L13 g40 tcnance(axis) vs EggMan(allies) +3

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 4 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese
                1 armour moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Siberia to Amur
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan
                1 bomber moved from Amur to Japan

    Combat - Americans
                Americans creates battle in territory 17 Sea Zone
                Americans creates battle in territory 6 Sea Zone
                Battle in 6 Sea Zone
                    Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
                    Japanese defend with 5 submarines
                        Americans roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                        Japanese roll dice for 4 submarines in 6 Sea Zone, round 1 :  1/4 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 1 :  3/7 hits
                        1 submarine owned by the Americans and 3 submarines owned by the Japanese lost in 6 Sea Zone
                        Americans roll dice for 3 submarines in 6 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 :  3/7 hits
                        1 submarine owned by the Japanese lost in 6 Sea Zone
                    Americans win, taking 17 Sea Zone from Japanese with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Japanese: 5 submarines
                    Casualties for Americans: 1 submarine
                Strategic bombing raid in Japan
                        AA guns fire in Japan :  0/4 hits
                    Bombing raid in Japan rolls: 5,6,7 and causes: 18 damage to unit: factory_major
                    Bombing raid in Japan rolls: 5 and causes: 5 damage to unit: airfield
                    Bombing raid in Japan causes 23 damage total.  Damaged units is as follows: factory_major = 18, airfield = 5

    Non Combat Move - Americans
                4 bombers moved from Japan to Amur
                1 mech_infantry moved from Alaska to 1 Sea Zone
                1 infantry moved from Alaska to 1 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
                1 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
                4 artilleries moved from Eastern United States to 101 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 3 destroyers, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                4 artilleries, 1 bomber, 1 fighter and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 35 / 46
        Japanese : 30 / 24
        Americans : 52 / 77
        Chinese : 12 / 16
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 1 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 17 times
                6 was rolled 10 times
            Average roll : 3.847
            Median : 4.000
            Variance : 2.362
            Standard Deviation : 1.537
            Total rolls : 59

    Null / Other
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 artillery moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 artillery moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                2 artilleries and 2 infantry moved from Shensi to Kweichow

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Kweichow

    Place Units - Chinese
                2 artilleries and 2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs

    Production/PUs Summary :

    Germans : 41 / 50
        Russians : 35 / 46
        Japanese : 22 / 24
        Americans : 52 / 77
        Chinese : 20 / 28
        British : 35 / 48
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 1 times
                3 was rolled 11 times
                4 was rolled 9 times
                5 was rolled 17 times
                6 was rolled 10 times
            Average roll : 3.847
            Median : 4.000
            Variance : 2.362
            Standard Deviation : 1.537
            Total rolls : 59

    Null / Other
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.889
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to 105 Sea Zone: 2 submarines
                EDIT: Removing units owned by Americans from 112 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer and 1 submarine
                EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
                EDIT: Removing units owned by Americans from Gibraltar: 2 fighters
                EDIT: Adding units owned by Americans to 97 Sea Zone: 2 fighters
                EDIT: Removing units owned by Americans from United Kingdom: 2 fighters
                EDIT: Turning off Edit Mode
                British buy 1 factory_minor, 2 fighters and 1 harbour; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Greece to Bulgaria
                1 artillery moved from Albania to Bulgaria
                1 tactical_bomber moved from 97 Sea Zone to Bulgaria
                1 fighter moved from 97 Sea Zone to Bulgaria
                1 bomber moved from Malta to Western Germany
                2 fighters moved from Yunnan to Hunan
                1 tactical_bomber moved from Yunnan to Hunan
                3 infantry moved from Yunnan to Hunan
                2 armour, 1 artillery and 14 mech_infantrys moved from Yunnan to Kwangsi

    Combat - British
                Battle in Hunan
                    British attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Hunan, round 1 :  1/6 hits
                        Japanese roll dice for 1 armour in Hunan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Bulgaria
                    British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Bulgaria, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Bulgaria, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Bulgaria
                    British win, taking Bulgaria from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Kwangsi
                    British attack with 2 armour, 1 artillery and 14 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 2 armour, 1 artillery and 14 mech_infantrys in Kwangsi, round 1 :  4/17 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 2 armour, 1 artillery and 14 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Western Germany causes 0 damage total.

    Non Combat Move - British
                1 tactical_bomber moved from Bulgaria to 97 Sea Zone
                1 fighter moved from Bulgaria to 97 Sea Zone
                2 artilleries moved from Egypt to 81 Sea Zone
                2 infantry moved from Egypt to 81 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                2 artilleries moved from 97 Sea Zone to Greece
                1 artillery and 2 infantry moved from South West Africa to Union of South Africa
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 armour and 4 mech_infantrys moved from India to Eastern Persia
                3 aaGuns moved from Yunnan to Kwangsi
                2 fighters moved from Hunan to Kweichow
                1 tactical_bomber moved from Hunan to Kweichow

    Place Units - British
                1 factory_minor and 1 harbour placed in Greece
                2 fighters placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 37 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUs

    Place Units - UK_Pacific
                1 fighter and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Some Units in India change ownership: 1 fighter and 1 tactical_bomber

    Production/PUs Summary :

    Germans : 40 / 50
        Russians : 35 / 46
        Japanese : 20 / 24
        Americans : 52 / 77
        Chinese : 22 / 28
        British : 36 / 42
        UK_Pacific : 21 / 21
        Italians : 14 / 5
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 17 times
                2 was rolled 4 times
                3 was rolled 18 times
                4 was rolled 14 times
                5 was rolled 22 times
                6 was rolled 15 times
            Average roll : 3.722
            Median : 4.000
            Variance : 2.067
            Standard Deviation : 1.438
            Total rolls : 90

    Null / Other
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.700
            Standard Deviation : 0.837
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.519
            Median : 3.000
            Variance : 0.269
            Standard Deviation : 0.519
            Total rolls : 27

    Americans Combat
                1 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 8 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 1.458
            Standard Deviation : 1.208
            Total rolls : 25

  • 2007 AAR League

    i surrender. good game, complete beatdown.

  • '12

    Okay, thanks for the game!

    I’m happy to have another go with the same sides and bid.  It will give you a chance to redo your Japan opener.

  • 2007 AAR League

    i appreciate your good sportsmanship but i need a little more experience before i take you on again……i always did well back in the revised days…gonna take a little time to get used to g40, new rules and all(i found myself making sea moves without considering the scramble options)…also, ive always been an allies player myself…always had better results when playing them. thanks again for helping me learn more about g40

  • '12

    Ok, no worries!  I’m sure the whole league is happy to help mold your Global `40 play.  One thing you’ll find out for sure is that the Allies usually have it a lot rougher than they do in Revised.

  • 2007 AAR League

    yeah, ive seen that……got 4 more going now…fortunately im still in play in all of them except maybe 1. one thing ive learned is each country (not named france) has the opportunity to be pretty strong by round 6 or so if things go their way.

  • '12

    Heh heh… yeah, it’s pretty cool when you have ANZAC liberating all the DEI, then if the USA has managed to sink Japan’s fleet, the Aussies have enough economy to nearly keep Japan down on their own.

  • 2007 AAR League

    yeah, i like that the aussies and italy can be major players……its not all about the big four…i also like the uk split…gives them more of a presence in the east.

Suggested Topics

  • 6
  • 17
  • 32
  • 121
  • 69
  • 37
  • 80
  • 169
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

17.9k

Users

40.6k

Topics

1.8m

Posts