Use latest map please.
13L Whackamatt (axis) variance (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 2 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 transports moved from 26 Sea Zone to 25 Sea Zone
3 artilleries moved from Midway to 25 Sea Zone
3 artilleries and 3 transports moved from 25 Sea Zone to 26 Sea Zone
3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 26 Sea Zone to 30 Sea Zone
3 artilleries and 3 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 30 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 31 Sea Zone to 30 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 4 transports moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
2 mech_infantrys moved from Gibraltar to Spain
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
2 armour moved from Gibraltar to Spain
1 transport moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from 91 Sea Zone to Southern France
1 infantry moved from Gibraltar to Spain
2 destroyers moved from 30 Sea Zone to 29 Sea Zone
1 destroyer moved from 32 Sea Zone to 33 Sea Zone
2 fighters moved from 32 Sea Zone to 33 Sea Zone
1 carrier moved from 32 Sea Zone to 30 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 factory_minor and 1 harbour
Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Johnston Island
Americans attack with 3 artilleries and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Johnston Island from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
Americans win, taking Normandy Bordeaux from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Spain
Americans attack with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 2 mech_infantrys
Americans win, taking Spain from Germans with 2 armour, 3 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour and 2 mech_infantrysNon Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Spain
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from Southern France to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
4 fighters moved from Western United States to 91 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Marshall Islands to 32 Sea Zone
1 infantry and 1 transport moved from 32 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 30 Sea Zone
3 aaGuns moved from Central United States to Western United States
2 fighters moved from 33 Sea Zone to 30 Sea ZonePlace Units - Americans
2 fighters and 5 infantry placed in Western United States
1 armour, 4 artilleries and 5 infantry placed in Eastern United States
Americans undo move 2.
1 armour, 3 artilleries and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
Americans undo move 2.
Americans undo move 2.
1 armour and 1 infantry placed in Western United States
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western United States: 1 aaGun
EDIT: Adding units owned by Americans to Central United States: 1 aaGun
EDIT: Removing units owned by Americans from 30 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 3 transports
EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 10 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Sikang
2 infantry moved from Tsinghai to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - British
2 fighters and 1 tactical_bomber moved from Saudi Arabia to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Turkey to Kazakhstan
Russians take Kazakhstan from JapaneseCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - British
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Saudi Arabia to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 71 Sea Zone
2 artilleries and 2 infantry moved from 71 Sea Zone to Union of South Africa
2 fighters and 1 tactical_bomber moved from 80 Sea Zone to Egypt
1 bomber moved from Greece to Egypt
6 armour moved from Greece to Turkey
1 aaGun and 10 infantry moved from Iraq to Turkey
1 infantry moved from Iraq to Turkey
2 aaGuns moved from Iraq to Saudi Arabia
2 mech_infantrys moved from Syria to Turkey
4 artilleries moved from Greece to Turkey
1 infantry moved from Iraq to Turkey
1 infantry moved from Saudi Arabia to Iraq
1 artillery and 1 infantry moved from Rio de Oro to 91 Sea ZoneTurn Complete - British
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forgot to unload on portugal :-)
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edited 2 ncms: UK fighter from egypt and bomber from greece to reinforce Spain
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - Italians
Italians buy 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 3 infantry moved from Northern Italy to Southern France
2 fighters moved from Northern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 fighter moved from Southern Italy to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Germans loiter and taunt with ; Italians attack with 3 fighters
Americans defend with 1 destroyer
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Southern France
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
1 fighter moved from 110 Sea Zone to United Kingdom
2 fighters moved from 110 Sea Zone to United Kingdom
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 destroyers placed in 97 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,5,6,1
Italians collect 7 PUs (5 lost to blockades); end with 7 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Saudi Arabia to IraqPlace Units - ANZAC
1 armour and 1 mech_infantry placed in Saudi ArabiaTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :13
Combat Move - French
Non Combat Move - French
2 infantry moved from Rio de Oro to 91 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 1 fighter, 7 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 infantry moved from Western Germany to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Spain
1 armour and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 3 infantry and 2 transports moved from 110 Sea Zone to 104 Sea Zone
1 armour and 3 infantry moved from 104 Sea Zone to Spain
1 artillery moved from Portugal to Spain
1 artillery and 1 infantry moved from Scotland to 111 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 111 Sea Zone to 105 Sea Zone
1 artillery and 1 infantry moved from 105 Sea Zone to Spain
1 armour and 1 mech_infantry moved from Northern Italy to Spain
1 tactical_bomber moved from Northern Italy to Spain
2 fighters and 3 tactical_bombers moved from United Kingdom to Spain
1 mech_infantry moved from France to Spain
1 bomber moved from France to Spain
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Spain
4 artilleries and 4 infantry moved from Yugoslavia to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
2 infantry moved from Germany to Slovakia Hungary
1 transport moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in Spain
Germans attack with 3 armour, 2 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers
British defend with 1 bomber and 1 fighter; Americans defend with 3 armour, 4 artilleries, 1 factory_minor, 6 infantry and 2 mech_infantrys
Americans win with 1 armour and 1 fighter remaining. Battle score for attacker is -51
Casualties for Germans: 3 armour, 2 artilleries, 2 fighters, 5 infantry, 3 mech_infantrys and 4 tactical_bombers
Casualties for British: 1 bomber
Casualties for Americans: 2 armour, 4 artilleries, 6 infantry and 2 mech_infantrys
1 bomber owned by the Germans retreated
Battle in Bulgaria
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 armour
Germans win, taking Bulgaria from Russians with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Germans
1 bomber moved from Spain to Southern France
2 infantry moved from 114 Sea Zone to PolandPlace Units - Germans
3 infantry placed in United Kingdom
3 mech_infantrys placed in France
1 artillery and 1 infantry placed in Germany
3 infantry placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 mech_infantrys
EDIT: Adding units owned by Germans to Northern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
Congrats. the game diced me pretty hard in Spain. It’s still yours. (What is it with Spain, anyway?)
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Weird. OK so for the record we BOTH got diced in battles over Spain where we had odds >90% :-P
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Rostov to Novosibirsk -
scramble 97?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Russians
Russians buy 5 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to 97 Sea Zone
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Volgograd to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Rostov to NovosibirskCombat - Russians
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 97 Sea Zone
Russians attack with 1 fighter, 3 submarines and 1 tactical_bomber
Italians defend with 2 destroyers
Russians win with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Italians: 2 destroyersNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Greece
1 armour moved from Samara to Caucasus
1 armour moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Belarus to Smolensk
7 infantry moved from Russia to Smolensk
1 fighter moved from Novosibirsk to SamaraPlace Units - Russians
3 infantry placed in Greece
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 6 mech_infantrys and 3 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Szechwan to Sikang
1 armour moved from Central Mongolia to Shensi
2 fighters and 2 tactical_bombers moved from Suiyuyan to Sikang
1 fighter and 1 tactical_bomber moved from Suiyuyan to Shensi
1 infantry moved from Afghanistan to Turkmenistan
Japanese take Turkmenistan from Russians
1 artillery and 17 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
3 infantry moved from India to West India
2 infantry moved from India to 39 Sea Zone
1 carrier, 2 cruisers and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
2 battleships, 4 carriers and 2 destroyers moved from 35 Sea Zone to 33 Sea Zone
2 destroyers moved from 36 Sea Zone to 33 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
8 fighters moved from Guam to 33 Sea Zone
3 fighters moved from Guam to Caroline Islands
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
1 carrier and 2 fighters moved from 37 Sea Zone to 79 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
2 tactical_bombers moved from Guam to Caroline Islands
2 bombers moved from Guam to Caroline Islands
1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Buryatia to Yenisey
2 mech_infantrys moved from Manchuria to Central Mongolia
2 armour moved from Manchuria to Chahar
1 artillery moved from Sakha to Buryatia
1 infantry moved from Siberia to Amur
1 fighter and 1 tactical_bomber moved from Japan to 6 Sea ZoneCombat - Japanese
Japanese creates battle in territory 6 Sea Zone
Battle in 80 Sea Zone
Japanese attack with 1 carrier, 2 cruisers and 2 fighters
British defend with 1 destroyer
Japanese win, taking 80 Sea Zone from British with 1 carrier, 2 cruisers and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 33 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 5 destroyers and 8 fighters
Americans defend with 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win with 2 battleships, 4 carriers, 5 destroyers and 8 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 1 fighter and 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Sikang to Szechwan
1 fighter and 1 tactical_bomber moved from Shensi to Szechwan
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 33 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 33 Sea Zone
4 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
2 infantry moved from 79 Sea Zone to West IndiaPlace Units - Japanese
1 carrier, 3 destroyers and 3 transports placed in 6 Sea Zone
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in French Indo China
Japanese undo move 3.
3 mech_infantrys placed in IndiaTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs -
I’m having a lot of trouble with TripleA this turn. transports won’t load/unload :?. redoing it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Americans
Americans buy 2 artilleries, 5 fighters and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Spain to Portugal
Americans take Portugal from Germans
1 armour moved from Portugal to Spain
1 transport moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 91 Sea Zone to 85 Sea Zone
2 fighters moved from 91 Sea Zone to 85 Sea Zone
3 transports moved from 91 Sea Zone to 90 Sea ZoneCombat - Americans
Battle in 105 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 85 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Americans win, taking 85 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 fighter
Germans defend with 2 transports
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 2 transportsNon Combat Move - Americans
2 fighters moved from 85 Sea Zone to Argentina
3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun, 3 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Spain
3 transports moved from 90 Sea Zone to 101 Sea Zone
1 fighter moved from 105 Sea Zone to Spain
1 fighter moved from 104 Sea Zone to Spain
2 aaGuns, 1 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 transports moved from 26 Sea Zone to 12 Sea Zone
2 aaGuns, 1 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 1 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 12 Sea Zone to 10 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
3 artilleries and 3 infantry moved from Johnston Island to 30 Sea Zone
3 artilleries, 1 battleship, 6 carriers, 2 cruisers, 8 fighters, 3 infantry and 3 transports moved from 30 Sea Zone to 26 Sea Zone
1 destroyer moved from 29 Sea Zone to 30 Sea Zone
1 destroyer moved from 29 Sea Zone to 46 Sea Zone
2 fighters moved from 91 Sea Zone to Spain
2 fighters moved from 91 Sea Zone to Eastern United States
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 artilleries and 1 infantry placed in Spain
5 infantry placed in Eastern United States
5 fighters and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :14
Combat Move - British
1 armour and 1 mech_infantry moved from Kazakhstan to ShensiCombat - British
Battle in Shensi
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Shensi from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 1 mech_infantryNon Combat Move - British
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 fighter moved from Spain to Greece
1 aaGun and 11 infantry moved from Turkey to Greece
4 artilleries moved from Iraq to Northwest Persia
12 infantry moved from Iraq to Persia
2 fighters and 1 tactical_bomber moved from Egypt to Persia
8 armour and 4 mech_infantrys moved from Turkey to Syria
1 infantry moved from Turkey to GreeceTurn Complete - British