@mikawagunichi Sounds good. What does DM mean? Are you doing the G42 tournaments? If so, which strategies have you used in the past if you have done G42 in the past before. I’m thinking about using a variant of the Middle Earth Strategy that works for G42. I’m just worried it won’t work for a 5-7 round game.
Tcnance (Axis) vs. Whackamatt (Allies +6)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea ZoneCombat - Americans
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need kamikaze orders for SZ20
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 3 armour, 5 artilleries, 1 fighter, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
3 units repaired.
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
3 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 fighters and 2 infantry moved from 91 Sea Zone to Spain
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Spain
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Caucasus to Volgograd
2 fighters moved from Russia to Volgograd
1 fighter and 1 tactical_bomber moved from French Indo China to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
1 battleship and 2 carriers moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea ZoneCombat - Americans
Battle in 20 Sea Zone
Americans attack with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 3 destroyers, 2 submarines and 3 transports
Units damaged: 1 battleship owned by the Americans
Americans win, taking 20 Sea Zone from Japanese with 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 57
Casualties for Japanese: 3 destroyers, 2 submarines and 3 transports
Battle in Spain
Americans attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
Neutral_True defend with 6 infantry
Americans win, taking Spain from Neutral_True with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 1 infantry
Battle in Volgograd
Americans attack with 2 fighters and 1 mech_infantry
Germans defend with 1 armour and 1 factory_minor
Americans win, taking Volgograd from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 armour
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from Volgograd to Russia
1 carrier and 2 destroyers moved from 91 Sea Zone to 93 Sea Zone
2 fighters moved from Spain to 93 Sea Zone
1 bomber moved from Spain to Gibraltar
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
3 armour moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to Caroline IslandsPlace Units - Americans
3 armour placed in French Indo China
5 artilleries and 5 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 fighter placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 2 infantry moved from Kwangsi to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 125 Sea Zone: 1 artillery, 1 infantry and 1 transport
EDIT: Adding units owned by Americans to 125 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to Norway: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
British buy 3 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
1 armour, 2 artilleries and 3 infantry moved from Finland to Sweden
2 artilleries and 2 infantry moved from Greece to Albania
2 artilleries and 2 infantry moved from Greece to Bulgaria
1 armour moved from Greece to Albania
1 armour moved from Greece to Bulgaria
3 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 3 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Persia to Caucasus
1 fighter moved from Persia to Russia
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Anhwe
1 armour moved from Kwangsi to Kiangsu
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 fighter moved from Kwangsi to Anhwe
1 infantry moved from Hopei to Anhwe
1 armour moved from Yunnan to Sikang
1 armour moved from India to Eastern Persia
1 tactical_bomber moved from India to KazakhstanCombat - British
Battle in Sweden
British attack with 1 armour, 2 artilleries and 3 infantry
Neutral_True defend with 6 infantry
British win, taking Sweden from Neutral_True with 1 armour and 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 artillery and 3 infantry
Casualties for Neutral_True: 6 infantry
Battle in Anhwe
British attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Anhwe from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kiangsu
British attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Bulgaria
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 infantry
British win, taking Bulgaria from Germans with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Albania
British attack with 1 armour, 2 artilleries and 2 infantry
Germans defend with 1 artillery and 3 infantry
British win, taking Albania from Italians with 1 armour and 2 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
3 infantry moved from 99 Sea Zone to Greece
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter moved from Anhwe to KwangsiPlace Units - British
3 armour placed in Greece
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Persia
1 artillery and 1 infantry placed in NorwayTurn Complete - British
British collect 49 PUs; end with 49 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUsPlace Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 3 armour -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to AlbaniaCombat - Italians
Battle in Albania
Italians attack with 1 artillery and 3 infantry
British defend with 1 armour and 2 artilleries
Italians roll dice for 1 artillery and 3 infantry in Albania, round 1 : 1/4 hits
British roll dice for 1 armour and 2 artilleries in Albania, round 1 : 0/3 hits
1 artillery owned by the British lost in Albania
Italians roll dice for 1 artillery and 3 infantry in Albania, round 2 : 0/4 hits
British roll dice for 1 armour and 1 artillery in Albania, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 artillery and 2 infantry in Albania, round 3 : 0/3 hits
British roll dice for 1 armour and 1 artillery in Albania, round 3 : 0/2 hits
Italians roll dice for 1 artillery and 2 infantry in Albania, round 4 : 1/3 hits
British roll dice for 1 armour and 1 artillery in Albania, round 4 : 1/2 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Albania
Italians roll dice for 1 artillery and 1 infantry in Albania, round 5 : 1/2 hits
British roll dice for 1 armour in Albania, round 5 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 1 artillery remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 2 artilleries
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 artillery moved from Northern Italy to Yugoslavia
2 infantry moved from Northern Italy to YugoslaviaPlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,1,2,1,2,4
Italians collect 8 PUs (3 lost to blockades); end with 8 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Albania : 1 artillery
Northern Italy : 3 artilleries, 1 factory_major and 7 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 12 infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 50 / 64
Russians : 13 / 12
Japanese : 35 / 42
Americans : 59 / 79
Chinese : 14 / 17
British : 48 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 33
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.531
Median : 3.000
Variance : 0.581
Standard Deviation : 0.762
Total rolls : 32Null / Other
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6British Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.900
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10Italians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.688
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - ANZAC
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kamikaze in 35?
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none
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 battleship, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 battleship and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea ZoneCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 1 battleship, 2 destroyers and 1 fighter
Japanese defend with 1 submarine
ANZAC win, taking 35 Sea Zone from Japanese with 1 battleship, 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Paulau IslandNon Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to KwangsiPlace Units - ANZAC
1 battleship and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
6 armour, 2 artilleries and 11 infantry moved from Bryansk to Tambov
1 artillery moved from Yugoslavia to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
6 armour, 2 artilleries and 11 infantry moved from Bryansk to Tambov
1 artillery moved from Yugoslavia to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to BulgariaCombat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor; Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 6 armour, 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries and 11 infantry in Tambov, round 1 : 7/19 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 6 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bulgaria
Germans attack with 1 artillery and 7 infantry
British defend with 1 armour, 2 artilleries and 2 infantry
Germans roll dice for 1 artillery and 7 infantry in Bulgaria, round 1 : 2/8 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Bulgaria, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 1/6 hits
British roll dice for 1 armour and 2 artilleries in Bulgaria, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Bulgaria
Germans roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 4 infantry in Bulgaria, round 4 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 3 infantry in Bulgaria, round 5 : 2/4 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 5 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armourNon Combat Move - Germans
1 infantry moved from Belarus to Smolensk
2 infantry moved from Baltic States to Belarus
2 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Tambov
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Vologda to Ukraine
1 tactical_bomber moved from Vologda to Belarus
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Romania
2 tactical_bombers moved from Caucasus to UkrainePlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
5 armour, 1 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun and 2 infantry
Poland : 1 infantry
Germany : 1 aaGun, 5 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Belarus : 1 flag, 2 infantry and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 armour, 5 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 2 armour, 2 infantry and 1 mech_infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Tambov : 1 flag, 1 aaGun, 6 armour, 2 artilleries and 11 infantry
Ukraine : 1 flag, 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 artillery and 3 infantry
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 53 / 56
Russians : 11 / 12
Japanese : 35 / 42
Americans : 59 / 79
Chinese : 14 / 17
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 8 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.589
Median : 3.000
Variance : 3.123
Standard Deviation : 1.767
Total rolls : 107Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Germans Combat
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.687
Median : 3.000
Variance : 1.015
Standard Deviation : 1.008
Total rolls : 67British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Vologda
1 armour moved from Samara to Timguska
Russians take Timguska from Japanese
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to RussiaPlace Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangtung to Kiangsi
4 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to Kiangsi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Kwangtung to Kiangsi
4 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to KiangsiCombat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Kiangsi, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
3 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to KiangsuPlace Units - Japanese
3 armour placed in Kwangtung
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,3,3,1,3,4,3,4,5,2
Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs totalTerritory Summary for Japanese :
Kiangsu : 4 infantry and 3 tactical_bombers
Kiangsi : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 2 infantry
Kwangtung : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 52 / 56
Russians : 13 / 13
Japanese : 35 / 29
Americans : 59 / 79
Chinese : 13 / 17
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.955
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Portugal
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Gibraltar to Venezuela
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 armour moved from French Indo China to Kwangsi
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
2 armour moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to KiangsiCombat - Americans
-
kamikaze and scramble orders for sz6?