@Stucifer Thanks for letting me know. Hmm I was thinking about a big transport shuck into Western Germany or France but seems like that won’t quite work. Well know the british take then the Americans land planes that’s how it works now.
Tcnance (Axis) vs. Whackamatt (Allies +6)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
6 armour, 2 artilleries and 11 infantry moved from Bryansk to Tambov
1 artillery moved from Yugoslavia to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
6 armour, 2 artilleries and 11 infantry moved from Bryansk to Tambov
1 artillery moved from Yugoslavia to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to BulgariaCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor; Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 6 armour, 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries and 11 infantry in Tambov, round 1 : 7/19 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 6 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bulgaria
Germans attack with 1 artillery and 7 infantry
British defend with 1 armour, 2 artilleries and 2 infantry
Germans roll dice for 1 artillery and 7 infantry in Bulgaria, round 1 : 2/8 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Bulgaria, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 1/6 hits
British roll dice for 1 armour and 2 artilleries in Bulgaria, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Bulgaria
Germans roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 4 infantry in Bulgaria, round 4 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 3 infantry in Bulgaria, round 5 : 2/4 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 5 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - Germans
1 infantry moved from Belarus to Smolensk
2 infantry moved from Baltic States to Belarus
2 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Tambov
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Vologda to Ukraine
1 tactical_bomber moved from Vologda to Belarus
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Romania
2 tactical_bombers moved from Caucasus to UkrainePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
5 armour, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun and 2 infantry
Poland : 1 infantry
Germany : 1 aaGun, 5 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Belarus : 1 flag, 2 infantry and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 armour, 5 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 2 armour, 2 infantry and 1 mech_infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Tambov : 1 flag, 1 aaGun, 6 armour, 2 artilleries and 11 infantry
Ukraine : 1 flag, 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 artillery and 3 infantry
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 56
Russians : 11 / 12
Japanese : 35 / 42
Americans : 59 / 79
Chinese : 14 / 17
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 8 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.589
Median : 3.000
Variance : 3.123
Standard Deviation : 1.767
Total rolls : 107Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Germans Combat
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.687
Median : 3.000
Variance : 1.015
Standard Deviation : 1.008
Total rolls : 67British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
1 armour moved from Samara to Timguska
Russians take Timguska from Japanese
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangtung to Kiangsi
4 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangtung to Kiangsi
4 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Kiangsi, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
3 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 armour placed in Kwangtung
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,3,3,1,3,4,3,4,5,2
Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs totalTerritory Summary for Japanese :
Kiangsu : 4 infantry and 3 tactical_bombers
Kiangsi : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 2 infantry
Kwangtung : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 52 / 56
Russians : 13 / 13
Japanese : 35 / 29
Americans : 59 / 79
Chinese : 13 / 17
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.955
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Portugal
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Gibraltar to Venezuela
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 armour moved from French Indo China to Kwangsi
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
2 armour moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to KiangsiCombat - Americans
-
kamikaze and scramble orders for sz6?
-
none
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Portugal
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Gibraltar to Venezuela
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 armour moved from French Indo China to Kwangsi
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
2 armour moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to KiangsiCombat - Americans
Battle in Rostov
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Venezuela
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is -4
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kiangsi
Americans attack with 3 armour
Japanese defend with 1 infantry
Americans win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Philippines
Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Portugal to Spain
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Southern France to Spain
1 bomber moved from Venezuela to Brazil
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Central United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Rostov to Russia
1 carrier moved from 20 Sea Zone to 35 Sea ZonePlace Units - Americans
3 armour placed in French Indo China
1 factory_minor placed in Spain
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
3 armour and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to AnhweNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber moved from Greece to Bulgaria
1 armour and 1 infantry moved from Greece to Albania
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 armour moved from Sikang to Volgograd
1 infantry moved from Kansu to Novosibirsk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
8 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 armour and 1 artillery moved from Sweden to Finland
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
3 armour moved from India to Eastern Persia
4 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
1 mech_infantry moved from Anhwe to Kiangsu
1 fighter moved from Okinawa to Kiangsu
2 destroyers moved from 91 Sea Zone to 96 Sea ZoneCombat - British
Battle in Bulgaria
British attack with 2 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
British win, taking Bulgaria from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Albania
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British win, taking Albania from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Ukraine
British attack with 9 fighters and 2 tactical_bombers
Germans defend with 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 3 infantry and 2 tactical_bombers
Casualties for British: 2 fighters
Battle in Kiangsu
British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 4 infantry and 3 tactical_bombers
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 4 infantry and 3 tactical_bombers
Casualties for British: 1 armour, 3 fighters and 1 mech_infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangsi
3 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Bulgaria to Greece
7 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 aaGun moved from Burma to IndiaPlace Units - British
3 infantry placed in Egypt
1 fighter placed in Persia
2 transports placed in 109 Sea Zone
3 infantry placed in Norway
1 armour and 1 infantry placed in Persia
1 infantry placed in United KingdomTurn Complete - British
British collect 49 PUs; end with 49 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 3 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern FranceCombat - Italians
Battle in Albania
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians win, taking Albania from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 15 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 34 Sea Zone to 35 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau IslandPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Volgograd
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Belarus to Vologda -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Volgograd
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Belarus to VologdaCombat - Germans
Battle in Volgograd
Germans attack with 2 infantry and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 1 : 0/3 hits
Russians roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Vologda, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bulgaria
Germans attack with 1 armour and 2 infantry
British defend with 1 armour
Germans roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 2/3 hits
British roll dice for 1 armour in Bulgaria, round 1 : 0/1 hits
1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Rostov, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Archangel
4 infantry moved from Baltic States to Novgorod
3 armour moved from Baltic States to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Bessarabia to Ukraine
5 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Bryansk
6 armour moved from Tambov to Bryansk
1 artillery moved from Tambov to Samara
1 artillery moved from Tambov to Bryansk
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
5 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
4 armour moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Vologda to BryanskPlace Units - Germans
3 infantry placed in Normandy Bordeaux
1 armour placed in France
1 infantry placed in France
Germans undo move 1.
1 armour and 4 infantry placed in Western Germany
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 5.
1 armour, 2 infantry and 2 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 armour and 5 infantry placed in Western Germany
1 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 armour and 5 infantry
Poland : 1 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 4 armour, 1 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 10 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 1 flag, 1 armour and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun and 1 infantry
Tambov : 1 flag, 1 aaGun
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 artillery and 6 infantry
Bulgaria : 1 flag, 1 armour and 2 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 54 / 57
Russians : 11 / 13
Japanese : 27 / 29
Americans : 66 / 95
Chinese : 16 / 21
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 12
ANZAC : 18 / 43
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.641
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 39Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.111
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.050
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.111
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese