I say my my tanks hit on 2-4 instead of 3 or less. You dont hear me or somehow miss understand or one of us forget b4 the battle is over. This could lead to a heated argument when i hit with 4s. So like i said…it works in theory. How it works out in real life is more complicated. Better to kiss. Keep it simple.
Two tech rolls?
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When playing by the book, nobody ever buys research rolls, but what if nations got 2 dice for $5?
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Yes!
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I just use research tokens from AA50 rules. I see lots of research rolls now.
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I just use research tokens from AA50 rules. I see lots of research rolls now.
We tried that and found that the US benefited to much from it.
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Perhaps if a standard amount automatically went toward tech every turn and then you could add more if you wanted. Just pass out a “tech” chip or two and when a nation gets 6 they can roll a die? A more complicate system might produce better tech results but at the cost of more time and tracking.
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One way to really spice up the game.
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I think 1940 Global is already spicy, I just want to get the aspects that are never used that extra push to make them relevant, but not more powerful than the aspects of the game that do get used.
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LOL Turn 1, US can buy 20 tech rolls.
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Ya, but not as spicy as the 39 global games.
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@SS:
Ya, but not as spicy as the 39 global games.
Perhaps
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How about… everyone gets ALL tech all the time?
OR, everyoen gets a random tech at game start?





