Guten Morgen Martin,
steigt dein fig in UK auf ?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
6 armour, 2 artilleries and 11 infantry moved from Bryansk to Tambov
1 artillery moved from Yugoslavia to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Germans
Germans buy 5 armour, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Caucasus
1 armour moved from Ukraine to Caucasus
2 armour moved from Bryansk to Vologda
1 infantry moved from Smolensk to Vologda
1 bomber moved from Bryansk to Vologda
1 tactical_bomber moved from Bryansk to Vologda
6 armour, 2 artilleries and 11 infantry moved from Bryansk to Tambov
1 artillery moved from Yugoslavia to Bulgaria
6 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
Combat - Germans
Battle in Volgograd
Germans attack with 1 armour and 1 infantry
Russians defend with 1 factory_minor; Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 infantry in Volgograd, round 1 : 0/2 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits
Germans roll dice for 1 armour in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 1/1 hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 armour and 1 infantry
Battle in Tambov
Germans attack with 6 armour, 2 artilleries and 11 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries and 11 infantry in Tambov, round 1 : 7/19 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 6 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Germans roll dice for 2 armour, 1 bomber, 1 infantry and 1 tactical_bomber in Vologda, round 1 : 1/5 hits
Russians roll dice for 3 infantry in Vologda, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 2 : 1/4 hits
Russians roll dice for 2 infantry in Vologda, round 2 : 0/2 hits
1 infantry owned by the Russians lost in Vologda
Germans roll dice for 2 armour, 1 bomber and 1 tactical_bomber in Vologda, round 3 : 2/4 hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 3 infantry
Battle in Bulgaria
Germans attack with 1 artillery and 7 infantry
British defend with 1 armour, 2 artilleries and 2 infantry
Germans roll dice for 1 artillery and 7 infantry in Bulgaria, round 1 : 2/8 hits
British roll dice for 1 armour, 2 artilleries and 2 infantry in Bulgaria, round 1 : 2/5 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 5 infantry in Bulgaria, round 2 : 1/6 hits
British roll dice for 1 armour and 2 artilleries in Bulgaria, round 2 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Bulgaria
Germans roll dice for 1 artillery and 4 infantry in Bulgaria, round 3 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 3 : 0/2 hits
Germans roll dice for 1 artillery and 4 infantry in Bulgaria, round 4 : 0/5 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 4 : 1/2 hits
1 infantry owned by the Germans lost in Bulgaria
Germans roll dice for 1 artillery and 3 infantry in Bulgaria, round 5 : 2/4 hits
British roll dice for 1 armour and 1 artillery in Bulgaria, round 5 : 0/2 hits
1 armour owned by the British and 1 artillery owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 artilleries and 2 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 tactical_bombers
British defend with 1 armour
Germans roll dice for 1 armour and 2 tactical_bombers in Caucasus, round 1 : 2/3 hits
Russians roll dice for 1 armour in Caucasus, round 1 : 1/1 hits
1 armour owned by the British and 1 armour owned by the Germans lost in Caucasus
Germans win with 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for British: 1 armour
Non Combat Move - Germans
1 infantry moved from Belarus to Smolensk
2 infantry moved from Baltic States to Belarus
2 armour moved from Eastern Poland to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Bryansk to Tambov
2 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
5 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
4 infantry moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
3 armour moved from Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Vologda to Ukraine
1 tactical_bomber moved from Vologda to Belarus
1 infantry moved from Novgorod to Karelia
2 infantry moved from Novgorod to Archangel
1 artillery moved from Novgorod to Archangel
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Yugoslavia to Romania
2 tactical_bombers moved from Caucasus to Ukraine
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Normandy Bordeaux
5 armour, 1 infantry and 1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 1 armour and 5 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Romania : 1 aaGun and 2 infantry
Poland : 1 infantry
Germany : 1 aaGun, 5 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Belarus : 1 flag, 2 infantry and 1 tactical_bomber
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 3 armour, 5 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 2 armour, 2 infantry and 1 mech_infantry
Rostov : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 2 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Tambov : 1 flag, 1 aaGun, 6 armour, 2 artilleries and 11 infantry
Ukraine : 1 flag, 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
Western Ukraine : 1 flag
Vologda : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 1 infantry
Bulgaria : 1 flag, 1 artillery and 3 infantry
Yugoslavia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 53 / 56
Russians : 11 / 12
Japanese : 35 / 42
Americans : 59 / 79
Chinese : 14 / 17
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 24 times
3 was rolled 28 times
4 was rolled 8 times
5 was rolled 17 times
6 was rolled 21 times
Average roll : 3.589
Median : 3.000
Variance : 3.123
Standard Deviation : 1.767
Total rolls : 107
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
Germans Combat
1 was rolled 6 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 7 times
5 was rolled 13 times
6 was rolled 13 times
Average roll : 3.687
Median : 3.000
Variance : 1.015
Standard Deviation : 1.008
Total rolls : 67
British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14
Russians Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.385
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Vologda
1 armour moved from Samara to Timguska
Russians take Timguska from Japanese
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 13 PUs; end with 13 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kiangsi
4 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
Purchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Kwangtung to Kiangsi
4 tactical_bombers moved from Kwangtung to Kiangsi
1 fighter moved from Kwangtung to Kiangsi
2 bombers moved from Kwangtung to Kiangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 4 tactical_bombers in Kiangsi, round 1 : 5/9 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 bombers, 1 fighter, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Manchuria to Jehol
3 tactical_bombers moved from Kiangsi to Kiangsu
2 bombers moved from Kiangsi to Kwangtung
1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
4 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
3 armour placed in Kwangtung
8 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,2,3,3,3,1,3,4,3,4,5,2
Japanese collect 29 PUs (6 lost to blockades); end with 29 PUs total
Territory Summary for Japanese :
Kiangsu : 4 infantry and 3 tactical_bombers
Kiangsi : 1 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 tactical_bomber
Jehol : 2 infantry
Kwangtung : 1 flag, 1 aaGun, 3 armour, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry and 1 tactical_bomber
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
19 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 52 / 56
Russians : 13 / 13
Japanese : 35 / 29
Americans : 59 / 79
Chinese : 13 / 17
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 8
ANZAC : 18 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.955
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 22
Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 1.273
Standard Deviation : 1.128
Total rolls : 12
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9
Chinese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Portugal
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Gibraltar to Venezuela
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 armour moved from French Indo China to Kwangsi
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
2 armour moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Kiangsi
Combat - Americans
kamikaze and scramble orders for sz6?
none
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Americans
Americans buy 6 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Spain to Southern France
2 fighters moved from 93 Sea Zone to Southern France
1 carrier and 2 destroyers moved from 93 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 fighter and 1 tactical_bomber moved from Gibraltar to Portugal
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
2 transports moved from 91 Sea Zone to 102 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 89 Sea Zone
2 artilleries and 2 infantry moved from 89 Sea Zone to Venezuela
1 bomber moved from Gibraltar to Venezuela
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
2 armour moved from French Indo China to Kwangsi
1 destroyer moved from 20 Sea Zone to 19 Sea Zone
2 battleships, 2 carriers, 1 cruiser and 2 fighters moved from 20 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
2 transports moved from 99 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Norway to Finland
1 mech_infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
2 armour moved from Kwangsi to Kiangsi
1 armour moved from Kwangsi to Kiangsi
Combat - Americans
Battle in Rostov
Americans attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Americans win, taking Rostov from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Korea
Battle in Southern France
Americans attack with 1 artillery, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Korea from Japanese, taking Southern France from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Venezuela
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 1 artillery and 1 bomber remaining. Battle score for attacker is -4
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 artillery and 2 infantry
Battle in 19 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 2 transports
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in Kiangsi
Americans attack with 3 armour
Japanese defend with 1 infantry
Americans win, taking Kiangsi from Japanese with 2 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in Philippines
Americans attack with 1 armour, 1 fighter and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Philippines from Japanese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Portugal
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_True defend with 2 infantry
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Portugal to Spain
2 artilleries and 2 infantry moved from 91 Sea Zone to Spain
2 fighters moved from Southern France to Spain
1 bomber moved from Venezuela to Brazil
2 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Central United States to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 fighter moved from Rostov to Russia
1 carrier moved from 20 Sea Zone to 35 Sea Zone
Place Units - Americans
3 armour placed in French Indo China
1 factory_minor placed in Spain
2 artilleries and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
3 armour and 1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 95 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 artillery and 3 infantry moved from Hopei to Anhwe
1 artillery and 1 infantry moved from Hunan to Anhwe
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 14 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - British
British buy 1 armour, 1 fighter, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;
Combat Move - British
2 transports moved from 99 Sea Zone to 98 Sea Zone
3 infantry moved from Egypt to 98 Sea Zone
3 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
2 armour, 2 infantry and 1 tactical_bomber moved from Greece to Bulgaria
1 armour and 1 infantry moved from Greece to Albania
1 fighter moved from Persia to Russia
1 tactical_bomber moved from Kazakhstan to Russia
1 armour moved from Sikang to Volgograd
1 infantry moved from Kansu to Novosibirsk
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
8 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 armour and 1 artillery moved from Sweden to Finland
1 artillery and 1 infantry moved from Norway to Finland
2 infantry moved from Persia to Northwest Persia
1 armour moved from Eastern Persia to Kazakhstan
3 armour moved from India to Eastern Persia
4 fighters and 1 tactical_bomber moved from Kwangsi to Kiangsu
1 armour moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 armour moved from Shantung to Kiangsu
1 mech_infantry moved from Anhwe to Kiangsu
1 fighter moved from Okinawa to Kiangsu
2 destroyers moved from 91 Sea Zone to 96 Sea Zone
Combat - British
Battle in Bulgaria
British attack with 2 armour, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 3 infantry
British win, taking Bulgaria from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 armour and 2 infantry
Battle in Albania
British attack with 1 armour and 1 infantry
Italians defend with 1 artillery
British win, taking Albania from Italians with 1 armour remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Ukraine
British attack with 9 fighters and 2 tactical_bombers
Germans defend with 1 bomber, 1 factory_minor, 3 infantry and 2 tactical_bombers
British win with 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 23
Casualties for Germans: 1 bomber, 3 infantry and 2 tactical_bombers
Casualties for British: 2 fighters
Battle in Kiangsu
British attack with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 4 infantry and 3 tactical_bombers
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 4 infantry and 3 tactical_bombers
Casualties for British: 1 armour, 3 fighters and 1 mech_infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangsi
3 infantry moved from 99 Sea Zone to Greece
1 tactical_bomber moved from Bulgaria to Greece
7 fighters and 2 tactical_bombers moved from Ukraine to Russia
1 aaGun moved from Burma to India
Place Units - British
3 infantry placed in Egypt
1 fighter placed in Persia
2 transports placed in 109 Sea Zone
3 infantry placed in Norway
1 armour and 1 infantry placed in Persia
1 infantry placed in United Kingdom
Turn Complete - British
British collect 49 PUs; end with 49 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
Place Units - UK_Pacific
3 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Some Units in India change ownership: 3 armour
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
1 artillery moved from Yugoslavia to Albania
2 infantry moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to Southern France
Combat - Italians
Battle in Albania
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour
Italians win, taking Albania from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Southern France
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 12 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 transport; Remaining resources: 15 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
1 cruiser moved from 34 Sea Zone to 35 Sea Zone
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 33 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 38 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 43 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Volgograd
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Belarus to Vologda
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Yugoslavia to Bulgaria
1 infantry moved from Romania to Bulgaria
1 armour moved from Slovakia Hungary to Bulgaria
1 infantry moved from Tambov to Samara
Germans take Samara from Russians
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
1 infantry moved from Smolensk to Vologda
2 infantry moved from Tambov to Rostov
2 infantry moved from Tambov to Volgograd
1 armour moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Volgograd
1 tactical_bomber moved from Belarus to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 2 infantry and 1 mech_infantry
British defend with 1 armour; Russians defend with 1 factory_minor
Germans roll dice for 2 infantry and 1 mech_infantry in Volgograd, round 1 : 0/3 hits
Russians roll dice for 1 armour in Volgograd, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 infantry and 1 mech_infantry in Volgograd, round 2 : 0/2 hits
Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits
Russians roll dice for 1 armour in Volgograd, round 3 : 1/1 hits
1 mech_infantry owned by the Germans lost in Volgograd
Russians win with 1 armour remaining. Battle score for attacker is -10
Casualties for Germans: 2 infantry and 1 mech_infantry
Battle in Vologda
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Vologda, round 1 : 3/5 hits
Russians roll dice for 2 infantry in Vologda, round 1 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Bulgaria
Germans attack with 1 armour and 2 infantry
British defend with 1 armour
Germans roll dice for 1 armour and 2 infantry in Bulgaria, round 1 : 2/3 hits
British roll dice for 1 armour in Bulgaria, round 1 : 0/1 hits
1 armour owned by the British lost in Bulgaria
Germans win, taking Bulgaria from British with 1 armour and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Rostov
Germans attack with 1 armour and 2 infantry
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour and 2 infantry in Rostov, round 1 : 0/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 0/1 hits
Germans roll dice for 1 armour and 2 infantry in Rostov, round 2 : 3/3 hits
Russians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Rostov
Germans win, taking Rostov from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Archangel
4 infantry moved from Baltic States to Novgorod
3 armour moved from Baltic States to Bryansk
1 mech_infantry moved from Baltic States to Bryansk
1 infantry moved from Baltic States to Belarus
1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 infantry moved from Bessarabia to Ukraine
5 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Bryansk
6 armour moved from Tambov to Bryansk
1 artillery moved from Tambov to Samara
1 artillery moved from Tambov to Bryansk
1 infantry moved from Romania to Bessarabia
1 aaGun moved from Romania to Bessarabia
5 infantry moved from Slovakia Hungary to Romania
1 armour moved from Germany to Romania
4 armour moved from Germany to Baltic States
1 infantry moved from Germany to Poland
1 tactical_bomber moved from Vologda to Bryansk
Place Units - Germans
3 infantry placed in Normandy Bordeaux
1 armour placed in France
1 infantry placed in France
Germans undo move 1.
1 armour and 4 infantry placed in Western Germany
3 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
2 infantry placed in Western Germany
Germans undo move 6.
Germans undo move 5.
1 armour, 2 infantry and 2 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
1 armour and 5 infantry placed in Western Germany
1 armour placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 52 PUs (2 lost to blockades); end with 52 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 7 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 5 infantry
Romania : 1 armour and 5 infantry
Poland : 1 infantry
Germany : 1 aaGun, 1 armour, 1 factory_major, 2 infantry and 2 mech_infantrys
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag, 4 armour, 1 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 10 armour, 1 artillery, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Rostov : 1 flag, 1 armour and 2 infantry
Vyborg : 1 flag
Archangel : 1 flag, 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 aaGun and 1 infantry
Tambov : 1 flag, 1 aaGun
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 artillery and 2 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 7 infantry
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 artillery and 6 infantry
Bulgaria : 1 flag, 1 armour and 2 infantry
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 54 / 57
Russians : 11 / 13
Japanese : 27 / 29
Americans : 66 / 95
Chinese : 16 / 21
British : 47 / 54
UK_Pacific : 18 / 19
Italians : 11 / 12
ANZAC : 18 / 43
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0
Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.641
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 39
Null / Other
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.111
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
Germans Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.050
Median : 3.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 20
British Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.111
Median : 2.000
Variance : 1.625
Standard Deviation : 1.275
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Tambov from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
Place Units - Russians
4 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Jehol to Shantung
Japanese take Shantung from Chinese