TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 3 destroyers, 4 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 fighters and 1 tactical_bomber moved from 26 Sea Zone to Korea
1 battleship, 2 carriers, 3 cruisers, 4 destroyers and 2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Western United States to 16 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 fighter moved from Guam to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to Korea
1 armour, 3 artilleries and 6 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 2 submarines
Japanese defend with 1 destroyer
Americans win with 1 battleship, 2 carriers, 3 cruisers, 4 destroyers, 4 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
3 submarines moved from 101 Sea Zone to 90 Sea Zone
1 bomber, 3 fighters and 1 tactical_bomber moved from Eastern United States to Western United States
Place Units - Americans
1 fighter placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
3 fighters and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs