Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Archangel to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Novgorod to Belarus
1 artillery moved from Bryansk to Ukraine
2 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
3 infantry moved from Novgorod to Belarus
1 tactical_bomber moved from Novgorod to Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 fighter moved from Bryansk to Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 1 armour in Western Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 4 : 0/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 5 : 1/2 hits
Germans roll dice for 1 armour in Western Ukraine, round 5 : 0/1 hits
1 armour owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 1 artillery and 4 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 1 : 1/5 hits
Germans roll dice for 2 infantry in Belarus, round 1 : 0/2 hits
1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 3 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 3 : 0/1 hits
Russians roll dice for 1 artillery and 4 infantry in Belarus, round 4 : 0/5 hits
Germans roll dice for 1 infantry in Belarus, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Belarus
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 5 : 2/4 hits
Germans roll dice for 1 infantry in Belarus, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 1 : 1/5 hits
Germans roll dice for 1 armour and 1 infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns, 10 infantry and 1 mech_infantry moved from Novgorod to Archangel
5 infantry moved from Russia to Bryansk
3 infantry moved from Volgograd to Rostov
1 fighter moved from Western Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 12 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Northwest Persia to Caucasus
Place Units - Russians
1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Territory Summary for Russians :
Yenisey : 6 infantry
Yakut S.S.R. : 2 aaGuns and 12 infantry
Belarus : 1 artillery and 3 infantry
Bryansk : 1 aaGun, 2 armour, 5 infantry and 2 mech_infantrys
Rostov : 3 infantry
Archangel : 2 aaGuns, 10 infantry and 1 mech_infantry
Russia : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 42 / 52
Russians : 34 / 39
Japanese : 31 / 32
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 35
UK_Pacific : 20 / 20
Italians : 17 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 11 times
4 was rolled 11 times
5 was rolled 9 times
6 was rolled 14 times
Average roll : 3.897
Median : 4.000
Variance : 0.807
Standard Deviation : 0.898
Total rolls : 58
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 8 times
Average roll : 4.643
Median : 6.000
Variance : 3.231
Standard Deviation : 1.797
Total rolls : 14
Russians Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.659
Median : 4.000
Variance : 0.419
Standard Deviation : 0.647
Total rolls : 44
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Purchase Units - Japanese
Japanese buy 1 airfield and 1 harbour; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour moved from French Indo China to Burma
Japanese take Yunnan from Chinese
1 fighter moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 3 infantry moved from Kiangsi to Kwangtung
1 artillery and 3 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to Shan State
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from 38 Sea Zone to Shan State
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
2 bombers moved from Kwangsi to Burma
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Malaya
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 submarines moved from 36 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery and 3 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery and 3 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 3 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Burma
Japanese attack with 1 armour, 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Malaya to 38 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to French Indo China
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
2 bombers and 1 fighter moved from Burma to French Indo China
Place Units - Japanese
1 airfield and 1 harbour placed in French Indo China
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 4 infantry and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 31 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 31 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA guns fire in Caroline Islands : 0/2 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 1 : 0/2 hits
Americans roll dice for 2 fighters and 2 infantry in Caroline Islands, round 1 : 1/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 1/2 hits
1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 2 fighters and 1 infantry in Caroline Islands, round 2 : 2/3 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 carrier moved from 31 Sea Zone to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 cruiser and 1 destroyer moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 26 Sea Zone to 33 Sea Zone
3 submarines moved from 10 Sea Zone to 7 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 11 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Hawaiian Islands to Queensland
1 fighter moved from Western United States to Hawaiian Islands
4 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Wake Island to Hawaiian Islands
Place Units - Americans
4 submarines placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
1 infantry placed in Western United States
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 1 infantry
Queensland : 1 bomber
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 4 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 submarines and 1 transport
26 Sea Zone : 1 cruiser and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier
7 Sea Zone : 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
101 Sea Zone : 4 submarines
91 Sea Zone : 4 submarines
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 39
Japanese : 44 / 46
Americans : 52 / 77
Chinese : 5 / 15
British : 28 / 35
UK_Pacific : 12 / 20
Italians : 17 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 4.267
Median : 4.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15
Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shensi to Kweichow
3 infantry moved from Shensi to Kweichow
2 artilleries, 1 fighter and 8 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kweichow, round 1 : 1/4 hits
Japanese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 2 artilleries, 1 fighter and 8 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 8 infantry in Yunnan, round 1 : 6/11 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 1 : 1/4 hits
3 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 artilleries, 1 fighter and 7 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Shensi
Place Units - Chinese
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 5 infantry
Yunnan : 2 artilleries and 7 infantry
Kweichow : 1 artillery and 2 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 39
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 28 / 35
UK_Pacific : 12 / 20
Italians : 17 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 10 times
Average roll : 3.700
Median : 4.000
Variance : 0.821
Standard Deviation : 0.906
Total rolls : 40
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.385
Median : 5.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13
Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.056
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Combat Move - British
1 fighter moved from India to 41 Sea Zone
1 cruiser moved from 39 Sea Zone to 41 Sea Zone
1 fighter moved from Malta to Alexandria
1 bomber moved from Malta to Alexandria
1 tactical_bomber moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Tanganyika Territory
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from Eastern Persia to West India
1 infantry moved from Persia to Eastern Persia
1 artillery and 3 infantry moved from Egypt to Alexandria
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - British
Battle in 41 Sea Zone
British attack with 1 cruiser and 1 fighter
Japanese defend with 1 destroyer
British roll dice for 1 cruiser and 1 fighter in 41 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 41 Sea Zone
British win, taking 41 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 1 : 2/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 2 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 3/3 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry and 1 mech_infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Alexandria
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 tactical_bomber in Alexandria, round 1 : 4/8 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 1 : 3/6 hits
3 infantry owned by the British , 1 mech_infantry owned by the Italians and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Alexandria, round 2 : 3/5 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 2/2 hits
1 armour owned by the British , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 armour, 1 artillery and 3 infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Non Combat Move - British
1 infantry moved from Trans-Jordan to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship moved from 39 Sea Zone to 56 Sea Zone
1 fighter moved from 41 Sea Zone to India
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 battleship and 2 cruisers moved from 110 Sea Zone to 92 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Suriname to 88 Sea Zone
1 infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 armour and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 artillery placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Territory Summary for British :
India : 4 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 9 infantry
Celebes : 2 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 cruiser
44 Sea Zone : 1 transport
56 Sea Zone : 1 battleship
West India : 1 infantry
Belgian Congo : 1 armour, 1 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery
Tanganyika Territory : 1 infantry
Morocco : 1 armour
106 Sea Zone : 1 transport
92 Sea Zone : 1 battleship, 2 cruisers and 1 destroyer
Eastern Persia : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer and 1 transport
Brazil : 1 flag, 4 infantry
Persia : 1 flag
126 Sea Zone : 1 transport
91 Sea Zone : 1 battleship, 1 destroyer and 2 transports
Suriname : 1 flag
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 39
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 31 / 31
UK_Pacific : 12 / 0
Italians : 16 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.390
Median : 3.000
Variance : 0.329
Standard Deviation : 0.574
Total rolls : 77
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.286
Median : 5.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23
Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.056
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Place Units - UK_Pacific
5 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 5 infantry
Territory Summary for UK_Pacific :
India : 1 factory_major
Celebes : 1 flag
41 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 39
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 31 / 31
UK_Pacific : 12 / 12
Italians : 16 / 21
ANZAC : 10 / 10
French : 8 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 14 times
Average roll : 3.390
Median : 3.000
Variance : 0.329
Standard Deviation : 0.574
Total rolls : 77
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 4.286
Median : 5.000
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14
British Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23
Italians Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
6 was rolled 3 times
Average roll : 3.056
Median : 3.000
Variance : 0.941
Standard Deviation : 0.970
Total rolls : 18
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 1.125
Standard Deviation : 1.061
Total rolls : 9
I forgot to move 1 transport and 2 infantry in Pacific, so here is the edited file.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - Italians
Italians buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Yugoslavia to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Syria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Kenya to Ethiopia
1 artillery and 1 infantry moved from Tobruk to Libya
1 bomber moved from Southern Italy to 126 Sea Zone
1 battleship moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Yugoslavia to Southern Italy
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour and 1 infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Syria
Battle in 126 Sea Zone
Italians attack with 1 bomber
French defend with 2 infantry; British defend with 1 transport
Italians win, taking Syria from French with 1 bomber remaining. Battle score for attacker is 13
Casualties for French: 2 infantry
Casualties for British: 1 transport
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Trans-Jordan: 1 infantry
EDIT: Turning off Edit Mode
1 bomber moved from 126 Sea Zone to Finland
Place Units - Italians
1 infantry placed in Southern France
2 infantry placed in Southern Italy
4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
I edited back in an Italian Inf casualty. i had rolled the battle and not lost him. Then i clicked past the post file part. Triple A wouldn’t let me save the file for a manual post, something about “can’t name a file with a subdirectory” or something. So i edited it back to the way it was. You can check the first set of battle results to verify.
It took a minute to figure out what happened, but ok.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from New South Wales to South Australia
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 46 Sea Zone to 62 Sea Zone
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
1 artillery and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for ANZAC :
Caroline Islands : 1 fighter
Queensland : 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 artilleries and 6 infantry
Dutch New Guinea : 1 flag, 1 infantry
46 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transport
Alexandria : 1 infantry
Egypt : 1 infantry
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 39
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 30 / 31
UK_Pacific : 12 / 12
Italians : 18 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Morocco to Algeria
Non Combat Move - French
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to Morocco
Turn Complete - French
Territory Summary for French :
Morocco : 1 artillery, 1 fighter and 1 infantry
French Equatorial Africa : 1 infantry
Algeria : 3 infantry
79 Sea Zone : 1 destroyer
91 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 42 / 52
Russians : 33 / 39
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 30 / 31
UK_Pacific : 12 / 12
Italians : 18 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 5 armour, 2 artilleries, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
7 infantry moved from Karelia to Novgorod
5 armour moved from Baltic States to Novgorod
3 artilleries and 11 infantry moved from Baltic States to Belarus
2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
7 armour moved from Eastern Poland to Ukraine
2 bombers moved from Eastern Poland to 81 Sea Zone
Combat - Germans
Battle in Ukraine
Germans attack with 7 armour
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 6 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 1 infantry
Battle in 81 Sea Zone
Germans attack with 2 bombers
British defend with 1 destroyer and 1 transport
Germans win with 2 bombers remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in Novgorod
Germans attack with 5 armour and 7 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Novgorod from Russians with 5 armour and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 6 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 3 artilleries and 11 infantry
Russians defend with 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 3 artilleries and 11 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
10 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from France to Northern Italy
1 aaGun moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Northern Italy
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Western Germany
4 infantry moved from Romania to Bulgaria
2 bombers moved from 81 Sea Zone to Trans-Jordan
Place Units - Germans
2 artilleries and 1 infantry placed in France
5 armour and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 3 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Ukraine
2 armour and 2 mech_infantrys moved from Bryansk to Ukraine
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from Smolensk to Belarus
9 infantry moved from Archangel to Belarus
2 fighters and 1 tactical_bomber moved from Russia to Belarus
4 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 3 armour, 4 infantry and 3 mech_infantrys
Germans defend with 6 armour and 1 factory_minor
Russians roll dice for 3 armour, 4 infantry and 3 mech_infantrys in Ukraine, round 1 : 0/10 hits
Germans roll dice for 6 armour in Ukraine, round 1 : 3/6 hits
3 infantry owned by the Russians lost in Ukraine
Russians roll dice for 3 armour, 1 infantry and 3 mech_infantrys in Ukraine, round 2 : 3/7 hits
Germans roll dice for 6 armour in Ukraine, round 2 : 4/6 hits
1 infantry owned by the Russians , 3 armour owned by the Germans and 3 mech_infantrys owned by the Russians lost in Ukraine
Russians roll dice for 3 armour in Ukraine, round 3 : 2/3 hits
Germans roll dice for 3 armour in Ukraine, round 3 : 1/3 hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Ukraine
Russians roll dice for 2 armour in Ukraine, round 4 : 1/2 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 6 armour
Casualties for Russians: 2 armour, 4 infantry and 3 mech_infantrys
Battle in Belarus
Russians attack with 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 11 infantry
Russians roll dice for 2 fighters, 13 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 1 : 4/17 hits
Germans roll dice for 3 artilleries and 11 infantry in Belarus, round 1 : 8/14 hits
8 infantry owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 2/9 hits
Germans roll dice for 3 artilleries and 7 infantry in Belarus, round 2 : 3/10 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 1/6 hits
Germans roll dice for 3 artilleries and 5 infantry in Belarus, round 3 : 4/8 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans , 1 mech_infantry owned by the Russians and 1 fighter owned by the Russians lost in Belarus
retreated to Belarus
Germans win with 3 artilleries and 4 infantry remaining. Battle score for attacker is -32
Casualties for Germans: 7 infantry
Casualties for Russians: 1 fighter, 13 infantry and 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Russia
2 aaGuns moved from Archangel to Vologda
1 aaGun moved from Bryansk to Russia
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
2 infantry moved from Volgograd to Tambov
1 artillery moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
6 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yenisey
2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Olgiy to Kansu
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Russians
2 infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Territory Summary for Russians :
Kansu : 2 infantry
Yenisey : 2 aaGuns and 13 infantry
Timguska : 6 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 1 fighter, 8 infantry and 1 tactical_bomber
Tambov : 1 artillery and 2 infantry
Ukraine : 1 armour and 1 factory_minor
Vologda : 2 aaGuns
Volgograd : 1 factory_minor and 2 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Production/PUs Summary :
Germans : 47 / 59
Russians : 28 / 33
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 7 / 7
British : 30 / 31
UK_Pacific : 12 / 12
Italians : 18 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 17 times
3 was rolled 15 times
4 was rolled 18 times
5 was rolled 24 times
6 was rolled 10 times
Average roll : 3.422
Median : 4.000
Variance : 1.030
Standard Deviation : 1.015
Total rolls : 102
Germans Combat
1 was rolled 12 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.146
Median : 3.000
Variance : 0.979
Standard Deviation : 0.989
Total rolls : 48
Russians Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 14 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.208
Standard Deviation : 1.099
Total rolls : 54
click happy.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Americans
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 destroyer, 4 submarines and 5 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 33 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Queensland to Philippines
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
Looking for kamikaze orders for three zones, 6, 7, and 22 plus scramble orders for sea zone 6.
well, you can only kamikaze surface warships, so sz 6 is out.
and i can only kamikaze in sz with the symbol, so i can’t in sz7, but in sz 17 i can.
So, kamikaze in 17. 4 vs bb 1 vs cc 1 vs dd
and scramble in sz 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Politics - Americans
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 1,2 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 destroyer, 4 submarines and 5 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
3 submarines moved from 7 Sea Zone to 6 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 cruiser moved from 26 Sea Zone to 7 Sea Zone
1 carrier moved from 10 Sea Zone to 7 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 fighter moved from 33 Sea Zone to Iwo Jima
1 fighter moved from 33 Sea Zone to 6 Sea Zone
1 cruiser and 1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 33 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 bomber moved from Queensland to Philippines
1 submarine moved from 91 Sea Zone to 105 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 96 Sea Zone
4 submarines moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 3,3,5,4
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 6
Battle in Kiangsu
Battle in Marianas
Battle in Iwo Jima
Americans attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 fighter and 1 infantry in Iwo Jima, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour and 1 fighter in Iwo Jima, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Kiangsu from Japanese, taking Marianas from Japanese, taking Iwo Jima from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 fighters and 5 submarines
Japanese defend with 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Americans roll dice for 5 submarines in 6 Sea Zone, round 1 : 3/5 hits
Americans roll dice for 3 fighters in 6 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 2/6 hits
2 submarines owned by the Americans , 1 tactical_bomber owned by the Japanese , 3 destroyers owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
Americans win, taking 6 Sea Zone from Japanese with 3 fighters and 3 submarines remaining. Battle score for attacker is 50
Casualties for Japanese: 3 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 submarines
Non Combat Move - Americans
1 fighter moved from Iwo Jima to 17 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 carrier moved from 33 Sea Zone to 17 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
3 transports placed in 101 Sea Zone
1 destroyer and 3 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag, 1 armour
Kiangsu : 1 infantry
Marianas : 1 flag, 1 artillery and 1 infantry
Philippines : 1 airfield, 1 bomber, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Hawaiian Islands : 1 aaGun, 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Midway : 1 airfield
22 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
10 Sea Zone : 1 destroyer, 3 submarines and 2 transports
19 Sea Zone : 1 transport
17 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
7 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
96 Sea Zone : 1 submarine
93 Sea Zone : 2 submarines
101 Sea Zone : 1 submarine and 3 transports
91 Sea Zone : 4 submarines
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 59
Russians : 27 / 33
Japanese : 46 / 68
Americans : 53 / 78
Chinese : 10 / 7
British : 30 / 31
UK_Pacific : 9 / 0
Italians : 18 / 18
ANZAC : 10 / 15
French : 7 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.469
Median : 3.500
Variance : 0.194
Standard Deviation : 0.440
Total rolls : 32
Null / Other
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 16
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Yunnan to Burma
Chinese take Burma from Japanese