I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Eastern Persia to Persia
Japanese take Persia from ANZAC
1 infantry moved from Saudi Arabia to Trans-Jordan
Japanese take Trans-Jordan from British
1 infantry moved from Saudi Arabia to Iraq
Japanese take Iraq from British
1 infantry moved from Philippines to 35 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
3 fighters moved from Philippines to Dutch New GuineaCombat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 armour, 3 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 armour and 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
3 fighters moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 carrier, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from Saudi Arabia to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Saudi Arabia to Persia
1 aaGun, 2 armour and 2 mech_infantrys moved from Eastern Persia to Persia
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 infantry moved from 72 Sea Zone to Mozambique
Japanese take Mozambique from Neutral_True
1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Mozambique
1 battleship, 1 carrier and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from French Indo China to Shan State
1 infantry moved from Kiangsu to Shantung
1 infantry moved from Turkmenistan to Eastern Persia
2 fighters moved from 35 Sea Zone to 39 Sea ZonePlace Units - Japanese
1 armour and 1 infantry placed in India
1 carrier placed in 39 Sea Zone
1 fighter and 2 tactical_bombers placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 88 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 3 destroyers, 5 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 units repaired.
3 infantry moved from Greece to Bulgaria
2 fighters moved from Greece to Bulgaria
1 fighter moved from Greece to 76 Sea Zone
1 bomber moved from Hawaiian Islands to 89 Sea Zone
4 fighters and 2 tactical_bombers moved from Hawaiian Islands to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 89 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 76 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 destroyer
Americans roll dice for 1 fighter in 76 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter in 76 Sea Zone, round 3 : 1/1 hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 destroyer owned by the Japanese lost in 76 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 fighter
Battle in Bulgaria
Americans attack with 2 fighters and 3 infantry
Germans defend with 2 armour and 1 mech_infantry
Americans roll dice for 2 fighters and 3 infantry in Bulgaria, round 1 : 0/5 hits
Germans roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 1 : 1/3 hits
1 infantry owned by the Americans lost in Bulgaria
Americans roll dice for 2 fighters and 2 infantry in Bulgaria, round 2 : 3/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Bulgaria, round 2 : 2/3 hits
2 armour owned by the Germans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Bulgaria
Americans win with 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 3 infantry
Battle in 16 Sea Zone
Americans attack with 6 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 6 fighters and 2 tactical_bombers in 16 Sea Zone, round 1 : 6/8 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
6 fighters and 2 tactical_bombers moved from 16 Sea Zone to 26 Sea Zone
1 bomber moved from 89 Sea Zone to Southeast Mexico
1 bomber moved from Western United States to 101 Sea Zone
1 bomber moved from 101 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 5 transports moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Bulgaria to Greece
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 123 Sea ZonePlace Units - Americans
1 armour, 1 artillery and 1 mech_infantry placed in Norway
3 infantry placed in Greece
2 infantry placed in Central United States
1 transport placed in 101 Sea Zone
3 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 6 fighters and 2 tactical_bombers
10 Sea Zone : 3 destroyers, 3 submarines and 1 transport
Central United States : 1 factory_major and 2 infantry
Southeast Mexico : 1 bomber
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery and 13 infantry
United Kingdom : 1 bomber
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 7 infantry and 1 mech_infantry
Libya : 1 flag
123 Sea Zone : 2 artilleries, 6 infantry and 4 transports
93 Sea Zone : 1 submarine
Greece : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
99 Sea Zone : 2 transports
97 Sea Zone : 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 64 / 82
Russians : 0 / 0
Japanese : 88 / 98
Americans : 61 / 81
Chinese : 0 / 2
British : 30 / 37
UK_Pacific : 1 / 0
Italians : 17 / 9
ANZAC : 11 / 14
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
you have a true giant germany and japan donis…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Spain to Northern Italy
1 mech_infantry moved from Spain to Northern ItalyPlace Units - Italians
1 infantry placed in Spain
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 45 Sea Zone
1 infantry moved from Northwest Persia to Iraq
3 fighters moved from Turkey to IraqCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Iraq, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iraq
ANZAC win, taking Iraq from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Iraq to Turkey
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 45 Sea Zone to Northern Territory
3 armour, 2 fighters and 1 mech_infantry moved from New South Wales to Northern Territory
2 artilleries and 2 infantry moved from South Australia to Northern Territory
2 aaGuns moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1
ANZAC collect 8 PUs (5 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 3 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
South Australia : 2 artilleries and 2 infantry
New Guinea : 1 harbour
Ethiopia : 1 flag
Turkey : 3 fighters
Iraq : 1 flag, 1 infantry
Northwest Persia : 1 infantry
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 82
Russians : 0 / 0
Japanese : 85 / 98
Americans : 61 / 81
Chinese : 0 / 2
British : 40 / 42
UK_Pacific : 1 / 0
Italians : 16 / 14
ANZAC : 13 / 8
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Turkey : 1 infantry
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 56 / 82
Russians : 0 / 0
Japanese : 85 / 98
Americans : 61 / 81
Chinese : 0 / 2
British : 40 / 42
UK_Pacific : 1 / 0
Italians : 16 / 14
ANZAC : 13 / 8
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Sweden
Germans take Sweden from British
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Western Germany to Gibraltar
3 fighters moved from Spain to Gibraltar
3 artilleries and 3 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to Gibraltar -
OOL in Gibralter? I have 6 hits first round…
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lose brit inf, mech, then lose 4 US inf. then you can take it from there,
lose US art last :-D -
ouch - z97 and gib completely erased the advantage you gained from Spain. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Sweden
Germans take Sweden from British
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Western Germany to Gibraltar
3 fighters moved from Spain to Gibraltar
3 artilleries and 3 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to GibraltarCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 2 mech_infantrys
British defend with 2 armour
Germans win, taking Caucasus from British with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour
Battle in Gibraltar
Germans attack with 3 artilleries, 1 bomber, 6 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 artillery and 13 infantry
retreated to Gibraltar
British win with 1 artillery and 5 infantry remaining. Battle score for attacker is -51
Casualties for Germans: 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 8 infantryNon Combat Move - Germans
3 fighters moved from Gibraltar to Western Germany
2 armour and 2 mech_infantrys moved from Finland to Karelia
1 artillery moved from Karelia to Finland
1 aaGun moved from Novgorod to Karelia
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Greater Southern Germany
5 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
8 infantry moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
2 artilleries moved from France to Western GermanyPlace Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
2 mech_infantrys placed in France
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
yep
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 94 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to Iraq
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 94 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to Iraq
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to IraqCombat - Japanese
Battle in Northwest Persia
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Iraq from ANZAC with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Iraq to 80 Sea Zone
1 aaGun moved from Persia to Iraq
1 infantry moved from Shan State to Burma
2 carriers, 2 cruisers, 7 destroyers, 3 fighters and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Philippines to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shantung to KiangsuPlace Units - Japanese
1 armour and 1 infantry placed in India
1 destroyer and 2 fighters placed in 80 Sea Zone
1 harbour placed in Persia
1 bomber placed in India
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Japanese collect 87 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs -
for some reason i’m not being allowed to upload the map right now, so i sent to your email.
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I13 attached
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computer’s been goofy all day. was trying to click through to noncom and accidentally clicked through it. i think you got max convoy, so i will redo the turn and edit convoy damage to match rather than do 15 edits. there will be no combat.
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F13
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Greater Southern Germany to Romania
1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Greater Southern Germany to Romania
1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 cruiser and 4 transports
Germans win with 2 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 1 cruiser and 4 transports
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Romania from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 3 mech_infantrys
French defend with 1 infantry; British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Romania to Germany
2 infantry moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Northern Italy to Western Germany
2 fighters moved from 104 Sea Zone to Portugal
2 armour and 4 mech_infantrys moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Karelia to Novgorod
1 aaGun moved from Karelia to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
8 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs





