@gamerman01 Haha, yeah, I see the logic. Ok, so UK got a hit. By the Rules, I think that if my bomber gets a hit, you have to take the hit on the sub, but otherwise, you can take on the BB. That seem right to you? (if not, let me know what you want me to do here).
13L Whackamatt (axis) variance (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 1 factory_minor and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 artillery and 3 infantry moved from Germany to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Sweden
1 bomber moved from Norway to Sweden
1 fighter moved from Norway to Southern Italy
5 armour and 2 mech_infantrys moved from Romania to Greece
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
5 armour and 2 mech_infantrys moved from Romania to Belarus
2 armour, 6 artilleries and 28 infantry moved from Eastern Poland to Belarus
2 artilleries moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 armour moved from Novgorod to Archangel
1 artillery moved from Novgorod to Belarus
1 fighter moved from Norway to Spain
1 fighter moved from France to Greece
1 fighter moved from Norway to Sweden
1 fighter moved from Norway to Sweden
1 mech_infantry moved from France to Spain
7 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to PolandCombat - Germans
Battle in Sweden
Germans attack with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Neutral_True defend with 5 infantry
Germans win, taking Sweden from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Neutral_True: 5 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 armour and 2 artilleries
Russians defend with 2 infantry
Germans win, taking Archangel from Russians with 2 armour and 1 artillery remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 7 armour, 7 artilleries, 28 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 7 armour, 7 artilleries, 28 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Sweden to France
1 bomber moved from Sweden to France
3 aaGuns moved from Eastern Poland to BelarusPlace Units - Germans
1 destroyer placed in 113 Sea Zone
1 factory_minor placed in Spain
3 infantry placed in France
7 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 51 PUs (2 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 5 PUs;Combat Move - Russians
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
4 infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 armour and 1 artillery
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 fighter moved from Ukraine to Bryansk
3 armour moved from Volgograd to Turkey
5 infantry and 1 mech_infantry moved from Iraq to Turkey
1 armour, 1 artillery and 2 infantry moved from Russia to Bryansk
1 aaGun and 3 infantry moved from Vologda to Smolensk
1 artillery and 2 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Vologda to Urals
1 aaGun and 6 infantry moved from Tsagaan Olom to Dzavhan
1 aaGun moved from Tsagaan Olom to DzavhanPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 cruiser, 1 harbour, 4 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Shantung to Kiangsi
Japanese take Kiangsu from Chinese
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 6 infantry moved from Shantung to Jehol
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 artillery moved from Yunnan to Hunan
1 fighter moved from Kwangtung to Hunan
5 armour, 1 artillery and 11 infantry moved from Burma to India
1 carrier moved from 42 Sea Zone to 37 Sea Zone
8 fighters and 7 tactical_bombers moved from Shan State to French Indo China
1 submarine moved from 79 Sea Zone to 80 Sea Zone
3 destroyers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
2 bombers moved from French Indo China to Kiangsi
1 transport moved from 30 Sea Zone to 33 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
3 carriers moved from 42 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in India
Japanese attack with 5 armour, 1 artillery and 11 infantry
British defend with 1 airfield, 1 harbour and 2 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 5 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 4 artilleries and 8 infantry
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 artillery and 1 fighter
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Hunan to French Indo China
2 bombers moved from Kiangsi to JapanPlace Units - Japanese
1 harbour placed in Java
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 cruiser placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Americans
Americans buy 1 armour, 3 artilleries, 2 fighters, 2 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to 26 Sea Zone
6 fighters moved from 27 Sea Zone to Hawaiian Islands
1 battleship, 3 carriers and 1 cruiser moved from 27 Sea Zone to 26 Sea Zone
4 artilleries, 3 carriers, 1 cruiser, 4 destroyers, 6 fighters, 4 infantry and 4 transports moved from 28 Sea Zone to 26 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 3 bombers, 6 carriers, 2 cruisers, 10 destroyers, 4 submarines and 4 transports
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 3 bombers, 6 carriers, 2 cruisers, 10 destroyers, 4 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 4 artilleries, 12 fighters and 4 infantry
Japanese defend with 1 aaGun, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Hawaiian Islands from Japanese with 4 artilleries, 11 fighters and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 aaGun, 2 artilleries and 2 infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
11 fighters moved from Hawaiian Islands to 26 Sea Zone
3 bombers moved from 26 Sea Zone to Western United States
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
1 armour, 3 artilleries and 2 infantry placed in Western United States
4 transports placed in 10 Sea Zone
2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in AnhweTurn Complete - Chinese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2
Chinese collect 14 PUs (2 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Turn Complete - UK_Pacific
Some Units in West India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
4 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea ZoneNon Combat Move - Italians
1 aaGun moved from Northern Italy to 97 Sea Zone
1 aaGun and 5 infantry moved from 97 Sea Zone to GreecePlace Units - Italians
1 transport placed in 97 Sea Zone
3 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 8 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 27 Sea Zone to 26 Sea Zone
3 infantry moved from Iraq to Turkey
1 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
3 infantry placed in Saudi ArabiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,5
ANZAC collect 10 PUs (2 lost to blockades); end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :8
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from France to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to Greece
1 fighter moved from France to Greece -
scramble in 109?
-
scramble 3 fighters
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry, 1 submarine, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 bomber and 1 fighter moved from France to 109 Sea Zone
1 cruiser and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Spain to Greece
1 fighter moved from France to GreeceCombat - Germans
British scrambles 3 units out of Scotland to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
British defend with 1 destroyer and 3 fighters
Germans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Casualties for British: 1 destroyer and 3 fightersNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to France
4 infantry moved from Germany to 113 Sea Zone
1 battleship, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Novgorod
7 infantry moved from Eastern Poland to Belarus
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to PolandPlace Units - Germans
2 armour and 1 infantry placed in Novgorod
1 armour, 2 infantry and 2 tactical_bombers placed in Western Germany
1 transport placed in 114 Sea Zone
1 submarine placed in 91 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 3 infantry
EDIT: Adding units owned by Germans to Southern France: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Nenetsia to Archangel
Russians take Archangel from Germans
1 infantry moved from Ukraine to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Dzavhan to Yakut S.S.R.
1 infantry moved from Ukraine to Bryansk
1 artillery and 3 infantry moved from Urals to Vologda
5 artilleries moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun and 3 infantry moved from Smolensk to Bryansk
5 infantry moved from Russia to Bryansk
3 armour and 1 mech_infantry moved from Turkey to Volgograd
1 armour moved from Bryansk to VolgogradPlace Units - Russians
5 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 factory_minor, 1 fighter, 13 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
4 artilleries and 7 infantry moved from Jehol to Anhwe
5 fighters and 5 tactical_bombers moved from French Indo China to Anhwe
1 mech_infantry moved from Buryatia to Amur
1 mech_infantry moved from Amur to Manchuria
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from Japan to Kiangsu
1 fighter moved from Japan to Shantung
1 fighter moved from Japan to Caroline Islands
1 fighter and 1 tactical_bomber moved from French Indo China to Anhwe
1 artillery moved from Shan State to 37 Sea Zone
2 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
2 battleships moved from 42 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 75 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 carrier moved from 37 Sea Zone to 39 Sea Zone
2 fighters moved from French Indo China to 39 Sea ZoneCombat - Japanese
Battle in Ceylon
Battle in Anhwe
Japanese attack with 4 artilleries, 6 fighters, 7 infantry and 6 tactical_bombers
Chinese defend with 1 fighter and 19 infantry
Japanese win, taking Ceylon from UK_Pacific, taking Anhwe from Chinese with 1 artillery, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 34
Casualties for Japanese: 3 artilleries and 7 infantry
Casualties for Chinese: 1 fighter and 19 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kiangsu from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shantung from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kiangsu to Jehol
1 fighter moved from Shantung to Jehol
6 fighters and 6 tactical_bombers moved from Anhwe to Jehol
1 transport moved from 33 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 submarines placed in 37 Sea Zone
3 infantry placed in India
1 mech_infantry placed in French Indo China
1 mech_infantry placed in French Indo China
1 factory_minor placed in Manchuria
1 fighter and 9 infantry placed in Japan
1 infantry placed in MalayaTurn Complete - Japanese
Japanese collect 63 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Americans
Americans buy 4 carriers and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
1 submarine moved from 26 Sea Zone to 25 Sea Zone
11 fighters moved from 26 Sea Zone to 25 Sea Zone
3 bombers moved from Western United States to 25 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 3 bombers, 11 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 bombers, 11 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
4 artilleries, 1 battleship, 5 carriers, 2 cruisers, 10 destroyers, 4 infantry, 3 submarines and 4 transports moved from 26 Sea Zone to 7 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 7 Sea Zone
5 fighters moved from Queensland to 26 Sea Zone
3 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 25 Sea Zone to 26 Sea Zone
9 fighters moved from 25 Sea Zone to 7 Sea Zone
3 bombers moved from 25 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Eastern United States to 26 Sea ZonePlace Units - Americans
4 carriers and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 16 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 10 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - British
British buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
Non Combat Move - British
1 artillery and 1 infantry moved from French West Africa to 83 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 83 Sea Zone to 70 Sea Zone
1 artillery and 1 infantry moved from 70 Sea Zone to South West Africa
1 transport moved from 83 Sea Zone to 70 Sea Zone
3 fighters moved from Egypt to Union of South Africa
1 bomber, 1 fighter and 1 tactical_bomber moved from Turkey to Egypt
3 fighters moved from Turkey to Bryansk
1 infantry moved from Iraq to Turkey
1 artillery moved from Turkey to Iraq
2 armour moved from Iraq to Persia
2 armour and 2 mech_infantrys moved from Iraq to Persia
1 aaGun moved from Eastern Persia to Persia
1 aaGun moved from Eastern Persia to Persia
6 armour and 6 mech_infantrys moved from Iraq to Persia
5 armour and 5 mech_infantrys moved from Persia to Iraq
1 infantry moved from West India to AfghanistanPlace Units - British
2 mech_infantrys placed in Union of South Africa
1 destroyer placed in 71 Sea Zone
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2
British collect 31 PUs (2 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - Italians
Italians buy 3 artilleries and 3 infantry; Remaining resources: 9 PUs;Combat Move - Italians
3 artilleries and 3 infantry moved from Northern Italy to 97 Sea Zone
3 artilleries, 1 battleship, 3 destroyers, 3 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
3 artilleries and 3 infantry moved from 99 Sea Zone to Turkey
2 artilleries, 1 fighter, 13 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Greece to TurkeyCombat - Italians
Battle in Turkey
Italians attack with 5 artilleries, 1 fighter, 16 infantry, 4 mech_infantrys and 1 tactical_bomber
ANZAC defend with 3 infantry; French defend with 1 infantry; British defend with 1 aaGun and 6 infantry; Russians defend with 1 aaGun and 9 infantry
Italians win, taking Turkey from Russians with 5 artilleries, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for ANZAC: 3 infantry
Casualties for French: 1 infantry
Casualties for Russians: 1 aaGun and 9 infantry
Casualties for British: 1 aaGun and 6 infantry
Casualties for Italians: 1 fighter and 16 infantryNon Combat Move - Italians
1 tactical_bomber moved from Turkey to GreecePlace Units - Italians
3 infantry placed in Southern Italy
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 29 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
2 fighters moved from Queensland to Hawaiian Islands
1 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Saudi Arabia to IraqPlace Units - ANZAC
3 armour placed in Saudi ArabiaTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
ANZAC collect 10 PUs (2 lost to blockades); end with 10 PUs total