Srambelst Du in SZ110?
41957 OOB Round 02 Germany - combat.tsvg
Scramble.jpg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 armour moved from Hopei to Kansu
1 armour and 1 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Hopei to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Shantung to Yunnan
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Shensi to Kansu
1 armour moved from Hopei to Kansu
1 armour and 1 infantry moved from Tsinghai to Kazakhstan
3 mech_infantrys moved from Hopei to Yunnan
1 infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 fighter moved from Shantung to Yunnan
2 artilleries and 1 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 artilleries and 1 infantry moved from 37 Sea Zone to Shan State
1 artillery moved from Malaya to Shan State
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 cruiser moved from 41 Sea Zone to 37 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Kwangsi to 36 Sea Zone
1 mech_infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 mech_infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Tsinghai to Kazakhstan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 1 infantry and 4 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Shan State
Japanese attack with 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 artillery and 8 infantry
1 artillery retreated to Malaya
UK_Pacific win with 1 artillery and 7 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Yunnan to Kwangsi
2 armour moved from Kiangsu to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Shantung to Hunan
2 infantry moved from Manchuria to Jehol
2 fighters moved from Japan to 6 Sea Zone
1 aaGun moved from Yenisey to Timguska
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 mech_infantry placed in Shantung
2 fighters placed in Japan
1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
well well… looks like i’m up.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from Eastern United States to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
z97 scramble orders needed
scramble FTR
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Americans
Americans buy 1 airfield, 1 factory_minor, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Spain to 91 Sea Zone
1 armour moved from Spain to 91 Sea Zone
1 armour, 1 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone
1 armour moved from 94 Sea Zone to Tunisia
1 submarine moved from 104 Sea Zone to 110 Sea Zone
6 bombers moved from Eastern United States to 110 Sea Zone
4 fighters and 1 tactical_bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 bomber moved from Gibraltar to 97 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 mech_infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 mech_infantry moved from 94 Sea Zone to Tunisia
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Spain to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
Combat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in Philippines
Battle in Morocco
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 fighter and 1 transport
Americans roll dice for 1 bomber in 97 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Italians and 1 bomber owned by the Americans lost in 97 Sea Zone
Italians win, taking Philippines from Japanese, taking Morocco from Italians with 1 transport remaining. Battle score for attacker is -2
Casualties for Italians: 1 fighter
Casualties for Americans: 1 bomber
Battle in Tunisia
Battle in Algeria
Battle in 110 Sea Zone
Americans attack with 6 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 6 bombers in 110 Sea Zone, round 1 : 2/6 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Tunisia from Italians, taking Algeria from Italians with 6 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Germans defend with 1 destroyer
Americans roll dice for 6 fighters and 1 tactical_bomber in 104 Sea Zone, round 1 : 2/7 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 6 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
2 carriers moved from 91 Sea Zone to 94 Sea Zone
4 fighters moved from Gibraltar to 94 Sea Zone
1 cruiser moved from 91 Sea Zone to 94 Sea Zone
2 submarines moved from 91 Sea Zone to 94 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
6 bombers moved from 110 Sea Zone to Spain
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 4 fighters and 1 transport moved from 33 Sea Zone to 26 Sea Zone
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Spain
2 submarines moved from 94 Sea Zone to 92 Sea Zone
4 fighters moved from 91 Sea Zone to Spain
1 carrier moved from 91 Sea Zone to 94 Sea Zone
2 fighters moved from Gibraltar to 94 Sea Zone
1 fighter moved from Spain to 91 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 factory_minor, 5 infantry and 1 tactical_bomber placed in Eastern United States
1 airfield placed in Spain
Americans undo move 2.
1 factory_minor placed in Spain
5 infantry and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Philippines : 1 airfield, 1 artillery and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 3 infantry and 1 mech_infantry
Midway : 1 airfield
36 Sea Zone : 1 destroyer
35 Sea Zone : 1 flag, 1 transport
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 harbour, 5 infantry and 1 tactical_bomber
United Kingdom : 1 fighter
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 mech_infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour and 1 mech_infantry
94 Sea Zone : 3 carriers, 1 cruiser, 6 fighters and 3 transports
92 Sea Zone : 2 submarines
101 Sea Zone : 3 transports
Brazil : 1 flag
Spain : 1 flag, 1 airfield, 6 bombers, 1 factory_minor, 4 fighters and 1 tactical_bomber
91 Sea Zone : 1 carrier, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 54 / 91
Russians : 12 / 0
Japanese : 68 / 75
Americans : 64 / 89
Chinese : 0 / 1
British : 26 / 25
UK_Pacific : 10 / 10
Italians : 20 / 45
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.778
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.067
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
Territory Summary for Chinese :
Production/PUs Summary :
Germans : 54 / 91
Russians : 12 / 0
Japanese : 68 / 75
Americans : 64 / 89
Chinese : 0 / 1
British : 26 / 25
UK_Pacific : 10 / 10
Italians : 20 / 45
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.778
Median : 4.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.067
Median : 5.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,5,2,4,5,2,3,1,2
UK_Pacific collect 9 PUs (5 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantry
Territory Summary for UK_Pacific :
Formosa : 1 flag
Siam : 1 flag
India : 1 factory_major
Malaya : 1 harbour
French Indo China : 1 flag
Production/PUs Summary :
Germans : 54 / 91
Russians : 12 / 0
Japanese : 62 / 75
Americans : 64 / 89
Chinese : 1 / 1
British : 29 / 30
UK_Pacific : 14 / 9
Italians : 18 / 45
ANZAC : 13 / 18
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 27 times
3 was rolled 19 times
4 was rolled 9 times
5 was rolled 15 times
6 was rolled 15 times
Average roll : 3.248
Median : 3.000
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 101
Null / Other
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.789
Median : 2.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19
Japanese Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 2.789
Median : 2.000
Variance : 2.056
Standard Deviation : 1.434
Total rolls : 19
British Combat
1 was rolled 11 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 12 times
Average roll : 3.442
Median : 3.000
Variance : 0.824
Standard Deviation : 0.907
Total rolls : 52
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.909
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
this game has had some interesting twists and turns…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Turkey to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 3 fighters and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry and 1 mech_infantry moved from Saudi Arabia to Trans-Jordan
1 infantry moved from Turkey to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Turkey to Northwest Persia
Italians take Northwest Persia from Russians
1 mech_infantry moved from Ukraine to Rostov
Italians take Rostov from Russians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Southern Italy to Southern France
1 infantry moved from Saudi Arabia to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
Combat - Italians
Battle in Southern France
Italians attack with 1 infantry and 3 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 armour, 3 infantry and 1 mech_infantry
ANZAC defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
7 infantry moved from Turkey to Iraq
1 aaGun moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
5 infantry placed in Northern Italy
3 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Spain to Egypt
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from Egypt: 1 fighter
EDIT: Adding units owned by French to Spain: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by French from 80 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
81 Sea Zone : 1 destroyer
Spain : 1 fighter
Production/PUs Summary :
Germans : 54 / 91
Russians : 8 / 0
Japanese : 58 / 75
Americans : 61 / 89
Chinese : 1 / 1
British : 28 / 30
UK_Pacific : 14 / 9
Italians : 26 / 30
ANZAC : 17 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 89 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Samara
1 artillery moved from Russia to Samara
10 armour and 1 artillery moved from Russia to Vologda
3 tactical_bombers moved from Ukraine to Vologda
3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 110 Sea Zone
Germans take 119 Sea Zone from British
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Vologda
3 fighters moved from Western Germany to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 2 damage on 2 factory_minors; Remaining resources: 89 PUs;
Germans buy 2 armour, 1 artillery, 2 fighters, 7 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Russia to Volgograd
Germans take Tambov from Russians
Germans take Volgograd from Russians
1 armour moved from Russia to Samara
1 artillery moved from Russia to Samara
10 armour and 1 artillery moved from Russia to Vologda
3 tactical_bombers moved from Ukraine to Vologda
3 infantry moved from France to Normandy Bordeaux
1 submarine moved from 119 Sea Zone to 110 Sea Zone
Germans take 119 Sea Zone from British
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 bomber moved from Germany to Vologda
3 fighters moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Vologda
Germans attack with 10 armour, 1 artillery, 1 bomber and 3 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
Germans win, taking Vologda from Russians with 7 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 3 armour, 1 artillery and 2 tactical_bombers
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 2 submarines
British defend with 1 destroyer
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 infantry moved from Novgorod to 115 Sea Zone
1 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to Sweden
Germans take Sweden from Neutral_True
3 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter and 1 tactical_bomber moved from Ukraine to Southern Italy
1 mech_infantry moved from Germany to Northern Italy
3 artilleries and 5 infantry moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from France to Southern France
1 aaGun moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Southern Italy
7 transports moved from 114 Sea Zone to 113 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
2 carriers moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
4 transports moved from 112 Sea Zone to 113 Sea Zone
1 bomber and 1 tactical_bomber moved from Vologda to Russia
Place Units - Germans
3 infantry placed in Novgorod
1 armour, 1 artillery and 1 mech_infantry placed in Russia
3 infantry placed in France
1 armour, 2 fighters and 7 mech_infantrys placed in Western Germany
Germans undo move 4.
1 armour, 2 fighters, 1 infantry and 6 mech_infantrys placed in Western Germany
1 mech_infantry placed in Germany
Turn Complete - Germans
Germans collect 64 PUs; end with 64 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from Germans
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Turn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Belarus : 1 infantry
Bryansk : 1 infantry
Archangel : 1 infantry
Smolensk : 1 infantry
Production/PUs Summary :
Germans : 61 / 89
Russians : 6 / 0
Japanese : 58 / 75
Americans : 59 / 89
Chinese : 1 / 1
British : 28 / 30
UK_Pacific : 14 / 9
Italians : 26 / 30
ANZAC : 17 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to French Indo China
2 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 fighters, 2 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Kwangsi to French Indo China
2 armour moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangsi to French Indo China
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
Combat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in French Indo China
Japanese attack with 2 armour, 1 fighter and 1 mech_infantry
British defend with 1 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 fighter moved from French Indo China to 20 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 5 transports moved from 37 Sea Zone to 20 Sea Zone
1 destroyer moved from 41 Sea Zone to 75 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Hunan to Kweichow
1 infantry moved from Kansu to Tsinghai
1 armour moved from Kansu to Sikang
1 mech_infantry moved from Hunan to Kwangsi
1 mech_infantry moved from Shantung to Hunan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Kiangsu to Kweichow
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Soviet Far East to Siberia
1 aaGun moved from Timguska to Kansu
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 infantry moved from Jehol to Shantung
Place Units - Japanese
2 submarines placed in 6 Sea Zone
3 fighters placed in Japan
2 transports placed in 6 Sea Zone
2 artilleries placed in Japan
1 transport placed in 19 Sea Zone
Japanese undo move 5.
1 transport placed in 6 Sea Zone
1 artillery placed in Kiangsu
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs total
well, i’m guessing you are starting to realize that this one slipped away. if you would have held egypt, you would have had this one in the bag.
How do you figure? I have a 30 dollar lead in IPCs, a very strong position in APAC, and a One-Front Germany flush with cash. You have a large Air Force in the Med, but that’s about it…