Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Yugoslavia to Romania
3 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2,2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6,6,2,2,1,2,4,5,4,5,5,5,4,6
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 artillery and 1 infantry
Romania : 1 infantry
Tobruk : 1 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 10 infantry
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 13 infantry
Bulgaria : 1 infantry
Yugoslavia : 1 armour and 1 infantry
Production/PUs Summary :
Germans : 41 / 50
Russians : 36 / 43
Japanese : 34 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 15 / 5
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.118
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
Null / Other
1 was rolled 1 times
2 was rolled 4 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 4.118
Median : 5.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 17
im gonna hang on a little longer
Ok. I should point out that I chose not to scramble the German planes for you when the UK invaded the Balkans as it’s a suicide mission that wouldn’t have stopped my landings (unless I miss on nearly every roll). If you want to attack, better on your turn when you can bring in more planes than just the 3.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 factory_minor, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
ANZAC take Suriname from Dutch
Combat - ANZAC
Battle in Morocco
Battle in Java
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Java, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Morocco from Italians, taking Java from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 36 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
2 aaGuns moved from South Australia to Queensland
1 infantry moved from South Australia to Queensland
1 artillery moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Production/PUs Summary :
Germans : 41 / 50
Russians : 36 / 43
Japanese : 30 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Combat Move - French
1 infantry moved from Rhodesia to Belgian Congo
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 41 / 50
Russians : 36 / 43
Japanese : 30 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 3.800
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
13 infantry moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
13 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 bombers moved from Slovakia Hungary to Smolensk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
13 infantry moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
13 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 bombers moved from Slovakia Hungary to Smolensk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
Airborne Attack Move - Germans
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
13 infantry moved from Belarus to Smolensk
4 armour moved from Belarus to Smolensk
13 armour moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Smolensk
2 bombers moved from Slovakia Hungary to Smolensk
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 artillery moved from Novgorod to Archangel
2 infantry moved from Novgorod to Archangel
Airborne Attack Move - Germans
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Russians roll dice for 2 infantry in Archangel, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Archangel
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Smolensk
Germans attack with 17 armour, 2 bombers, 13 infantry and 1 mech_infantry
Russians defend with 6 artilleries and 10 infantry
Germans roll dice for 17 armour, 2 bombers, 13 infantry and 1 mech_infantry in Smolensk, round 1 : 11/33 hits
Russians roll dice for 6 artilleries and 10 infantry in Smolensk, round 1 : 6/16 hits
10 infantry owned by the Russians , 6 infantry owned by the Germans and 1 artillery owned by the Russians lost in Smolensk
7 infantry owned by the Germans , 17 armour owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
Russians win with 5 artilleries remaining. Battle score for attacker is 16
Casualties for Germans: 6 infantry
Casualties for Russians: 1 artillery and 10 infantry
Non Combat Move - Germans
2 bombers moved from Smolensk to Belarus
9 infantry moved from Eastern Poland to Belarus
6 infantry moved from Eastern Poland to Belarus
1 artillery moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Belarus
4 artilleries moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
4 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
3 armour moved from Germany to Eastern Poland
3 infantry moved from France to Northern Italy
2 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
2 infantry moved from Normandy Bordeaux to France
1 aaGun moved from Western Germany to Northern Italy
5 infantry moved from Germany to Poland
1 aaGun moved from Poland to Eastern Poland
3 armour moved from Southern Italy to Yugoslavia
2 tactical_bombers moved from Southern Italy to Yugoslavia
1 tactical_bomber moved from Southern Italy to Yugoslavia
3 tactical_bombers moved from Yugoslavia to Slovakia Hungary
3 tactical_bombers moved from Slovakia Hungary to Eastern Poland
Place Units - Germans
1 armour and 2 infantry placed in Novgorod
2 armour, 2 artilleries and 6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,5,4,1,6,6,2,5,2,1,1,4,1,4,1,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Poland : 5 infantry
Germany : 1 aaGun, 2 armour, 2 artilleries, 1 factory_major and 7 infantry
Northern Italy : 1 aaGun and 4 infantry
Southern Italy : 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Belarus : 1 flag, 2 aaGuns, 17 armour, 5 artilleries, 2 bombers, 25 infantry and 1 mech_infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag, 1 aaGun, 3 armour, 1 artillery, 4 infantry and 3 tactical_bombers
Bessarabia : 1 flag, 1 infantry
Ukraine : 1 flag, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Bulgaria : 1 flag
Yugoslavia : 1 flag, 3 armour and 2 infantry
Production/PUs Summary :
Germans : 47 / 50
Russians : 30 / 43
Japanese : 30 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 17 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 18 times
6 was rolled 11 times
Average roll : 3.560
Median : 4.000
Variance : 1.068
Standard Deviation : 1.033
Total rolls : 75
Null / Other
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.294
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
Germans Combat
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 4 times
Average roll : 3.538
Median : 4.000
Variance : 1.447
Standard Deviation : 1.203
Total rolls : 39
Russians Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.842
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Western Ukraine
5 artilleries moved from Smolensk to Archangel
1 fighter moved from Bryansk to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 2 mech_infantrys moved from Volgograd to Novosibirsk
5 infantry moved from Amur to Korea
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Finland to Vyborg
4 artilleries and 2 infantry moved from Finland to Karelia
Combat - Russians
Battle in Archangel
Russians attack with 5 artilleries
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 5 artilleries in Archangel, round 1 : 1/5 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Archangel
Russians roll dice for 4 artilleries in Archangel, round 2 : 3/4 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 4 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 4 artilleries and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 2 infantry in Karelia, round 1 : 1/6 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 4 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 5 infantry
Japanese defend with 2 infantry
Russians roll dice for 5 infantry in Korea, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Korea, round 1 : 0/2 hits
Russians roll dice for 5 infantry in Korea, round 2 : 0/5 hits
Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits
1 infantry owned by the Russians lost in Korea
Russians roll dice for 4 infantry in Korea, round 3 : 2/4 hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
5 infantry moved from Siberia to Amur
4 aaGuns, 2 armour, 7 artilleries, 23 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
Place Units - Russians
10 infantry placed in Russia
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 39 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs
Production/PUs Summary :
Germans : 41 / 50
Russians : 39 / 46
Japanese : 27 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 13 times
Average roll : 3.960
Median : 4.000
Variance : 0.816
Standard Deviation : 0.904
Total rolls : 50
Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Germans Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.500
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Russians Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 10 times
Average roll : 3.944
Median : 4.000
Variance : 0.914
Standard Deviation : 0.956
Total rolls : 36
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
9 infantry moved from Manchuria to Korea
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Kwangtung to Kiangsi
1 bomber moved from Chahar to Anhwe
1 bomber moved from Chahar to Korea
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 infantry and 5 submarines; Remaining resources: 2 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 infantry moved from Kwangtung to Kiangsi
1 artillery moved from Kwangtung to Kiangsi
9 infantry moved from Manchuria to Korea
1 infantry moved from Timguska to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Chahar to Anhwe
4 infantry moved from Jehol to Anhwe
1 fighter moved from Kwangtung to Anhwe
1 armour moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 fighter moved from Kwangtung to Kiangsi
1 bomber moved from Chahar to Anhwe
1 bomber moved from Chahar to Korea
Combat - Japanese
Battle in Anhwe
Japanese attack with 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Chinese defend with 3 artilleries and 3 infantry
Japanese roll dice for 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry in Anhwe, round 1 : 1/7 hits
Chinese roll dice for 3 artilleries and 3 infantry in Anhwe, round 1 : 3/6 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits
Chinese roll dice for 3 artilleries and 2 infantry in Anhwe, round 2 : 1/5 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 bomber, 1 fighter and 1 mech_infantry in Anhwe, round 3 : 2/3 hits
Chinese roll dice for 3 artilleries and 1 infantry in Anhwe, round 3 : 3/4 hits
1 artillery owned by the Chinese , 1 bomber owned by the Japanese , 1 infantry owned by the Chinese , 1 fighter owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 2 artilleries remaining. Battle score for attacker is -25
Casualties for Japanese: 1 bomber, 1 fighter, 4 infantry and 1 mech_infantry
Casualties for Chinese: 1 artillery and 3 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 1 : 3/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Korea
Japanese attack with 1 bomber and 9 infantry
Russians defend with 4 infantry
Japanese roll dice for 1 bomber and 9 infantry in Korea, round 1 : 2/10 hits
Russians roll dice for 4 infantry in Korea, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese roll dice for 1 bomber and 8 infantry in Korea, round 2 : 4/9 hits
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 bomber and 8 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Russians: 4 infantry
Non Combat Move - Japanese
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 20 Sea Zone to 23 Sea Zone
4 tactical_bombers moved from Kwangtung to Japan
1 bomber moved from Korea to Japan
1 fighter moved from Kiangsi to Kwangtung
Place Units - Japanese
5 submarines placed in 6 Sea Zone
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,2,2,5,2,1,1,2,2,6,6,1,5,1,2,3,4,3
Japanese collect 22 PUs (12 lost to blockades); end with 24 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 infantry
Korea : 8 infantry
Kiangsi : 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 4 tactical_bombers
Suiyuyan : 1 flag
Hunan : 1 flag, 1 armour
Kansu : 1 flag
Chahar : 1 flag
Kwangtung : 1 flag, 1 aaGun, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Yenisey : 1 flag, 1 infantry
Timguska : 1 flag
37 Sea Zone : 1 flag
23 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 5 submarines
Production/PUs Summary :
Germans : 41 / 50
Russians : 35 / 46
Japanese : 34 / 24
Americans : 52 / 78
Chinese : 8 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 20 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 5 times
6 was rolled 12 times
Average roll : 3.117
Median : 3.000
Variance : 1.618
Standard Deviation : 1.272
Total rolls : 77
Null / Other
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 2.947
Median : 2.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19
Japanese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.167
Median : 3.000
Variance : 0.971
Standard Deviation : 0.986
Total rolls : 36
Russians Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.938
Median : 3.000
Variance : 1.067
Standard Deviation : 1.033
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Amur
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
Scramble in SZ6?
no
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Americans
Americans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Amur
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
1 bomber moved from Amur to Japan
Combat - Americans
Americans creates battle in territory 17 Sea Zone
Americans creates battle in territory 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 5 submarines
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 4 submarines in 6 Sea Zone, round 1 : 1/4 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 3/7 hits
1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/7 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 5 submarines
Casualties for Americans: 1 submarine
Strategic bombing raid in Japan
AA guns fire in Japan : 0/4 hits
Bombing raid in Japan rolls: 5,6,7 and causes: 18 damage to unit: factory_major
Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Japan causes 23 damage total. Damaged units is as follows: factory_major = 18, airfield = 5
Non Combat Move - Americans
4 bombers moved from Japan to Amur
1 mech_infantry moved from Alaska to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
4 transports placed in 101 Sea Zone
4 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 41 / 50
Russians : 35 / 46
Japanese : 30 / 24
Americans : 52 / 77
Chinese : 12 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 1 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.847
Median : 4.000
Variance : 2.362
Standard Deviation : 1.537
Total rolls : 59
Null / Other
1 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 artillery moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Anhwe to Shantung
Chinese take Shantung from Japanese
2 artilleries and 2 infantry moved from Shensi to Kweichow
Combat - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
2 artilleries and 2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 20 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs
Production/PUs Summary :
Germans : 41 / 50
Russians : 35 / 46
Japanese : 22 / 24
Americans : 52 / 77
Chinese : 20 / 28
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 1 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 17 times
6 was rolled 10 times
Average roll : 3.847
Median : 4.000
Variance : 2.362
Standard Deviation : 1.537
Total rolls : 59
Null / Other
1 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Americans Combat
1 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :6
Purchase Units - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 105 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
EDIT: Adding units owned by Americans to 97 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
British buy 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Bulgaria
1 artillery moved from Albania to Bulgaria
1 tactical_bomber moved from 97 Sea Zone to Bulgaria
1 fighter moved from 97 Sea Zone to Bulgaria
1 bomber moved from Malta to Western Germany
2 fighters moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Hunan
3 infantry moved from Yunnan to Hunan
2 armour, 1 artillery and 14 mech_infantrys moved from Yunnan to Kwangsi
Combat - British
Battle in Hunan
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 1 : 1/6 hits
Japanese roll dice for 1 armour in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Bulgaria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Bulgaria, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Bulgaria
British win, taking Bulgaria from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Kwangsi
British attack with 2 armour, 1 artillery and 14 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 1 artillery and 14 mech_infantrys in Kwangsi, round 1 : 4/17 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 14 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Western Germany causes 0 damage total.
Non Combat Move - British
1 tactical_bomber moved from Bulgaria to 97 Sea Zone
1 fighter moved from Bulgaria to 97 Sea Zone
2 artilleries moved from Egypt to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
2 artilleries moved from 97 Sea Zone to Greece
1 artillery and 2 infantry moved from South West Africa to Union of South Africa
1 artillery and 1 infantry moved from Egypt to Alexandria
1 armour and 4 mech_infantrys moved from India to Eastern Persia
3 aaGuns moved from Yunnan to Kwangsi
2 fighters moved from Hunan to Kweichow
1 tactical_bomber moved from Hunan to Kweichow
Place Units - British
1 factory_minor and 1 harbour placed in Greece
2 fighters placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs
Place Units - UK_Pacific
1 fighter and 1 tactical_bomber placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 fighter and 1 tactical_bomber
Production/PUs Summary :
Germans : 40 / 50
Russians : 35 / 46
Japanese : 20 / 24
Americans : 52 / 77
Chinese : 22 / 28
British : 36 / 42
UK_Pacific : 21 / 21
Italians : 14 / 5
ANZAC : 17 / 27
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 17 times
2 was rolled 4 times
3 was rolled 18 times
4 was rolled 14 times
5 was rolled 22 times
6 was rolled 15 times
Average roll : 3.722
Median : 4.000
Variance : 2.067
Standard Deviation : 1.438
Total rolls : 90
Null / Other
1 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.909
Median : 4.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
British Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.519
Median : 3.000
Variance : 0.269
Standard Deviation : 0.519
Total rolls : 27
Americans Combat
1 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.840
Median : 4.000
Variance : 1.458
Standard Deviation : 1.208
Total rolls : 25
i surrender. good game, complete beatdown.
Okay, thanks for the game!
I’m happy to have another go with the same sides and bid. It will give you a chance to redo your Japan opener.
i appreciate your good sportsmanship but i need a little more experience before i take you on again……i always did well back in the revised days…gonna take a little time to get used to g40, new rules and all(i found myself making sea moves without considering the scramble options)…also, ive always been an allies player myself…always had better results when playing them. thanks again for helping me learn more about g40
Ok, no worries! I’m sure the whole league is happy to help mold your Global `40 play. One thing you’ll find out for sure is that the Allies usually have it a lot rougher than they do in Revised.