No landing on damaged carriers. Planes need viable landing spot or they splash.
Whackamatt (axis) vs. Degrasse (allies) G40
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
UK_Pacific take West India from JapaneseCombat - British
Battle in India
British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 2/5 hits
Japanese roll dice for 3 fighters in India, round 1 : 1/3 hits
1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in India
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 2 : 2/4 hits
Japanese roll dice for 1 fighter in India, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in India
British win, taking India from Japanese, taking Burma from Chinese, taking Malaya from Americans, taking Kwangtung from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 3 fighters
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 3/8 hits
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 : 3/6 hits
2 infantry owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 20 Sea Zone to 41 Sea ZonePlace Units - British
1 artillery and 7 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for British :
India : 1 armour
41 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Normandy Bordeaux : 2 infantry
Syria : 1 flag
Holland Belgium : 1 flag, 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 mech_infantry
80 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 22 / 29
Americans : 62 / 90
Chinese : 23 / 27
British : 39 / 43
UK_Pacific : 12 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 16 times
5 was rolled 32 times
6 was rolled 20 times
Average roll : 3.472
Median : 3.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 144Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Germans Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.784
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 22 / 29
Americans : 62 / 90
Chinese : 23 / 27
British : 39 / 43
UK_Pacific : 12 / 17
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 16 times
5 was rolled 32 times
6 was rolled 20 times
Average roll : 3.472
Median : 3.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 144Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Germans Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.784
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,6,1,5,6
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
ANZAC creates battle in territory 80 Sea Zone
Battle in Borneo
Battle in SumatraNon Combat Move - ANZAC
1 bomber moved from New South Wales to JavaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Algeria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Germans
Germans buy 2 airfields, 3 artilleries, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Caucasus to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
1 artillery and 4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Norway
2 artilleries and 2 infantry moved from Finland to Norway
1 armour moved from Finland to Novgorod
1 carrier, 4 destroyers, 2 tactical_bombers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
1 artillery and 8 infantry moved from Germany to Western Germany
2 bombers and 3 tactical_bombers moved from Russia to RostovCombat - Germans
Battle in Northwest Persia
Germans attack with 14 armour
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 14 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to Normandy Bordeaux
Americans win with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Denmark
1 tactical_bomber moved from Southern Italy to DenmarkPlace Units - Germans
1 airfield placed in Norway
1 airfield placed in Denmark
1 factory_minor placed in Caucasus
3 artilleries placed in France
3 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,2,4,2,6
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to Korea
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 battleships, 3 carriers and 1 destroyer moved from 79 Sea Zone to 80 Sea ZoneCombat - Japanese
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 destroyer
ANZAC defend with 1 submarine; British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from Korea to JapanPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,3,3,5,4,6,6,6,1,3,2
Japanese collect 5 PUs (9 lost to blockades); end with 5 PUs total -
Test post
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
Americans buy 1 airfield, 2 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour moved from Eastern Persia to Kazakhstan
1 bomber moved from Eastern Persia to Kazakhstan
2 fighters moved from Yunnan to Kazakhstan
1 artillery moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Amur to Ulaanbaatar
Americans take Ulaanbaatar from Germans
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 6 Sea Zone to Okinawa
1 artillery moved from Malaya to Shan State
UK_Pacific take Shan State from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Research Technology - Americans
Americans spend 10 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans repair 6 damage on 6 factory_minors; Remaining resources: 74 PUs; 0 techTokens;
Americans buy 1 airfield, 2 armour, 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 109 Sea Zone to 119 Sea Zone
2 bombers moved from United Kingdom to Germany
2 armour moved from Eastern Persia to Kazakhstan
1 bomber moved from Eastern Persia to Kazakhstan
2 fighters moved from Yunnan to Kazakhstan
1 artillery moved from Sakha to Buryatia
Americans take Buryatia from Japanese
1 infantry moved from Amur to Ulaanbaatar
Americans take Ulaanbaatar from Germans
2 infantry moved from Korea to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
2 fighters moved from 6 Sea Zone to Okinawa
1 artillery moved from Malaya to Shan State
UK_Pacific take Shan State from JapaneseCombat - Americans
Strategic bombing raid in Germany
Bombing raid in Germany rolls: 7,3 and causes: 10 damage to unit: factory_major
Bombing raid in Germany causes 10 damage total.
Battle in Okinawa
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Americans attack with 2 armour, 1 bomber and 2 fighters
Germans defend with 1 armour, 1 infantry and 1 mech_infantry
Americans win, taking Kazakhstan from Germans with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Americans
2 bombers moved from Germany to Normandy Bordeaux
2 fighters moved from Okinawa to 6 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 110 Sea Zone to 102 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 89 Sea Zone
1 armour moved from 89 Sea Zone to West Indies
1 infantry moved from 89 Sea Zone to West Indies
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 transports moved from 26 Sea Zone to 64 Sea Zone
1 submarine moved from 38 Sea Zone to 39 Sea Zone
2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
2 destroyers moved from 37 Sea Zone to 38 Sea Zone
1 transport moved from 43 Sea Zone to 56 Sea Zone
1 destroyer moved from 43 Sea Zone to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 39 Sea Zone
1 bomber moved from Kazakhstan to Iraq
2 fighters moved from Kazakhstan to Tsinghai
1 fighter moved from Burma to Tsinghai
2 infantry moved from Alexandria to EgyptPlace Units - Americans
1 airfield and 3 fighters placed in Normandy Bordeaux
1 armour and 2 mech_infantrys placed in Korea
1 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Manchuria to Jehol -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Manchuria to JeholCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Yunnan to BurmaPlace Units - Chinese
1 artillery placed in Kwangsi
1 artillery and 1 infantry placed in Yunnan
2 artilleries placed in Tsinghai
1 artillery placed in Chahar
1 artillery placed in SuiyuyanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 artillery and 5 infantry
Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag, 2 artilleries and 1 infantry
Yunnan : 1 artillery and 5 infantry
Suiyuyan : 1 artillery and 2 infantry
Kansu : 2 infantry
Tsinghai : 2 artilleries and 8 infantry
Chahar : 1 artillery and 2 infantry
Sikang : 2 infantry
Burma : 3 infantryProduction/PUs Summary :
Germans : 69 / 95
Russians : 2 / 0
Japanese : 11 / 5
Americans : 65 / 90
Chinese : 23 / 29
British : 36 / 43
UK_Pacific : 17 / 17
Italians : 13 / 7
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.250
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 16Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Turkmenistan to Caucasus
British take Caucasus from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - British
4 infantry moved from United Kingdom to 110 Sea Zone
4 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone
3 fighters and 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
1 mech_infantry moved from Turkmenistan to Caucasus
British take Caucasus from GermansCombat - British
Battle in Holland Belgium
British attack with 3 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 : 2/4 hits
British roll dice for 3 fighters, 4 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/8 hits
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 : 3/6 hits
3 infantry owned by the British , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/5 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 4 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Holland Belgium to United Kingdom
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 armour, 1 artillery and 3 mech_infantrys moved from Persia to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to Iraq
1 armour moved from India to Eastern Persia
1 battleship and 1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Union of South Africa to Egypt
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns and 2 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 artilleries, 1 fighter and 3 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6,3
British collect 32 PUs (6 lost to blockades); end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for British :
39 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 2 aaGuns and 2 infantry
Syria : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Caucasus : 1 flag, 1 factory_minor and 1 mech_infantry
Iraq : 1 flag, 3 armour, 1 artillery, 1 bomber, 1 fighter, 1 infantry, 7 mech_infantrys and 1 tactical_bomber
Eastern Persia : 1 flag, 1 armour
Brazil : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transportsProduction/PUs Summary :
Germans : 67 / 95
Russians : 2 / 0
Japanese : 11 / 5
Americans : 65 / 90
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 17 / 0
Italians : 13 / 7
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 13 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.157
Median : 3.000
Variance : 0.980
Standard Deviation : 0.990
Total rolls : 51Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.462
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13British Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 17Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
Place Units - Italians
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,5,2,3,4,4,6
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total -
i will also need your OOL for the big fleet. I think germany will attack them on their next turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC removing all Technology Tokens after unsuccessful research.Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from Sumatra to 41 Sea Zone
1 armour, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery and 3 infantry moved from Northern Territory to Western Australia
1 fighter moved from 42 Sea Zone to India
1 bomber moved from Java to India
1 fighter moved from New South Wales to 42 Sea Zone
1 bomber moved from New South Wales to Java
1 cruiser and 1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - French
1 fighter moved from Egypt to Iraq
1 cruiser moved from 98 Sea Zone to 92 Sea ZoneNon Combat Move - French
1 fighter moved from Iraq to Syria
1 fighter moved from Syria to IraqTurn Complete - French
Territory Summary for French :
Libya : 1 flag
Iraq : 1 artillery, 1 fighter and 4 infantry
92 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 67 / 95
Russians : 2 / 0
Japanese : 11 / 5
Americans : 65 / 90
Chinese : 23 / 29
British : 38 / 37
UK_Pacific : 17 / 22
Italians : 13 / 3
ANZAC : 21 / 31
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1