@The_Good_Captain Nice, I’ll stay tunned!
Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 armour, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 fighters moved from Hawaiian Islands to 23 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Central United States to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 23 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in MoroccoNon Combat Move - Americans
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
2 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 23 Sea Zone to 26 Sea Zone
1 fighter moved from 23 Sea Zone to Wake Island
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Eastern United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
1 armour placed in Western United States
2 fighters placed in 10 Sea Zone
1 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Burma to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 destroyer, 1 factory_minor and 3 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers moved from Egypt to Alexandria
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Yunnan to Hunan
2 fighters and 2 tactical_bombers moved from Burma to HunanCombat - British
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour, 1 artillery and 3 infantry
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery and 3 infantry
Battle in Hunan
British attack with 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 artillery, 4 infantry and 5 mech_infantrys
British win, taking Hunan from Japanese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 artillery, 4 infantry and 5 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Hunan to Yunnan
2 mech_infantrys moved from Malaya to Yunnan
2 aaGuns and 2 infantry moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun and 4 infantry moved from India to Burma
1 fighter and 2 tactical_bombers moved from Alexandria to EgyptPlace Units - British
1 destroyer placed in 98 Sea Zone
1 factory_minor placed in Persia
2 infantry placed in Egypt
1 infantry placed in Union of South AfricaTurn Complete - British
British collect 30 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 fighter placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,6,4,4,6,5,6,2,5
UK_Pacific collect 9 PUs (6 lost to blockades); end with 9 PUs total
Some Units in India change ownership: 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Algeria to Libya
1 artillery moved from Tunisia to Libya
1 infantry moved from Albania to Yugoslavia
1 armour, 1 artillery and 3 infantry moved from Northern Italy to Southern ItalyNon Combat Move - Italians
Place Units - Italians
2 armour and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Algeria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 1 armour and 1 artillery
Southern Italy : 4 aaGuns, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Ethiopia : 1 artillery and 2 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 63
Russians : 26 / 27
Japanese : 40 / 42
Americans : 51 / 71
Chinese : 6 / 12
British : 30 / 32
UK_Pacific : 15 / 9
Italians : 16 / 16
ANZAC : 17 / 29
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 destroyer; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier and 1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Northern Territory to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 battleship and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Karelia to Novgorod
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 bombers moved from Novgorod to Russia
9 artilleries moved from Belarus to Bryansk
16 infantry moved from Belarus to Bryansk
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
5 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
11 armour moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Rostov
2 infantry moved from Western Germany to France
5 mech_infantrys moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from France to Western Germany
1 mech_infantry moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea Zone -
do you send interceptor in Russia?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
1 infantry moved from Karelia to Novgorod
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 bombers moved from Novgorod to Russia
9 artilleries moved from Belarus to Bryansk
16 infantry moved from Belarus to Bryansk
5 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Rostov
5 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
11 armour moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
1 bomber moved from Germany to Rostov
2 infantry moved from Western Germany to France
5 mech_infantrys moved from Germany to Western Germany
2 fighters and 2 tactical_bombers moved from France to Western Germany
1 mech_infantry moved from France to Western Germany
1 submarine moved from 125 Sea Zone to 113 Sea ZoneCombat - Germans
Battle in Rostov
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Rostov, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
AA guns fire in Russia : 1/3 hits
1 bomber killed by AA guns
Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Novgorod
1 bomber moved from Rostov to Belarus
3 aaGuns moved from Belarus to BryanskPlace Units - Germans
3 mech_infantrys placed in Ukraine
3 tactical_bombers placed in Novgorod
6 infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in France
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 6 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Belarus : 1 flag, 1 bomber and 3 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 17 armour, 9 artilleries, 23 infantry and 9 mech_infantrys
Rostov : 1 flag, 1 armour and 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 armour
Ukraine : 1 flag, 1 factory_minor and 3 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour, 1 infantry and 3 tactical_bombers
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 59 / 69
Russians : 20 / 27
Japanese : 40 / 42
Americans : 51 / 71
Chinese : 6 / 12
British : 30 / 32
UK_Pacific : 15 / 9
Italians : 16 / 16
ANZAC : 17 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 8 damage on 8 factory_majors; Remaining resources: 19 PUs;
Russians buy 6 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Philippines to 35 Sea Zone
1 armour and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 armour, 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 43 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier moved from 35 Sea Zone to 55 Sea Zone
2 carriers and 1 cruiser moved from 37 Sea Zone to 55 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Shensi to Kweichow
1 mech_infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 bombers, 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 infantry and 1 mech_infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Japan to Korea
2 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Hunan
1 fighter moved from Suiyuyan to KweichowCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
ANZAC defend with 1 carrier, 2 fighters and 1 transport; Americans defend with 1 transport
Japanese roll dice for 3 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 4/6 hits
ANZAC roll dice for 1 carrier, 2 fighters and 2 transports in 54 Sea Zone, round 1 : 1/3 hits
1 tactical_bomber owned by the Japanese , 1 carrier owned by the ANZAC and 2 fighters owned by the ANZAC lost in 54 Sea Zone
1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 54 Sea Zone
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 2 fighters and 1 transport
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Celebes, round 1 : 1/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Battle in Java
Battle in Kweichow
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Sumatra from UK_Pacific, taking Java from ANZAC with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers in Hunan, round 1 : 5/11 hits
Chinese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Hunan, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 mech_infantry owned by the British , 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery and 1 infantry moved from 6 Sea Zone to Korea
3 fighters and 2 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
2 bombers, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
2 fighters and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Hunan to KiangsiPlace Units - Japanese
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Korea : 4 aaGuns, 3 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
Kiangsu : 2 bombers, 1 factory_minor, 3 fighters, 3 mech_infantrys and 2 tactical_bombers
Kiangsi : 1 fighter and 1 tactical_bomber
Japan : 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Hunan : 1 flag, 3 mech_infantrys
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Celebes : 1 flag, 1 armour
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 transport
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 battleship
39 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 2 destroyers, 2 submarines and 3 transports
56 Sea Zone : 1 destroyer
55 Sea Zone : 3 carriers, 1 cruiser, 3 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 59 / 69
Russians : 20 / 21
Japanese : 53 / 58
Americans : 51 / 71
Chinese : 4 / 12
British : 30 / 32
UK_Pacific : 11 / 9
Italians : 16 / 16
ANZAC : 10 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 6 infantry moved from 112 Sea Zone to Norway -
Scramble in 112?
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an obvious no from Göring xD
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
2 infantry moved from Morocco to 91 Sea Zone
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
4 artilleries, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 6 infantry, 1 tactical_bomber and 6 transports moved from 91 Sea Zone to 112 Sea Zone
4 artilleries and 6 infantry moved from 112 Sea Zone to NorwayCombat - Americans
Battle in NorwayNon Combat Move - Americans
3 fighters moved from Gibraltar to 112 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Eastern United States to United Kingdom
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
3 fighters moved from Hawaiian Islands to Queensland
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Wake Island to Hawaiian IslandsPlace Units - Americans
2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
Americans undo move 1.
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United States
Americans undo move 4.
1 artillery and 1 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery, 1 fighter and 2 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 3 mech_infantrys
retreated to Hunan
Japanese win with 2 mech_infantrys remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 4 infantry and 1 transport; Remaining resources: 5 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 artillery moved from Alexandria to Tobruk
British take Tobruk from Italians
1 fighter and 2 tactical_bombers moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Eastern Persia to Iraq
2 mech_infantrys moved from Yunnan to Kwangtung
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to Hunan
1 fighter moved from India to Hunan
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to KwangtungCombat - British
Battle in Greece
Battle in Iraq
British attack with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers
Neutral_Axis defend with 1 infantry
British win, taking Greece from Italians, taking Iraq from Neutral_Axis with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Neutral_Axis: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Kwangtung
British attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
British win, taking Kwangtung from Japanese with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for British: 1 mech_infantry
Battle in Hunan
British attack with 1 fighter and 2 infantry
Japanese defend with 2 mech_infantrys
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Hunan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangtung to Yunnan
4 infantry moved from Shan State to Yunnan
1 aaGun and 3 infantry moved from Burma to India
1 fighter and 2 tactical_bombers moved from Iraq to PersiaPlace Units - British
1 destroyer and 1 transport placed in 98 Sea Zone
1 infantry placed in Egypt
3 infantry placed in PersiaTurn Complete - British
British collect 34 PUs; end with 39 PUs totalPlace Units - UK_Pacific
1 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 6 PUs (8 lost to blockades); end with 6 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery and 2 infantry moved from Ethiopia to Kenya
Italians take Kenya from British
1 armour and 1 artillery moved from Libya to Tobruk
1 infantry moved from Yugoslavia to Albania
3 armour moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tobruk
Italians attack with 1 armour and 1 artillery
British defend with 1 armour and 1 artillery
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 1 : 1/2 hits
British roll dice for 1 armour and 1 artillery in Tobruk, round 1 : 0/2 hits
1 artillery owned by the British lost in Tobruk
Italians roll dice for 1 armour and 1 artillery in Tobruk, round 2 : 0/2 hits
British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits
1 artillery owned by the Italians lost in Tobruk
Italians roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Italians lost in Tobruk
British win with no units remaining. Battle score for attacker is 0
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 armour and 1 artilleryNon Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
4 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Kenya : 1 flag, 1 artillery and 2 infantry
Albania : 1 infantry
Northern Italy : 3 armour, 1 artillery, 1 factory_major, 4 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 56 / 69
Russians : 20 / 21
Japanese : 48 / 58
Americans : 56 / 77
Chinese : 6 / 13
British : 33 / 39
UK_Pacific : 14 / 11
Italians : 13 / 13
ANZAC : 10 / 28
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs