Usual scramble options
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2 ncms: fighter lands in greece instead of moscow; 2 subs to z92
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :16
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 harbour, 4 infantry and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from 72 Sea Zone to Saudi Arabia
2 carriers, 2 cruisers and 1 transport moved from 72 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
2 tactical_bombers moved from Afghanistan to Saudi Arabia
3 mech_infantrys moved from Eastern Persia to Kazakhstan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kazakhstan
1 armour moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 armour moved from Sikang to Tsinghai
1 mech_infantry moved from Shensi to Tsinghai
3 mech_infantrys moved from Central Mongolia to Shensi
1 armour and 1 mech_infantry moved from Kansu to Tsinghai
1 artillery moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 artillery and 1 infantry moved from Manchuria to Amur
2 infantry moved from Manchuria to Jehol
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
2 bombers moved from Caroline Islands to 30 Sea Zone
2 fighters moved from 25 Sea Zone to 30 Sea Zone
7 fighters moved from 25 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to Midway
1 tactical_bomber moved from 25 Sea Zone to Midway
1 infantry moved from India to West India
1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in Saudi Arabia
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 armour, 1 factory_minor and 1 mech_infantry; French defend with 1 infantry; British defend with 2 aaGuns
Japanese win, taking Saudi Arabia from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 1 armour and 1 mech_infantry
Casualties for French: 1 infantry
Casualties for British: 2 aaGuns
Battle in Kazakhstan
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Japanese win, taking Kazakhstan from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in 31 Sea Zone
Japanese attack with 7 fighters
ANZAC defend with 1 destroyer
Japanese win with 7 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 30 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 2 fighters
Americans defend with 1 cruiser
Japanese win with 2 bombers, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Tsinghai
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Tsinghai from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kazakhstan to Turkmenistan
2 fighters and 2 tactical_bombers moved from Saudi Arabia to 80 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
4 infantry moved from 25 Sea Zone to Midway
7 transports moved from 25 Sea Zone to 6 Sea Zone
7 fighters moved from 31 Sea Zone to 25 Sea Zone
2 fighters moved from 30 Sea Zone to 25 Sea Zone
2 bombers moved from 30 Sea Zone to Caroline Islands
3 fighters moved from Caroline Islands to 25 Sea Zone
3 fighters moved from Japan to Midway
2 tactical_bombers moved from Caroline Islands to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Place Units - Japanese
2 carriers, 1 destroyer and 2 transports placed in 6 Sea Zone
1 transport placed in 39 Sea Zone
1 harbour placed in Midway
2 infantry placed in India
2 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 25 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to 12 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 9 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 82 PUs; end with 83 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
USA
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :16
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Portugal: 1 aaGun, 1 armour, 6 artilleries and 16 infantry
EDIT: Removing units owned by Americans from Spain: 1 aaGun, 1 armour, 6 artilleries and 16 infantry
EDIT: Adding units owned by Americans to Central United States: 2 armour and 6 infantry
EDIT: Removing units owned by Americans from Spain: 1 armour
EDIT: Removing units owned by Americans from Eastern United States: 1 armour and 6 infantry
EDIT: Turning off Edit Mode
Non Combat Move - British
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
2 fighters and 1 tactical_bomber moved from Greece to Portugal
1 fighter moved from Spain to Portugal
Turn Complete - British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :16
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern France to Spain
1 mech_infantry moved from Northern Italy to Spain
1 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
1 fighter moved from Southern Italy to Albania
1 fighter moved from United Kingdom to Spain
Combat - Italians
Battle in Albania
Italians attack with 1 armour, 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians win, taking Albania from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Spain
Italians attack with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
French defend with 2 infantry; Americans defend with 1 factory_minor
Italians win, taking Spain from Americans with 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 fighter moved from Spain to Northern Italy
1 fighter moved from Albania to Southern Italy
2 fighters moved from United Kingdom to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,6
Italians collect 13 PUs (2 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Win or lose, still the most fun I’ve had playing A&A in a long time. Thanks.
Yeah this is a good one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
1 infantry moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Iraq to Saudi Arabia
5 armour and 4 mech_infantrys moved from Iraq to Saudi Arabia
Combat - ANZAC
Battle in Saudi Arabia
ANZAC attack with 5 armour, 2 infantry and 4 mech_infantrys
Japanese defend with 1 artillery, 1 factory_minor and 1 infantry
ANZAC win, taking Saudi Arabia from Japanese with 5 armour, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 mech_infantry moved from Iraq to Saudi Arabia
2 infantry moved from Iraq to Saudi Arabia
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,4,3,3,4,5,4,2,5
ANZAC collect 10 PUs (2 lost to blockades); end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Oooops
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Research Technology - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 27 Sea Zone: 1 carrier and 1 cruiser
EDIT: Removing units owned by Americans from 27 Sea Zone: 2 fighters
EDIT: Adding units owned by ANZAC to 26 Sea Zone: 1 carrier and 1 cruiser
EDIT: Adding units owned by Americans to 26 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 1 fighter and 9 infantry; Remaining resources: 2 PUs;
Combat Move - Germans
1 artillery moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Poland to Western Ukraine
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 destroyer and 1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 113 Sea Zone
1 submarine moved from 109 Sea Zone to 113 Sea Zone
1 transport moved from 110 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
3 armour moved from France to Southern France
1 infantry moved from Greater Southern Germany to Yugoslavia
8 infantry moved from Greater Southern Germany to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Gibraltar
Germans take Gibraltar from Americans
1 armour, 3 artilleries and 5 infantry moved from Normandy Bordeaux to Southern France
1 fighter moved from France to Western Germany
Combat - Germans
Battle in Western Ukraine
Germans attack with 1 armour, 1 artillery and 1 bomber
Russians defend with 1 mech_infantry
Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Western Ukraine to Western Germany
1 infantry moved from 114 Sea Zone to Poland
5 mech_infantrys moved from Southern Italy to Western Germany
2 artilleries and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Southern Italy to Western Germany
1 tactical_bomber moved from Southern Italy to Western Germany
Place Units - Germans
3 artilleries and 3 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
3 infantry placed in United Kingdom
3 armour placed in France
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yugoslavia: 1 aaGun
EDIT: Adding units owned by Germans to Bulgaria: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 59 PUs; end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - Russians
Russians buy 1 artillery, 8 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Novgorod
1 armour moved from Belarus to Ukraine
1 fighter moved from Greece to Ukraine
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
6 artilleries and 18 infantry moved from Belarus to Novgorod
2 infantry moved from Samara to Kazakhstan
1 artillery moved from Novosibirsk to Kazakhstan
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Novosibirsk to Tsinghai
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 artillery and 3 infantry moved from Greece to Albania
Combat - Russians
Battle in Albania
Russians attack with 1 artillery and 3 infantry
Italians defend with 1 armour and 1 infantry
Russians win, taking Albania from Italians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Russians: 3 infantry
Casualties for Italians: 1 armour and 1 infantry
Battle in Kazakhstan
Russians attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
Russians win, taking Kazakhstan from Japanese with 1 artillery remaining. Battle score for attacker is 2
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 2 infantry
Battle in Tsinghai
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 armour and 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 1 armour
Battle in Novgorod
Russians attack with 1 armour, 7 artilleries and 19 infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 12 infantry
Russians win, taking Novgorod from Germans with 1 armour, 7 artilleries and 11 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 artilleries and 12 infantry
Casualties for Russians: 8 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
1 fighter moved from Ukraine to Russia
10 infantry moved from Russia to Bryansk
2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Vologda to Novosibirsk
Place Units - Russians
3 infantry placed in Volgograd
1 artillery placed in Greece
2 submarines placed in 97 Sea Zone
5 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,3,6,1,1,2,6,2,2,4
Russians collect 27 PUs (2 lost to blockades); end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - Japanese
Japanese buy 8 tactical_bombers; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 mech_infantrys moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Turkmenistan to Tsinghai
1 infantry moved from West India to Eastern Persia
2 infantry moved from India to 39 Sea Zone
1 infantry moved from Shan State to Burma
1 transport moved from 80 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 infantry moved from Jehol to Chahar
6 infantry moved from Manchuria to Jehol
1 artillery and 1 infantry moved from Amur to Buryatia
18 infantry moved from Japan to 6 Sea Zone
2 carriers, 1 destroyer, 2 fighters, 18 infantry, 2 tactical_bombers and 9 transports moved from 6 Sea Zone to 25 Sea Zone
2 bombers moved from Caroline Islands to Midway
Combat - Japanese
Battle in Tsinghai
Japanese attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
retreated to Tsinghai
Chinese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
2 infantry moved from 80 Sea Zone to Eastern Persia
18 infantry moved from 25 Sea Zone to Midway
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to Midway
Place Units - Japanese
8 tactical_bombers placed in Japan
Turn Complete - Japanese
Japanese collect 76 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :17
Purchase Units - Americans
Americans buy 8 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 6 artilleries and 15 infantry moved from Portugal to 91 Sea Zone
1 armour, 6 artilleries, 4 carriers, 1 destroyer, 4 fighters, 15 infantry and 11 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 6 artilleries, 4 fighters and 15 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 submarine moved from 9 Sea Zone to 25 Sea Zone
1 submarine moved from 12 Sea Zone to 25 Sea Zone
1 battleship, 8 carriers, 1 cruiser, 18 fighters and 7 submarines moved from 26 Sea Zone to 25 Sea Zone
OK I am attacking your fleet at Midway. I assumed you would scramble 2 fighters.
My subs scored 2 hits so put those on your battleships.
My other ships and fighters scored 7 hits, so where would you like to take those casualties?
typo. you scrambled 3 fighters.
damage carriers? this is a big battle so I will ask for OOL at each roll just so I don;t screw it up
well i am up, so you could just save and post and let me select. might be easier that way.
OK
I came up big with 18 hits