@surfer Scrambles?
13L Whackamatt (axis) variance (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Central Mongolia to Shensi
2 fighters and 2 tactical_bombers moved from Suiyuyan to Sikang
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 17 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 infantry moved from India to West India
2 infantry moved from India to 39 Sea Zone
1 carrier, 2 cruisers and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
2 battleships, 4 carriers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
8 fighters moved from Guam to 33 Sea Zone
3 fighters moved from Guam to Caroline Islands
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 tactical_bombers moved from Guam to Caroline Islands
2 bombers moved from Guam to Caroline Islands
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Buryatia to Yenisey
2 mech_infantrys moved from Manchuria to Central Mongolia
2 armour moved from Manchuria to Chahar
1 artillery moved from Sakha to Buryatia
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 1 carrier, 2 cruisers and 2 fighters
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from British with 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 5 destroyers and 8 fighters
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 5 destroyers and 8 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 79 Sea Zone to West IndiaPlace Units - Japanese
1 carrier, 3 destroyers and 3 transports placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo China
Japanese undo move 3.
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
I’m having a lot of trouble with TripleA this turn. transports won’t load/unload :?. redoing it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Spain to Portugal
Americans take Portugal from Germans
1 armour moved from Portugal to Spain
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
2 fighters moved from 91 Sea Zone to 85 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea ZoneCombat - Americans
Battle in 105 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 85 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
2 fighters moved from 85 Sea Zone to Argentina
3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from 105 Sea Zone to Spain
1 fighter moved from 104 Sea Zone to Spain
2 aaGuns, 1 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 transports moved from 26 Sea Zone to 12 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
3 artilleries, 1 battleship, 6 carriers, 2 cruisers, 8 fighters, 3 infantry and 3 transports moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 29 Sea Zone to 30 Sea Zone
1 destroyer moved from 29 Sea Zone to 46 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Eastern United States
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 1 infantry placed in Spain
5 infantry placed in Eastern United States
5 fighters and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to ShensiCombat - British
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Spain to Greece
1 aaGun and 11 infantry moved from Turkey to Greece
4 artilleries moved from Iraq to Northwest Persia
12 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
8 armour and 4 mech_infantrys moved from Turkey to Syria
1 infantry moved from Turkey to GreeceTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,6,2,4
Italians collect 5 PUs (8 lost to blockades); end with 5 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 10 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
5 armour and 5 mech_infantrys moved from Saudi Arabia to Iraq
7 infantry moved from Iraq to PersiaPlace Units - ANZAC
3 infantry placed in New South Wales
1 infantry placed in Saudi ArabiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,3,3,2,1
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - French
Non Combat Move - French
2 infantry moved from 91 Sea Zone to SpainTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 10 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Northern Italy to Southern Italy
3 mech_infantrys moved from France to Southern Italy
1 artillery and 1 infantry moved from Albania to Bulgaria
2 infantry moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Poland to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 armour moved from Novgorod to Belarus
Germans take Belarus from Russians
1 armour moved from Belarus to Eastern Poland
1 armour moved from Novgorod to Eastern Poland
1 armour moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Normandy Bordeaux to France
1 bomber moved from Southern France to France
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 artillery and 1 infantry moved from Germany to Western Germany
4 infantry moved from Western Germany to France
1 transport moved from 114 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 armour, 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 2 armour and 2 infantry
Russians defend with 1 mech_infantry
Germans win, taking Eastern Poland from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 aaGun moved from Romania to Bulgaria
1 aaGun moved from Slovakia Hungary to YugoslaviaPlace Units - Germans
1 submarine placed in 109 Sea Zone
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
2 infantry placed in United Kingdom
2 artilleries placed in France
1 fighter and 8 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Russians
Russians buy 2 artilleries, 7 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Greece to Albania
Russians take Albania from ItaliansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Tambov
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Urals
1 fighter moved from Samara to Russia
1 fighter and 1 tactical_bomber moved from Greece to Russia
2 armour moved from Caucasus to Tambov
1 artillery and 2 infantry moved from Russia to Vologda
1 artillery and 2 infantry moved from Russia to Samara
3 artilleries and 1 infantry moved from Russia to SmolenskPlace Units - Russians
2 artilleries placed in Greece
1 submarine placed in 97 Sea Zone
3 infantry placed in Volgograd
4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,2,1,5,4
Russians collect 28 PUs (2 lost to blockades); end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Japanese
Japanese buy 1 carrier, 3 fighters, 1 infantry, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 unit repaired.
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 4 destroyers, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
Japanese take 6 Sea Zone from Americans
6 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
4 fighters moved from 33 Sea Zone to 30 Sea Zone
4 fighters moved from 33 Sea Zone to 31 Sea Zone
4 artilleries and 4 infantry moved from Caroline Islands to 33 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 33 Sea Zone to 25 Sea Zone
4 artilleries and 4 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
2 fighters and 1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
Japanese take Kazakhstan from Russians
1 armour moved from Chahar to Shensi
1 mech_infantry moved from Central Mongolia to Shensi
1 mech_infantry moved from Central Mongolia to Kansu
1 armour moved from Chahar to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Kansu
1 fighter and 1 tactical_bomber moved from Szechwan to Sikang
1 tactical_bomber moved from Szechwan to Shensi
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour and 1 mech_infantry moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 artillery moved from Buryatia to Yakut S.S.R.
3 mech_infantrys moved from Manchuria to Central Mongolia
1 infantry moved from Amur to Manchuria
2 fighters moved from 80 Sea Zone to 71 Sea Zone
1 infantry moved from West India to 79 Sea Zone
1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
1 carrier moved from 79 Sea Zone to 72 Sea Zone
1 carrier moved from 80 Sea Zone to 72 Sea Zone
2 cruisers moved from 80 Sea Zone to 72 Sea Zone
2 fighters moved from 79 Sea Zone to 72 Sea ZoneCombat - Japanese
Battle in Sikang
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter
Casualties for Chinese: 1 infantry
Battle in French Madagascar
Battle in 30 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win, taking French Madagascar from French with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 1 carrier, 4 destroyers, 1 fighter, 1 tactical_bomber and 7 transports
Americans defend with 1 destroyer
Japanese win with 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 71 Sea Zone
Japanese attack with 2 fighters
British defend with 2 transports
Japanese win with 2 fighters remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 4 fighters
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Midway
Battle in Kansu
Japanese attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Midway from Americans, taking Kansu from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Japanese win, taking Shensi from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Turkmenistan
1 tactical_bomber moved from Shensi to Turkmenistan
1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
3 mech_infantrys moved from India to Eastern Persia
4 infantry moved from West India to Eastern Persia
2 fighters moved from 71 Sea Zone to 72 Sea Zone
3 fighters and 2 tactical_bombers moved from 46 Sea Zone to Caroline Islands
2 battleships, 4 carriers and 2 destroyers moved from 33 Sea Zone to 25 Sea Zone
4 fighters moved from 30 Sea Zone to 25 Sea Zone
4 fighters moved from 31 Sea Zone to 25 Sea ZonePlace Units - Japanese
1 carrier and 2 transports placed in 6 Sea Zone
2 tactical_bombers placed in 6 Sea Zone
3 fighters placed in Japan
1 infantry placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Turkmenistan: 2 tactical_bombers
EDIT: Adding units owned by Japanese to Afghanistan: 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 79 PUs; end with 79 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Americans
Americans buy 1 harbour, 2 infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from Hawaiian Islands to 30 Sea Zone
8 fighters moved from 26 Sea Zone to 30 Sea Zone
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians -
Dice server seems to be down so I will just roll z30 by hand
a
Rolls: 1@3, 10@3; Total Hits: 61@3,: (6)10@3: (6, 5, 2, 5, 1, 1, 2, 2, 4, 2)
dRolls: 1@2; Total Hits: 01@2: (5)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Americans
Americans buy 1 harbour, 2 infantry and 10 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
8 fighters moved from 26 Sea Zone to 27 Sea Zone
2 fighters moved from Hawaiian Islands to 27 Sea ZoneCombat - Americans
Non Combat Move - Americans
1 battleship, 6 carriers and 1 cruiser moved from 26 Sea Zone to 27 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
2 fighters moved from Eastern United States to 27 Sea Zone
3 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Argentina to 27 Sea Zone
1 destroyer moved from 85 Sea Zone to 64 Sea Zone
2 fighters moved from 27 Sea Zone to Hawaiian Islands
1 artillery and 5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 64 Sea Zone
6 infantry moved from Western United States to 10 Sea Zone
6 infantry and 3 transports moved from 10 Sea Zone to 64 Sea Zone
1 artillery and 11 infantry moved from 64 Sea Zone to Central America
1 armour and 5 artilleries moved from Spain to 91 Sea Zone
1 armour, 5 artilleries, 4 carriers and 7 transports moved from 91 Sea Zone to 64 Sea Zone
1 armour and 5 artilleries moved from 64 Sea Zone to Central America
4 fighters moved from Spain to 64 Sea Zone
6 transports moved from 26 Sea Zone to 64 Sea ZonePlace Units - Americans
10 submarines placed in 10 Sea Zone
2 infantry placed in Spain
1 harbour placed in Central AmericaTurn Complete - Americans
Americans collect 66 PUs; end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 30 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 30 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - British
Non Combat Move - British
3 artilleries moved from Union of South Africa to Rhodesia
4 infantry moved from Union of South Africa to Rhodesia
4 artilleries moved from Turkey to Northwest Persia
6 infantry moved from Saudi Arabia to Iraq
4 infantry moved from Persia to Iraq
8 infantry moved from Persia to Northwest Persia
1 fighter moved from Greece to Spain
2 fighters and 1 tactical_bomber moved from Persia to GreeceTurn Complete - British
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - Italians
Italians buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Southern France
Italians attack with 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Southern ItalyPlace Units - Italians
1 armour and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,2,2,6,4,6
Italians collect 4 PUs (8 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from Hawaiian Islands to 31 Sea ZoneCombat - ANZAC
Battle in 31 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 carrier, 1 cruiser and 2 fighters moved from 26 Sea Zone to 27 Sea Zone
2 fighters moved from 31 Sea Zone to Hawaiian Islands
1 infantry moved from Saudi Arabia to Trans-Jordan
7 infantry moved from Persia to IraqPlace Units - ANZAC
1 armour and 1 mech_infantry placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :15
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :16
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer, 6 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery and 1 infantry moved from Bulgaria to Albania
1 fighter moved from Southern Italy to Albania
1 tactical_bomber moved from Southern Italy to Albania
1 armour moved from Eastern Poland to Bulgaria
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 bomber moved from France to Belarus
1 submarine moved from 112 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 armour, 2 infantry and 1 mech_infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
9 infantry moved from Western Germany to Greater Southern Germany
1 fighter moved from Western Germany to FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Albania
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Albania from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Belarus to Poland
1 fighter and 1 tactical_bomber moved from Albania to Southern ItalyPlace Units - Germans
3 armour placed in France
3 infantry placed in Novgorod
2 artilleries and 2 infantry placed in Western Germany
1 destroyer and 2 transports placed in 112 Sea Zone
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs