@mike64 question… can fighters land on a damaged carrier? I know they can’t take off from one but if the carrier is damaged on an attack can the fighters still land on it…or are the fighters lost if no landing space is available.
Whackamatt (axis) vs. Degrasse (allies) G40
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western Australia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from Philippines to 35 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
1 submarine moved from 75 Sea Zone to 80 Sea Zone
1 armour moved from New South Wales to 62 Sea Zone
1 armour, 1 destroyer and 1 transport moved from 62 Sea Zone to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 armour, 1 destroyer, 1 infantry and 1 transport moved from 55 Sea Zone to 45 Sea Zone
1 cruiser moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from South Australia to Western AustraliaNon Combat Move - ANZAC
1 artillery moved from South Australia to Northern Territory
2 infantry moved from South Australia to Northern Territory
2 infantry moved from South Australia to Western Australia
1 armour and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
1 fighter moved from United Kingdom to Algeria
1 cruiser moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 artillery and 4 infantry
Algeria : 1 fighter
Libya : 1 flag
98 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 62 / 80
Russians : 4 / 0
Japanese : 36 / 39
Americans : 55 / 80
Chinese : 24 / 24
British : 44 / 49
UK_Pacific : 2 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 1 destroyer, 1 fighter, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Ukraine to Caucasus
7 armour moved from Rostov to Caucasus
1 infantry moved from Tambov to Volgograd
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 armour moved from Samara to Kazakhstan
1 armour moved from Russia to Volgograd
1 armour moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
2 bombers moved from Russia to Kazakhstan
1 armour moved from Yakut S.S.R. to Ulaanbaatar
Germans take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Central Mongolia
Germans take Central Mongolia from Russians
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Kazakhstan
2 mech_infantrys moved from Slovakia Hungary to Bessarabia
1 artillery and 1 infantry moved from Slovakia Hungary to Germany
1 armour, 2 artilleries and 1 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to France
3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
4 infantry moved from Poland to 114 Sea Zone
4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 carrier, 3 destroyers and 2 tactical_bombers moved from 114 Sea Zone to 115 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 1 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from British with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 artillery and 3 infantry
Battle in Caucasus
Germans attack with 8 armour
British defend with 1 infantry
Germans win, taking Caucasus from British with 8 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Germans attack with 2 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers
British defend with 2 armour
Germans win, taking Kazakhstan from British with 2 armour, 2 bombers and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 armour
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 4 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
2 bombers and 2 tactical_bombers moved from Kazakhstan to Russia
1 tactical_bomber moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Northern ItalyPlace Units - Germans
3 artilleries placed in France
3 artilleries and 3 infantry placed in Western Germany
1 artillery and 2 infantry placed in Ukraine
1 armour, 1 fighter and 1 mech_infantry placed in Russia
3 infantry placed in Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from 115 Sea Zone: 4 infantry and 2 transports
EDIT: Adding units owned by Germans to 113 Sea Zone: 2 transports
EDIT: Adding units owned by Germans to Germany: 4 infantry
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 carrier, 3 destroyers and 2 tactical_bombers
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 carrier, 3 destroyers and 2 tactical_bombers
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,3,3,5,3,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 65 PUs (7 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 3 infantry moved from India to West India
1 infantry moved from Korea to Manchuria
1 fighter moved from Japan to Manchuria
1 submarine moved from 79 Sea Zone to 80 Sea Zone
3 carriers and 1 destroyer moved from 41 Sea Zone to 79 Sea Zone
2 battleships moved from 78 Sea Zone to 79 Sea Zone
1 fighter and 1 tactical_bomber moved from India to West IndiaCombat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 submarine
1 submarine owned by the Japanese Submerged
1 submarine owned by the ANZAC Submerged
Battle in 79 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 destroyer
Americans defend with 1 submarine
Japanese winANZAC win with no units remaining, taking 79 Sea Zone from Americans with 2 battleships, 3 carriers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in West India
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from West India to India
1 infantry moved from Shan State to French Indo China
1 fighter moved from Manchuria to French Indo ChinaPlace Units - Japanese
2 fighters and 1 infantry placed in India
3 infantry placed in French Indo China
1 artillery and 1 infantry placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 fighter
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Manchuria: 1 tactical_bomber
EDIT: Adding units owned by Japanese to French Indo China: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,2,4,4,2,1,1,4,5,4
Japanese collect 24 PUs (14 lost to blockades); end with 24 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Yunnan
1 bomber moved from Syria to West India
3 bombers moved from Eastern Persia to India
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 armour moved from Iraq to Eastern Persia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 5 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 artillery moved from Siberia to Sakha
Americans take Sakha from Japanese
1 infantry moved from Siberia to Amur
Americans take Amur from Japanese
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Hawaiian Islands to 6 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 9 Sea Zone to 10 Sea Zone
2 transports moved from 25 Sea Zone to 26 Sea Zone
1 bomber moved from Western United States to United Kingdom
1 bomber moved from United Kingdom to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to Yunnan
1 fighter moved from Philippines to Yunnan
1 bomber moved from Syria to West India
3 bombers moved from Eastern Persia to India
1 destroyer moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
2 submarines moved from 42 Sea Zone to 41 Sea Zone
Americans take 41 Sea Zone from Japanese
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 43 Sea Zone to 38 Sea Zone
2 infantry moved from Tobruk to Alexandria
2 armour moved from Iraq to Eastern PersiaCombat - Americans
Battle in West India
Americans attack with 1 bomber
Japanese defend with 1 artillery
Americans roll dice for 1 bomber in West India, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in West India, round 1 : 0/1 hits
Americans roll dice for 1 bomber in West India, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in West India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in West India
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in India
Americans attack with 3 bombers
Japanese defend with 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Americans roll dice for 3 bombers in India, round 1 : 2/3 hits
Japanese roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in India, round 1 : 4/5 hits
1 infantry owned by the Japanese , 1 tactical_bomber owned by the Japanese and 3 bombers owned by the Americans lost in India
Japanese win with 3 fighters remaining. Battle score for attacker is -22
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for Americans: 3 bombers
Battle in Korea
Battle in Malaya
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 1 bomber and 3 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 2 artilleries, 1 bomber and 3 infantry in Normandy Bordeaux, round 1 : 3/7 hits
Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 1/2 hits
1 armour owned by the Germans , 1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Korea from Japanese, taking Malaya from Japanese, taking Normandy Bordeaux from Germans with 1 armour, 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 bomber moved from Normandy Bordeaux to United Kingdom
1 bomber moved from West India to Eastern Persia
1 fighter moved from Java to BurmaPlace Units - Americans
1 bomber placed in Western United States
1 armour placed in Western United States
1 armour, 2 artilleries and 5 infantry placed in Eastern United States
4 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Formosa : 1 flag
Korea : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Marianas : 1 flag
Yunnan : 2 fighters
Burma : 1 fighter
Malaya : 1 flag, 1 artillery and 1 harbour
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Sakha : 1 flag, 1 artillery
Amur : 1 flag, 1 infantry
Siberia : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 submarines
43 Sea Zone : 1 flag, 1 destroyer and 1 transport
37 Sea Zone : 1 flag, 2 destroyers and 1 transport
36 Sea Zone : 1 flag, 1 submarine
38 Sea Zone : 1 submarine
26 Sea Zone : 1 artillery, 1 infantry and 3 transports
20 Sea Zone : 1 flag
22 Sea Zone : 1 flag
10 Sea Zone : 1 transport
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Alexandria : 2 infantry
United Kingdom : 2 bombers
Normandy Bordeaux : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
93 Sea Zone : 2 submarines
97 Sea Zone : 4 submarines
Eastern Persia : 2 armour and 1 bomber
101 Sea Zone : 4 transports
91 Sea Zone : 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 4 transports
110 Sea Zone : 3 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 70 / 90
Russians : 2 / 0
Japanese : 30 / 29
Americans : 65 / 90
Chinese : 24 / 24
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.091
Median : 3.000
Variance : 1.810
Standard Deviation : 1.345
Total rolls : 22Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 9 infantry moved from Jehol to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 9 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries and 9 infantry
Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 6 infantry
Chinese roll dice for 3 artilleries and 9 infantry in Manchuria, round 1 : 4/12 hits
Japanese roll dice for 1 aaGun, 1 artillery and 6 infantry in Manchuria, round 1 : 4/7 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 5 infantry in Manchuria, round 2 : 1/8 hits
Japanese roll dice for 1 artillery and 3 infantry in Manchuria, round 2 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 3 : 1/6 hits
Japanese roll dice for 1 artillery and 2 infantry in Manchuria, round 3 : 0/3 hits
1 infantry owned by the Japanese lost in Manchuria
Chinese roll dice for 3 artilleries and 3 infantry in Manchuria, round 4 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 3 artilleries and 2 infantry in Manchuria, round 5 : 1/5 hits
Japanese roll dice for 1 artillery in Manchuria, round 5 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 aaGun, 1 artillery and 6 infantry
Casualties for Chinese: 8 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 infantry moved from Hopei to Chahar
1 infantry moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
2 infantry moved from Kwangtung to KwangsiPlace Units - Chinese
2 infantry placed in Jehol
1 infantry placed in Chahar
2 infantry placed in Suiyuyan
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 5 infantry
Kiangsu : 1 flag, 2 infantry
Kiangsi : 1 flag
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 3 artilleries and 1 infantry
Yunnan : 5 infantry
Suiyuyan : 2 infantry
Kansu : 2 infantry
Tsinghai : 8 infantry
Chahar : 2 infantry
Sikang : 2 infantry
Burma : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 70 / 90
Russians : 2 / 0
Japanese : 27 / 29
Americans : 65 / 90
Chinese : 27 / 27
British : 36 / 49
UK_Pacific : 0 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 15 times
3 was rolled 15 times
4 was rolled 6 times
5 was rolled 15 times
6 was rolled 12 times
Average roll : 3.408
Median : 3.000
Variance : 0.853
Standard Deviation : 0.924
Total rolls : 76Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.042
Median : 3.000
Variance : 0.783
Standard Deviation : 0.885
Total rolls : 24Germans Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.784
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
UK_Pacific take West India from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;Combat Move - British
2 artilleries and 2 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Holland Belgium
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 bomber, 1 fighter and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from Eastern Persia to India
UK_Pacific take West India from JapaneseCombat - British
Battle in India
British attack with 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
British roll dice for 1 armour, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 2/5 hits
Japanese roll dice for 3 fighters in India, round 1 : 1/3 hits
1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in India
British roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in India, round 2 : 2/4 hits
Japanese roll dice for 1 fighter in India, round 2 : 0/1 hits
1 fighter owned by the Japanese lost in India
British win, taking India from Japanese, taking Burma from Chinese, taking Malaya from Americans, taking Kwangtung from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Japanese: 3 fighters
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 artilleries and 3 infantry
British roll dice for 2 battleships and 2 cruisers in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 3/8 hits
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 : 3/6 hits
2 infantry owned by the British , 3 infantry owned by the Germans , 1 artillery owned by the British and 2 artilleries owned by the Germans lost in Holland Belgium
British roll dice for 1 artillery, 3 fighters and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 3 artilleries and 3 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 mech_infantry moved from Eastern Persia to Turkmenistan
1 bomber, 1 fighter and 1 tactical_bomber moved from India to Eastern Persia
1 armour and 2 mech_infantrys moved from Iraq to Persia
1 mech_infantry moved from Eastern Persia to Persia
1 infantry moved from Trans-Jordan to Iraq
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 battleship and 1 destroyer moved from 20 Sea Zone to 41 Sea ZonePlace Units - British
1 artillery and 7 infantry placed in United Kingdom
1 armour and 2 mech_infantrys placed in Egypt
1 fighter placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
British collect 38 PUs (1 lost to blockades); end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for British :
India : 1 armour
41 Sea Zone : 1 battleship and 1 destroyer
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Union of South Africa : 1 factory_minor, 1 fighter and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour, 7 infantry and 1 tactical_bomber
Normandy Bordeaux : 2 infantry
Syria : 1 flag
Holland Belgium : 1 flag, 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 mech_infantry
80 Sea Zone : 1 transport
Iraq : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag, 1 bomber, 1 fighter and 1 tactical_bomber
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys
98 Sea Zone : 1 flag
Suriname : 1 flag
110 Sea Zone : 2 battleships, 1 carrier, 2 cruisers, 2 destroyers and 4 transportsProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 22 / 29
Americans : 62 / 90
Chinese : 23 / 27
British : 39 / 43
UK_Pacific : 12 / 0
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 16 times
5 was rolled 32 times
6 was rolled 20 times
Average roll : 3.472
Median : 3.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 144Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Germans Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.784
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 factory_minor and 1 harbourProduction/PUs Summary :
Germans : 67 / 90
Russians : 2 / 0
Japanese : 22 / 29
Americans : 62 / 90
Chinese : 23 / 27
British : 39 / 43
UK_Pacific : 12 / 17
Italians : 13 / 22
ANZAC : 17 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 22 times
2 was rolled 28 times
3 was rolled 26 times
4 was rolled 16 times
5 was rolled 32 times
6 was rolled 20 times
Average roll : 3.472
Median : 3.000
Variance : 1.175
Standard Deviation : 1.084
Total rolls : 144Null / Other
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Japanese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 8 times
6 was rolled 2 times
Average roll : 3.267
Median : 3.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30Germans Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.556
Median : 3.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.538
Median : 3.500
Variance : 0.240
Standard Deviation : 0.490
Total rolls : 26Chinese Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 7 times
Average roll : 3.784
Median : 4.000
Variance : 1.139
Standard Deviation : 1.067
Total rolls : 37Americans Combat
1 was rolled 3 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.818
Standard Deviation : 1.348
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
3 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Southern Italy
3 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,1,6,1,5,6
Italians collect 6 PUs (7 lost to blockades); end with 7 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 fighter; Remaining resources: 0 PUs; 0 techTokens;Combat Move - ANZAC
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 cruiser and 1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
2 infantry moved from Trans-Jordan to IraqCombat - ANZAC
ANZAC creates battle in territory 80 Sea Zone
Battle in Borneo
Battle in SumatraNon Combat Move - ANZAC
1 bomber moved from New South Wales to JavaPlace Units - ANZAC
1 bomber and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :10
Combat Move - French
1 artillery and 4 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Algeria to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Germans
Germans buy 2 airfields, 3 artilleries, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
8 armour moved from Caucasus to Northwest Persia
2 armour moved from Kazakhstan to Northwest Persia
4 armour moved from Volgograd to Northwest Persia
1 artillery and 4 infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Bessarabia to Rostov
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
2 fighters and 1 tactical_bomber moved from Russia to Norway
2 artilleries and 2 infantry moved from Finland to Norway
1 armour moved from Finland to Novgorod
1 carrier, 4 destroyers, 2 tactical_bombers and 2 transports moved from 113 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Northern Italy to Normandy Bordeaux
3 artilleries and 3 infantry moved from Western Germany to Holland Belgium
3 infantry moved from Western Germany to France
1 artillery and 8 infantry moved from Germany to Western Germany
2 bombers and 3 tactical_bombers moved from Russia to RostovCombat - Germans
Battle in Northwest Persia
Germans attack with 14 armour
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 14 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 armour, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
retreated to Normandy Bordeaux
Americans win with 1 armour remaining. Battle score for attacker is -22
Casualties for Germans: 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Casualties for Americans: 2 artilleries and 2 infantry
Battle in Holland Belgium
Germans attack with 3 artilleries and 3 infantry
British defend with 1 artillery
Germans win, taking Holland Belgium from British with 3 artilleries and 3 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Germans
1 tactical_bomber moved from Normandy Bordeaux to Denmark
1 tactical_bomber moved from Southern Italy to DenmarkPlace Units - Germans
1 airfield placed in Norway
1 airfield placed in Denmark
1 factory_minor placed in Caucasus
3 artilleries placed in France
3 fighters and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,6,4,2,4,2,6
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :11
Purchase Units - Japanese
Japanese buy 2 fighters and 3 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Japan to Korea
1 submarine moved from 80 Sea Zone to 72 Sea Zone
2 battleships, 3 carriers and 1 destroyer moved from 79 Sea Zone to 80 Sea ZoneCombat - Japanese
Strategic bombing raid in Korea
Bombing raid in Korea rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Korea causes 6 damage total.
Battle in 80 Sea Zone
Japanese attack with 2 battleships, 3 carriers and 1 destroyer
ANZAC defend with 1 submarine; British defend with 1 transport
Japanese win, taking 80 Sea Zone from Neutral with 2 battleships, 3 carriers and 1 destroyer remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from Korea to JapanPlace Units - Japanese
3 infantry placed in French Indo China
2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,3,3,3,5,4,6,6,6,1,3,2
Japanese collect 5 PUs (9 lost to blockades); end with 5 PUs total