Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech

  • '12

    Please just stop talking strategy in any active game cow.  PLEASE

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 fighter moved from Shensi to Hopei
                2 infantry moved from Shensi to Szechwan
                7 infantry moved from Shensi to Hopei
                2 infantry moved from Shensi to Suiyuyan

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Suiyuyan, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 2 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 3 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 4 :  0/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 5 :  0/1 hits
                        Japanese roll dice for 1 infantry in Suiyuyan, round 5 :  1/1 hits
                        1 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  1/2 hits
                        Japanese roll dice for 1 artillery in Szechwan, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Hopei
                    Chinese attack with 1 fighter and 7 infantry
                    Japanese defend with 1 artillery, 4 infantry and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 7 infantry in Hopei, round 1 :  1/8 hits
                        Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Hopei, round 1 :  1/6 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 6 infantry in Hopei, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Hopei, round 2 :  1/5 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 3 :  0/6 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 3 :  0/4 hits
                        Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 4 :  0/6 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 4 :  1/4 hits
                        1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 4 infantry in Hopei, round 5 :  0/5 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 5 :  3/4 hits
                        3 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 6 :  1/2 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Hopei, round 6 :  1/4 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -12
                    Casualties for Japanese: 3 infantry
                    Casualties for Chinese: 7 infantry

    Non Combat Move - Chinese
                1 fighter moved from Hopei to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 fighter and 2 infantry
        Szechwan : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 28 / 36
        UK_Pacific : 21 / 21
        Italians : 16 / 25
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '12

    there is some wicked bad chinese dice for ya…  :roll:

  • '12

    oops accidentally took the ftr as casualty in last round of z98.  was last battle run anyway, so i will just edit it before i post.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Place Units - UK_Pacific
                1 armour, 1 infantry and 3 mech_infantrys placed in India
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
                EDIT: Adding units owned by British to Egypt: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Celebes : 1 flag
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 29 / 29
        UK_Pacific : 24 / 24
        Italians : 15 / 25
        ANZAC : 14 / 14
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 8 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 3 times
            Average roll : 3.308
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.368
            Median : 3.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.833
            Median : 2.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • TripleA

    you could have done sub defense, it is called block the other direction with dd cruiser.

  • TripleA

    You don’t even know the options you have…

  • '12

    @Cow:

    You don’t even know the options you have…

    i’m terrible with the allies cow, which is why i intend to give you a nice high bid with them - you can show us how it’s done.

  • '12

    @Boldfresh:

    @Cow:

    You don’t even know the options you have…

    i’m terrible with the allies cow, which is why i intend to give you a nice high bid with them - you can show us how it’s done.

    are you ready to flip for who starts the bidding yet?

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 transport
                    British defend with 1 cruiser
                    Italians win with 1 fighter and 1 transport remaining. Battle score for attacker is 4
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 destroyer
                Battle in Egypt
                    Italians attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 27
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery, 4 infantry and 1 mech_infantry

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Egypt to Alexandria
                1 fighter moved from 98 Sea Zone to Alexandria
                1 armour moved from Greece to Romania
                1 artillery moved from Tunisia to Algeria
                1 artillery and 2 infantry moved from Southern France to France
                1 armour moved from Southern France to Yugoslavia
                1 aaGun moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Northern Italy to Southern France
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy
                Italians undo move 1.
                1 destroyer and 1 transport placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :2

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Morocco : 2 infantry
        French Central Africa : 1 infantry
        76 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 27 / 29
        UK_Pacific : 24 / 24
        Italians : 18 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                3 armour and 14 infantry moved from Poland to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                6 armour, 7 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                8 infantry moved from Norway to 112 Sea Zone
                6 armour, 7 artilleries, 1 carrier, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 127 Sea Zone
                11 infantry moved from 127 Sea Zone to Novgorod
                5 armour moved from 127 Sea Zone to Novgorod
                6 artilleries moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from 127 Sea Zone to Archangel
                1 artillery moved from 127 Sea Zone to Archangel
                1 armour moved from 127 Sea Zone to Nenetsia
                2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 bomber moved from Western Germany to Ukraine
                1 bomber moved from Western Germany to 109 Sea Zone

  • '20 '19 '18 '15 '13

    Scramble in SZ109?

  • '12

    no scramble.  intercept with 2 ftr in ukr.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Slovakia Hungary to Eastern Poland
                      Germans take Eastern Poland from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians
                3 armour and 14 infantry moved from Poland to Baltic States
                3 mech_infantrys moved from Germany to Baltic States
                6 armour, 7 artilleries and 5 infantry moved from Western Germany to 112 Sea Zone
                8 infantry moved from Norway to 112 Sea Zone
                6 armour, 7 artilleries, 1 carrier, 1 cruiser, 13 infantry and 13 transports moved from 112 Sea Zone to 127 Sea Zone
                11 infantry moved from 127 Sea Zone to Novgorod
                5 armour moved from 127 Sea Zone to Novgorod
                6 artilleries moved from 127 Sea Zone to Novgorod
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 114 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from 127 Sea Zone to Archangel
                1 artillery moved from 127 Sea Zone to Archangel
                1 armour moved from 127 Sea Zone to Nenetsia
                2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 bomber moved from Western Germany to Ukraine
                1 bomber moved from Western Germany to 109 Sea Zone

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber, 2 fighters and 3 tactical_bombers
                    British defend with 1 transport
                    Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Novgorod
                    Germans attack with 5 armour, 6 artilleries and 11 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 5 armour, 6 artilleries and 10 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                Battle in Nenetsia
                Battle in 114 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    Russians defend with 1 cruiser
                    Germans win, taking Archangel from Russians, taking Nenetsia from Russians with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Russians: 1 cruiser
                Battle in Baltic States
                    Germans attack with 3 armour, 14 infantry and 3 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 3 armour, 13 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Air Battle in Ukraine
                    Germans attacks with 1 units heading to Ukraine
                    Russians launches 2 interceptors out of Ukraine
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Ukraine
                    Bombing raid in Ukraine rolls: 4 and causes: 4 damage to unit: factory_minor
                    Bombing raid in Ukraine causes 4 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Ukraine to Romania
                1 infantry moved from Romania to Bessarabia
                3 infantry moved from Romania to Eastern Poland
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Poland to Baltic States
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Western Germany to Germany
                1 aaGun moved from France to Western Germany
                1 aaGun moved from Western Germany to Germany
                2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
                1 bomber moved from 109 Sea Zone to Western Germany
                1 fighter moved from 114 Sea Zone to 127 Sea Zone
                1 tactical_bomber moved from 114 Sea Zone to 127 Sea Zone
                1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Poland
                1 artillery moved from Normandy Bordeaux to Holland Belgium
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Place Units - Germans
                1 destroyer and 1 submarine placed in 113 Sea Zone
                3 armour and 3 mech_infantrys placed in Germany
                1 artillery and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Purchase Units - Russians
                Russians buy 5 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 artilleries and 16 infantry moved from Belarus to Eastern Poland
                1 armour moved from Bryansk to Bessarabia
                1 infantry moved from Ukraine to Bessarabia
                1 tactical_bomber moved from Ukraine to Bessarabia
                2 fighters moved from Ukraine to Romania
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                2 artilleries and 8 infantry moved from Western Ukraine to Eastern Poland
                4 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Bessarabia

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 4 artilleries and 28 infantry
                    Germans defend with 5 infantry
                        Russians roll dice for 4 artilleries and 28 infantry in Eastern Poland, round 1 :  6/32 hits
                        Germans roll dice for 5 infantry in Eastern Poland, round 1 :  2/5 hits
                        2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 4 artilleries and 26 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 2 fighters
                    Germans defend with 1 bomber; Italians defend with
                        Russians roll dice for 2 fighters in Romania, round 1 :  1/2 hits
                        Germans roll dice for 1 bomber in Romania, round 1 :  0/1 hits
                        1 bomber owned by the Germans lost in Romania
                    Russians win with 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber
                Battle in Bessarabia
                    Russians attack with 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                        Russians roll dice for 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 1 :  0/4 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 1 :  1/2 hits
                        1 infantry owned by the Russians lost in Bessarabia
                        Russians roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 :  2/3 hits
                        Germans roll dice for 2 infantry in Bessarabia, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry and 1 mech_infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer and 1 submarine
                        Germans roll dice for 1 submarine in 113 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 113 Sea Zone
                    Germans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                1 tactical_bomber moved from Bessarabia to Ukraine
                2 mech_infantrys moved from Ukraine to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                2 aaGuns moved from Belarus to Bryansk
                2 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                6 infantry moved from Yenisey to Timguska
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Olgiy
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Ulaanbaatar to Dzavhan
                2 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 armour and 2 mech_infantrys moved from Volgograd to Bryansk
                2 fighters moved from Romania to Caucasus
                1 tactical_bomber moved from Ukraine to Caucasus
                1 mech_infantry moved from Bryansk to Caucasus

    Place Units - Russians
                5 armour, 1 infantry and 1 mech_infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 aaGun
                EDIT: Adding units owned by Russians to Eastern Poland: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Territory Summary for Russians :

    Yenisey : 2 aaGuns and 12 infantry
        Timguska : 8 infantry
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag, 1 infantry
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 2 infantry
        Tsagaan Olom : 1 flag
        Bryansk : 3 aaGuns, 2 armour, 6 infantry and 7 mech_infantrys
        Eastern Poland : 1 aaGun, 4 artilleries and 26 infantry
        Bessarabia : 1 armour
        Russia : 1 airfield, 5 armour, 1 factory_major, 1 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Caucasus : 2 fighters, 1 mech_infantry and 1 tactical_bomber
        Northwest Persia : 1 flag, 1 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 31 / 31
        Japanese : 34 / 45
        Americans : 52 / 52
        Chinese : 5 / 7
        British : 27 / 29
        UK_Pacific : 24 / 24
        Italians : 18 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                3 infantry moved from Amur to Ulaanbaatar
                2 fighters moved from Manchuria to Ulaanbaatar
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Szechwan
                4 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Szechwan

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 4 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                3 infantry moved from Amur to Ulaanbaatar
                2 fighters moved from Manchuria to Ulaanbaatar
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Hopei to Kweichow
                1 mech_infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Szechwan
                4 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Szechwan

    Combat - Japanese
                Battle in Ulaanbaatar
                    Japanese attack with 2 fighters and 3 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Ulaanbaatar from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Szechwan from Chinese with 1 armour, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from Szechwan to Suiyuyan
                2 bombers, 1 fighter and 3 tactical_bombers moved from Anhwe to Suiyuyan
                2 infantry moved from Jehol to Chahar
                1 artillery moved from Hopei to Shensi
                4 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 artillery moved from Kwangsi to 36 Sea Zone
                1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
                1 artillery moved from 34 Sea Zone to Paulau Island
                1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
                1 destroyer moved from 42 Sea Zone to 45 Sea Zone
                1 destroyer moved from 44 Sea Zone to 45 Sea Zone
                1 submarine moved from 41 Sea Zone to 36 Sea Zone
                1 battleship moved from 36 Sea Zone to 34 Sea Zone
                2 destroyers moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 34 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                2 artilleries moved from Japan to 6 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 17 Sea Zone to 33 Sea Zone
                2 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
                3 mech_infantrys moved from Shantung to Kweichow
                1 fighter moved from Manchuria to Suiyuyan
                1 infantry moved from Manchuria to Jehol
                1 aaGun moved from Amur to Buryatia
                2 fighters moved from Ulaanbaatar to Suiyuyan

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 armour and 1 mech_infantry placed in Shantung
                1 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 40 PUs; end with 40 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 50 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 1 :  0/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 1 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  1/2 hits
                        Japanese roll dice for 1 artillery in Shensi, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Burma

    Place Units - Chinese
                2 infantry placed in Sikang
                Chinese undo move 1.
                1 infantry placed in Sikang
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Tsinghai : 1 infantry
        Sikang : 1 infantry
        Burma : 1 fighter

    Production/PUs Summary :

    Germans : 46 / 55
        Russians : 28 / 31
        Japanese : 39 / 50
        Americans : 52 / 77
        Chinese : 3 / 4
        British : 27 / 29
        UK_Pacific : 24 / 24
        Italians : 18 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

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