Corrected the sub in SZ101, which should be US, not UK.
Info behind the setup here:
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to Brazil: 3 infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 infantry and 1 transport
EDIT: Changing PUs for ANZAC from 31 to 33
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - French
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 86 Sea Zone: 1 transport
EDIT: Changing ownership of Brazil from Neutral_Allies to ANZAC
EDIT: Adding units owned by ANZAC to Brazil: 1 infantry
EDIT: Adding units owned by ANZAC to Brazil: 3 infantry
EDIT: Removing units owned by Neutral_Allies from Brazil: 3 infantry
EDIT: Removing units owned by ANZAC from 66 Sea Zone: 1 infantry and 1 transport
EDIT: Changing PUs for ANZAC from 31 to 33
EDIT: Turning off Edit Mode
Combat Move - French
1 infantry moved from Belgian Congo to Rhodesia
British take Rhodesia from Italians
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 40 / 48
Russians : 39 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I forgot to have ANZAC conquer Brazil… even I though I had looked at that move right when I opened up the file! It’s edited in on the French turn.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
5 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
2 armour moved from Romania to Eastern Poland
1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
5 artilleries moved from Belarus to Novgorod
5 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
1 infantry moved from Baltic States to Novgorod
3 infantry moved from Romania to Bessarabia
2 bombers moved from Southern Italy to Bessarabia
2 armour moved from Romania to Eastern Poland
1 armour, 1 artillery, 10 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
8 armour and 5 infantry moved from Poland to Eastern Poland
2 armour moved from Germany to Eastern Poland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 battleship moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship and 1 submarine
Americans defend with 3 submarines
1 submarine owned by the Germans Submerged
3 submarines owned by the Americans Submerged
Battle in Eastern Poland
Germans attack with 13 armour, 1 artillery, 15 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 13 armour, 1 artillery, 15 infantry and 1 mech_infantry in Eastern Poland, round 1 : 12/30 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans winGermans win with 1 battleship remaining, taking Eastern Poland from Russians with 13 armour, 1 artillery, 15 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 3 infantry in Bessarabia, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 5 artilleries, 6 infantry and 1 mech_infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Novgorod, round 1 : 5/12 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 5 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from Bessarabia to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Eastern Poland
4 infantry moved from Germany to Poland
1 artillery moved from Germany to Poland
2 tactical_bombers moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
4 infantry moved from France to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 carrier moved from 111 Sea Zone to 112 Sea Zone
Place Units - Germans
3 armour and 2 infantry placed in Germany
3 infantry placed in France
4 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 2 bombers
Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Poland : 1 aaGun, 1 artillery and 4 infantry
Germany : 1 aaGun, 3 armour, 1 factory_major and 6 infantry
Northern Italy : 5 infantry
Southern Italy : 3 armour, 1 artillery, 1 fighter, 2 infantry and 4 tactical_bombers
Belarus : 1 flag, 1 aaGun, 4 armour and 13 infantry
Baltic States : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 13 armour, 1 artillery, 15 infantry and 1 mech_infantry
Bessarabia : 1 flag, 3 infantry
Novgorod : 1 flag, 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 carrier
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
110 Sea Zone : 1 battleship and 1 submarine
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 46
Japanese : 38 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 11 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.220
Median : 3.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 50
Germans Combat
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.191
Median : 3.000
Variance : 0.978
Standard Deviation : 0.989
Total rolls : 47
Russians Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 3 infantry moved from Norway to Finland
1 infantry moved from Amur to Siberia
1 infantry moved from Amur to Siberia
3 infantry moved from Amur to Siberia
1 infantry moved from Vologda to Archangel
1 bomber moved from Russia to Novgorod
1 infantry moved from Russia to Smolensk
1 fighter moved from Bryansk to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Archangel
1 infantry moved from Vologda to Archangel
4 artilleries and 4 infantry moved from Vologda to Smolensk
2 artilleries and 6 infantry moved from Russia to Smolensk
1 mech_infantry moved from Northwest Persia to Trans-Jordan
Combat - Russians
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Novgorod causes 0 damage total.
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Siberia
Russians attack with 5 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 5 infantry in Siberia, round 1 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Siberia, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 5 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 6 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber in Smolensk, round 1 : 6/19 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 6 artilleries, 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
1 fighter moved from Archangel to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
2 artilleries and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 37 / 43
Japanese : 37 / 44
Americans : 52 / 81
Chinese : 7 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.312
Median : 3.000
Variance : 1.097
Standard Deviation : 1.047
Total rolls : 32
Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.259
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 27
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Shensi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
2 tactical_bombers moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 5 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 artillery moved from Tsinghai to Shensi
1 artillery moved from Suiyuyan to Shensi
1 infantry moved from Suiyuyan to Shensi
2 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Shensi
1 infantry moved from Kiangsi to Hunan
1 fighter moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
2 tactical_bombers moved from Kiangsi to Hunan
1 fighter moved from Kiangsi to Hunan
Combat - Japanese
Battle in Shensi
Japanese attack with 2 artilleries, 2 bombers and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Shensi, round 1 : 3/5 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 4 tactical_bombers in Hunan, round 1 : 3/7 hits
Chinese roll dice for 1 infantry in Hunan, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
Japanese win with 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
Japanese roll dice for 2 infantry in Kwangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kwangsi, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Kwangsi, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 fighters moved from Hunan to Kwangtung
4 tactical_bombers moved from Hunan to Kwangtung
2 bombers moved from Shensi to Chahar
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 armour moved from Anhwe to Kwangtung
1 aaGun moved from Kiangsi to Kwangtung
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 fighter moved from Manchuria to Kwangtung
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
Place Units - Japanese
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
2 infantry and 1 mech_infantry placed in Kwangtung
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,5,6,2,2,1,5,6,5,6
Japanese collect 35 PUs (4 lost to blockades); end with 35 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Korea : 2 infantry
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 4 infantry
Manchuria : 9 infantry
Shensi : 1 flag, 2 artilleries
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag, 2 bombers and 1 mech_infantry
Anhwe : 1 flag, 1 artillery
Kwangtung : 1 flag, 1 aaGun, 3 armour, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry, 1 mech_infantry and 4 tactical_bombers
Timguska : 1 flag, 1 infantry
Java : 1 flag, 1 infantry
37 Sea Zone : 1 flag
20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 43
Japanese : 39 / 35
Americans : 52 / 81
Chinese : 6 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 10 times
6 was rolled 6 times
Average roll : 3.795
Median : 4.000
Variance : 1.395
Standard Deviation : 1.181
Total rolls : 39
Null / Other
1 was rolled 1 times
2 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.300
Median : 5.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10
Japanese Combat
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Scramble/Kamikaze/OOL for SZ6?
yes, scramble
yes, scramble
I also need your Kamikaze orders (if any) and OOL. Unless you want to wait for my first roll for the OOL.
full scramble, max kamikaze, standard ool unless i get a great dice roll in the first round
full scramble, max kamikaze, standard ool unless i get a great dice roll in the first round
You have to assign every Kamikaze roll to a particular ship. This means if you assign 2 rolls to a ship that requires one hit to sink, and the first roll hits, the second is wasted. For this reason I need a very specific breakdown of how you want those rolls spent.
sorry, this is my first kamikaze experience, i checked the rules and it looks like to me i should assign attacks to 4 destroyers and 2 cruisers.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
5 bombers moved from Western United States to 6 Sea Zone
1 bomber moved from Amur to 6 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 110 Sea Zone to 112 Sea Zone
2 destroyers moved from 104 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea Zone
1 battleship, 2 cruisers, 8 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 6 bombers, 1 cruiser, 7 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 1 : 3/4 hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 3 submarines in 6 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 battleship, 6 bombers, 1 cruiser, 7 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 : 12/19 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 tactical_bombers and 2 transports in 6 Sea Zone, round 1 : 5/12 hits
Units damaged: 1 battleship owned by the Americans
4 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 2 tactical_bombers owned by the Japanese , 2 carriers owned by the Japanese , 1 destroyer owned by the Japanese , 3 fighters owned by the Japanese and 3 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 2/4 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 6 bombers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 10/15 hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 2 : 2/2 hits
1 transport owned by the Japanese , 2 destroyers owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 6 bombers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 128
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines, 2 tactical_bombers and 2 transports
Casualties for Americans: 6 destroyers
Battle in 112 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 carrier
Americans roll dice for 2 submarines in 112 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 carrier in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 submarines in 112 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Germans lost in 112 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 110 Sea Zone
Americans attack with 2 destroyers, 2 fighters and 1 submarine
Germans defend with 1 battleship and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 destroyers and 2 fighters in 110 Sea Zone, round 1 : 1/4 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship in 110 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the Germans lost in 110 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Germans: 1 battleship and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
6 bombers moved from 6 Sea Zone to Amur
1 submarine moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Soviet Far East to Amur
1 transport moved from 3 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 mech_infantry moved from Western United States to Alaska
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 carrier, 5 destroyers and 3 submarines moved from 92 Sea Zone to 97 Sea Zone
Place Units - Americans
3 destroyers and 4 transports placed in 101 Sea Zone
Americans undo move 1.
3 destroyers and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 43
Japanese : 39 / 35
Americans : 52 / 78
Chinese : 6 / 11
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 21 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 14 times
6 was rolled 11 times
Average roll : 3.305
Median : 3.000
Variance : 1.062
Standard Deviation : 1.030
Total rolls : 82
Japanese Combat
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.739
Median : 4.000
Variance : 1.227
Standard Deviation : 1.108
Total rolls : 23
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Americans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.055
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
3 infantry moved from Sikang to Shensi
1 artillery moved from Kweichow to Shensi
1 artillery moved from Kweichow to Shensi
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery and 3 infantry moved from Kweichow to Anhwe
1 fighter moved from Yunnan to Anhwe
Combat - Chinese
Battle in Shensi
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 2 artilleries
Chinese roll dice for 2 artilleries and 3 infantry in Shensi, round 1 : 3/5 hits
Japanese roll dice for 2 artilleries in Shensi, round 1 : 0/2 hits
2 artilleries owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery, 1 fighter and 3 infantry in Anhwe, round 1 : 3/5 hits
Japanese roll dice for 1 artillery in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Yunnan
Place Units - Chinese
2 artilleries and 1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 43 / 50
Russians : 36 / 43
Japanese : 35 / 35
Americans : 52 / 78
Chinese : 10 / 16
British : 31 / 32
UK_Pacific : 21 / 22
Italians : 17 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 24 times
3 was rolled 11 times
4 was rolled 13 times
5 was rolled 16 times
6 was rolled 13 times
Average roll : 3.253
Median : 3.000
Variance : 1.223
Standard Deviation : 1.106
Total rolls : 95
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.769
Median : 4.000
Variance : 0.880
Standard Deviation : 0.938
Total rolls : 26
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.055
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 2 artilleries, 3 infantry and 1 transport; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to 93 Sea Zone: 2 submarines
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Gibraltar to 92 Sea Zone
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 armour, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
1 artillery moved from 97 Sea Zone to Albania
2 armour and 2 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Albania
1 infantry moved from Union of South Africa to South West Africa
1 artillery moved from Union of South Africa to South West Africa
1 infantry moved from Union of South Africa to South West Africa
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
2 fighters moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
Combat - British
Battle in South West Africa
British attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in South West Africa, round 1 : 1/3 hits
Italians roll dice for 1 infantry in South West Africa, round 1 : 0/1 hits
1 infantry owned by the Italians lost in South West Africa
British win, taking South West Africa from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
Battle in Kiangsi
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 1 : 3/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Greece from Germans, taking Kiangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Albania
Non Combat Move - British
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Malta
2 fighters and 1 tactical_bomber moved from Kiangsi to Yunnan
5 mech_infantrys moved from India to Yunnan
Place Units - British
1 transport placed in 81 Sea Zone
2 artilleries placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Production/PUs Summary :
Germans : 41 / 50
Russians : 36 / 43
Japanese : 34 / 35
Americans : 52 / 78
Chinese : 11 / 16
British : 35 / 48
UK_Pacific : 21 / 21
Italians : 15 / 18
ANZAC : 12 / 33
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 19 times
2 was rolled 26 times
3 was rolled 13 times
4 was rolled 14 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.269
Median : 3.000
Variance : 1.165
Standard Deviation : 1.079
Total rolls : 104
Japanese Combat
1 was rolled 2 times
2 was rolled 7 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.741
Median : 4.000
Variance : 0.731
Standard Deviation : 0.855
Total rolls : 27
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.286
Median : 3.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 7
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.600
Median : 2.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 9 times
6 was rolled 5 times
Average roll : 3.055
Median : 3.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 55
i want to start talking terms……can we have a seize fire agreement.
im gonna hang on a little longer
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians