@Ragnell804 gg, I concede
Sgt. Ryder (Axis) vs. Whackamatt (Allies +9)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
5 transports moved from 112 Sea Zone to 119 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
3 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from United Kingdom to Normandy Bordeaux -
Scramble in 110
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I don’t even think I can, but no anyhow.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 3 destroyers, 1 factory_minor, 2 fighters, 1 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 artilleries and 3 infantry moved from Norway to Finland
Americans take Finland from Germans
2 infantry moved from Norway to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
5 transports moved from 112 Sea Zone to 119 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
Americans take Libya from Italians
3 fighters moved from Queensland to 37 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 carrier, 1 cruiser and 1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from United Kingdom to Normandy BordeauxCombat - Americans
Strategic bombing raid in Normandy Bordeaux
Bombing raid in Normandy Bordeaux rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 5 damage total.
Battle in 55 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Battle in Denmark
Battle in 37 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 transport
Americans win, taking Java from Japanese, taking Denmark from Germans with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Normandy Bordeaux to United Kingdom
3 fighters and 1 tactical_bomber moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 factory_minor placed in Norway
1 transport placed in 101 Sea Zone
3 destroyers placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery, 1 fighter and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 3 mech_infantrys
Chinese win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 artillery, 1 factory_minor, 1 fighter and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 bomber moved from United Kingdom to Germany
2 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 armour moved from India to Yunnan
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Yunnan to KweichowCombat - British
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.Non Combat Move - British
1 bomber moved from Germany to Norway
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour moved from Iraq to Northwest PersiaPlace Units - British
1 fighter placed in Egypt
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 artillery and 1 infantry placed in EgyptTurn Complete - British
British collect 34 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3
UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Northern Italy to Denmark
1 armour moved from Northern Italy to Denmark
1 infantry moved from Albania to Bulgaria
1 armour moved from Northern Italy to Bulgaria
2 fighters moved from Southern Italy to Bulgaria
1 armour moved from Northern Italy to Denmark
1 fighter moved from Southern Italy to Denmark
1 artillery and 1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Denmark
Italians attack with 2 armour, 1 fighter and 1 mech_infantry
Americans defend with 2 infantry
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Denmark, round 1 : 0/4 hits
Americans roll dice for 2 infantry in Denmark, round 1 : 0/2 hits
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Denmark, round 2 : 1/4 hits
Americans roll dice for 2 infantry in Denmark, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Denmark
Italians roll dice for 2 armour, 1 fighter and 1 mech_infantry in Denmark, round 3 : 2/4 hits
Americans roll dice for 1 infantry in Denmark, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Denmark
Italians win, taking Denmark from Americans with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Bulgaria
Italians attack with 1 armour, 2 fighters and 1 infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 2 fighters and 1 infantry in Bulgaria, round 1 : 2/4 hits
British roll dice for 2 infantry in Bulgaria, round 1 : 0/2 hits
2 infantry owned by the British lost in Bulgaria
Italians win, taking Bulgaria from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
2 fighters moved from Bulgaria to Northern Italy
1 fighter moved from Denmark to Northern ItalyPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Kenya : 1 flag, 1 artillery
Denmark : 2 armour and 1 mech_infantry
Northern Italy : 1 factory_major, 3 fighters, 6 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
Bulgaria : 1 flag, 1 armour and 1 infantry
Yugoslavia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 61 / 107
Russians : 12 / 0
Japanese : 50 / 61
Americans : 63 / 85
Chinese : 6 / 11
British : 33 / 35
UK_Pacific : 8 / 6
Italians : 13 / 13
ANZAC : 10 / 25
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 5 PUs;Combat Move - ANZAC
1 battleship and 3 destroyers moved from 62 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaPlace Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Research Technology - Germans
Germans spend 20 on tech rolls
Germans roll 6,1,5,5 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets AdvanceActivate Technology - Germans
Germans activating Rockets AdvancePurchase Units - Germans
Germans buy 1 airfield, 1 carrier, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 4 PUs; 0 techTokens;Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to factory_major owned by British
Rockets in France roll: 5
Rocket attack in Norway does 2 damage to factory_minor owned by Americans
Rockets in Western Germany roll: 2
Rocket attack in Persia does 3 damage to factory_minor owned by British
Rockets in Russia roll: 3
2 battleships, 1 cruiser, 2 destroyers, 5 submarines and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 119 Sea Zone
2 fighters moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
3 bombers and 2 tactical_bombers moved from Archangel to 112 Sea Zone
1 infantry moved from Vyborg to Novgorod
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
6 armour moved from Russia to Archangel
11 armour moved from Russia to Volgograd
4 infantry moved from Western Germany to Denmark
4 infantry moved from France to Western GermanyCombat - Germans
Battle in 119 Sea Zone
Germans attack with 1 tactical_bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 119 Sea Zone
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in 112 Sea Zone
Germans attack with 2 battleships, 3 bombers, 1 cruiser, 2 destroyers, 2 fighters, 5 submarines, 3 tactical_bombers and 1 transport
Americans defend with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports
Germans roll dice for 5 submarines in 112 Sea Zone, round 1 : 3/5 hits
Units damaged: 1 battleship owned by the Americans and 2 carriers owned by the Americans
Germans roll dice for 2 battleships, 3 bombers, 1 cruiser, 2 destroyers, 2 fighters, 3 tactical_bombers and 1 transport in 112 Sea Zone, round 1 : 9/16 hits
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transports in 112 Sea Zone, round 1 : 4/7 hits
Units damaged: 2 battleships owned by the Germans
1 battleship owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 2 cruisers owned by the Americans , 2 transports owned by the Americans , 1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 2 battleships, 3 bombers, 1 cruiser, 1 destroyer, 2 fighters, 4 submarines, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 92
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 transportsNon Combat Move - Germans
1 tactical_bomber could not land in 119 Sea Zone and was removed
3 bombers moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
3 aaGuns moved from Rostov to VolgogradPlace Units - Germans
1 carrier placed in 112 Sea Zone
1 airfield placed in Volgograd
3 mech_infantrys placed in Volgograd
3 infantry placed in Novgorod
2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5
Germans collect 63 PUs; end with 67 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 87 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag, 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
Germany : 1 factory_major
Denmark : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 6 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Novosibirsk : 1 flag, 1 armour
Vologda : 1 flag
Volgograd : 1 flag, 3 aaGuns, 1 airfield, 12 armour, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Caucasus : 1 flag
Smolensk : 1 flag
Samara : 1 flag
112 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 4 submarines, 2 tactical_bombers and 1 transport
125 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 63 / 87
Russians : 10 / 0
Japanese : 50 / 61
Americans : 63 / 85
Chinese : 6 / 11
British : 33 / 35
UK_Pacific : 8 / 6
Italians : 13 / 13
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 6 infantry and 3 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Malaya to Shan State
3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Philippines to 42 Sea Zone
1 mech_infantry moved from Sikang to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Kwangsi
3 artilleries and 1 infantry moved from Kwangtung to Kwangsi
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 armour moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 20 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 20 Sea Zone to 37 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Philippines to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
3 fighters and 2 tactical_bombers moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 3 carriers, 1 cruiser and 2 destroyers moved from 35 Sea Zone to 42 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 3 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 2 artilleries and 3 infantry
Japanese roll dice for 3 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Kwangsi, round 1 : 4/12 hits
Chinese roll dice for 2 artilleries and 3 infantry in Kwangsi, round 1 : 1/5 hits
1 artillery owned by the Chinese , 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
Japanese roll dice for 3 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Kwangsi, round 2 : 6/11 hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 3 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 artilleries and 3 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 3 infantry
Americans defend with 3 fighters
Japanese roll dice for 1 armour, 1 artillery and 3 infantry in Shan State, round 1 : 0/5 hits
UK_Pacific roll dice for 3 fighters in Shan State, round 1 : 1/3 hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Shan State, round 2 : 1/4 hits
UK_Pacific roll dice for 3 fighters in Shan State, round 2 : 1/3 hits
1 fighter owned by the Americans and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 3 : 2/3 hits
UK_Pacific roll dice for 2 fighters in Shan State, round 3 : 1/2 hits
2 fighters owned by the Americans and 1 infantry owned by the Japanese lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 21
Casualties for Japanese: 3 infantry
Casualties for Americans: 3 fighters
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 2 tactical_bombers
ANZAC defend with 1 battleship, 3 destroyers and 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Japanese roll dice for 3 submarines in 42 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 : 6/12 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the ANZAC
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 1 : 2/9 hits
Units damaged: 2 battleships owned by the Japanese
1 destroyer owned by the Americans and 3 destroyers owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 3 submarines in 42 Sea Zone, round 2 : 1/3 hits
1 carrier owned by the Americans lost in 42 Sea Zone
Japanese roll dice for 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters and 2 tactical_bombers in 42 Sea Zone, round 2 : 6/12 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 battleship, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Americans , 1 transport owned by the ANZAC , 1 cruiser owned by the Americans , 1 transport owned by the Americans , 1 destroyer owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 submarine owned by the Japanese and 1 battleship owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 101
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for ANZAC: 1 battleship, 3 destroyers and 1 transport
Casualties for Americans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 artillery
EDIT: Adding units owned by Japanese to Amur: 1 artillery
EDIT: Changing ownership of Amur from Russians to Japanese
EDIT: Turning off Edit Mode
2 bombers moved from 42 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 fighter and 1 tactical_bomber moved from Anhwe to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
3 infantry placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 artilleries and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 55 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 3 artilleries and 2 mech_infantrys
Korea : 4 aaGuns
Kiangsu : 1 factory_minor, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Japan : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 1 mech_infantry
Shan State : 1 flag, 1 armour and 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Amur : 1 flag, 1 artillery
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 submarines and 2 tactical_bombers
41 Sea Zone : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 transports
35 Sea Zone : 1 carrier, 1 cruiser and 2 fighters
39 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 1 fighter, 3 submarines, 1 tactical_bomber and 3 transportsProduction/PUs Summary :
Germans : 63 / 87
Russians : 9 / 0
Japanese : 55 / 58
Americans : 63 / 85
Chinese : 3 / 11
British : 33 / 35
UK_Pacific : 7 / 6
Italians : 13 / 13
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans repair 2 damage on 2 factory_minors; Remaining resources: 83 PUs;
Americans buy 3 aaGuns, 2 destroyers and 5 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 fighter moved from Queensland to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 armour and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters moved from 54 Sea Zone to Queensland
1 submarine moved from 55 Sea Zone to 49 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone
3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in Celebes
Battle in 37 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
Americans win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to Siam
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 infantry and 1 mech_infantry moved from 91 Sea Zone to GibraltarPlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Finland: 3 artilleries and 3 infantry
EDIT: Adding units owned by Americans to Norway: 3 artilleries and 3 infantry
EDIT: Turning off Edit Mode
3 aaGuns placed in Norway
5 fighters placed in Eastern United States
2 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,6,6,6,1,4,3,3,5,2,2,4,1,5,4,4,5,2
Americans collect 64 PUs (4 lost to blockades); end with 66 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Yunnan
1 infantry placed in Yunnan
Chinese undo move 1.
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 fighter and 8 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 infantry moved from Northwest Persia to Caucasus
British take Caucasus from Germans
3 infantry moved from Persia to Northwest Persia
1 armour moved from Northwest Persia to Kazakhstan
1 fighter and 2 tactical_bombers moved from Persia to Kazakhstan
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Rhodesia to Tanganyika Territory
1 fighter moved from Egypt to Kenya
1 infantry moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
3 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Shan StateCombat - British
Battle in Shan State
British attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British win, taking Shan State from Japanese with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Kwangsi
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 2 mech_infantrys
British win, taking Kwangsi from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Japanese: 3 artilleries and 2 mech_infantrys
Battle in Kazakhstan
British attack with 1 armour, 1 fighter and 2 tactical_bombers
Germans defend with 1 infantry
British win, taking Kazakhstan from Germans with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kenya
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking Kenya from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from Kenya to Egypt
1 fighter and 2 tactical_bombers moved from Kazakhstan to Northwest Persia
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
3 fighters and 2 tactical_bombers moved from Yunnan to Burma
1 aaGun, 1 artillery and 6 infantry moved from India to Burma
3 aaGuns moved from Yunnan to BurmaPlace Units - British
3 infantry placed in Iraq
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter placed in Egypt
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0
EDIT: Turning off Edit Mode
3 infantry placed in Persia
2 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 37 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 2 infantry -
I forgot to repair bombing damage before buying my stuff. So using edit, i changed my fighter into 1 Inf 1 Art and 3 repair for Persia.
-
no problem :P
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Greece to Albania
1 infantry moved from Bulgaria to Albania
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 armour and 1 mech_infantry moved from Denmark to Northern Italy
1 armour moved from Denmark to Northern Italy
3 fighters moved from Northern Italy to 96 Sea ZoneCombat - Italians
Battle in 96 Sea Zone
Italians attack with 3 fighters
British defend with 1 destroyer
Italians roll dice for 3 fighters in 96 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 96 Sea Zone
Italians win with 3 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
3 fighters moved from 96 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Albania : 1 armour, 1 artillery and 2 infantry
Northern Italy : 2 armour, 1 factory_major, 9 infantry and 3 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 11 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 60 / 87
Russians : 9 / 0
Japanese : 50 / 58
Americans : 68 / 86
Chinese : 4 / 11
British : 35 / 38
UK_Pacific : 8 / 8
Italians : 14 / 14
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 battleship; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 battleship placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French