Complete - Americans
Americans collect 80 PUs; end with 80 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 13 submarines and 2 tactical_bombers
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier and 1 transport
Central United States : 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 1 artillery and 3 infantry
Morocco : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Albania : 1 flag, 1 artillery and 1 infantry
Libya : 1 flag
Karelia : 1 flag, 1 infantry
Vyborg : 1 flag, 1 infantry
Chile : 1 flag
Turkey : 1 flag, 1 airfield, 1 artillery and 2 infantry
89 Sea Zone : 1 transport
Bulgaria : 1 flag, 1 armour
Greece : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
99 Sea Zone : 1 flag, 1 destroyer, 2 submarines and 2 transports
97 Sea Zone : 2 carriers and 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag
Venezuela : 1 flag, 2 infantry
Sweden : 1 flag
Spain : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 3 mech_infantrys
98 Sea Zone : 2 transports
Finland : 1 flag, 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 78
Russians : 0 / 0
Japanese : 89 / 101
Americans : 80 / 100
Chinese : 0 / 2
British : 29 / 46
UK_Pacific : 1 / 0
Italians : 9 / 6
ANZAC : 9 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - British
British buy 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Portugal
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Portugal
1 fighter moved from United Kingdom to Portugal
1 infantry moved from Spain to Portugal
1 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from 97 Sea Zone to Romania
3 fighters moved from Egypt to Romania
1 mech_infantry moved from Egypt to 81 Sea Zone
1 battleship, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 100 Sea Zone
1 mech_infantry moved from 100 Sea Zone to Romania
1 armour and 1 mech_infantry moved from Egypt to Syria
1 mech_infantry moved from Egypt to Iraq
British take Iraq from Japanese
1 fighter moved from 81 Sea Zone to Syria
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Spain to PortugalCombat - British
Battle in Holland Belgium
Battle in Romania
British attack with 6 fighters and 1 mech_infantry
Japanese defend with 1 fighter; Germans defend with 2 mech_infantrys
British roll dice for 1 battleship in Romania, round 1 : 1/1 hits
British roll dice for 6 fighters and 1 mech_infantry in Romania, round 1 : 3/7 hits
Germans roll dice for 1 fighter and 2 mech_infantrys in Romania, round 1 : 1/3 hits
1 mech_infantry owned by the British , 1 fighter owned by the Japanese and 2 mech_infantrys owned by the Germans lost in Romania
British win, taking Holland Belgium from Germans with 6 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 fighter
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Battle in 80 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 fighter in 80 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the British lost in 80 Sea Zone
British roll dice for 1 fighter in 80 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British lost in 80 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -16
Casualties for British: 1 fighter and 1 submarine
Battle in Portugal
British attack with 2 fighters and 4 infantry
Germans defend with 2 fighters
British roll dice for 2 fighters and 4 infantry in Portugal, round 1 : 2/6 hits
Germans roll dice for 2 fighters in Portugal, round 1 : 1/2 hits
1 infantry owned by the British and 2 fighters owned by the Germans lost in Portugal
British win, taking Portugal from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters
Casualties for British: 1 infantry
Battle in Syria
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Syria, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Syria
British win, taking Syria from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 0/3 hits
1 infantry owned by the Germans , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 1 fighter, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Portugal to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
7 infantry moved from Spain to Southern France
1 fighter moved from Syria to Egypt
1 carrier moved from 81 Sea Zone to 98 Sea Zone
3 fighters moved from Romania to Greece
3 fighters moved from Romania to Bulgaria
1 armour moved from Norway to Finland
2 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery moved from Union of South Africa to RhodesiaPlace Units - British
2 fighters and 5 infantry placed in United Kingdom
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for British :
Formosa : 1 infantry
Belgian Congo : 2 armour and 2 mech_infantrys
Iceland : 1 airfield and 1 harbour
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Rhodesia : 1 artillery
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 4 infantry and 1 mech_infantry
Southern France : 3 fighters and 7 infantry
Syria : 1 flag, 1 armour and 1 mech_infantry
Holland Belgium : 1 flag, 1 infantry
Portugal : 1 flag, 3 infantry
100 Sea Zone : 1 battleship and 1 transport
Mozambique : 1 flag
Bulgaria : 3 fighters
Greece : 3 fighters
Iraq : 1 flag, 1 mech_infantry
98 Sea Zone : 1 flag, 1 carrier
91 Sea Zone : 1 transport
Finland : 1 armour
110 Sea Zone : 1 carrier and 2 transportsProduction/PUs Summary :
Germans : 53 / 78
Russians : 0 / 0
Japanese : 86 / 101
Americans : 80 / 100
Chinese : 0 / 2
British : 38 / 43
UK_Pacific : 1 / 0
Italians : 9 / 6
ANZAC : 9 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 mech_infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Queensland to Northern Territory
2 aaGuns, 1 armour, 3 artilleries, 1 bomber, 3 fighters and 1 mech_infantry moved from Queensland to New South Wales
1 fighter moved from Egypt to Southern FrancePlace Units - ANZAC
1 armour and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,5,1,4
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,6,4,4
ANZAC collect 7 PUs (2 lost to blockades); end with 9 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 infantry
New South Wales : 2 aaGuns, 4 armour, 4 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Southern France : 1 fighter
Ethiopia : 1 flag
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 53 / 78
Russians : 0 / 0
Japanese : 86 / 101
Americans : 80 / 100
Chinese : 0 / 2
British : 38 / 43
UK_Pacific : 1 / 0
Italians : 9 / 9
ANZAC : 9 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Production/PUs Summary :
Germans : 53 / 78
Russians : 0 / 0
Japanese : 86 / 101
Americans : 80 / 100
Chinese : 0 / 2
British : 38 / 43
UK_Pacific : 1 / 0
Italians : 9 / 9
ANZAC : 9 / 9
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 3 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 2 destroyers, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
2 armour and 6 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from Western Germany to Turkey
2 mech_infantrys moved from Caucasus to Turkey
1 fighter moved from Germany to Normandy Bordeaux