Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to Hunan
2 tactical_bombers moved from Hopei to Hunan
1 armour moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to Hunan
2 tactical_bombers moved from Hopei to Hunan
1 armour moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siberia
Battle in Kwangsi
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Siberia from Russians, taking Kwangsi from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Non Combat Move - Japanese
1 fighter moved from Hunan to Kiangsi
2 tactical_bombers moved from Hunan to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Kwangtung to Anhwe
2 infantry moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 mech_infantry moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 battleship moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
2 armour and 1 infantry placed in Kwangtung
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 infantry
Korea : 1 infantry
Kiangsi : 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Manchuria : 1 fighter, 12 infantry and 1 mech_infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 armour and 1 artillery
Kwangtung : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Siberia : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
5 Sea Zone : 1 battleship and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 43 / 44
Americans : 52 / 79
Chinese : 2 / 12
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11
Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 5 bombers and 1 harbour; Remaining resources: 4 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Turning off Edit Mode
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
6 destroyers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 5 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 cruiser
Americans roll dice for 3 destroyers in 104 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 8 destroyers and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 8 destroyers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Italians defend with 1 cruiser, 3 destroyers and 2 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 1 : 5/7 hits
Italians roll dice for 1 cruiser, 3 destroyers and 2 transports in 92 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
3 destroyers owned by the Italians , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits
Americans win with 1 carrier, 5 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 50
Casualties for Italians: 1 cruiser, 3 destroyers and 2 transports
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 harbour placed in Midway
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 43 / 44
Americans : 52 / 81
Chinese : 2 / 12
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.031
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.042
Median : 2.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Shensi
4 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 40 / 44
Americans : 52 / 81
Chinese : 5 / 11
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 17 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.344
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 64
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.769
Median : 3.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.042
Median : 2.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 3/4 hits
Japanese roll dice for 1 armour in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 armour, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 fighter and 1 submarine placed in 81 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 5 mech_infantrys
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 24
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.272
Median : 3.000
Variance : 0.838
Standard Deviation : 0.915
Total rolls : 81
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.769
Median : 3.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.042
Median : 2.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
I had a brief problem with the American turn, I allowed dice to roll before making any of my Atlantic moves, which was obviously an incredible oversight. The posted turn for the US has the edited results of the first battle I allowed to roll.
hey, you blew up my fleet……no prob on the dice rolls above…ive made plenty of mistakes in this game.
question……i noticed there is no tranny train for the usa in the atlantic, is this typical now? also is kjf a more viable option now?
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rhodesia to South West Africa
Italians take South West Africa from British
1 infantry moved from Tunisia to Libya
1 infantry moved from Tobruk to Libya
1 infantry moved from Morocco to Algeria
2 artilleries moved from Morocco to Algeria
1 armour moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
1 armour moved from Libya to Algeria
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
2 infantry moved from Greater Southern Germany to Yugoslavia
Combat - Italians
Non Combat Move - Italians
1 armour moved from Greater Southern Germany to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
1 infantry moved from Romania to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Territory Summary for Italians :
South West Africa : 1 flag, 1 infantry
Rhodesia : 1 flag
Morocco : 1 flag
Algeria : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 11 infantry
Libya : 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
97 Sea Zone : 1 flag
Yugoslavia : 1 armour and 3 infantry
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 30 / 32
UK_Pacific : 21 / 22
Italians : 18 / 18
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
question……i noticed there is no tranny train for the usa in the atlantic, is this typical now? also is kjf a more viable option now?
It’s typical for me, I can’t speak for other good players. I wouldn’t call KJF viable, really, but I don’t see much choice. Russia can hold out longer against Germany than India and China can hold out against Japan, so workingto reduce Japan’s power is a top priority for me. Trying to get a shuck going into Europe is just too expensive and slow. It seems to me the US is better off just providing ships and planes. I’m likely to start a shuck going soon in this game, though, since it doesn’t look like Japan is now capable of making any further progress.
I always try to keep my options open, though, so I could be persuaded to go all-out in Europe, but I’m not sure what it would take to get me to lean that way.
I hope Il Duce enjoyed what is likely to be his last round of collecting a decent income…
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 11 PUs;
Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
3 destroyers moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 carrier, 3 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
ANZAC win with 1 carrier, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 30 / 32
UK_Pacific : 21 / 22
Italians : 18 / 18
ANZAC : 10 / 31
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to Brazil: 3 infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 infantry and 1 transport
EDIT: Changing PUs for ANZAC from 31 to 33
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to Brazil: 3 infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 infantry and 1 transport
EDIT: Changing PUs for ANZAC from 31 to 33
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot to have ANZAC conquer Brazil… even I though I had looked at that move right when I opened up the file! It’s edited in on the French turn.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
5 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
2 armour moved from Romania to Eastern Poland
1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
5 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
2 armour moved from Romania to Eastern Poland
1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship and 1 submarine
Americans defend with 3 submarines
1 submarine owned by the Germans Submerged
3 submarines owned by the Americans Submerged
Battle in Eastern Poland
Germans attack with 13 armour, 1 artillery, 15 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 13 armour, 1 artillery, 15 infantry and 1 mech_infantry in Eastern Poland, round 1 : 12/30 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans winGermans win with 1 battleship remaining, taking Eastern Poland from Russians with 13 armour, 1 artillery, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Novgorod, round 1 : 5/12 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 tactical_bombers moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
4 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 carrier moved from 111 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour and 2 infantry placed in Germany
3 infantry placed in France
4 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 2 bombers
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Poland : 1 aaGun, 1 artillery and 4 infantry
Germany : 1 aaGun, 3 armour, 1 factory_major and 6 infantry
Northern Italy : 5 infantry
Southern Italy : 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers
Belarus : 1 flag, 1 aaGun, 4 armour and 13 infantry
Baltic States : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 13 armour, 1 artillery, 15 infantry and 1 mech_infantry
Bessarabia : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.220
Median : 3.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 50
Germans Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.191
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47
Russians Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 3 infantry moved from Norway to Finland
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
3 infantry moved from Amur to Siberia
1 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
4 artilleries and 4 infantry moved from Vologda to Smolensk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Combat - Russians
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Novgorod causes 0 damage total.
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 5 infantry in Siberia, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Smolensk, round 1 : 6/19 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Archangel to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 43
Japanese : 37 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.312
Median : 3.000
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.259
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Shensi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
2 tactical_bombers moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Shensi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
2 tactical_bombers moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
Combat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Shensi, round 1 : 3/5 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Hunan, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Hunan to Kwangtung
4 tactical_bombers moved from Hunan to Kwangtung
2 bombers moved from Shensi to Chahar
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 armour moved from Anhwe to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,6,2,2,1,5,6,5,6
Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 2 infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 4 infantry
Manchuria : 9 infantry
Shensi : 1 flag, 2 artilleries
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag, 2 bombers and 1 mech_infantry
Anhwe : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 4 tactical_bombers
Timguska : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 flag
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 43
Japanese : 39 / 35
Americans : 52 / 81
Chinese : 6 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.795
Median : 4.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 39
Null / Other
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Japanese Combat
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Scramble/Kamikaze/OOL for SZ6?