@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Whackamatt (axis) vs. Degrasse (allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :5
Combat Move - French
2 infantry moved from Libya to Tobruk
1 artillery and 1 infantry moved from Tunisia to LibyaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter
Tobruk : 2 infantry
Libya : 1 flag, 1 artillery and 1 infantry
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 52 / 89
Russians : 13 / 0
Japanese : 46 / 50
Americans : 59 / 79
Chinese : 21 / 22
British : 39 / 43
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
4 infantry moved from Bulgaria to Greece
5 tactical_bombers moved from Ukraine to Greece
2 tactical_bombers moved from Ukraine to 114 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 armour, 2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
3 armour moved from Western Germany to Normandy Bordeaux
1 armour moved from Southern Italy to Northern Italy
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 artillery and 1 infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Tambov to Volgograd
1 tactical_bomber moved from Ukraine to Volgograd
1 armour moved from Russia to Samara
Germans take Samara from Russians
1 armour moved from Samara to Russia
5 infantry moved from Vologda to Russia
1 bomber moved from Smolensk to Russia
1 tactical_bomber moved from Volgograd to Russia
1 mech_infantry moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Northern Italy to France
1 armour moved from Northern Italy to FranceCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 4 armour, 5 artilleries, 4 infantry and 1 mech_infantry
British defend with 4 infantry; Americans defend with 1 factory_minor, 1 harbour, 3 infantry and 3 mech_infantrys
Germans win, taking Normandy Bordeaux from Americans with 4 armour and 5 artilleries remaining. Battle score for attacker is 17
Casualties for Germans: 4 infantry and 1 mech_infantry
Casualties for British: 4 infantry
Casualties for Americans: 3 infantry and 3 mech_infantrys
Battle in Greece
Germans attack with 4 infantry and 5 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 transports
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
5 tactical_bombers moved from Greece to Southern ItalyPlace Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 114 Sea Zone
3 armour placed in Russia
3 armour placed in Novgorod
2 artilleries and 1 infantry placed in France
1 infantry and 2 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,2,3,2,1,1,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - Russians
21 infantry moved from Novosibirsk to Samara
Russians take Samara from Germans
3 infantry moved from Kansu to Novosibirsk
1 infantry moved from Kazakhstan to SamaraCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Samara
1 submarine moved from 125 Sea Zone to 110 Sea ZoneTurn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Novosibirsk : 3 infantry
Samara : 2 aaGuns and 22 infantry
Northwest Persia : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 79
Russians : 9 / 0
Japanese : 46 / 50
Americans : 57 / 79
Chinese : 21 / 22
British : 39 / 43
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Japanese
Japanese repair 6 damage on 6 factory_minors; Remaining resources: 44 PUs; 0 SuicideAttackTokens;
Japanese buy 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 bomber moved from India to Kwangtung
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Jehol
1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to Korea
2 fighters moved from Japan to Jehol
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour moved from 39 Sea Zone to Ceylon
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Buryatia to AmurCombat - Japanese
Battle in Ceylon
Battle in Korea
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 artillery, 2 infantry and 1 mech_infantry
Japanese win, taking Ceylon from UK_Pacific with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 3 fighters and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -22
Casualties for Japanese: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport
ANZAC defend with 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 fighter and 2 infantry; Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 tactical_bomber
Japanese win, taking Kwangtung from Americans with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Americans: 1 infantry and 1 tactical_bomberNon Combat Move - Japanese
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangtung to French Indo China
1 fighter moved from Jehol to Manchuria
1 fighter and 2 tactical_bombers moved from Korea to Japan
1 bomber moved from Korea to JapanPlace Units - Japanese
3 infantry placed in India
1 artillery and 2 infantry placed in French Indo China
1 factory_minor placed in Manchuria
1 fighter and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,2,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,5,1,6,3,3,2,2,3,1,3,5,5,3,2,3,5,5,2,5
Japanese collect 37 PUs (12 lost to blockades); end with 37 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 fighters moved from 6 Sea Zone to Amur
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hunan to 39 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 armour moved from Morocco to Tunisia
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Morocco to Malta -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 fighters moved from 6 Sea Zone to Amur
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Hunan to 39 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Morocco to Algeria
2 armour moved from Morocco to Tunisia
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Morocco to MaltaCombat - Americans
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 39 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Amur
Americans attack with 4 fighters
Japanese defend with 1 infantry
Americans roll dice for 4 fighters in Amur, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Amur
Americans win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
4 fighters moved from Amur to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 6 Sea Zone to 8 Sea Zone
1 bomber moved from 39 Sea Zone to Burma
2 bombers moved from Eastern United States to United KingdomPlace Units - Americans
1 factory_minor placed in Korea
2 artilleries, 3 bombers and 2 infantry placed in Western United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Korea : 1 flag, 1 factory_minor and 2 infantry
Marianas : 1 flag
Burma : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
36 Sea Zone : 1 submarine
26 Sea Zone : 3 destroyers, 6 submarines and 1 transport
20 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
10 Sea Zone : 2 transports
19 Sea Zone : 1 flag, 2 submarines
17 Sea Zone : 1 flag
8 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 4 fighters and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Malta : 1 fighter
United Kingdom : 2 bombers
Algeria : 2 infantry
Tunisia : 2 armour
80 Sea Zone : 1 submarine
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
79 Sea Zone : 1 submarine
91 Sea Zone : 1 submarine
110 Sea Zone : 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 79
Russians : 9 / 0
Japanese : 49 / 47
Americans : 54 / 74
Chinese : 21 / 22
British : 39 / 43
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Yunnan to Burma
1 infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Kwangsi to Kwangtung
2 infantry moved from Kiangsi to Kwangtung
2 infantry moved from Yunnan to Burma
1 infantry moved from Shantung to Jehol
2 infantry moved from Anhwe to JeholCombat - Chinese
Battle in Kwangtung
Chinese attack with 4 infantry
Japanese defend with 1 artillery, 1 factory_minor and 1 harbour
Chinese roll dice for 4 infantry in Kwangtung, round 1 : 0/4 hits
Japanese roll dice for 1 artillery in Kwangtung, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 3 infantry in Kwangtung, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Kwangtung, round 3 : 1/3 hits
Japanese roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 3 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 infantry moved from Hunan to YunnanPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Sikang
1 infantry placed in Jehol
1 infantry placed in Kiangsu
1 infantry placed in Shensi
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 24 PUs; end with 25 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 3 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 4 infantry
Shensi : 1 artillery and 2 infantry
Yunnan : 3 infantry
Hunan : 2 artilleries and 3 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Burma : 1 flag, 4 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantryProduction/PUs Summary :
Germans : 60 / 79
Russians : 9 / 0
Japanese : 46 / 47
Americans : 54 / 74
Chinese : 24 / 25
British : 39 / 43
UK_Pacific : 0 / 0
Italians : 15 / 12
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.571
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 21Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.300
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - British
British buy 2 armour, 1 carrier and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 armour moved from Iraq to Persia
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
5 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 artillery moved from Finland to Norway
1 transport moved from 15 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - British
British buy 2 armour, 1 carrier and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 7 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
3 armour moved from Iraq to Persia
1 destroyer moved from 71 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Italian Somaliland to Ethiopia
3 mech_infantrys moved from Belgian Congo to Egypt
5 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to Malta
1 artillery moved from Finland to Norway
1 transport moved from 15 Sea Zone to 26 Sea ZoneCombat - British
Battle in Persia
British attack with 3 armour
Italians defend with 1 infantry
British roll dice for 3 armour in Persia, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Persia, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Persia
British win, taking Persia from Italians with 2 armour remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
British attack with 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 4 armour, 5 artilleries, 1 factory_minor and 1 harbour
British roll dice for 2 battleships and 2 cruisers in Normandy Bordeaux, round 1 : 4/4 hits
British roll dice for 2 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber in Normandy Bordeaux, round 1 : 6/13 hits
Germans roll dice for 4 armour and 5 artilleries in Normandy Bordeaux, round 1 : 4/9 hits
4 infantry owned by the British , 4 armour owned by the Germans and 5 artilleries owned by the Germans lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 4 armour and 5 artilleries
Casualties for British: 4 infantryNon Combat Move - British
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to United KingdomPlace Units - British
1 carrier placed in 110 Sea Zone
2 armour and 1 infantry placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 43 PUs; end with 43 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for British :
26 Sea Zone : 1 transport
6 Sea Zone : 1 battleship and 1 destroyer
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 bomber, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun, 1 fighter, 1 infantry and 1 tactical_bomber
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Syria : 1 flag
Norway : 1 flag, 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 infantry
Iraq : 1 flag, 1 armour and 5 mech_infantrys
79 Sea Zone : 1 destroyer
Brazil : 1 flag
Persia : 1 flag, 2 armour
98 Sea Zone : 1 flag
Finland : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transportsProduction/PUs Summary :
Germans : 58 / 79
Russians : 9 / 0
Japanese : 46 / 47
Americans : 54 / 74
Chinese : 24 / 25
British : 43 / 48
UK_Pacific : 0 / 0
Italians : 13 / 12
ANZAC : 10 / 17
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 10 times
3 was rolled 8 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 9 times
Average roll : 3.333
Median : 3.000
Variance : 0.260
Standard Deviation : 0.510
Total rolls : 51Null / Other
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.778
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9British Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.500
Variance : 0.842
Standard Deviation : 0.918
Total rolls : 20Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.300
Median : 3.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Americans Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - Italians
Italians buy 3 artilleries; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 2 artilleries and 5 infantry moved from Southern France to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry
British defend with 2 artilleries, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Italians win, taking Normandy Bordeaux from British with 1 armour, 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 12
Casualties for British: 2 artilleries, 3 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
2 fighters moved from Normandy Bordeaux to Southern France
3 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 artilleries placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,3,6,5,5,5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 75 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to 62 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 22 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 1 PUs; 0 techTokens;Combat Move - ANZAC
1 submarine moved from 57 Sea Zone to 75 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to South Australia
1 fighter moved from Queensland to 62 Sea Zone
1 cruiser and 1 destroyer moved from 6 Sea Zone to 22 Sea ZoneNon Combat Move - ANZAC
2 infantry moved from Alexandria to EgyptPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :6
Combat Move - French
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
Germans take Northwest Persia from Russians
1 infantry moved from Karelia to Finland
Germans take Finland from British
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
2 tactical_bombers moved from 114 Sea Zone to Norway
1 carrier and 1 destroyer moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 armour moved from Novgorod to Smolensk
2 infantry moved from Western Germany to France
1 armour moved from Volgograd to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Novosibirsk
1 bomber and 1 tactical_bomber moved from Russia to NovosibirskCombat - Germans
Battle in Novosibirsk
Germans attack with 1 armour, 1 bomber and 1 tactical_bomber
Russians defend with 3 infantry
retreated to Novosibirsk
Russians win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Battle in Norway
Germans attack with 1 artillery, 1 infantry and 2 tactical_bombers
British defend with 1 artillery
Germans win, taking Norway from British with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Norway to 113 Sea Zone
1 tactical_bomber moved from Norway to 113 Sea Zone
1 bomber and 1 tactical_bomber moved from Novosibirsk to Russia
1 bomber moved from Russia to Novgorod
1 infantry moved from Volgograd to Caucasus
2 tactical_bombers moved from Southern Italy to Western Germany
3 tactical_bombers moved from Southern Italy to UkrainePlace Units - Germans
3 armour placed in Russia
3 armour placed in Ukraine
1 artillery, 1 fighter and 4 infantry placed in Western Germany
3 infantry placed in Western Germany
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,6,2,2,5,6
Germans collect 62 PUs (2 lost to blockades); end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
22 infantry moved from Samara to Volgograd
Russians take Volgograd from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Combat Move - Russians
1 infantry moved from Novosibirsk to Kazakhstan
Russians take Kazakhstan from Germans
22 infantry moved from Samara to Volgograd
Russians take Volgograd from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Volgograd : 2 aaGuns, 1 factory_minor and 22 infantry
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 61 / 89
Russians : 11 / 0
Japanese : 46 / 47
Americans : 54 / 74
Chinese : 24 / 25
British : 36 / 48
UK_Pacific : 0 / 0
Italians : 15 / 5
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 destroyers and 10 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 armour and 3 infantry moved from India to Burma
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 bomber moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Burma
1 bomber, 2 fighters and 2 tactical_bombers moved from Japan to Korea
1 fighter moved from Manchuria to Korea
2 battleships, 3 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 42 Sea Zone to 39 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Korea
Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
Americans defend with 1 factory_minor and 2 infantry
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Americans: 2 infantry
Battle in Burma
Japanese attack with 2 armour, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Chinese defend with 4 infantry
Japanese win, taking Burma from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
2 fighters and 2 tactical_bombers moved from Korea to Manchuria
1 bomber moved from Korea to Japan
1 bomber moved from Yunnan to IndiaPlace Units - Japanese
3 infantry placed in Manchuria
3 infantry placed in French Indo China
2 destroyers placed in 39 Sea Zone
1 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 1 bomber
EDIT: Adding units owned by Japanese to Japan: 1 bomber
EDIT: Turning off Edit Mode
1 infantry placed in India
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,1,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,5,6,1,3,3,3,3,5,3,3,4,2,3,2
Japanese collect 34 PUs (14 lost to blockades); end with 35 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 45 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :7
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 1 harbour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
2 bombers moved from United Kingdom to Northern Italy
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
2 armour moved from Tunisia to Tobruk
2 infantry moved from Algeria to Tunisia
1 fighter moved from Malta to Iraq
3 bombers moved from Western United States to United Kingdom
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 43 Sea Zone
1 submarine moved from 79 Sea Zone to 58 Sea Zone
1 submarine moved from 80 Sea Zone to 78 Sea Zone
1 transport moved from 8 Sea Zone to 10 Sea Zone
3 destroyers and 6 submarines moved from 26 Sea Zone to 33 Sea Zone -
I moved a transport too early so left my anti aircraft gun behind. You’ll see the edit as the gun goes from Hawaii to Korea to catch up with the infantry that made the trip.