I meant my USA2 purchase. Too late to change that now.
Yes I do definitely want to change Buryatia though. If that affects Japan can you just make edits on Italy?
so, the odds are that i will get between 3 and 4 hits. but if you reroll, i might get less or more. you can leave round 2 as rolled and continue with a round 3 if you wish, your fighter against my 2 acc, ftr, bat.
to be clear, it does not matter to me whether you want to reroll the second round defense or leave it as already rolled. you can then choose to continue the battle or retreat.
so, the odds are that i will get between 3 and 4 hits. but if you reroll, i might get less or more. you can leave round 2 as rolled and continue with a round 3 if you wish, your fighter against my 2 acc, ftr, bat.
to be clear, it does not matter to me whether you want to reroll the second round defense or leave it as already rolled. you can then choose to continue the battle or retreat.
and in general, NEVER do what you did again. it’s a very poor practice that will create all kinds of unneeded controversy. you are lucky in this case that pretty much nothing you do will result in me losing this game, but that will (hopefully) not always be the case for you.
geez just realized in all the excitement that i forgot to take scotland, thereby throwing away another SEVEN ipc :roll: lol
here’s the map. you cant continue the battle if you want or i can proceed with this map - you just say the word.
trust me, this is better for you. there is no possible way you can win this game, even incredible dice like that won’t do it. and if i let you choose my casualties in battles like that, you would be robbed of a good learning opportunity. :-)
Hey mate, let’s just leave as is with my FTR retreating and your edits. Game back on!
Hey mate, let’s just leave as is with my FTR retreating and your edits. Game back on!
ok sounds fine to me.
cheers
Understand you are busy. Whenever you’re ready….
hey Odonis, sorry, kinda forgot about this one. i thought i had sent a msg to all my opponents explaining how busy i am and asking to relax the 72 hour post rule. thanks for understanding, we will be rolling again soon, i will see if i can post today - have to try to remember what my master plan was :wink:
2 ANZAC ftrs on the same US acc in z100
You didn’t finish the move…
Ah u r righ I just did combat moves with french. But thats all there is just click through and go ahead with germany
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Germans
Germans repair 32 damage on 6 airfields, 20 factory_majors and 6 factory_minors; Remaining resources: 59 PUs;
Germans buy 2 armour, 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
4 armour moved from Kazakhstan to West India
1 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
1 artillery moved from Kazakhstan to Caucasus
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Ukraine
2 armour moved from Bryansk to Ukraine
1 armour moved from Smolensk to Ukraine
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from Archangel to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Northern Italy to Bulgaria
1 tactical_bomber moved from Southern Italy to Bulgaria
1 bomber moved from Volgograd to India
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Lots of choices for you to weigh in on…
scramble 3 ftr to z91
intercept in calcutta
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Germans
Germans repair 32 damage on 6 airfields, 20 factory_majors and 6 factory_minors; Remaining resources: 59 PUs;
Germans buy 2 armour, 3 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Germans
3 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
4 armour moved from Kazakhstan to West India
1 armour moved from Volgograd to Caucasus
1 armour moved from Kazakhstan to Eastern Persia
Germans take Turkmenistan from Russians
Germans take Eastern Persia from British
1 artillery moved from Kazakhstan to Caucasus
1 armour moved from Volgograd to Caucasus
1 mech_infantry moved from Volgograd to Ukraine
2 armour moved from Bryansk to Ukraine
1 armour moved from Smolensk to Ukraine
1 submarine moved from 109 Sea Zone to 91 Sea Zone
1 submarine moved from 102 Sea Zone to 91 Sea Zone
1 infantry moved from Scotland to 111 Sea Zone
1 infantry and 1 transport moved from 111 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
1 mech_infantry moved from Archangel to Vyborg
Germans take Vyborg from Russians
2 mech_infantrys moved from Northern Italy to Bulgaria
1 tactical_bomber moved from Southern Italy to Bulgaria
1 bomber moved from Volgograd to India
1 tactical_bomber moved from Russia to Ukraine
1 tactical_bomber moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
Combat - Germans
Americans scrambles 3 units out of Spain to defend against the attack in 91 Sea Zone
Air Battle in India
Germans attacks with 1 units heading to India
UK_Pacific launches 1 interceptors out of India
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in India
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in West India
Germans attack with 4 armour
British defend with 3 infantry
Germans win, taking West India from UK_Pacific with 3 armour remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 3 infantry
Battle in Holland Belgium
Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter and 3 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer, 3 fighters and 3 transports
Americans win with 3 fighters and 3 transports remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in Bulgaria
Germans attack with 2 mech_infantrys and 1 tactical_bomber
ANZAC defend with 1 mech_infantry
Germans win, taking Bulgaria from ANZAC with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in Ukraine
Germans attack with 3 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from British with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Iceland
Battle in Caucasus
Germans attack with 2 armour and 1 artillery
Americans defend with 1 mech_infantry
Germans win, taking Iceland from British, taking Caucasus from Americans with 2 armour and 1 artillery remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
Moving scrambled unit from 91 Sea Zone back to originating territory: Spain
Cleaning up after air battles
Non Combat Move - Germans
1 artillery moved from Smolensk to Bryansk
1 armour moved from Archangel to Bryansk
1 aaGun moved from Russia to Bryansk
1 infantry moved from Belarus to Novgorod
1 tactical_bomber moved from Ukraine to Russia
1 tactical_bomber moved from Bulgaria to Northern Italy
2 fighters moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
10 mech_infantrys moved from Germany to France
1 armour moved from Southern Italy to France
1 mech_infantry moved from Southern Italy to France
1 mech_infantry moved from Southern Italy to France
1 tactical_bomber moved from Southern Italy to Western Germany
1 bomber moved from India to Afghanistan
Place Units - Germans
2 armour and 1 mech_infantry placed in France
10 infantry placed in Germany
3 artilleries placed in Volgograd
Turn Complete - Germans
Germans collect 69 PUs; end with 70 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
no russian units on the board, so go ahead with japan
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 3 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 3 destroyers, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to Malaya
1 mech_infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Combat - Japanese
Japanese creates battle in territory 54 Sea Zone
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 artillery; UK_Pacific defend with 1 harbour
Japanese win, taking 54 Sea Zone from ANZAC, taking Malaya from UK_Pacific with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 armour and 1 mech_infantry moved from French Indo China to Burma
1 mech_infantry moved from Yunnan to Burma
1 artillery and 4 infantry moved from Philippines to 35 Sea Zone
1 artillery, 4 infantry and 3 transports moved from 35 Sea Zone to 38 Sea Zone
1 artillery and 4 infantry moved from 38 Sea Zone to Burma
4 infantry moved from Afghanistan to West India
1 armour moved from Afghanistan to West India
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Sikang to Kazakhstan
1 aaGun moved from Tsinghai to Kazakhstan
2 fighters moved from Malaya to 37 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 infantry moved from Amur to Korea
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 27 Sea Zone
1 submarine moved from 25 Sea Zone to 30 Sea Zone
1 carrier moved from 35 Sea Zone to 37 Sea Zone
1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from French Indo China to 37 Sea Zone
1 destroyer moved from 75 Sea Zone to 80 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
2 fighters moved from French Indo China to 6 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from 37 Sea Zone to 38 Sea Zone
Place Units - Japanese
1 armour and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 bomber and 1 infantry placed in French Indo China
3 destroyers and 1 transport placed in 6 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Japan
1 transport placed in 36 Sea Zone
1 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Odonis, what do you want to lose in west india after the first round attack got
7 hits? fyi - i made a mistake since i had redone the map and forgot to send
all the air i had sitting around into the pacific battles and of course your sub sank
my destroyer and survived! :-P