Went Max D in z27
Scramble to z99?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Siam to 41 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to 37 Sea Zone
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
10 infantry moved from Manchuria to Amur
4 infantry moved from 5 Sea Zone to Amur
3 fighters and 1 tactical_bomber moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 2 tactical_bombers moved from Siam to 37 Sea Zone
Combat - Japanese
Battle in Amur
Japanese attack with 3 fighters, 14 infantry and 2 tactical_bombers
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Amur from Russians with 3 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 31
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Battle in 37 Sea Zone
Japanese attack with 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer
Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer, 2 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 fighter moved from 41 Sea Zone to Malaya
1 artillery, 2 fighters and 3 tactical_bombers moved from 37 Sea Zone to Malaya
3 fighters and 2 tactical_bombers moved from Amur to Manchuria
Place Units - Japanese
4 destroyers and 1 submarine placed in 6 Sea Zone
1 factory_minor placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,6,4,1,4,5,4,4
Japanese collect 39 PUs (1 lost to blockades); end with 39 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 6 destroyers and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from Johnston Island to 25 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 4 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
Combat - Americans
Battle in Western Germany
Americans attack with 1 artillery and 1 infantry
Germans defend with 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
3 aaGuns owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 aaGuns
Battle in 25 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 1 armour, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Hawaiian Islands, round 1 : 1/2 hits
Americans roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Hawaiian Islands, round 1 : 3/6 hits
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Hawaiian Islands, round 1 : 1/3 hits
1 armour owned by the Japanese , 1 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 bomber, 2 fighters and 1 tactical_bomber moved from 25 Sea Zone to Midway
1 fighter moved from French Central Africa to Egypt
Place Units - Americans
6 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 32 / 36
Japanese : 39 / 44
Americans : 57 / 78
Chinese : 11 / 18
British : 27 / 29
UK_Pacific : 7 / 8
Italians : 14 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.769
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
3 artilleries and 7 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
4 artilleries and 4 infantry moved from Hopei to Chahar
1 fighter moved from Yunnan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 4 artilleries, 1 fighter and 4 infantry
Japanese defend with 2 artilleries, 4 infantry and 1 mech_infantry
Chinese roll dice for 4 artilleries, 1 fighter and 4 infantry in Chahar, round 1 : 4/9 hits
Japanese roll dice for 2 artilleries, 4 infantry and 1 mech_infantry in Chahar, round 1 : 2/7 hits
4 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 4 artilleries, 1 fighter and 2 infantry in Chahar, round 2 : 1/7 hits
Japanese roll dice for 2 artilleries and 1 mech_infantry in Chahar, round 2 : 1/3 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Chinese roll dice for 4 artilleries, 1 fighter and 1 infantry in Chahar, round 3 : 3/6 hits
Japanese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits
1 infantry owned by the Chinese and 2 artilleries owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 4 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for Chinese: 4 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Hopei
Place Units - Chinese
3 artilleries and 2 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 47 / 64
Russians : 32 / 36
Japanese : 34 / 44
Americans : 57 / 78
Chinese : 13 / 19
British : 27 / 29
UK_Pacific : 10 / 8
Italians : 14 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.213
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 47
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.125
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 16
Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Americans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from French West Africa to Belgian Congo
2 infantry moved from Tanganyika Territory to Belgian Congo
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in Belgian Congo
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Belgian Congo, round 1 : 1/3 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Belgian Congo
British win, taking Belgian Congo from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 2 battleships, 2 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
1 fighter moved from United Kingdom to French West Africa
1 aaGun, 2 fighters, 1 infantry and 1 tactical_bomber moved from Yunnan to Shan State
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 armour and 2 mech_infantrys moved from India to Shan State
Place Units - British
1 bomber and 2 mech_infantrys placed in Egypt
1 artillery and 1 infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 32 PUs total
Place Units - UK_Pacific
2 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,4,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 2 mech_infantrys
Production/PUs Summary :
Germans : 47 / 64
Russians : 32 / 36
Japanese : 31 / 44
Americans : 57 / 78
Chinese : 13 / 19
British : 30 / 32
UK_Pacific : 13 / 11
Italians : 13 / 14
ANZAC : 18 / 23
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 19 times
5 was rolled 8 times
6 was rolled 7 times
Average roll : 3.247
Median : 3.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 73
Null / Other
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.263
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
Japanese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.263
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 19
British Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.409
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Americans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.889
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour and 4 infantry moved from Bulgaria to Greece
1 bomber and 1 fighter moved from Southern Italy to Greece
1 artillery and 3 infantry moved from Northern Italy to Western Germany
2 infantry moved from Yugoslavia to Northern Italy
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 bomber, 1 fighter and 4 infantry
British defend with 1 armour and 5 infantry
British win with 1 armour remaining. Battle score for attacker is -25
Casualties for British: 5 infantry
Casualties for Italians: 1 armour, 1 bomber, 1 fighter and 4 infantry
Battle in Western Germany
Italians attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Western Germany from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6,1,3,5
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs total
I concede this one. Rematch with teams reversed?
Ok, thanks for the game! Just out of my own curiosity, is this just basically because you didn’t get France G1 or did I manage to do something right someplace else?
I’m happy to start a new game with the same sides and bid, it will give you a chance to rework your opener to see what else could have happened.
well, not only did I not take France, but I lot most of the German air force in said epic failure. Not taking France…meh okay. Losing my airforce too? no way to recover. I’ll set it up with the same bid placement and start it up