@Stucifer If my teammate @Daaras really want’s the Axis then we could do that. But if not I would want to do the Allies so lets ethier bid or dice roll for it. Hmm, the only issue is how will we know that we actually met each other in BB Dayton? What I mean is we could easily play against each other or walk past but not know it’s actually one of us. If that makes sense.
LEAGUE variance (axis) vs Whackamatt (allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 1 airfield, 7 artilleries, 1 harbour, 6 infantry and 7 transports; Remaining resources: 4 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Korea to Sakha
1 tactical_bomber moved from Korea to Sakha
1 bomber and 1 fighter moved from Korea to Soviet Far East
1 armour moved from Japan to 6 Sea Zone
2 infantry moved from Iwo Jima to 17 Sea Zone
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 armour and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 artillery and 1 infantry moved from Marianas to 22 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 22 Sea Zone to 35 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 38 Sea Zone
1 submarine moved from 41 Sea Zone to 79 Sea ZoneCombat - Americans
Battle in Kiangsu
Battle in Philippines
Battle in Kwangtung
Battle in Sakha
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Japanese win, taking Kiangsu from Japanese, taking Philippines from Japanese, taking Kwangtung from Japanese with no units remaining. Battle score for attacker is -18
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 infantry
Battle in Soviet Far East
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans win with 1 fighter remaining. Battle score for attacker is -9
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 bomber
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 fighter moved from Soviet Far East to Amur
6 fighters and 1 tactical_bomber moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 airfield and 1 harbour placed in Morocco
7 transports placed in 101 Sea Zone
4 artilleries and 6 infantry placed in Eastern United States
3 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Manchuria to JeholPlace Units - Chinese
1 infantry placed in KiangsuTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - British
British buy 1 armour, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery, 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 armour moved from Tunisia to Morocco
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 bomber moved from West India to Northwest Persia
1 fighter and 1 tactical_bomber moved from Turkmenistan to Northwest Persia
1 fighter moved from Kazakhstan to Northwest Persia
1 transport moved from 41 Sea Zone to 44 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 41 Sea Zone to 79 Sea ZoneCombat - British
Battle in Northwest Persia
British attack with 1 bomber, 2 fighters and 1 tactical_bomber
Japanese defend with 2 fighters; Germans defend with 2 mech_infantrys
Germans win with 1 fighter remaining. Battle score for attacker is -25
Casualties for Japanese: 1 fighter
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 bomber, 2 fighters and 1 tactical_bomber
Battle in Scotland
British attack with 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 airfield and 1 infantry
British win, taking Scotland from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Place Units - British
3 infantry placed in Egypt
1 armour and 2 infantry placed in Union of South Africa
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
British collect 33 PUs (2 lost to blockades); end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUsPlace Units - UK_Pacific
8 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 8 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 armour, 1 artillery and 5 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
3 armour, 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 6 infantry and 5 transports moved from 97 Sea Zone to 98 Sea Zone
3 armour, 1 artillery and 6 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 aaGun moved from Southern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Alexandria
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
4 infantry moved from France to Northern ItalyPlace Units - Italians
1 bomber and 2 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 airfield and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from New South Wales to Western Australia
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 transport moved from 38 Sea Zone to 42 Sea Zone
2 cruisers and 2 destroyers moved from 41 Sea Zone to 39 Sea ZonePlace Units - ANZAC
1 airfield and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - French
1 destroyer moved from 62 Sea Zone to 66 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans repair 6 damage on 6 factory_minors; Remaining resources: 106 PUs;
Germans buy 3 artilleries, 18 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Volgograd to Egypt
5 bombers, 4 fighters and 5 tactical_bombers moved from Ukraine to Egypt
3 bombers and 1 tactical_bomber moved from Greece to Egypt
1 armour moved from Russia to Nenetsia
Germans take Vologda from Russians
Germans take Nenetsia from Russians
1 armour moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
2 armour moved from Volgograd to Northwest Persia
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Volgograd
3 armour and 7 mech_infantrys moved from Ukraine to Caucasus
10 armour moved from Russia to Bryansk
6 armour moved from Russia to Volgograd
1 destroyer moved from 111 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 transport moved from 111 Sea Zone to 126 Sea ZoneCombat - Germans
Battle in Egypt
Germans attack with 9 bombers, 4 fighters and 6 tactical_bombers
ANZAC defend with 2 infantry; French defend with 2 infantry; British defend with 5 armour, 1 factory_minor, 5 fighters, 1 harbour and 6 infantry
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is -36
Casualties for ANZAC: 2 infantry
Casualties for Germans: 5 bombers, 2 fighters and 6 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 armour, 5 fighters and 6 infantryNon Combat Move - Germans
2 fighters moved from Egypt to 98 Sea Zone
4 bombers moved from Egypt to GreecePlace Units - Germans
10 mech_infantrys placed in Western Germany
3 artilleries placed in France
2 infantry placed in Novgorod
2 infantry placed in Russia
2 infantry placed in Ukraine
2 infantry placed in Volgograd
10 infantry placed in GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Russians
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Jehol to Chahar
Chinese take Chahar from Japanese
4 infantry moved from Jehol to Anhwe
Chinese take Anhwe from JapaneseCombat - Russians
Trigger Chinese Destroy Factories Shantung Russians: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - Japanese
6 mech_infantrys moved from Hunan to Kwangtung
1 armour moved from Burma to Siam
Japanese take Shan State from UK_Pacific
Japanese take Siam from UK_Pacific
1 armour and 1 mech_infantry moved from Burma to Malaya
Japanese take Malaya from UK_PacificCombat - Japanese
Battle in Kwangtung
Japanese attack with 6 mech_infantrys
UK_Pacific defend with 1 harbour; Americans defend with 1 armour
Japanese win, taking Kwangtung from UK_Pacific with 6 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 armourNon Combat Move - Japanese
6 mech_infantrys moved from Burma to Malaya
2 infantry moved from Burma to Shan State
2 aaGuns, 1 artillery and 1 infantry moved from Hunan to Yunnan
1 fighter moved from Northwest Persia to SikangTurn Complete - Japanese
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Well played, Sir. I concede.
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Thanks Whackamatt. Fun game with a lot of twists - Japan falls then Russia falls then Cairo falls.
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anytime you want a rematch maybe we can switch sides.