@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
Odonis, what do you want to lose in west india after the first round attack got
7 hits? fyi - i made a mistake since i had redone the map and forgot to send
all the air i had sitting around into the pacific battles and of course your sub sank
my destroyer and survived! :-P
Cas choice needed
Sorry for the delay. I’m away from my home PC for the week so can only get back to playing next Tuesday or Wednesday.
Wow. Look at all those ones! Like the rest of this game, unlucky dice!
I’ll lose the INF, plus 1 JAP and 1 GER ARM.
Save the GER ARM if possible…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 3 infantry
Territory Summary for UK_Pacific :
Formosa : 1 flag
India : 1 factory_major
Production/PUs Summary :
Germans : 57 / 90
Russians : 0 / 0
Japanese : 75 / 80
Americans : 74 / 94
Chinese : 0 / 2
British : 33 / 33
UK_Pacific : 6 / 6
Italians : 9 / 13
ANZAC : 17 / 28
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0
may change that a little there odonis hang on
tricky move you made there taking iceland. i thought i was going to get my NO but realized it too late to send a transport there :-)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 125 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 1 armour and 1 infantry
EDIT: Removing units owned by British from Spain: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Italians repair 9 damage on 9 factory_majors; Remaining resources: 4 PUs;
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 mech_infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 armour moved from Southern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 104 Sea Zone: 2 transports
EDIT: Adding units owned by British to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to 125 Sea Zone: 1 transport
EDIT: Adding units owned by British to Norway: 1 armour and 1 infantry
EDIT: Removing units owned by British from Spain: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
Italians repair 9 damage on 9 factory_majors; Remaining resources: 4 PUs;
Italians buy 1 artillery; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Yugoslavia to Albania
Italians take Albania from Americans
1 mech_infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Southern Italy to Bulgaria
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 armour moved from Southern Italy to Southern France
3 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Bulgaria
Italians attack with 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Bulgaria from British with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 fighter
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
good thing i can afford some very bad luck :|
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 armour moved from France to Spain
13 mech_infantrys moved from France to Spain
1 tactical_bomber moved from Northern Italy to Spain
3 fighters and 2 tactical_bombers moved from Western Germany to Spain
5 fighters moved from Southern Italy to Spain
1 artillery moved from Caucasus to Turkey
Germans take Turkey from ANZAC
1 bomber moved from Afghanistan to Persia
3 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
Gonna need some OOL for Spain…
Gonna need some OOL for Spain…
Roll your round 1 attack and post the map save and I will tell you my losses.
Cheers
1 hit for your AAs, 10 hits for me in Rd1
4 aa, uk inf, 5 US inf
just FYI - all strategic and tactical bombing raids are done first in the order of combat.
order of combat:
1. strategic and tactical bombing raids (in any order)
2. amphibious assaults (in any order)
3. all other combat (in any order)
my fighter in persia WILL intercept.
9 hits Rd 2…
very glad to see you getting great dice here in a huge battle, will make this game much more fun… :wink:
max defense from here on out. lose the british tanks before the american tacs
i gave you a 33% shot at spain because if it went badly for you, it would be a quick demise. if it went well, wee could have some real fun. glad it went the latter direction.
i gave you a 33% shot at spain because if it went badly for you, it would be a quick demise. if it went well, wee could have some real fun. glad it went the latter direction.
heh, well, i was hoping for something inside the most common 80% of results… looks like we are going to be in the upper 5% or so for you. :lol: