2 weeks waiting for scramble decision…
Odonis (Axis) vs Boldfresh (Allies +11) G40L No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - British
1 bomber moved from French West Africa to 98 Sea Zone
1 infantry moved from Burma to Yunnan
1 artillery and 11 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
4 mech_infantrys moved from India to YunnanCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber
Italians defend with 2 transports
2 transports owned by the Italians lost in 98 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Yunnan
British attack with 1 artillery, 12 infantry and 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 artillery, 12 infantry and 6 mech_infantrys in Yunnan, round 1 : 4/19 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery, 11 infantry and 6 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Shan State: 1 infantry
EDIT: Removing units owned by Japanese from Malaya: 1 artillery
EDIT: Adding units owned by UK_Pacific to Malaya: 1 infantry
EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 aaGuns moved from Burma to Yunnan
1 tactical_bomber moved from India to Burma
1 infantry moved from India to Burma
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Kenya to Belgian Congo
1 bomber moved from 98 Sea Zone to SyriaPlace Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 1 tactical_bomber
EDIT: Removing units owned by UK_Pacific from Burma: 1 fighter
EDIT: Adding units owned by UK_Pacific to Burma: 1 fighter
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Union of South Africa
British undo move 1.
1 armour, 1 bomber and 1 mech_infantry placed in Union of South Africa
1 mech_infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from 117 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 104 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
British undo move 2.
British undo move 1.
1 armour and 2 mech_infantrys placed in Union of South Africa
1 bomber placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 26 PUs totalTerritory Summary for British :
Formosa : 1 infantry
Yunnan : 3 aaGuns, 1 artillery, 11 infantry and 6 mech_infantrys
Burma : 1 infantry
India : 1 airfield and 1 harbour
Sumatra : 1 infantry
Belgian Congo : 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 armour, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 24 infantry and 1 mech_infantry
Syria : 1 bomber
Ethiopia : 1 flag
119 Sea Zone : 1 flag
104 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
72 Sea Zone : 1 battleship and 1 carrier
71 Sea Zone : 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 49 / 61
Russians : 26 / 31
Japanese : 53 / 57
Americans : 52 / 72
Chinese : 3 / 3
British : 25 / 26
UK_Pacific : 15 / 0
Italians : 21 / 36
ANZAC : 16 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 2.850
Median : 2.500
Variance : 1.474
Standard Deviation : 1.214
Total rolls : 20Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 5 times
Average roll : 2.895
Median : 3.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 armour moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 armour moved from Trans-Jordan to Iraq
2 fighters moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in Syria
Italians attack with 1 fighter and 1 infantry
British defend with 1 bomber
Italians win, taking Syria from French with 1 fighter and 1 infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Iraq
Italians attack with 1 armour and 2 fighters
Russians defend with 1 mech_infantry
Italians win, taking Iraq from Russians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Iraq to Egypt
1 fighter moved from Syria to Egypt
1 bomber moved from Algeria to Egypt
1 fighter moved from Algeria to Southern Italy
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 artillery moved from Morocco to AlgeriaPlace Units - Italians
2 armour and 1 mech_infantry placed in Egypt
2 transports placed in 95 Sea Zone
Italians undo move 2.
2 transports placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 25 PUs (1 lost to blockades); end with 27 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs -
well, your one great success in this game was keeping italy’s head under
water but now they’re back, just like alex predicted. :-o -
Seems to be a few great successes so far…
BTW - the plan all along was to fake Sealion, just so there’s no confusion there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
4 infantry moved from Persia to Iraq
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
2 infantry moved from 76 Sea Zone to EthiopiaCombat - ANZAC
Battle in Ethiopia
Battle in Iraq
ANZAC attack with 4 infantry
Italians defend with 1 armour
ANZAC roll dice for 4 infantry in Iraq, round 1 : 2/4 hits
Italians roll dice for 1 armour in Iraq, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Italians lost in Iraq
ANZAC win, taking Ethiopia from Italians, taking Iraq from Italians with 3 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 fighter moved from India to Yunnan
1 transport moved from 80 Sea Zone to 72 Sea Zone
2 fighters and 1 infantry moved from South Australia to New South Wales
1 transport moved from 61 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 factory_minor placed in PersiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,4,2,1
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,4
ANZAC collect 13 PUs (6 lost to blockades); end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Yunnan : 1 fighter
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 3 infantry
New Guinea : 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Ethiopia : 1 flag, 2 infantry
76 Sea Zone : 1 transport
Iraq : 1 flag, 3 infantry
72 Sea Zone : 1 transport
Persia : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 31
Japanese : 53 / 57
Americans : 52 / 72
Chinese : 3 / 3
British : 23 / 26
UK_Pacific : 15 / 10
Italians : 23 / 44
ANZAC : 19 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from French Equatorial Africa to Belgian CongoTurn Complete - French
Territory Summary for French :
Belgian Congo : 1 infantry
United Kingdom : 1 fighter and 2 infantry
72 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 31
Japanese : 53 / 57
Americans : 52 / 72
Chinese : 3 / 3
British : 23 / 26
UK_Pacific : 15 / 10
Italians : 23 / 44
ANZAC : 19 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from Morocco to 104 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 bomber moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 bomber, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 fighter moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 2 tactical_bombers moved from Morocco to 104 Sea Zone
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in 104 Sea Zone
Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
British defend with 1 destroyer
Germans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Smolensk
2 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Novgorod to Smolensk
2 aaGuns, 1 armour, 7 artilleries and 10 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Baltic States to Novgorod
8 armour moved from Eastern Poland to Smolensk
1 aaGun moved from Western Germany to France
1 aaGun moved from Germany to Western Germany
1 aaGun moved from Poland to Germany
1 aaGun moved from Eastern Poland to Poland
4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries and 2 mech_infantrys moved from Western Germany to 112 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 112 Sea Zone to 127 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 127 Sea Zone to Archangel
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 112 Sea Zone
2 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
2 destroyers and 2 submarines placed in 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber placed in NovgorodTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
R5
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
2 armour moved from Kwangtung to Yunnan
2 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 artilleries and 2 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
4 fighters moved from Smolensk to Russia
5 tactical_bombers moved from Smolensk to Russia
2 bombers moved from Smolensk to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Yunnan
2 armour moved from Kwangtung to Yunnan
2 armour and 1 mech_infantry moved from Kweichow to Yunnan
2 artilleries and 2 infantry moved from Szechwan to Yunnan
3 mech_infantrys moved from Sikang to Yunnan
4 fighters moved from Smolensk to Russia
5 tactical_bombers moved from Smolensk to Russia
2 bombers moved from Smolensk to RussiaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 4 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 1 fighter; British defend with 3 aaGuns, 1 artillery, 11 infantry and 6 mech_infantrys
Chinese win with 1 artillery, 1 fighter, 8 infantry and 6 mech_infantrys remaining. Battle score for attacker is -72
Casualties for Japanese: 4 armour, 2 artilleries, 2 fighters, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns and 3 infantry
Battle in Russia
Japanese attack with 2 bombers, 4 fighters and 5 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 2 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomber
retreated to Russia
Russians win with 3 armour, 2 artilleries, 2 fighters, 21 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -92
Casualties for Japanese: 1 bomber, 4 fighters and 5 tactical_bombers
Casualties for Russians: 3 aaGuns
Battle in JavaNon Combat Move - Japanese
1 bomber moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Malaya to 41 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 37 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Hopei
1 infantry moved from Hopei to Kweichow
3 mech_infantrys moved from Shantung to Hopei
1 aaGun moved from Yakut S.S.R. to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 infantry moved from Amur to ManchuriaPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter and 2 mech_infantrys placed in Shantung
2 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs -
heh, cheap win alert! :lol:
it’s all fair, and by the rules. no worries - we can play a game 3 and we’ll see if you can do it again. :wink:
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Does that mean you’re resigning? ;)
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probably yes. i’ve been concentrating on my tournament game mostly. :-P
still you have to take down russia and you never know with those battles, i REGULARLY have 99.9% battles go against me. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
3 fighters moved from 102 Sea Zone to Spain
1 fighter moved from 102 Sea Zone to Spain
1 bomber moved from Eastern United States to Spain
1 armour, 1 artillery and 2 infantry moved from Central America to 89 Sea Zone
1 armour, 1 artillery, 2 carriers, 1 cruiser, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 89 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 102 Sea Zone to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 artillery, 2 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Wake Island to Caroline Islands
1 battleship and 1 cruiser moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 destroyer moved from 49 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 1 : 2/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/1 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
Americans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry in Caroline Islands, round 1 : 1/5 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 2/2 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 2 infantry and 1 mech_infantry
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 54 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 1 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 fighters, 4 infantry and 2 mech_infantrys in Spain, round 1 : 6/13 hits
Neutral_True roll dice for 6 infantry in Spain, round 1 : 2/6 hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 4 fighters, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 bomber and 4 fighters moved from Spain to Gibraltar
2 carriers and 1 submarine moved from 102 Sea Zone to 91 Sea Zone
6 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Western United States to 102 Sea Zone
1 fighter moved from 102 Sea Zone to 91 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 cruiser, 2 destroyers and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
33 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters and 2 transports
26 Sea Zone : 1 submarine
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Gibraltar : 1 bomber, 11 fighters and 1 tactical_bomber
104 Sea Zone : 1 destroyer and 1 submarine
Brazil : 1 flag, 2 infantry
Spain : 1 flag, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
91 Sea Zone : 4 carriers, 1 cruiser, 1 fighter, 2 submarines and 4 transportsProduction/PUs Summary :
Germans : 54 / 64
Russians : 17 / 19
Japanese : 69 / 74
Americans : 54 / 74
Chinese : 1 / 3
British : 23 / 26
UK_Pacific : 7 / 10
Italians : 23 / 44
ANZAC : 15 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Place Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 fighterTerritory Summary for UK_Pacific :
Formosa : 1 flag
India : 1 factory_major
French Indo China : 1 flag
Eastern Persia : 1 mech_infantryProduction/PUs Summary :
Germans : 54 / 64
Russians : 17 / 19
Japanese : 66 / 74
Americans : 54 / 74
Chinese : 1 / 1
British : 25 / 25
UK_Pacific : 10 / 10
Italians : 21 / 44
ANZAC : 15 / 23
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.625
Median : 4.000
Variance : 0.261
Standard Deviation : 0.511
Total rolls : 24Null / Other
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.312
Median : 3.500
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16Italians Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
i HAD edited the US troops from brazil up north, but apparently i opened a new map after doing the edit and hadn’t saved.
not that it matter since this one’s over. :lol:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to 76 Sea Zone
1 mech_infantry moved from Egypt to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 3 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 fighter moved from Egypt to 76 Sea Zone
1 mech_infantry moved from Egypt to IraqCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 fighter
ANZAC defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Iraq
Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
ANZAC defend with 3 infantry
Italians win, taking Iraq from ANZAC with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is -1
Casualties for ANZAC: 3 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber and 1 fighter moved from Iraq to Egypt
1 fighter moved from 76 Sea Zone to Egypt
1 infantry moved from Syria to Turkey
Italians take Turkey from Neutral_True
1 infantry moved from Southern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to 95 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 mech_infantry moved from 81 Sea Zone to Saudi Arabia
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Algeria to 94 Sea Zone
1 artillery and 1 transport moved from 94 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 mech_infantry moved from Romania to Ukraine
1 aaGun moved from Romania to YugoslaviaPlace Units - Italians
3 armour placed in Egypt
3 mech_infantrys placed in Southern Italy
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 27 PUs; end with 28 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 35 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 40 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 45 PUs