Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 tactical_bombers moved from Shantung to Shensi
2 infantry moved from Kweichow to Shensi
3 infantry moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Szechwan
1 artillery moved from Kweichow to Shensi
2 bombers moved from Kwangtung to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 destroyer
ANZAC defend with 1 cruiser and 1 transport; Americans defend with 1 transport
Japanese roll dice for 2 bombers and 1 destroyer in 43 Sea Zone, round 1 : 2/3 hits
ANZAC roll dice for 1 cruiser and 2 transports in 43 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC , 1 transport owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 transport
Casualties for Americans: 1 transport
Battle in Szechwan
Japanese attack with 1 artillery and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 2 : 0/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 3 : 1/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 infantry and 2 tactical_bombers in Shensi, round 1 : 3/5 hits
Chinese roll dice for 2 infantry in Shensi, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Shensi to Hopei
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 artillery moved from Kweichow to Anhwe
1 armour moved from Hunan to Kwangtung
1 infantry moved from Kweichow to Hunan
1 infantry moved from Anhwe to Kiangsi
1 aaGun moved from Anhwe to Kiangsi
2 bombers moved from 43 Sea Zone to Kwangtung
1 infantry moved from Korea to Manchuria
2 fighters moved from Shantung to Japan
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from Shantung to 20 Sea Zone
1 tactical_bomber moved from Kwangtung to 20 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to Kwangtung
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
3 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 armour and 2 infantry placed in Kwangtung
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 4 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 infantry
Korea : 3 infantry and 1 mech_infantry
Kiangsi : 1 aaGun and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Manchuria : 2 fighters and 10 infantry
Shensi : 1 flag, 1 artillery and 2 infantry
Suiyuyan : 1 flag, 1 artillery and 2 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Hopei : 1 flag, 2 tactical_bombers
Szechwan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery
Kwangtung : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry and 2 tactical_bombers
37 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 42 / 50
Russians : 38 / 41
Japanese : 36 / 36
Americans : 52 / 82
Chinese : 4 / 13
British : 30 / 31
UK_Pacific : 21 / 18
Italians : 17 / 23
ANZAC : 14 / 27
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.231
Median : 3.000
Variance : 1.280
Standard Deviation : 1.131
Total rolls : 26
Japanese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.947
Standard Deviation : 0.973
Total rolls : 20
ANZAC Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 7 destroyers and 4 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 carrier, 7 destroyers, 2 fighters and 6 submarines moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 transport moved from 26 Sea Zone to 10 Sea Zone
Place Units - Americans
6 destroyers and 4 submarines placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Production/PUs Summary :
Germans : 42 / 50
Russians : 38 / 41
Japanese : 36 / 36
Americans : 52 / 79
Chinese : 4 / 13
British : 30 / 31
UK_Pacific : 21 / 18
Italians : 17 / 23
ANZAC : 14 / 27
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
9 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 9 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 9 infantry in Szechwan, round 1 : 3/10 hits
Japanese roll dice for 1 artillery and 3 infantry in Szechwan, round 1 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 3/9 hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 8 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Yunnan
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Production/PUs Summary :
Germans : 42 / 50
Russians : 38 / 41
Japanese : 35 / 36
Americans : 52 / 79
Chinese : 5 / 12
British : 30 / 31
UK_Pacific : 21 / 18
Italians : 17 / 23
ANZAC : 14 / 27
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.947
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
this one is getting ugly
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 airfield and 1 carrier; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
2 infantry moved from Tanganyika Territory to Kenya
1 artillery and 1 infantry moved from Iraq to 80 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 tactical_bomber moved from Egypt to Ethiopia
1 bomber moved from Egypt to Ethiopia
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Hunan
Combat - British
Battle in Belgian Congo
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Belgian Congo, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Belgian Congo, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Belgian Congo, round 2 : 1/1 hits
1 infantry owned by the British lost in Belgian Congo
British roll dice for 1 artillery in Belgian Congo, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Belgian Congo, round 3 : 1/1 hits
1 artillery owned by the British lost in Belgian Congo
Italians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 infantry in Hunan, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 fighter and 1 infantry in Hunan, round 3 : 2/2 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kenya
British attack with 1 artillery and 3 infantry
Italians defend with 1 artillery
British roll dice for 1 cruiser in Kenya, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Kenya, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Ethiopia
British attack with 1 bomber and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 bomber and 1 tactical_bomber in Ethiopia, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Ethiopia, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Ethiopia
British win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Hunan to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 infantry moved from Siam to French Indo China
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 bomber moved from Ethiopia to Egypt
1 tactical_bomber moved from Ethiopia to 81 Sea Zone
1 armour moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 5 infantry and 1 mech_infantry moved from Scotland to United Kingdom
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 carrier placed in 81 Sea Zone
1 airfield placed in Gibraltar
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,5,6,4,3,5,1
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Production/PUs Summary :
Germans : 42 / 50
Russians : 38 / 41
Japanese : 33 / 36
Americans : 52 / 79
Chinese : 7 / 12
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 16 / 23
ANZAC : 14 / 27
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.576
Median : 4.000
Variance : 0.672
Standard Deviation : 0.820
Total rolls : 59
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.444
Median : 5.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.111
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
British Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.529
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 17
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 3 times
Average roll : 3.600
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Chinese Combat
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.947
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
scramble to sz92?
Nope, no scrambles. Morocco is all yours.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Southern France to 93 Sea Zone
1 armour moved from Southern France to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
2 infantry moved from 92 Sea Zone to Morocco
1 mech_infantry moved from Algeria to Morocco
1 artillery moved from Algeria to Morocco
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 cruiser in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 1 : 2/6 hits
French roll dice for 2 infantry in Morocco, round 1 : 0/2 hits
2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for French: 2 infantry
Non Combat Move - Italians
1 armour moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from Romania to Eastern Poland
2 infantry moved from Northern Italy to Greater Southern Germany
1 armour moved from Southern France to Greater Southern Germany
1 artillery moved from Southern France to Northern Italy
1 infantry moved from Normandy Bordeaux to Southern France
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 infantry placed in Northern Italy
3 infantry placed in Southern Italy
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag
Rhodesia : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 infantry
Greater Southern Germany : 1 armour and 2 infantry
Romania : 1 infantry
Tobruk : 1 infantry
Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
Libya : 1 armour, 1 artillery and 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Eastern Poland : 1 infantry
97 Sea Zone : 1 flag
92 Sea Zone : 1 cruiser, 3 destroyers and 2 transports
Production/PUs Summary :
Germans : 42 / 50
Russians : 38 / 41
Japanese : 33 / 36
Americans : 52 / 79
Chinese : 7 / 12
British : 30 / 27
UK_Pacific : 21 / 21
Italians : 18 / 24
ANZAC : 14 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
French Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.857
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from Philippines to Queensland
1 fighter moved from Philippines to Queensland
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 42 / 50
Russians : 38 / 41
Japanese : 33 / 36
Americans : 52 / 79
Chinese : 7 / 12
British : 30 / 27
UK_Pacific : 21 / 21
Italians : 18 / 24
ANZAC : 14 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Philippines to Queensland
1 fighter moved from Philippines to Queensland
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 42 / 50
Russians : 38 / 41
Japanese : 33 / 36
Americans : 52 / 79
Chinese : 7 / 12
British : 30 / 27
UK_Pacific : 21 / 21
Italians : 18 / 24
ANZAC : 14 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 42 / 50
Russians : 38 / 41
Japanese : 33 / 36
Americans : 52 / 79
Chinese : 7 / 12
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 14 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 11 infantry; Remaining resources: 1 PUs;
Combat Move - Germans
20 infantry moved from Eastern Poland to Belarus
5 artilleries moved from Eastern Poland to Belarus
1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Eastern Poland to Poland
6 infantry moved from Poland to Slovakia Hungary
Combat - Germans
Battle in Belarus
Germans attack with 5 artilleries, 20 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries, 20 infantry and 1 mech_infantry in Belarus, round 1 : 5/26 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
4 armour moved from Germany to Poland
4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 tactical_bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Southern Italy
2 bombers moved from Slovakia Hungary to Southern Italy
1 artillery moved from Germany to Slovakia Hungary
1 mech_infantry moved from Western Germany to Slovakia Hungary
1 artillery moved from France to Northern Italy
2 infantry moved from Western Germany to Northern Italy
2 armour moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Poland
1 infantry moved from Normandy Bordeaux to France
2 tactical_bombers moved from 109 Sea Zone to France
2 tactical_bombers moved from France to Northern Italy
1 aaGun moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Belarus
2 armour moved from Eastern Poland to Poland
2 armour moved from Eastern Poland to Belarus
5 infantry moved from Germany to Poland
3 infantry moved from Bulgaria to Romania
2 armour moved from Bulgaria to Romania
1 armour moved from Bulgaria to Northern Italy
1 cruiser moved from 109 Sea Zone to 104 Sea Zone
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 109 Sea Zone to 111 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
Place Units - Germans
2 armour, 1 artillery and 4 infantry placed in Germany
3 infantry placed in France
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Romania : 2 armour and 3 infantry
Poland : 1 aaGun, 8 armour and 5 infantry
Germany : 1 aaGun, 2 armour, 1 artillery, 1 factory_major and 4 infantry
Norway : 4 infantry
Northern Italy : 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers
Southern Italy : 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers
Belarus : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 20 infantry and 1 mech_infantry
Baltic States : 1 flag, 1 infantry
Eastern Poland : 1 flag
112 Sea Zone : 1 battleship
104 Sea Zone : 1 cruiser
Bulgaria : 1 flag
109 Sea Zone : 1 submarine
Greece : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 destroyer
111 Sea Zone : 1 carrier
Production/PUs Summary :
Germans : 44 / 48
Russians : 36 / 41
Japanese : 33 / 36
Americans : 52 / 79
Chinese : 7 / 12
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 14 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 3.406
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 32
Null / Other
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.346
Median : 3.000
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
Russians Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters moved from Western Ukraine to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
4 artilleries and 6 infantry moved from Finland to Norway
1 submarine moved from 105 Sea Zone to 104 Sea Zone
Combat - Russians
Battle in 104 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser
Russians roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Russians lost in 104 Sea Zone
Germans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Norway
Russians attack with 4 artilleries and 6 infantry
Germans defend with 4 infantry
Russians roll dice for 4 artilleries and 6 infantry in Norway, round 1 : 2/10 hits
Germans roll dice for 4 infantry in Norway, round 1 : 3/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 3 infantry in Norway, round 2 : 1/7 hits
Germans roll dice for 2 infantry in Norway, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Norway
Russians roll dice for 4 artilleries and 3 infantry in Norway, round 3 : 2/7 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Norway
Russians win, taking Norway from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 4 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Russians
4 aaGuns, 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Ukraine to Bryansk
1 tactical_bomber moved from Eastern Poland to Bryansk
2 fighters moved from Eastern Poland to Bryansk
1 mech_infantry moved from Volgograd to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
4 artilleries and 6 infantry moved from Russia to Vologda
Place Units - Russians
2 artilleries, 1 bomber and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 40 / 48
Russians : 40 / 46
Japanese : 33 / 36
Americans : 52 / 79
Chinese : 7 / 12
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 14 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.851
Median : 4.000
Variance : 0.761
Standard Deviation : 0.872
Total rolls : 47
Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.769
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
Russians Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.882
Median : 4.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 34
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to Hunan
2 tactical_bombers moved from Hopei to Hunan
1 armour moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Kiangsi to Hunan
2 tactical_bombers moved from Hopei to Hunan
1 armour moved from Kwangtung to Hunan
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Hunan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Siberia
1 artillery moved from 5 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 1 : 3/5 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Siberia
Battle in Kwangsi
Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 : 3/6 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Siberia from Russians, taking Kwangsi from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Java
Non Combat Move - Japanese
1 fighter moved from Hunan to Kiangsi
2 tactical_bombers moved from Hunan to Kiangsi
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 armour moved from Kwangtung to Anhwe
2 infantry moved from Kwangtung to Kiangsi
2 tactical_bombers moved from Kwangsi to Kwangtung
2 bombers moved from Kwangsi to Kwangtung
1 battleship moved from 20 Sea Zone to 6 Sea Zone
1 fighter moved from Manchuria to Japan
1 mech_infantry moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 battleship moved from 6 Sea Zone to 5 Sea Zone
Place Units - Japanese
2 armour and 1 infantry placed in Kwangtung
1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 43 PUs; end with 44 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 infantry
Korea : 1 infantry
Kiangsi : 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Manchuria : 1 fighter, 12 infantry and 1 mech_infantry
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 armour
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 artillery
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 armour and 1 artillery
Kwangtung : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
Siberia : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
31 Sea Zone : 1 destroyer
37 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
5 Sea Zone : 1 battleship and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 43 / 44
Americans : 52 / 79
Chinese : 2 / 12
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.455
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 11
Chinese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 5 bombers and 1 harbour; Remaining resources: 4 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 battleship
EDIT: Removing units owned by Americans from Amur: 1 fighter
EDIT: Turning off Edit Mode
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
6 destroyers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
3 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 carrier, 5 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from Gibraltar to 92 Sea Zone
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 cruiser
Americans roll dice for 3 destroyers in 104 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers remaining. Battle score for attacker is 4
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 31 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 31 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 8 destroyers and 4 submarines
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 25 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 battleship, 2 carriers, 2 cruisers, 8 destroyers and 4 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 110 Sea Zone, round 1 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 5 destroyers, 2 fighters and 3 submarines
Italians defend with 1 cruiser, 3 destroyers and 2 transports
Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 1 : 5/7 hits
Italians roll dice for 1 cruiser, 3 destroyers and 2 transports in 92 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
3 destroyers owned by the Italians , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 2/3 hits
Americans win with 1 carrier, 5 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 50
Casualties for Italians: 1 cruiser, 3 destroyers and 2 transports
Non Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from 3 Sea Zone to Soviet Far East
1 fighter moved from 92 Sea Zone to Gibraltar
1 fighter moved from 92 Sea Zone to Gibraltar
Place Units - Americans
1 harbour placed in Midway
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 43 / 44
Americans : 52 / 81
Chinese : 2 / 12
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.031
Median : 3.000
Variance : 0.774
Standard Deviation : 0.880
Total rolls : 32
Japanese Combat
4 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.042
Median : 2.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
1 infantry moved from Szechwan to Kweichow
4 infantry moved from Szechwan to Shensi
4 infantry moved from Szechwan to Sikang
1 fighter moved from Yunnan to Kweichow
Combat - Chinese
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
Chinese roll dice for 4 infantry in Shensi, round 3 : 1/4 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Sikang, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 : 0/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries placed in Kweichow
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 40 / 44
Americans : 52 / 81
Chinese : 5 / 11
British : 31 / 27
UK_Pacific : 21 / 21
Italians : 17 / 24
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 17 times
4 was rolled 9 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.344
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 64
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.375
Median : 3.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.769
Median : 3.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.042
Median : 2.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from French Indo China to Kwangsi
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
Combat - British
Battle in Hunan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 1 : 3/4 hits
Japanese roll dice for 1 armour in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Kwangsi
British attack with 1 fighter and 3 infantry
Japanese defend with 2 infantry
British roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 fighter moved from Kwangsi to Yunnan
1 armour and 3 mech_infantrys moved from India to Yunnan
1 armour, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 cruiser moved from 72 Sea Zone to 76 Sea Zone
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 tactical_bomber moved from Hunan to Yunnan
1 fighter moved from Hunan to Yunnan
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 fighter and 1 submarine placed in 81 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
British collect 31 PUs; end with 32 PUs total
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Some Units in India change ownership: 5 mech_infantrys
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 24
ANZAC : 10 / 29
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 13 times
3 was rolled 20 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.272
Median : 3.000
Variance : 0.838
Standard Deviation : 0.915
Total rolls : 81
Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
British Combat
1 was rolled 3 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.875
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Italians Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 6 times
Average roll : 3.769
Median : 3.500
Variance : 0.720
Standard Deviation : 0.849
Total rolls : 26
Americans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.042
Median : 2.500
Variance : 1.043
Standard Deviation : 1.022
Total rolls : 24