Surprised Italy didn’t claim Bryansk or Rostov. Preparing for the fall of Rome perhaps.
Another transport lost to a bomber! Urgh.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 79 Sea Zone to 80 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries and 20 infantry moved from Poland to Baltic States
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 14 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Baltic States
3 armour moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Southern Italy to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from Algeria to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Scramble 91?
Yes, 1 French and 2 US
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Purchase Units - Germans
Germans buy 5 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
9 artilleries and 20 infantry moved from Poland to Baltic States
1 transport moved from 114 Sea Zone to 115 Sea Zone
2 artilleries and 14 infantry moved from Romania to Eastern Poland
1 armour and 1 mech_infantry moved from Germany to Baltic States
3 armour moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
5 mech_infantrys moved from Western Germany to Poland
2 bombers moved from Southern Italy to 91 Sea Zone
3 fighters and 3 tactical_bombers moved from Algeria to 91 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
Combat - Germans
Americans scrambles 3 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in Baltic States
Germans attack with 1 armour, 9 artilleries, 20 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 9 artilleries, 20 infantry and 1 mech_infantry in Baltic States, round 1 : 11/31 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 9 artilleries, 19 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 2 bombers, 3 fighters, 1 submarine and 3 tactical_bombers
French defend with 1 fighter; Americans defend with 1 cruiser, 2 fighters and 1 transport
Germans roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 bombers, 3 fighters and 3 tactical_bombers in 91 Sea Zone, round 1 : 4/8 hits
Americans roll dice for 3 fighters in 91 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 1/1 hits
2 fighters owned by the Americans , 1 cruiser owned by the Americans , 1 fighter owned by the French , 1 fighter owned by the Germans and 1 submarine owned by the Germans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Germans: 1 fighter and 1 submarine
Casualties for French: 1 fighter
Casualties for Americans: 1 cruiser, 2 fighters and 1 transport
Non Combat Move - Germans
2 bombers, 2 fighters and 3 tactical_bombers moved from 91 Sea Zone to Morocco
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Baltic States
3 infantry moved from Finland to Norway
1 battleship and 1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Algeria to Alexandria
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Southern France to Northern Italy
6 armour and 4 mech_infantrys moved from Southern France to Yugoslavia
3 aaGuns moved from Poland to Germany
Place Units - Germans
1 armour and 1 mech_infantry placed in Western Germany
4 armour and 5 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 1.
5 armour and 5 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Morocco: 2 bombers
EDIT: Adding units owned by Germans to Holland Belgium: 2 bombers
EDIT: Removing units owned by Germans from France: 1 artillery
EDIT: Adding units owned by Germans to Holland Belgium: 1 artillery
EDIT: Removing units owned by Germans from Western Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Holland Belgium: 1 artillery and 2 bombers
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Adding units owned by Germans to Morocco: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Alexandria : 1 fighter and 1 tactical_bomber
Morocco : 2 bombers, 2 fighters and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Poland : 5 mech_infantrys
Germany : 3 aaGuns, 5 armour, 1 factory_major and 5 mech_infantrys
Norway : 3 infantry
Northern Italy : 1 artillery
Baltic States : 1 flag, 1 armour, 9 artilleries, 21 infantry and 1 mech_infantry
Eastern Poland : 6 armour, 2 artilleries, 14 infantry and 5 mech_infantrys
112 Sea Zone : 1 battleship and 1 cruiser
Bulgaria : 1 flag
109 Sea Zone : 1 flag
115 Sea Zone : 1 transport
Yugoslavia : 1 flag, 6 armour and 4 mech_infantrys
Finland : 1 flag
Production/PUs Summary :
Germans : 45 / 50
Russians : 35 / 39
Japanese : 45 / 51
Americans : 53 / 74
Chinese : 8 / 15
British : 29 / 28
UK_Pacific : 11 / 10
Italians : 17 / 29
ANZAC : 10 / 18
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 10 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.580
Median : 4.000
Variance : 0.449
Standard Deviation : 0.670
Total rolls : 50
Null / Other
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
1 was rolled 9 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.500
Median : 4.000
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 40
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Americans Combat
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 9 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Italians
1 artillery and 8 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 armour moved from Novgorod to Finland
3 infantry moved from Novgorod to Archangel
1 armour moved from Novgorod to Bryansk
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
3 infantry moved from Amur to Korea
15 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
Combat - Russians
Battle in 115 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 transport
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Novgorod to Bryansk
2 aaGuns and 13 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Western Ukraine to Bryansk
2 aaGuns, 1 artillery and 10 infantry moved from Belarus to Bryansk
6 infantry moved from Russia to Bryansk
3 infantry moved from Bryansk to Belarus
2 aaGuns moved from Amur to Korea
Place Units - Russians
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 46 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
4 infantry and 1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
3 artilleries and 4 infantry moved from Hunan to Kweichow
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 artillery moved from French Indo China to Shan State
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 cruiser moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 42 Sea Zone to 41 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 armour moved from 41 Sea Zone to Sumatra
1 carrier, 1 destroyer and 1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 battleship moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 bombers moved from Siam to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Anhwe to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 21 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Siam to Shan State
1 fighter and 2 tactical_bombers moved from Siam to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
1 tactical_bomber moved from 37 Sea Zone to Shan State
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 2 bombers, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers, 1 carrier, 2 destroyers, 5 fighters and 3 tactical_bombers in 6 Sea Zone, round 1 : 6/12 hits
Americans roll dice for 1 battleship, 1 cruiser, 2 destroyers and 2 transports in 6 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Japanese
1 submarine owned by the Americans , 1 battleship owned by the Americans , 2 destroyers owned by the Americans and 1 cruiser owned by the Americans lost in 6 Sea Zone
2 transports owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 6 Sea Zone from Americans with 2 bombers, 1 carrier, 2 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 68
Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 armour, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 1 : 2/2 hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 1 : 4/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 1 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Celebes
Battle in Kweichow
Japanese attack with 3 artilleries, 8 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 8 infantry and 1 mech_infantry in Kweichow, round 1 : 2/12 hits
Chinese roll dice for 3 infantry in Kweichow, round 1 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 3 artilleries, 7 infantry and 1 mech_infantry in Kweichow, round 2 : 1/11 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Celebes from Dutch, taking Kweichow from Chinese with 3 artilleries, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 1 : 2/3 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 : 4/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 45 Sea Zone
1 fighter moved from Dutch New Guinea to 45 Sea Zone
2 transports moved from 37 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to Anhwe
1 aaGun and 4 infantry moved from Jehol to Anhwe
1 tactical_bomber moved from Shan State to Anhwe
1 fighter moved from Yunnan to Anhwe
1 fighter moved from 6 Sea Zone to Anhwe
1 fighter moved from 6 Sea Zone to Shantung
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Kiangsu to Shantung
2 bombers moved from 6 Sea Zone to Japan
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Japan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 54 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 fighter and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 2 infantry
Kweichow : 1 flag, 3 artilleries, 7 infantry and 1 mech_infantry
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun, 3 fighters, 4 infantry and 3 tactical_bombers
Shan State : 1 flag, 1 artillery
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag
41 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
44 Sea Zone : 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
20 Sea Zone : 3 transports
6 Sea Zone : 2 carriers, 2 destroyers, 1 fighter, 3 submarines and 1 tactical_bomber
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 54
Japanese : 54 / 60
Americans : 53 / 74
Chinese : 7 / 15
British : 29 / 28
UK_Pacific : 6 / 10
Italians : 17 / 29
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 17 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.451
Median : 3.000
Variance : 0.729
Standard Deviation : 0.854
Total rolls : 71
Japanese Combat
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 11 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.400
Median : 3.000
Variance : 0.463
Standard Deviation : 0.680
Total rolls : 55
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
UK_Pacific Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.429
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Americans Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 destroyer, 1 factory_minor, 4 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to 103 Sea Zone
Non Combat Move - Americans
1 bomber could not land in 103 Sea Zone and was removed
2 fighters moved from Eastern United States to Gibraltar
2 destroyers and 1 submarine moved from 101 Sea Zone to 64 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery and 1 transport moved from 88 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
2 fighters moved from Western United States to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Korea
2 fighters moved from Queensland to 26 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,5,2,6,1,4,2,4,5,6,5
Americans collect 52 PUs (3 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
forgot to click upload after the UK’s turn.
Also, the game crashed during america’s turn. Fortunately they only had one combat. I flew my bomber into the ocean and let it crash (to simulate your AA shot) rather than do a lot of editing.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Italians
Purchase Units - Italians
Italians buy 1 armour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Romania
1 armour moved from Romania to Eastern Poland
3 mech_infantrys moved from Northern Italy to Romania
3 fighters moved from Southern Italy to Alexandria
1 artillery and 2 infantry moved from Kenya to Italian Somaliland
1 bomber moved from Kenya to Alexandria
1 armour moved from Morocco to Tunisia
1 artillery moved from Morocco to Algeria
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Western Germany to Northern Italy
Non Combat Move - Italians
2 aaGuns moved from Southern Italy to Northern Italy
Place Units - Italians
1 tactical_bomber placed in Southern Italy
1 armour and 3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 3 artilleries, 1 bomber, 3 fighters, 5 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Morocco : 1 flag
Algeria : 1 flag, 1 artillery
Tunisia : 1 flag, 1 armour
Romania : 1 infantry and 3 mech_infantrys
Northern Italy : 4 aaGuns, 1 armour, 1 factory_major, 6 infantry and 3 mech_infantrys
Italian Somaliland : 1 artillery and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 harbour and 1 tactical_bomber
Eastern Poland : 1 flag, 2 armour
93 Sea Zone : 1 flag
Greece : 1 flag
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 54
Japanese : 52 / 60
Americans : 55 / 73
Chinese : 8 / 14
British : 29 / 31
UK_Pacific : 7 / 8
Italians : 17 / 27
ANZAC : 10 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 61 Sea Zone
Non Combat Move - ANZAC
2 aaGuns, 1 artillery, 3 fighters and 3 infantry moved from Queensland to South Australia
1 fighter and 2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers; Remaining resources: 2 PUs;
Combat Move - Germans
9 artilleries and 21 infantry moved from Baltic States to Belarus
2 artilleries and 14 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
2 bombers moved from Morocco to Western Germany
2 fighters and 3 tactical_bombers moved from Morocco to Southern Italy
1 armour moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Belarus
1 armour moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 2 armour, 11 artilleries, 35 infantry and 1 mech_infantry
Russians defend with 4 infantry
Germans roll dice for 2 armour, 11 artilleries, 35 infantry and 1 mech_infantry in Belarus, round 1 : 13/49 hits
Russians roll dice for 4 infantry in Belarus, round 1 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 2 armour, 11 artilleries, 34 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Germans
1 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Poland to Novgorod
2 armour moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 armour moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Novgorod
4 mech_infantrys moved from Eastern Poland to Belarus
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
5 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Yugoslavia to Eastern Poland
3 aaGuns moved from Germany to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 artillery moved from France to Western Germany
Place Units - Germans
4 bombers placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 bombers
EDIT: Adding units owned by Germans to Romania: 2 bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Romania: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,3
Germans collect 43 PUs (3 lost to blockades); end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Territory Summary for Germans :
Alexandria : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 6 aaGuns, 1 airfield, 2 artilleries, 6 bombers, 1 factory_major and 1 harbour
Romania : 1 armour and 1 mech_infantry
Poland : 1 mech_infantry
Germany : 1 factory_major
Norway : 3 infantry
Southern Italy : 2 fighters and 3 tactical_bombers
Belarus : 1 flag, 2 armour, 11 artilleries, 34 infantry and 5 mech_infantrys
Baltic States : 1 flag
Eastern Poland : 10 armour and 8 mech_infantrys
Novgorod : 1 flag, 1 airfield, 5 armour, 1 factory_minor, 1 harbour and 6 mech_infantrys
112 Sea Zone : 1 battleship and 1 cruiser
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 46 / 55
Russians : 34 / 54
Japanese : 52 / 60
Americans : 55 / 73
Chinese : 8 / 14
British : 29 / 31
UK_Pacific : 7 / 8
Italians : 17 / 27
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.443
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 61
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6
Germans Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3.429
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 49
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.000
Standard Deviation : 0.000
Total rolls : 6
bumped just in case you forgot about this one.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 fighters, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour, 1 artillery and 8 infantry moved from Finland to Norway
1 infantry moved from Archangel to Smolensk
1 infantry moved from Archangel to Vologda
5 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Battle in Norway
Russians attack with 1 armour, 1 artillery and 8 infantry
Germans defend with 3 infantry
Russians win, taking Norway from Germans with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 aaGuns, 3 armour, 2 artilleries, 2 fighters, 28 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
10 infantry moved from Manchuria to Korea
Place Units - Russians
2 fighters and 1 mech_infantry placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 7 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from Japan to Jehol
3 transports moved from 20 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Manchuria
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 fighter moved from Shantung to Yunnan
3 fighters and 3 tactical_bombers moved from Anhwe to Yunnan
1 infantry moved from Shantung to Jehol
3 mech_infantrys moved from Kwangtung to Yunnan
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Shan State
3 artilleries, 7 infantry and 1 mech_infantry moved from Kweichow to Yunnan
2 bombers moved from Japan to French Indo China
1 bomber moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Shan State
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Shan State
1 armour moved from Sumatra to 41 Sea Zone
1 armour, 1 battleship, 1 cruiser and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 45 Sea Zone to 37 Sea Zone
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from Suiyuyan to Shensi
Combat - Japanese
Battle in Shan State
Japanese attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers
British defend with 7 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Shan State, round 1 : 3/4 hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Shan State, round 1 : 4/11 hits
UK_Pacific roll dice for 7 infantry in Shan State, round 1 : 0/7 hits
7 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for British: 7 infantry
Battle in Yunnan
Japanese attack with 4 artilleries, 1 bomber, 4 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers
Chinese defend with 8 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 4 fighters, 7 infantry, 4 mech_infantrys and 3 tactical_bombers in Yunnan, round 1 : 13/23 hits
Chinese roll dice for 8 infantry in Yunnan, round 1 : 2/8 hits
2 infantry owned by the Japanese and 8 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 artilleries, 1 bomber, 4 fighters, 5 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 2 infantry
Casualties for Chinese: 8 infantry
Battle in Jehol
Japanese attack with 3 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 5 infantry
Japanese roll dice for 3 fighters, 5 infantry and 3 tactical_bombers in Jehol, round 1 : 3/11 hits
Chinese roll dice for 5 infantry in Jehol, round 1 : 3/5 hits
3 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Jehol, round 2 : 3/8 hits
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in Manchuria
Non Combat Move - Japanese
1 aaGun and 4 infantry moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Kwangsi
1 bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 fighters moved from Jehol to 19 Sea Zone
1 fighter and 3 tactical_bombers moved from Jehol to Anhwe
1 carrier, 1 destroyer and 3 submarines moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 45 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
2 artilleries, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 59 PUs; end with 66 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 bomber, 2 fighters and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Jehol : 2 infantry
Manchuria : 1 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 4 artilleries, 5 infantry and 4 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 2 fighters, 4 infantry and 1 tactical_bomber
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 fighter and 3 tactical_bombers
Shan State : 1 flag, 1 armour, 1 artillery and 4 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 bomber, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 3 transports
35 Sea Zone : 2 carriers, 3 destroyers and 4 submarines
19 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
Production/PUs Summary :
Germans : 43 / 55
Russians : 37 / 48
Japanese : 59 / 71
Americans : 55 / 73
Chinese : 2 / 14
British : 29 / 31
UK_Pacific : 6 / 8
Italians : 17 / 27
ANZAC : 10 / 12
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 10 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 11 times
6 was rolled 18 times
Average roll : 3.608
Median : 4.000
Variance : 0.551
Standard Deviation : 0.742
Total rolls : 79
Japanese Combat
1 was rolled 12 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.421
Median : 3.000
Variance : 0.661
Standard Deviation : 0.813
Total rolls : 57
UK_Pacific Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 5.000
Median : 5.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.667
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour and 6 fighters; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to Egypt
2 destroyers and 1 submarine moved from 64 Sea Zone to 10 Sea Zone
2 fighters moved from 26 Sea Zone to Korea
2 fighters moved from Hawaiian Islands to Korea
1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber moved from Korea to Manchuria
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in Morocco
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Morocco from Italians, taking Manchuria from Japanese with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Manchuria to Korea
Place Units - Americans
2 armour and 1 fighter placed in Korea
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
5 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Manchuria
Turn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,3,3,6,4
Chinese collect 3 PUs (3 lost to blockades); end with 5 PUs total