L13 g40 tcnance(axis) vs EggMan(allies) +3

  • 2007 AAR League

    scramble to sz92?

  • '12

    Nope, no scrambles.  Morocco is all yours.

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to 93 Sea Zone
                1 armour moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                2 infantry moved from 92 Sea Zone to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - Italians
                Italians buy 1 artillery and 6 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 infantry moved from Southern France to 93 Sea Zone
                1 armour moved from Southern France to 93 Sea Zone
                1 artillery moved from Southern France to 93 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 armour moved from 92 Sea Zone to Morocco
                1 artillery moved from 92 Sea Zone to Morocco
                2 infantry moved from 92 Sea Zone to Morocco
                1 mech_infantry moved from Algeria to Morocco
                1 artillery moved from Algeria to Morocco
                1 infantry moved from Belgian Congo to Rhodesia
                      Italians take Rhodesia from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 cruiser in Morocco, round 1 :  0/1 hits
                        Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 1 :  2/6 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  0/2 hits
                        2 infantry owned by the French lost in Morocco
                    Italians win, taking Morocco from French with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for French: 2 infantry

    Non Combat Move - Italians
                1 armour moved from Algeria to Libya
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Romania to Eastern Poland
                2 infantry moved from Northern Italy to Greater Southern Germany
                1 armour moved from Southern France to Greater Southern Germany
                1 artillery moved from Southern France to Northern Italy
                1 infantry moved from Normandy Bordeaux to Southern France
                3 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Northern Italy
                3 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 19 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Belgian Congo : 1 flag
        Rhodesia : 1 flag, 1 infantry
        Morocco : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag, 1 infantry
        Greater Southern Germany : 1 armour and 2 infantry
        Romania : 1 infantry
        Tobruk : 1 infantry
        Northern Italy : 1 aaGun, 2 artilleries, 1 factory_major and 6 infantry
        Libya : 1 armour, 1 artillery and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
        Eastern Poland : 1 infantry
        97 Sea Zone : 1 flag
        92 Sea Zone : 1 cruiser, 3 destroyers and 2 transports

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 38 / 41
        Japanese : 33 / 36
        Americans : 52 / 79
        Chinese : 7 / 12
        British : 30 / 27
        UK_Pacific : 21 / 21
        Italians : 18 / 24
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.778
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    French Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.857
            Median : 4.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                1 fighter moved from Philippines to Queensland
                1 fighter moved from Philippines to Queensland

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 38 / 41
        Japanese : 33 / 36
        Americans : 52 / 79
        Chinese : 7 / 12
        British : 30 / 27
        UK_Pacific : 21 / 21
        Italians : 18 / 24
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 submarine; Remaining resources: 5 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 52 Sea Zone
                1 infantry and 1 transport moved from 52 Sea Zone to 66 Sea Zone
                1 infantry moved from Dutch New Guinea to New Guinea
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 fighter moved from Philippines to Queensland
                1 fighter moved from Philippines to Queensland

    Place Units - ANZAC
                1 carrier and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 38 / 41
        Japanese : 33 / 36
        Americans : 52 / 79
        Chinese : 7 / 12
        British : 30 / 27
        UK_Pacific : 21 / 21
        Italians : 18 / 24
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Italians
                1 destroyer moved from 41 Sea Zone to 39 Sea Zone

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 42 / 50
        Russians : 38 / 41
        Japanese : 33 / 36
        Americans : 52 / 79
        Chinese : 7 / 12
        British : 31 / 27
        UK_Pacific : 21 / 21
        Italians : 17 / 24
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery and 11 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                20 infantry moved from Eastern Poland to Belarus
                5 artilleries moved from Eastern Poland to Belarus
                1 mech_infantry moved from Eastern Poland to Belarus
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 armour moved from Eastern Poland to Poland
                6 infantry moved from Poland to Slovakia Hungary

    Combat - Germans
                Battle in Belarus
                    Germans attack with 5 artilleries, 20 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 artilleries, 20 infantry and 1 mech_infantry in Belarus, round 1 :  5/26 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 5 artilleries, 20 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 armour moved from Germany to Poland
                4 infantry moved from Germany to Slovakia Hungary
                1 armour moved from Germany to Slovakia Hungary
                1 tactical_bomber moved from Slovakia Hungary to Southern Italy
                1 fighter moved from Slovakia Hungary to Southern Italy
                2 bombers moved from Slovakia Hungary to Southern Italy
                1 artillery moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 artillery moved from France to Northern Italy
                2 infantry moved from Western Germany to Northern Italy
                2 armour moved from Western Germany to Southern Italy
                1 armour moved from Western Germany to Poland
                1 infantry moved from Normandy Bordeaux to France
                2 tactical_bombers moved from 109 Sea Zone to France
                2 tactical_bombers moved from France to Northern Italy
                1 aaGun moved from Eastern Poland to Belarus
                2 armour moved from Eastern Poland to Belarus
                2 armour moved from Eastern Poland to Poland
                2 armour moved from Eastern Poland to Belarus
                5 infantry moved from Germany to Poland
                3 infantry moved from Bulgaria to Romania
                2 armour moved from Bulgaria to Romania
                1 armour moved from Bulgaria to Northern Italy
                1 cruiser moved from 109 Sea Zone to 104 Sea Zone
                1 battleship moved from 109 Sea Zone to 112 Sea Zone
                1 carrier moved from 109 Sea Zone to 111 Sea Zone
                1 destroyer moved from 109 Sea Zone to 110 Sea Zone

    Place Units - Germans
                2 armour, 1 artillery and 4 infantry placed in Germany
                3 infantry placed in France
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 42 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
        Slovakia Hungary : 1 aaGun, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
        Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Romania : 2 armour and 3 infantry
        Poland : 1 aaGun, 8 armour and 5 infantry
        Germany : 1 aaGun, 2 armour, 1 artillery, 1 factory_major and 4 infantry
        Norway : 4 infantry
        Northern Italy : 1 armour, 1 artillery, 2 infantry and 2 tactical_bombers
        Southern Italy : 2 armour, 2 bombers, 1 fighter and 2 tactical_bombers
        Belarus : 1 flag, 1 aaGun, 4 armour, 5 artilleries, 20 infantry and 1 mech_infantry
        Baltic States : 1 flag, 1 infantry
        Eastern Poland : 1 flag
        112 Sea Zone : 1 battleship
        104 Sea Zone : 1 cruiser
        Bulgaria : 1 flag
        109 Sea Zone : 1 submarine
        Greece : 1 flag
        Yugoslavia : 1 flag
        110 Sea Zone : 1 destroyer
        111 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 44 / 48
        Russians : 36 / 41
        Japanese : 33 / 36
        Americans : 52 / 79
        Chinese : 7 / 12
        British : 31 / 27
        UK_Pacific : 21 / 21
        Italians : 17 / 24
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.406
            Median : 3.000
            Variance : 1.419
            Standard Deviation : 1.191
            Total rolls : 32

    Null / Other
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                1 was rolled 3 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.346
            Median : 3.000
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Russians Combat
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 2 artilleries, 1 bomber and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                2 fighters moved from Western Ukraine to Eastern Poland
                1 tactical_bomber moved from Western Ukraine to Eastern Poland
                4 artilleries and 6 infantry moved from Finland to Norway
                1 submarine moved from 105 Sea Zone to 104 Sea Zone

    Combat - Russians
                Battle in 104 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 cruiser
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 4 :  0/1 hits
                        Russians roll dice for 1 submarine in 104 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Russians lost in 104 Sea Zone
                    Germans win with 1 cruiser remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Battle in Eastern Poland
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 1 :  1/5 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Norway
                    Russians attack with 4 artilleries and 6 infantry
                    Germans defend with 4 infantry
                        Russians roll dice for 4 artilleries and 6 infantry in Norway, round 1 :  2/10 hits
                        Germans roll dice for 4 infantry in Norway, round 1 :  3/4 hits
                        3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
                        Russians roll dice for 4 artilleries and 3 infantry in Norway, round 2 :  1/7 hits
                        Germans roll dice for 2 infantry in Norway, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Norway
                        Russians roll dice for 4 artilleries and 3 infantry in Norway, round 3 :  2/7 hits
                        Germans roll dice for 1 infantry in Norway, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Norway
                    Russians win, taking Norway from Germans with 4 artilleries and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                4 aaGuns, 2 armour, 3 artilleries, 20 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                3 infantry moved from Ukraine to Bryansk
                1 tactical_bomber moved from Eastern Poland to Bryansk
                2 fighters moved from Eastern Poland to Bryansk
                1 mech_infantry moved from Volgograd to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                4 artilleries and 6 infantry moved from Russia to Vologda

    Place Units - Russians
                2 artilleries, 1 bomber and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 46 PUs

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 40 / 46
        Japanese : 33 / 36
        Americans : 52 / 79
        Chinese : 7 / 12
        British : 31 / 27
        UK_Pacific : 21 / 21
        Italians : 17 / 24
        ANZAC : 14 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 7 times
                3 was rolled 10 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 3.851
            Median : 4.000
            Variance : 0.761
            Standard Deviation : 0.872
            Total rolls : 47

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.417
            Standard Deviation : 0.645
            Total rolls : 13

    Russians Combat
                1 was rolled 2 times
                2 was rolled 5 times
                3 was rolled 8 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 7 times
            Average roll : 3.882
            Median : 4.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 34

  • 2007 AAR League

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kiangsi to Hunan
                2 tactical_bombers moved from Hopei to Hunan
                1 armour moved from Kwangtung to Hunan
                2 infantry moved from Kwangtung to Kwangsi
                2 bombers moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Hunan
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 artillery, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 artillery moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Kiangsi to Hunan
                2 tactical_bombers moved from Hopei to Hunan
                1 armour moved from Kwangtung to Hunan
                2 infantry moved from Kwangtung to Kwangsi
                2 bombers moved from Kwangtung to Kwangsi
                2 tactical_bombers moved from Kwangtung to Kwangsi
                1 fighter moved from Kwangtung to Hunan
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Siberia
                1 artillery moved from 5 Sea Zone to Siberia
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 6 Sea Zone to 31 Sea Zone

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers in Hunan, round 1 :  3/5 hits
                        Chinese roll dice for 1 infantry in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Siberia
                Battle in Kwangsi
                    Japanese attack with 2 bombers, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers, 2 infantry and 2 tactical_bombers in Kwangsi, round 1 :  3/6 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Kwangsi
                    Japanese win, taking Siberia from Russians, taking Kwangsi from Chinese with 2 bombers, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Java

    Non Combat Move - Japanese
                1 fighter moved from Hunan to Kiangsi
                2 tactical_bombers moved from Hunan to Kiangsi
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 armour moved from Kwangtung to Anhwe
                2 infantry moved from Kwangtung to Kiangsi
                2 tactical_bombers moved from Kwangsi to Kwangtung
                2 bombers moved from Kwangsi to Kwangtung
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                1 fighter moved from Manchuria to Japan
                1 mech_infantry moved from Korea to Manchuria
                2 infantry moved from Korea to Manchuria
                1 battleship moved from 6 Sea Zone to 5 Sea Zone

    Place Units - Japanese
                2 armour and 1 infantry placed in Kwangtung
                1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 44 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 2 infantry
        Korea : 1 infantry
        Kiangsi : 1 aaGun, 1 fighter, 2 infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Manchuria : 1 fighter, 12 infantry and 1 mech_infantry
        Shensi : 1 flag, 1 infantry
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag, 1 armour
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 armour and 1 artillery
        Kwangtung : 1 flag, 2 armour, 2 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry and 2 tactical_bombers
        Siberia : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag, 1 infantry
        42 Sea Zone : 1 transport
        31 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
        5 Sea Zone : 1 battleship and 1 transport
        6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 submarines, 2 tactical_bombers and 1 transport

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 39 / 46
        Japanese : 43 / 44
        Americans : 52 / 79
        Chinese : 2 / 12
        British : 31 / 27
        UK_Pacific : 21 / 21
        Italians : 17 / 24
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.538
            Median : 3.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.455
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 11

    Chinese Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Americans
                Americans buy 5 bombers and 1 harbour; Remaining resources: 4 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 transport
                EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 battleship
                EDIT: Removing units owned by Americans from Amur: 1 fighter
                EDIT: Turning off Edit Mode
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 31 Sea Zone
                3 fighters moved from 26 Sea Zone to 31 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 26 Sea Zone to 25 Sea Zone
                6 destroyers and 4 submarines moved from 10 Sea Zone to 25 Sea Zone
                3 submarines moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 carrier, 5 destroyers and 3 submarines moved from 91 Sea Zone to 92 Sea Zone
                2 fighters moved from Gibraltar to 92 Sea Zone

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 3 destroyers
                    Germans defend with 1 cruiser
                        Americans roll dice for 3 destroyers in 104 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 cruiser in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 cruiser
                    Casualties for Americans: 1 destroyer
                Battle in 31 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 31 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 31 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 31 Sea Zone
                    Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 2 cruisers, 8 destroyers and 4 submarines
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 25 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 battleship, 2 carriers, 2 cruisers, 8 destroyers and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 3 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 3 submarines in 110 Sea Zone, round 1 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 3 submarines remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 5 destroyers, 2 fighters and 3 submarines
                    Italians defend with 1 cruiser, 3 destroyers and 2 transports
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 carrier, 5 destroyers and 2 fighters in 92 Sea Zone, round 1 :  5/7 hits
                        Italians roll dice for 1 cruiser, 3 destroyers and 2 transports in 92 Sea Zone, round 1 :  1/4 hits
                    Units damaged: 1 carrier owned by the Americans
                        3 destroyers owned by the Italians , 1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        1 transport owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 2 :  2/3 hits
                    Americans win with 1 carrier, 5 destroyers, 2 fighters and 3 submarines remaining. Battle score for attacker is 50
                    Casualties for Italians: 1 cruiser, 3 destroyers and 2 transports

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 31 Sea Zone to 25 Sea Zone
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour moved from 3 Sea Zone to Soviet Far East
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 fighter moved from 92 Sea Zone to Gibraltar

    Place Units - Americans
                1 harbour placed in Midway
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 39 / 46
        Japanese : 43 / 44
        Americans : 52 / 81
        Chinese : 2 / 12
        British : 31 / 27
        UK_Pacific : 21 / 21
        Italians : 17 / 24
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.031
            Median : 3.000
            Variance : 0.774
            Standard Deviation : 0.880
            Total rolls : 32

    Japanese Combat
                4 was rolled 2 times
            Average roll : 4.000
            Median : 4.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Americans Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.042
            Median : 2.500
            Variance : 1.043
            Standard Deviation : 1.022
            Total rolls : 24

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                1 infantry moved from Szechwan to Kweichow
                4 infantry moved from Szechwan to Shensi
                4 infantry moved from Szechwan to Sikang
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 1 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        Chinese roll dice for 4 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Shensi, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Sikang
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Sikang, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kweichow
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 1 :  0/5 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  0/1 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                3 artilleries placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 5 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 39 / 46
        Japanese : 40 / 44
        Americans : 52 / 81
        Chinese : 5 / 11
        British : 31 / 27
        UK_Pacific : 21 / 21
        Italians : 17 / 24
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 10 times
                3 was rolled 17 times
                4 was rolled 9 times
                5 was rolled 6 times
                6 was rolled 11 times
            Average roll : 3.344
            Median : 3.000
            Variance : 1.079
            Standard Deviation : 1.039
            Total rolls : 64

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.375
            Median : 3.500
            Variance : 1.429
            Standard Deviation : 1.195
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.769
            Median : 3.500
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Americans Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.042
            Median : 2.500
            Variance : 1.043
            Standard Deviation : 1.022
            Total rolls : 24

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - British
                British buy 1 artillery, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Hunan
                1 infantry moved from Yunnan to Hunan
                1 tactical_bomber moved from Yunnan to Hunan
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi

    Combat - British
                Battle in Hunan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hunan, round 1 :  3/4 hits
                        Japanese roll dice for 1 armour in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Kwangsi
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter and 3 infantry in Kwangsi, round 1 :  2/4 hits
                        Japanese roll dice for 2 infantry in Kwangsi, round 1 :  2/2 hits
                        2 infantry owned by the British and 2 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter moved from Kwangsi to Yunnan
                1 armour and 3 mech_infantrys moved from India to Yunnan
                1 armour, 4 infantry and 1 mech_infantry moved from Egypt to Alexandria
                1 artillery and 3 infantry moved from Kenya to Anglo Egyptian Sudan
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 cruiser moved from 72 Sea Zone to 76 Sea Zone
                1 cruiser moved from 76 Sea Zone to 81 Sea Zone
                1 tactical_bomber moved from Hunan to Yunnan
                1 fighter moved from Hunan to Yunnan
                1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 91 Sea Zone to 92 Sea Zone

    Place Units - British
                1 fighter and 1 submarine placed in 81 Sea Zone
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,4
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 22 PUs total
                Some Units in India change ownership: 5 mech_infantrys

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 39 / 46
        Japanese : 38 / 44
        Americans : 52 / 81
        Chinese : 7 / 11
        British : 31 / 32
        UK_Pacific : 21 / 22
        Italians : 17 / 24
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 13 times
                3 was rolled 20 times
                4 was rolled 12 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.272
            Median : 3.000
            Variance : 0.838
            Standard Deviation : 0.915
            Total rolls : 81

    Null / Other
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.300
            Standard Deviation : 1.140
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    British Combat
                1 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.875
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Italians Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.769
            Median : 3.500
            Variance : 0.720
            Standard Deviation : 0.849
            Total rolls : 26

    Americans Combat
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.042
            Median : 2.500
            Variance : 1.043
            Standard Deviation : 1.022
            Total rolls : 24

  • '12

    I had a brief problem with the American turn, I allowed dice to roll before making any of my Atlantic moves, which was obviously an incredible oversight.  The posted turn for the US has the edited results of the first battle I allowed to roll.

  • 2007 AAR League

    hey, you blew up my fleet……no prob on the dice rolls above…ive made plenty of mistakes in this game.

  • 2007 AAR League

    question……i noticed there is no tranny train for the usa in the atlantic, is this typical now? also is kjf a more viable option now?

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Rhodesia to South West Africa
                      Italians take South West Africa from British
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Tobruk to Libya
                1 infantry moved from Morocco to Algeria
                2 artilleries moved from Morocco to Algeria
                1 armour moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 mech_infantry moved from Morocco to Algeria
                1 armour moved from Libya to Algeria
                1 infantry moved from Libya to Tunisia
                1 artillery moved from Libya to Tunisia
                2 infantry moved from Greater Southern Germany to Yugoslavia

    Combat - Italians

    Non Combat Move - Italians
                1 armour moved from Greater Southern Germany to Yugoslavia
                1 aaGun moved from Southern France to Northern Italy
                1 infantry moved from Romania to Yugoslavia

    Place Units - Italians
                3 infantry placed in Southern Italy
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total

    Territory Summary for Italians :

    South West Africa : 1 flag, 1 infantry
        Rhodesia : 1 flag
        Morocco : 1 flag
        Algeria : 1 flag, 2 armour, 2 artilleries, 2 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
        Tunisia : 1 flag, 1 artillery and 1 infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 11 infantry
        Libya : 2 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 6 infantry
        97 Sea Zone : 1 flag
        Yugoslavia : 1 armour and 3 infantry

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 39 / 46
        Japanese : 38 / 44
        Americans : 52 / 81
        Chinese : 7 / 11
        British : 30 / 32
        UK_Pacific : 21 / 22
        Italians : 18 / 18
        ANZAC : 10 / 29
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '12

    @tcnance:

    question……i noticed there is no tranny train for the usa in the atlantic, is this typical now? also is kjf a more viable option now?

    It’s typical for me, I can’t speak for other good players.  I wouldn’t call KJF viable, really, but I don’t see much choice.  Russia can hold out longer against Germany than India and China can hold out against Japan, so workingto reduce Japan’s power is a top priority for me.  Trying to get a shuck going into Europe is just too expensive and slow.  It seems to me the US is better off just providing ships and planes.  I’m likely to start a shuck going soon in this game, though, since it doesn’t look like Japan is now capable of making any further progress.

    I always try to keep my options open, though, so I could be persuaded to go all-out in Europe, but I’m not sure what it would take to get me to lean that way.

    I hope Il Duce enjoyed what is likely to be his last round of collecting a decent income…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 transports; Remaining resources: 11 PUs;

    Combat Move - ANZAC
                1 carrier and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 destroyers moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 carrier, 3 destroyers, 2 fighters and 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                    ANZAC win with 1 carrier, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 aaGuns, 1 artillery and 2 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 artillery placed in New South Wales
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

    Production/PUs Summary :

    Germans : 40 / 48
        Russians : 39 / 46
        Japanese : 38 / 44
        Americans : 52 / 81
        Chinese : 7 / 11
        British : 30 / 32
        UK_Pacific : 21 / 22
        Italians : 18 / 18
        ANZAC : 10 / 31
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

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