TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 12
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 84 PUs;
Americans buy 1 armour, 3 destroyers, 6 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 marine moved from Solomon Islands to 50 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Caroline Islands
1 cruiser and 1 marine moved from 50 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Wake Island
1 tactical_bomber moved from 27 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Gilbert Islands
1 submarine moved from 50 Sea Zone to 55 Sea Zone
6 fighters moved from 50 Sea Zone to 55 Sea Zone
1 submarine moved from 27 Sea Zone to 32 Sea Zone
1 carrier moved from 27 Sea Zone to 32 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Caroline Islands
Battle in Gilbert Islands
Battle in 25 Sea Zone
Americans attack with 1 tactical_bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win, taking Caroline Islands from Japanese, taking Gilbert Islands from Japanese with 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 1 carrier, 1 cruiser and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 32 Sea Zone
Americans win with 1 carrier, 1 cruiser and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 transport
Battle in Wake Island
Battle in Marshall Islands
Americans attack with 1 artillery, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Marshall Islands, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Marshall Islands
Americans win, taking Wake Island from Japanese, taking Marshall Islands from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 55 Sea Zone
Americans attack with 8 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 8 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/10 hits, 5.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 8 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
11 submarines moved from 50 Sea Zone to 34 Sea Zone
6 destroyers moved from 50 Sea Zone to 34 Sea Zone
1 cruiser and 1 marine moved from 50 Sea Zone to 34 Sea Zone
1 battleship, 7 carriers, 2 fighters and 1 marine moved from 50 Sea Zone to 34 Sea Zone
8 fighters and 2 tactical_bombers moved from 55 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from Marshall Islands to 32 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 32 Sea Zone
1 destroyer moved from 11 Sea Zone to 32 Sea Zone
3 submarines moved from 50 Sea Zone to 34 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 34 Sea Zone
1 fighter moved from 50 Sea Zone to 34 Sea Zone
1 destroyer moved from 50 Sea Zone to 33 Sea Zone
1 submarine moved from 11 Sea Zone to 32 Sea Zone
1 submarine moved from 11 Sea Zone to 27 Sea Zone
1 submarine moved from 95 Sea Zone to 99 Sea Zone
2 artilleries and 6 infantry moved from Eastern United States to 104 Sea Zone
2 artilleries, 6 infantry, 4 submarines and 4 transports moved from 104 Sea Zone to 93 Sea Zone
2 artilleries and 6 infantry moved from 93 Sea Zone to Gibraltar
1 infantry moved from Algeria to Morocco
2 artilleries and 3 infantry moved from Southern France to 95 Sea Zone
2 artilleries, 1 carrier, 6 destroyers, 1 fighter, 3 infantry, 1 submarine and 3 transports moved from 95 Sea Zone to 93 Sea Zone
2 artilleries and 3 infantry moved from 93 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to 93 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 101 Sea Zone to 94 Sea Zone
Place Units - Americans
1 destroyer placed in 104 Sea Zone
1 armour and 2 infantry placed in Greece
4 infantry placed in Eastern United States
2 transports placed in 104 Sea Zone
1 submarine placed in 104 Sea Zone
2 destroyers and 3 submarines placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
1 fighter moved from Anhwe to Hopei
3 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Japanese lost in Hopei
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Chinese roll dice for 2 infantry in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Kiangsi, round 5 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Anhwe
1 infantry moved from Shansi to Anhwe
1 infantry moved from Inner Mongolia to Honan
1 infantry moved from Inner Mongolia to Honan
Place Units - Chinese
3 infantry placed in Anhwe
4 infantry placed in Shansi
Chinese undo move 2.
Chinese undo move 1.
7 infantry placed in Kansu
Chinese undo move 1.
3 infantry placed in Northern Sinkiang
4 infantry placed in Shansi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Greece to Albania
British take Albania from Italians
1 armour moved from Albania to Greece
1 fighter moved from Southern France to Greece
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 tactical_bomber moved from Southern France to Greece
1 submarine moved from 42 Sea Zone to 81 Sea Zone
1 fighter moved from Southern France to Greece
1 destroyer moved from 101 Sea Zone to 100 Sea Zone
Combat - British
Non Combat Move - British
2 transports moved from 101 Sea Zone to 100 Sea Zone
4 infantry moved from Trans-Jordan to 100 Sea Zone
4 infantry and 2 transports moved from 100 Sea Zone to 101 Sea Zone
4 infantry moved from 101 Sea Zone to Greece
2 transports moved from 95 Sea Zone to 101 Sea Zone
2 aaGuns, 4 artilleries, 3 fighters, 24 infantry and 1 tactical_bomber moved from Burma to Eastern India
1 infantry moved from Union of South Africa to Rhodesia
Place Units - UK_Pacific
3 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 3,1,2,6
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in Eastern India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : -0.33
Americans regular : -2.83
Japanese regular : 1.67
Savegame