@Booper I need to clarify who is who before I say. Meaning with Daaras. I’m inclined to say no scramble though.
L13 g40 tcnance(axis) vs EggMan(allies) +3
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern FranceCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 1 submarine
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 1 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to KenyaPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 14 PUs (2 lost to blockades); end with 16 PUs totalTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 artillery and 2 infantry
Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 2 infantry
97 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.860
Median : 4.000
Variance : 1.595
Standard Deviation : 1.263
Total rolls : 43Null / Other
1 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8French Combat
1 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8British Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.750
Median : 3.500
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian SudanCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 carrier
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 44 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 3 times
4 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea ZoneCombat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 2 destroyers and 1 transport
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the French lost in 97 Sea Zone
French roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 0/3 hits
French roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the French lost in 97 Sea Zone
Italians win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -20
Casualties for French: 1 cruiser and 1 destroyerNon Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.952
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
3 was rolled 3 times
4 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5French Combat
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.750
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 armour, 1 fighter and 10 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 4 armour, 1 fighter and 10 infantry; Remaining resources: 4 PUs;Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 96 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber and 2 tactical_bombers in 96 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser and 1 transport
Battle in Scotland
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 1 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/6 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantryNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Holland Belgium
1 tactical_bomber moved from Germany to 104 Sea Zone
2 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 armour moved from France to Germany
1 mech_infantry moved from France to Germany
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Germany
2 aaGuns moved from Germany to Slovakia Hungary
4 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
6 infantry moved from Slovakia Hungary to Romania
8 infantry moved from Slovakia Hungary to Romania
3 artilleries moved from Slovakia Hungary to RomaniaPlace Units - Germans
4 armour and 6 infantry placed in Germany
1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Romania : 1 armour, 5 artilleries and 20 infantry
Germany : 1 aaGun, 6 armour, 1 factory_major, 7 infantry and 1 mech_infantry
Norway : 1 infantry
Holland Belgium : 1 bomber and 1 infantry
Southern Italy : 2 tactical_bombers
Karelia : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
104 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantry
111 Sea Zone : 1 submarine and 1 transportProduction/PUs Summary :
Germans : 47 / 56
Russians : 34 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.688
Median : 4.000
Variance : 0.979
Standard Deviation : 0.989
Total rolls : 48Neutral_Allies Combat
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36French Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
8 infantry moved from Novgorod to Karelia
4 artilleries moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
17 infantry moved from Buryatia to Amur
2 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland -
I need to know if you want to try and defend the German TT against the Russian sub.
-
yes
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
8 infantry moved from Novgorod to Karelia
4 artilleries moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
17 infantry moved from Buryatia to Amur
2 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern PolandCombat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 4 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 8 infantry in Karelia, round 1 : 4/12 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Amur, round 1 : 2/17 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
5 infantry moved from Russia to Bryansk
2 aaGuns and 5 infantry moved from Belarus to BryanskPlace Units - Russians
1 infantry placed in Ukraine
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 39 / 47
Japanese : 38 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.643
Median : 4.000
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.595
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 37 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to Yunnan
5 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 factory_minor, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 submarine moved from 36 Sea Zone to 41 Sea Zone
2 bombers moved from Kwangsi to Yunnan
5 fighters moved from Kwangsi to Yunnan
5 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers in Yunnan, round 1 : 8/16 hits
Chinese roll dice for 6 infantry in Yunnan, round 1 : 2/6 hits
2 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 infantry
Casualties for Chinese: 6 infantryNon Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 armour moved from Kiangsu to Hunan
3 artilleries moved from Anhwe to Kweichow
6 infantry moved from Anhwe to Kweichow
1 fighter moved from Kwangsi to 6 Sea Zone
2 tactical_bombers moved from Kiangsi to 6 Sea Zone
1 fighter moved from Kiangsi to 6 Sea Zone
3 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Chahar
1 fighter moved from Shantung to Manchuria
1 fighter moved from Kiangsi to Manchuria
1 infantry moved from Jehol to Manchuria
2 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
3 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 carrier moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from Yunnan to Shantung
2 tactical_bombers moved from Yunnan to Shantung
3 tactical_bombers moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Shantung
2 fighters moved from Yunnan to Kwangtung
2 bombers moved from Yunnan to Kwangtung
1 aaGun moved from Jehol to AnhwePlace Units - Japanese
1 factory_minor placed in Kwangtung
1 destroyer placed in 6 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 3 fighters and 2 tactical_bombers
Kwangsi : 1 infantry
Korea : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Manchuria : 2 fighters and 9 infantry
Yunnan : 1 flag, 1 artillery and 1 mech_infantry
Kweichow : 1 flag, 3 artilleries and 7 infantry
Hunan : 1 flag, 1 armour
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 artillery and 2 infantry
Anhwe : 1 flag, 1 aaGun and 1 infantry
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 3 infantry and 3 tactical_bombers
French Indo China : 1 flag
41 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 transports
19 Sea Zone : 1 destroyer and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 43 / 56
Russians : 39 / 47
Japanese : 41 / 42
Americans : 52 / 77
Chinese : 6 / 15
British : 26 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.652
Median : 3.000
Variance : 0.955
Standard Deviation : 0.977
Total rolls : 23Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.765
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
those 17 commies sitting in amur are causing me problems……i see now i shoulda left kwang and borneo alone…im learning.
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those 17 commies sitting in amur are causing me problems……i see now i shoulda left kwang and borneo alone…im learning.
I had a sense this was still in the early period of your Global `40 development…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Americans
Americans buy 6 destroyers and 4 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 fighter moved from Philippines to 19 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 54 Sea Zone to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 cruiser moved from 54 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 bomber and 1 fighter in 19 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Borneo
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 bomber and 1 fighter moved from 19 Sea Zone to AmurPlace Units - Americans
6 destroyers and 4 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 39 / 47
Japanese : 41 / 42
Americans : 52 / 82
Chinese : 6 / 15
British : 26 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Shensi to Szechwan
2 infantry moved from Suiyuyan to ShensiCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 : 1/5 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to BurmaPlace Units - Chinese
5 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 43 / 56
Russians : 39 / 47
Japanese : 40 / 42
Americans : 52 / 82
Chinese : 7 / 13
British : 26 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.350
Standard Deviation : 0.592
Total rolls : 21Japanese Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.900
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 factory_minor, 2 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Eire to Scotland
1 artillery moved from United Kingdom to Scotland
6 infantry moved from United Kingdom to Scotland
1 battleship, 1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 bomber moved from Malta to Iraq
1 artillery moved from Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 infantry moved from Persia to Iraq
2 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 tactical_bomber moved from Malta to Alexandria
1 destroyer moved from 78 Sea Zone to 41 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in 106 Sea Zone
British attack with 1 battleship, 1 cruiser and 1 destroyer
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 106 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 106 Sea Zone, round 1 : 2/3 hits
2 submarines owned by the Germans lost in 106 Sea Zone
British win, taking 106 Sea Zone from Germans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Scotland
British attack with 1 artillery, 6 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 1 artillery, 6 infantry and 1 mech_infantry in Scotland, round 1 : 1/8 hits
Germans roll dice for 1 infantry in Scotland, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in 41 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
British roll dice for 1 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 artillery, 1 bomber and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 cruiser in Iraq, round 1 : 1/1 hits
British roll dice for 1 artillery, 1 bomber and 3 infantry in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Alexandria to Egypt
1 bomber moved from Iraq to Egypt
3 infantry moved from Shan State to Yunnan
3 aaGuns, 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber moved from Burma to Yunnan
4 mech_infantrys moved from India to Yunnan
1 transport moved from 123 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Quebec to New Brunswick Nova Scotia
1 artillery and 1 infantry moved from Ontario to QuebecPlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
UK_Pacific collect 17 PUs; end with 18 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrysProduction/PUs Summary :
Germans : 41 / 56
Russians : 39 / 47
Japanese : 37 / 42
Americans : 52 / 82
Chinese : 7 / 13
British : 31 / 31
UK_Pacific : 17 / 18
Italians : 15 / 16
ANZAC : 14 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 11 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.333
Median : 3.000
Variance : 0.523
Standard Deviation : 0.723
Total rolls : 66Null / Other
1 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Neutral_Axis Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 4.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.208
Median : 3.000
Variance : 0.696
Standard Deviation : 0.834
Total rolls : 24Italians Combat
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.900
Median : 2.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Americans Combat
3 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.400
Median : 5.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5 -
@Eggman:
those 17 commies sitting in amur are causing me problems……i see now i shoulda left kwang and borneo alone…im learning.
I had a sense this was still in the early period of your Global `40 development…
i completed 1 round against jww and went and start 3 more games.
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Kenya to Ethiopia
1 infantry moved from Tunisia to Algeria
Italians take Algeria from French -
ok, somehow or another i screwed up the non com and buy and didnt post it to here
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that should be the map.





