Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 35 Sea Zone to 44 Sea Zone
Americans take 35 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Philippines to 43 Sea Zone
1 destroyer moved from 26 Sea Zone to 24 Sea Zone
2 fighters moved from Hawaiian Islands to 24 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 carrier, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 carrier in 44 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 44 Sea Zone
Japanese win with 1 carrier and 1 fighter remaining. Battle score for attacker is -3
Casualties for Japanese: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 43 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 24 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 24 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Japanese lost in 24 Sea Zone
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
1 fighter owned by the Japanese could not land and were killed
Non Combat Move - Americans
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 cruiser, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from 24 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Western United States to British Columbia
1 infantry moved from Central United States to Western United States
1 armour moved from Central United States to Western United States
3 mech_infantrys moved from Central United States to British Columbia
1 bomber moved from Central United States to Hawaiian Islands
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Western United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter moved from 43 Sea Zone to Philippines
Place Units - Americans
1 carrier and 2 submarines placed in 101 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 41 / 41
Americans : 52 / 77
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 9 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.200
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 6 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 8 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 1 : 2/9 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 1/4 hits
2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 2 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 40 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 28 / 28
UK_Pacific : 9 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 1 times
Average roll : 3.217
Median : 3.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23
Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
Average roll : 3.500
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Scotland to 97 Sea Zone
Scramble/OOL for SZ97?
full scramble……ool bb hit, cr, g fig, 2 i figs, final bb hit
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from India to 37 Sea Zone
1 fighter moved from India to 37 Sea Zone
3 infantry moved from Malaya to Shan State
2 infantry moved from Burma to Shan State
1 fighter moved from Burma to Shan State
1 fighter moved from Scotland to 97 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 37 Sea Zone
British attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
British roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 destroyer owned by the British lost in 37 Sea Zone
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 cruiser
Casualties for British: 1 destroyer
Battle in Shan State
British attack with 1 fighter and 5 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 5 infantry in Shan State, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 1 : 4/6 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 3 fighters and 1 transport in 97 Sea Zone, round 1 : 3/5 hits
1 fighter owned by the Italians , 1 fighter owned by the British , 1 cruiser owned by the Italians , 1 fighter owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 battleship, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/2 hits
1 fighter owned by the Italians , 1 battleship owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier and 2 fighters
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - British
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Malta
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 111 Sea Zone to 123 Sea Zone
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 transport moved from 109 Sea Zone to 123 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
1 fighter moved from Shan State to Burma
3 aaGuns, 1 artillery and 5 infantry moved from India to Burma
1 cruiser moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 71 Sea Zone to 78 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 artillery and 1 transport moved from 98 Sea Zone to 80 Sea Zone
1 artillery moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
Place Units - British
1 artillery and 8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 5,1,6,3
British collect 27 PUs (3 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Some Units in India change ownership: 4 mech_infantrys
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 30 / 32
UK_Pacific : 14 / 15
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 12 times
4 was rolled 9 times
5 was rolled 12 times
6 was rolled 7 times
Average roll : 3.458
Median : 3.000
Variance : 0.466
Standard Deviation : 0.682
Total rolls : 59
Null / Other
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.750
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22
Italians Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.750
Median : 4.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Chinese Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.118
Median : 3.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17
let me get this straight….by attacking japan with russia it triggers the brits and americans into the war due to the soviet-mongo treaty?
let me get this straight….by attacking japan with russia it triggers the brits and americans into the war due to the soviet-mongo treaty?
Nope. You did that when you made you DoW to hit the UK Pacific. The reason I attacked Korea was only to cancel the Mongolian treaty, since I think it causes more headaches for Russia than it does for Japan. That is totally unrelated to the UK & USA. A Mongolia that converts to Soviet control doesn’t bring anybody else into the war.
i need t note that….attacking uk pacific brings the usa into the war…i see now why kwangtung is left alone.
i need t note that….attacking uk pacific brings the usa into the war…i see now why kwangtung is left alone.
Or ANZAC, an attack on either UK or ANZAC is an attack on both.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to 97 Sea Zone
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
2 artilleries moved from Northern Italy to Southern France
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
British defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians and 1 destroyer owned by the British lost in 97 Sea Zone
Italians roll dice for 1 bomber, 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/3 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the British and 1 bomber owned by the Italians lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 bomber and 1 submarine
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 0/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 3 : 2/4 hits
French roll dice for 1 infantry in Tunisia, round 3 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Southern France
Italians attack with 1 armour, 2 artilleries and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Southern France, round 1 : 2/5 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Southern France
3 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Albania to Bulgaria
1 armour moved from Albania to Northern Italy
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Ethiopia to Kenya
1 artillery moved from Ethiopia to Kenya
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1
Italians collect 14 PUs (2 lost to blockades); end with 16 PUs total
Territory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Kenya : 1 flag, 1 artillery and 2 infantry
Anglo Egyptian Sudan : 1 flag, 1 infantry
Southern France : 1 flag, 1 aaGun, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 artillery and 2 infantry
Northern Italy : 1 aaGun, 1 armour, 1 factory_major and 3 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Bulgaria : 2 infantry
97 Sea Zone : 1 flag, 1 cruiser, 2 destroyers and 1 transport
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 10 / 10
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.860
Median : 4.000
Variance : 1.595
Standard Deviation : 1.263
Total rolls : 43
Null / Other
1 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8
French Combat
1 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 8
British Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.750
Median : 3.500
Variance : 1.217
Standard Deviation : 1.103
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 cruiser moved from 63 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 44 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 carrier
ANZAC roll dice for 1 fighter in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier in 44 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 carrier remaining. Battle score for attacker is -10
Casualties for ANZAC: 1 fighter
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser and 1 destroyer
Japanese defend with 1 destroyer
ANZAC roll dice for 1 cruiser and 1 destroyer in 42 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
ANZAC win, taking 42 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 1/1 hits
1 infantry owned by the ANZAC lost in Anglo Egyptian Sudan
1 infantry owned by the ANZAC retreated to Egypt
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 fighters moved from New Zealand to Queensland
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
3 was rolled 3 times
4 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
Italians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone
Combat - French
Battle in 97 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 2 destroyers and 1 transport
French roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the French lost in 97 Sea Zone
French roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 2 : 0/3 hits
French roll dice for 1 cruiser in 97 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser, 2 destroyers and 1 transport in 97 Sea Zone, round 3 : 2/3 hits
1 cruiser owned by the French lost in 97 Sea Zone
Italians win with 1 cruiser, 2 destroyers and 1 transport remaining. Battle score for attacker is -20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - French
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
1 destroyer moved from 72 Sea Zone to 78 Sea Zone
Turn Complete - French
Production/PUs Summary :
Germans : 39 / 68
Russians : 36 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 28 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.952
Median : 4.000
Variance : 0.950
Standard Deviation : 0.975
Total rolls : 21
Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
3 was rolled 3 times
4 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 3.250
Standard Deviation : 1.803
Total rolls : 5
French Combat
5 was rolled 1 times
6 was rolled 3 times
Average roll : 5.750
Median : 6.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.600
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 10 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 4 armour, 1 fighter and 10 infantry; Remaining resources: 4 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 armour moved from Yugoslavia to Greece
1 infantry moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 armour moved from France to Normandy Bordeaux
1 mech_infantry moved from France to Normandy Bordeaux
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 fighter moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 112 Sea Zone to 111 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
2 tactical_bombers moved from Western Germany to 96 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 tactical_bomber in 104 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 96 Sea Zone
Germans attack with 1 bomber and 2 tactical_bombers
British defend with 1 cruiser
Germans roll dice for 1 bomber and 2 tactical_bombers in 96 Sea Zone, round 1 : 2/3 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 fighter
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 1 bomber and 1 fighter in 91 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser and 1 transport
Battle in Scotland
Battle in Greece
Germans attack with 3 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour and 5 infantry in Greece, round 1 : 2/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 1 : 1/4 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour and 4 infantry in Greece, round 2 : 2/7 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 2 : 1/2 hits
1 infantry owned by the Germans and 2 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Scotland from British, taking Greece from Neutral_Allies with 3 armour and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/6 hits
French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 1 : 1/2 hits
1 infantry owned by the French and 1 infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 artillery and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/5 hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits
1 artillery owned by the French and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 3 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from 91 Sea Zone to Holland Belgium
1 tactical_bomber moved from Germany to 104 Sea Zone
2 tactical_bombers moved from 96 Sea Zone to Southern Italy
1 bomber moved from 96 Sea Zone to Western Germany
1 infantry moved from Western Germany to Holland Belgium
2 armour moved from France to Germany
1 mech_infantry moved from France to Germany
1 artillery moved from France to Western Germany
1 infantry moved from Western Germany to Germany
2 aaGuns moved from Germany to Slovakia Hungary
4 infantry moved from Yugoslavia to Romania
2 infantry moved from Yugoslavia to Romania
2 artilleries moved from Yugoslavia to Romania
1 armour moved from Yugoslavia to Romania
6 infantry moved from Slovakia Hungary to Romania
8 infantry moved from Slovakia Hungary to Romania
3 artilleries moved from Slovakia Hungary to Romania
Place Units - Germans
4 armour and 6 infantry placed in Germany
1 fighter and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 3 armour, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 aaGuns
Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Romania : 1 armour, 5 artilleries and 20 infantry
Germany : 1 aaGun, 6 armour, 1 factory_major, 7 infantry and 1 mech_infantry
Norway : 1 infantry
Holland Belgium : 1 bomber and 1 infantry
Southern Italy : 2 tactical_bombers
Karelia : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 infantry
104 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 2 tactical_bombers
106 Sea Zone : 1 flag, 2 submarines
Bulgaria : 1 flag
Greece : 1 flag, 3 armour and 3 infantry
Yugoslavia : 1 flag
Finland : 1 flag, 4 infantry
111 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 47 / 56
Russians : 34 / 37
Japanese : 39 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 13 times
5 was rolled 6 times
6 was rolled 10 times
Average roll : 3.688
Median : 4.000
Variance : 0.979
Standard Deviation : 0.989
Total rolls : 48
Neutral_Allies Combat
1 was rolled 2 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Germans Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.667
Median : 4.000
Variance : 1.086
Standard Deviation : 1.042
Total rolls : 36
French Combat
2 was rolled 2 times
4 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
8 infantry moved from Novgorod to Karelia
4 artilleries moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
17 infantry moved from Buryatia to Amur
2 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
I need to know if you want to try and defend the German TT against the Russian sub.
yes
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 submarine moved from 127 Sea Zone to 111 Sea Zone
8 infantry moved from Novgorod to Karelia
4 artilleries moved from Novgorod to Karelia
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
17 infantry moved from Buryatia to Amur
2 infantry moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Novgorod to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
Combat - Russians
Battle in 111 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine and 1 transport
Russians roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 111 Sea Zone
1 transport owned by the Germans lost in 111 Sea Zone
Russians roll dice for 1 submarine in 111 Sea Zone, round 3 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine and 1 transport
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Karelia
Russians attack with 4 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 4 artilleries and 8 infantry in Karelia, round 1 : 4/12 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 4 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 17 infantry
Japanese defend with 1 infantry
Russians roll dice for 17 infantry in Amur, round 1 : 2/17 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 17 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Buryatia to Amur
2 fighters and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
3 infantry moved from Bessarabia to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
5 infantry moved from Russia to Bryansk
2 aaGuns and 5 infantry moved from Belarus to Bryansk
Place Units - Russians
1 infantry placed in Ukraine
4 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Production/PUs Summary :
Germans : 43 / 56
Russians : 39 / 47
Japanese : 38 / 41
Americans : 52 / 77
Chinese : 9 / 15
British : 26 / 32
UK_Pacific : 14 / 15
Italians : 16 / 16
ANZAC : 14 / 26
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 8 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.643
Median : 4.000
Variance : 0.195
Standard Deviation : 0.442
Total rolls : 42
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Russians Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.595
Median : 4.000
Variance : 0.083
Standard Deviation : 0.289
Total rolls : 37