@Booper No worries at all, you can use the 2 tanks 2 mech and do the forum roll, or you can take it back and lose one mech, your call. Just post the new version when you’re done!
13L Whackamatt (axis) variance (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Central Mongolia to Shensi
2 fighters and 2 tactical_bombers moved from Suiyuyan to Sikang
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 17 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 infantry moved from India to West India
2 infantry moved from India to 39 Sea Zone
1 carrier, 2 cruisers and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
2 battleships, 4 carriers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
8 fighters moved from Guam to 33 Sea Zone
3 fighters moved from Guam to Caroline Islands
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 tactical_bombers moved from Guam to Caroline Islands
2 bombers moved from Guam to Caroline Islands
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Buryatia to Yenisey
2 mech_infantrys moved from Manchuria to Central Mongolia
2 armour moved from Manchuria to Chahar
1 artillery moved from Sakha to Buryatia
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 1 carrier, 2 cruisers and 2 fighters
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from British with 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 5 destroyers and 8 fighters
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 5 destroyers and 8 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 79 Sea Zone to West IndiaPlace Units - Japanese
1 carrier, 3 destroyers and 3 transports placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo China
Japanese undo move 3.
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
I’m having a lot of trouble with TripleA this turn. transports won’t load/unload :?. redoing it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Spain to Portugal
Americans take Portugal from Germans
1 armour moved from Portugal to Spain
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
2 fighters moved from 91 Sea Zone to 85 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea ZoneCombat - Americans
Battle in 105 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 85 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
2 fighters moved from 85 Sea Zone to Argentina
3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from 105 Sea Zone to Spain
1 fighter moved from 104 Sea Zone to Spain
2 aaGuns, 1 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 transports moved from 26 Sea Zone to 12 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
3 artilleries, 1 battleship, 6 carriers, 2 cruisers, 8 fighters, 3 infantry and 3 transports moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 29 Sea Zone to 30 Sea Zone
1 destroyer moved from 29 Sea Zone to 46 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Eastern United States
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 1 infantry placed in Spain
5 infantry placed in Eastern United States
5 fighters and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to ShensiCombat - British
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Spain to Greece
1 aaGun and 11 infantry moved from Turkey to Greece
4 artilleries moved from Iraq to Northwest Persia
12 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
8 armour and 4 mech_infantrys moved from Turkey to Syria
1 infantry moved from Turkey to GreeceTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,2,4
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 armour and 5 mech_infantrys moved from Saudi Arabia to Iraq
7 infantry moved from Iraq to PersiaPlace Units - ANZAC
3 infantry placed in New South Wales
1 infantry placed in Saudi ArabiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,3,3,2,1
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to SpainTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Southern Italy
3 mech_infantrys moved from France to Southern Italy
1 artillery and 1 infantry moved from Albania to Bulgaria
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Normandy Bordeaux to France
1 bomber moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to France
1 transport moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Romania to Bulgaria
1 aaGun moved from Slovakia Hungary to YugoslaviaPlace Units - Germans
1 submarine placed in 109 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 infantry placed in United Kingdom
2 artilleries placed in France
1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Greece to Albania
Russians take Albania from ItaliansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Tambov
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Urals
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Greece to Russia
2 armour moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
3 artilleries and 1 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries placed in Greece
1 submarine placed in 97 Sea Zone
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,2,1,5,4
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
6 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
4 fighters moved from 33 Sea Zone to 30 Sea Zone
4 fighters moved from 33 Sea Zone to 31 Sea Zone
4 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 25 Sea Zone
4 artilleries and 4 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Chahar to Shensi
1 mech_infantry moved from Central Mongolia to Shensi
1 mech_infantry moved from Central Mongolia to Kansu
1 armour moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 tactical_bomber moved from Szechwan to Shensi
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
3 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Amur to Manchuria
2 fighters moved from 80 Sea Zone to 71 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 carrier moved from 79 Sea Zone to 72 Sea Zone
1 carrier moved from 80 Sea Zone to 72 Sea Zone
2 cruisers moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from 79 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in French Madagascar
Battle in 30 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win, taking French Madagascar from French with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
Americans defend with 1 destroyer
Japanese win with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 71 Sea Zone
Japanese attack with 2 fighters
British defend with 2 transports
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Kansu from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Turkmenistan
1 tactical_bomber moved from Shensi to Turkmenistan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 fighters moved from 71 Sea Zone to 72 Sea Zone
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
2 battleships, 4 carriers and 2 destroyers moved from 33 Sea Zone to 25 Sea Zone
4 fighters moved from 30 Sea Zone to 25 Sea Zone
4 fighters moved from 31 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 tactical_bombers placed in 6 Sea Zone
3 fighters placed in Japan
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Turkmenistan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Afghanistan: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Americans
Americans buy 1 harbour, 2 infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
8 fighters moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians -
Dice server seems to be down so I will just roll z30 by hand
a
Rolls: 1@3, 10@3; Total Hits: 61@3,: (6)10@3: (6, 5, 2, 5, 1, 1, 2, 2, 4, 2)
dRolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Americans
Americans buy 1 harbour, 2 infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
8 fighters moved from 26 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 battleship, 6 carriers and 1 cruiser moved from 26 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Eastern United States to 27 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Argentina to 27 Sea Zone
1 destroyer moved from 85 Sea Zone to 64 Sea Zone
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 11 infantry moved from 64 Sea Zone to Central America
1 armour and 5 artilleries moved from Spain to 91 Sea Zone
1 armour, 5 artilleries, 4 carriers and 7 transports moved from 91 Sea Zone to 64 Sea Zone
1 armour and 5 artilleries moved from 64 Sea Zone to Central America
4 fighters moved from Spain to 64 Sea Zone
6 transports moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 infantry placed in Spain
1 harbour placed in Central AmericaTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - British
Non Combat Move - British
3 artilleries moved from Union of South Africa to Rhodesia
4 infantry moved from Union of South Africa to Rhodesia
4 artilleries moved from Turkey to Northwest Persia
6 infantry moved from Saudi Arabia to Iraq
4 infantry moved from Persia to Iraq
8 infantry moved from Persia to Northwest Persia
1 fighter moved from Greece to Spain
2 fighters and 1 tactical_bomber moved from Persia to GreeceTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,2,2,6,4,6
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea ZoneCombat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 27 Sea Zone
2 fighters moved from 31 Sea Zone to Hawaiian Islands
1 infantry moved from Saudi Arabia to Trans-Jordan
7 infantry moved from Persia to IraqPlace Units - ANZAC
1 armour and 1 mech_infantry placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Bulgaria to Albania
1 fighter moved from Southern Italy to Albania
1 tactical_bomber moved from Southern Italy to Albania
1 armour moved from Eastern Poland to Bulgaria
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 bomber moved from France to Belarus
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
9 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Albania
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Albania from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Albania to Southern ItalyPlace Units - Germans
3 armour placed in France
3 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs