I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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you have a true giant germany and japan donis…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Italians
Italians buy 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 mech_infantry moved from Southern Italy to Yugoslavia
1 armour moved from Spain to Northern Italy
1 mech_infantry moved from Spain to Northern ItalyPlace Units - Italians
1 infantry placed in Spain
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Italians collect 9 PUs (7 lost to blockades); end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 bomber moved from New South Wales to 45 Sea Zone
1 infantry moved from Northwest Persia to Iraq
3 fighters moved from Turkey to IraqCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Iraq
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Iraq, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Iraq, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Iraq
ANZAC win, taking Iraq from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from Iraq to Turkey
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from 45 Sea Zone to Northern Territory
3 armour, 2 fighters and 1 mech_infantry moved from New South Wales to Northern Territory
2 artilleries and 2 infantry moved from South Australia to Northern Territory
2 aaGuns moved from South Australia to Northern TerritoryPlace Units - ANZAC
1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,1
ANZAC collect 8 PUs (5 lost to blockades); end with 8 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
Northern Territory : 2 aaGuns, 3 armour, 2 artilleries, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
South Australia : 2 artilleries and 2 infantry
New Guinea : 1 harbour
Ethiopia : 1 flag
Turkey : 3 fighters
Iraq : 1 flag, 1 infantry
Northwest Persia : 1 infantry
110 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 56 / 82
Russians : 0 / 0
Japanese : 85 / 98
Americans : 61 / 81
Chinese : 0 / 2
British : 40 / 42
UK_Pacific : 1 / 0
Italians : 16 / 14
ANZAC : 13 / 8
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Turkey : 1 infantry
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 56 / 82
Russians : 0 / 0
Japanese : 85 / 98
Americans : 61 / 81
Chinese : 0 / 2
British : 40 / 42
UK_Pacific : 1 / 0
Italians : 16 / 14
ANZAC : 13 / 8
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 7 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Sweden
Germans take Sweden from British
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Western Germany to Gibraltar
3 fighters moved from Spain to Gibraltar
3 artilleries and 3 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to Gibraltar -
OOL in Gibralter? I have 6 hits first round…
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lose brit inf, mech, then lose 4 US inf. then you can take it from there,
lose US art last :-D -
ouch - z97 and gib completely erased the advantage you gained from Spain. :|
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 18 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Volgograd to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
1 infantry moved from Finland to Sweden
Germans take Sweden from British
2 infantry moved from Western Germany to Holland Belgium
1 bomber and 3 fighters moved from Western Germany to Gibraltar
3 fighters moved from Spain to Gibraltar
3 artilleries and 3 infantry moved from Spain to Gibraltar
2 mech_infantrys moved from Spain to Gibraltar
1 artillery moved from France to Holland Belgium
1 tactical_bomber moved from Southern Italy to GibraltarCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Germans attack with 4 armour and 2 mech_infantrys
British defend with 2 armour
Germans win, taking Caucasus from British with 4 armour remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 armour
Battle in Gibraltar
Germans attack with 3 artilleries, 1 bomber, 6 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry; Americans defend with 1 artillery and 13 infantry
retreated to Gibraltar
British win with 1 artillery and 5 infantry remaining. Battle score for attacker is -51
Casualties for Germans: 3 artilleries, 1 bomber, 3 fighters, 3 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Americans: 8 infantryNon Combat Move - Germans
3 fighters moved from Gibraltar to Western Germany
2 armour and 2 mech_infantrys moved from Finland to Karelia
1 artillery moved from Karelia to Finland
1 aaGun moved from Novgorod to Karelia
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Greater Southern Germany
5 infantry moved from Northern Italy to Western Germany
3 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern France
2 infantry moved from Southern Italy to Northern Italy
8 infantry moved from Western Germany to Germany
5 infantry moved from Western Germany to Germany
2 artilleries moved from France to Western GermanyPlace Units - Germans
10 infantry placed in Germany
8 infantry placed in Western Germany
2 mech_infantrys placed in France
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in VolgogradTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
yep
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 94 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to Iraq
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 94 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 harbour, 2 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from India to 39 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters moved from 39 Sea Zone to Iraq
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
2 artilleries and 3 infantry moved from Persia to Iraq
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 armour and 1 mech_infantry moved from Persia to Iraq
1 transport moved from 72 Sea Zone to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from 80 Sea Zone to IraqCombat - Japanese
Battle in Northwest Persia
Japanese attack with 1 armour and 2 mech_infantrys
ANZAC defend with 1 infantry
Japanese win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Iraq
Japanese attack with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Japanese win, taking Iraq from ANZAC with 2 armour, 2 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
2 fighters moved from Iraq to 80 Sea Zone
1 aaGun moved from Persia to Iraq
1 infantry moved from Shan State to Burma
2 carriers, 2 cruisers, 7 destroyers, 3 fighters and 4 submarines moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
2 bombers moved from Philippines to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
2 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Shantung to KiangsuPlace Units - Japanese
1 armour and 1 infantry placed in India
1 destroyer and 2 fighters placed in 80 Sea Zone
1 harbour placed in Persia
1 bomber placed in India
1 carrier and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4
Japanese collect 87 PUs; end with 87 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 92 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 97 PUs -
for some reason i’m not being allowed to upload the map right now, so i sent to your email.
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I13 attached
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computer’s been goofy all day. was trying to click through to noncom and accidentally clicked through it. i think you got max convoy, so i will redo the turn and edit convoy damage to match rather than do 15 edits. there will be no combat.
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F13
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Greater Southern Germany to Romania
1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Volgograd to Caucasus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 2 fighters, 16 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Southern France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from France to Normandy Bordeaux
2 fighters moved from Western Germany to 104 Sea Zone
1 fighter moved from Western Germany to Romania
1 mech_infantry moved from Slovakia Hungary to Romania
1 mech_infantry moved from Greater Southern Germany to Romania
1 infantry moved from Yugoslavia to Romania
3 mech_infantrys moved from Volgograd to CaucasusCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters
Americans defend with 1 cruiser and 4 transports
Germans win with 2 fighters remaining. Battle score for attacker is 40
Casualties for Americans: 1 cruiser and 4 transports
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Romania
Germans attack with 1 fighter, 1 infantry and 2 mech_infantrys
British defend with 1 armour
Germans win, taking Romania from British with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Caucasus
Germans attack with 3 mech_infantrys
French defend with 1 infantry; British defend with 1 mech_infantry
Germans win, taking Caucasus from British with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from Romania to Germany
2 infantry moved from Yugoslavia to Greater Southern Germany
2 infantry moved from Northern Italy to Western Germany
2 fighters moved from 104 Sea Zone to Portugal
2 armour and 4 mech_infantrys moved from France to Western Germany
2 armour and 2 mech_infantrys moved from Karelia to Novgorod
1 aaGun moved from Karelia to NovgorodPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
2 fighters placed in Western Germany
8 infantry placed in Western Germany
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 58 PUs (2 lost to blockades); end with 58 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 1 bomber, 2 destroyers, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
Japanese take 80 Sea Zone from British
1 infantry moved from Iraq to Turkey
Japanese take Turkey from British
1 infantry moved from Iraq to Syria
Japanese take Syria from British
4 fighters moved from 80 Sea Zone to 100 Sea Zone
1 artillery and 1 infantry moved from Iraq to Trans-Jordan
1 bomber moved from India to Trans-Jordan
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 armour moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC -
scramble off of Greece?





